{"id":181716,"date":"2026-05-25T08:48:59","date_gmt":"2026-05-25T06:48:59","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vkd3d-2-0"},"modified":"2026-05-25T08:48:59","modified_gmt":"2026-05-25T06:48:59","slug":"vkd3d-2-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sk\/blog\/news\/vkd3d-2-0","title":{"rendered":"VKD3D 2.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>T\u00edm Wine vydal <strong>VKD3D 2.0<\/strong> \u2014 velk\u00e9 vyd\u00e1n\u00ed knihovny, kter\u00e1 umo\u017e\u0148uje b\u011bh aplikac\u00ed s <strong>Direct3D 12<\/strong> povrchem <strong>Vulkan<\/strong>. VKD3D se pou\u017e\u00edv\u00e1 v b\u011b\u017en\u00e9m upstream Wine pro podporu D3D12 aplikac\u00ed; nem\u011bl by b\u00fdt zam\u011b\u0148ov\u00e1n s <strong>VKD3D-Proton<\/strong>, samostatnou hern\u00ed v\u011btv\u00ed Valve, kter\u00e1 se pou\u017e\u00edv\u00e1 v Proton\/Steam Play.<\/p>\n<p><noindex><noindex><\/p>\n<p>Projekt je \u0161\u00ed\u0159en pod licenc\u00ed <strong>GNU Lesser General Public License 2.1 nebo nov\u011bj\u0161\u00ed verze<\/strong>. <a rel=\"nofollow\" href=\"https:\/\/gitlab.winehq.org\/wine\/vkd3d\">Zdrojov\u00fd k\u00f3d vyd\u00e1n\u00ed<\/a> je publikov\u00e1n na serveru WineHQ, tak\u00e9 je k\u00f3d dostupn\u00fd prost\u0159ednictv\u00edm repozit\u00e1\u0159\u016f Wine.<\/p>\n<p><\/noindex><\/noindex><\/p>\n<p>VKD3D 2.0 p\u0159edstavuje p\u0159echod z v\u011btve <strong>1.19<\/strong> p\u0159\u00edmo na novou hlavn\u00ed verzi. Hlavn\u00ed d\u016fraz je kladen na rozvoj shaderov\u00e9ho subsyst\u00e9mu a n\u00edzko\u00farov\u0148ovou kompatibilitu s Direct3D 12.<\/p>\n<p>K\u013e\u00fa\u010dov\u00e9 zmeny:<\/p>\n<ul>\n<li>\n<p><strong>Byla zlep\u0161ena podpora HLSL shader\u016f.<\/strong> Byla roz\u0161\u00ed\u0159ena podpora jazyka HLSL: realizov\u00e1no v\u00edce operac\u00ed, kter\u00e9 jsou nyn\u00ed spr\u00e1vn\u011b zpracov\u00e1v\u00e1ny kompil\u00e1torem a p\u0159eklada\u010dem VKD3D. To je d\u016fle\u017eit\u00e9 pro spou\u0161t\u011bn\u00ed aplikac\u00ed, kter\u00e9 pou\u017e\u00edvaj\u00ed vlastn\u00ed HLSL shadery, a ne pouze p\u0159edem zkompilovan\u00fd bytecode.<\/p>\n<\/li>\n<li>\n<p><strong>Byla vylep\u0161ena podpora star\u00e9ho typu Direct3D bytecode.<\/strong> Bylo zlep\u0161eno fungov\u00e1n\u00ed se star\u00fdm typem zdrojov\u00e9ho bytecode Direct3D pro kompatibilitu se star\u00fdmi shaderov\u00fdmi form\u00e1ty a n\u00e1stroji, kter\u00e9 se st\u00e1le vyskytuj\u00ed v aplikac\u00edch a enginech.<\/p>\n<\/li>\n<li>\n<p><strong>Byla zlep\u0161ena podpora DXIL.<\/strong> Ve VKD3D 2.0 pokra\u010duje zlep\u0161ov\u00e1n\u00ed zpracov\u00e1n\u00ed DXIL \u2014 modern\u00edho st\u0159edn\u00edho zastoupen\u00ed shader\u016f DirectX. Pro D3D12 je to jeden z kl\u00ed\u010dov\u00fdch form\u00e1t\u016f, tak\u017ee tyto zm\u011bny maj\u00ed p\u0159\u00edm\u00fd vliv na spr\u00e1vnost spu\u0161t\u011bn\u00ed nov\u011bj\u0161\u00edch aplikac\u00ed.<\/p>\n<\/li>\n<li>\n<p><strong>Byla p\u0159id\u00e1na vylep\u0161en\u00ed pro efekty.<\/strong> Vyd\u00e1n\u00ed obsahovalo zm\u011bny souvisej\u00edc\u00ed s efekty \u2014 mechanismy popisu a aplikace grafick\u00fdch efekt\u016f v Direct3D stacku. To je sp\u00ed\u0161e infrastrukturn\u00ed \u010d\u00e1st, ale je d\u016fle\u017eit\u00e1 pro kompatibilitu s existuj\u00edc\u00edm grafick\u00fdm k\u00f3dem.<\/p>\n<\/li>\n<li>\n<p><strong>Byla zavedena experiment\u00e1ln\u00ed podpora MSL.<\/strong> VKD3D 2.0 z\u00edskal experiment\u00e1ln\u00ed podporu generov\u00e1n\u00ed <strong>MSL<\/strong> \u2014 Metal Shading Language. Tato oblast je spojena s p\u0159enositelnost\u00ed shaderov\u00e9 \u010d\u00e1sti na platformy, kde se Vulkan obvykle pou\u017e\u00edv\u00e1 p\u0159es dal\u0161\u00ed vrstvy kompatibility.<\/p>\n<\/li>\n<li>\n<p><strong>Byly roz\u0161\u00ed\u0159eny rozhran\u00ed a lad\u00edc\u00ed mo\u017enosti.<\/strong> V\u00fdvoj\u00e1\u0159i p\u0159idali nov\u00e1 rozhran\u00ed a zlep\u0161ili n\u00e1stroje pro lad\u011bn\u00ed VKD3D, co\u017e by m\u011blo usnadnit v\u00fdvoj, diagnostiku chyb a dal\u0161\u00ed rozvoj podpory Direct3D 12 v Wine.<\/p>\n<\/li>\n<\/ul>\n<p>Zvl\u00e1\u0161\u0165 je t\u0159eba zd\u016fraznit: pro v\u011bt\u0161inu u\u017eivatel\u016f Steam na Linuxu z\u016fst\u00e1v\u00e1 hlavn\u00edm D3D12 komponentem <strong>VKD3D-Proton<\/strong>, a nie be\u017en\u00fd VKD3D. Napriek tomu VKD3D zost\u00e1va d\u00f4le\u017eitou s\u00fa\u010das\u0165ou samotn\u00e9ho Wine a sl\u00fa\u017ei ako z\u00e1kladn\u00e1 realiz\u00e1cia Direct3D 12 nad Vulkanom v upstream projekte.<\/p>\n<p>Zdroj: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.linux.org.ru\/news\/multimedia\/18299210\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u0430\u043d\u0434\u0430 Wine \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0430 VKD3D 2.0 \u2014 \u043a\u0440\u0443\u043f\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u044e\u0449\u0435\u0439 \u0440\u0430\u0431\u043e\u0442\u0443 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0441 Direct3D 12 \u043f\u043e\u0432\u0435\u0440\u0445 Vulkan. VKD3D \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0441\u044f \u0432 \u043e\u0431\u044b\u0447\u043d\u043e\u043c upstream Wine \u0434\u043b\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 D3D12-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439; \u0435\u0433\u043e \u043d\u0435 \u0441\u043b\u0435\u0434\u0443\u0435\u0442 \u043f\u0443\u0442\u0430\u0442\u044c \u0441 VKD3D-Proton, \u043e\u0442\u0434\u0435\u043b\u044c\u043d\u043e\u0439 \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u0432\u0435\u0442\u043a\u043e\u0439 Valve, \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0435\u043c\u043e\u0439 \u0432 Proton\/Steam Play. \u041f\u0440\u043e\u0435\u043a\u0442 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GNU Lesser General Public License 2.1 \u0438\u043b\u0438 \u0431\u043e\u043b\u0435\u0435 \u043f\u043e\u0437\u0434\u043d\u0435\u0439 \u0432\u0435\u0440\u0441\u0438\u0438. \u0418\u0441\u0445\u043e\u0434\u043d\u044b\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-181716","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.5 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u0430\u043d\u0434\u0430 Wine \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0430 VKD3D 2.0 \u2014 \u043a\u0440\u0443\u043f\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u044e\u0449\u0435\u0439 \u0440\u0430\u0431\u043e\u0442\u0443 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\u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47VKD3D 2.0 | ProHoster","og:description":"\u041a\u043e\u043c\u0430\u043d\u0434\u0430 Wine \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0430 VKD3D 2.0 \u2014 \u043a\u0440\u0443\u043f\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u0443\u044e\u0449\u0435\u0439 \u0440\u0430\u0431\u043e\u0442\u0443 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0441 Direct3D 12 \u043f\u043e\u0432\u0435\u0440\u0445 Vulkan.","og:url":"https:\/\/prohoster.info\/sk\/blog\/news\/vkd3d-2-0","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2026-05-25T06:48:59+00:00","article:modified_time":"2026-05-25T06:48:59+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":[],"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/posts\/181716","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/comments?post=181716"}],"version-history":[{"count":0,"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/posts\/181716\/revisions"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/media?parent=181716"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/categories?post=181716"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/tags?post=181716"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}