{"id":182330,"date":"2026-06-26T20:48:31","date_gmt":"2026-06-26T18:48:31","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-3-0-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan"},"modified":"2026-06-26T20:48:31","modified_gmt":"2026-06-26T18:48:31","slug":"vypusk-dxvk-3-0-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sk\/blog\/news\/vypusk-dxvk-3-0-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","title":{"rendered":"Vydanie DXVK 3.0, implement\u00e1cie Direct3D 8\/9\/10\/11 nad API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Dostupn\u00e1 je verzia vrstvice DXVK 3.0, ktor\u00e1 poskytuje implement\u00e1ciu DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 a 11, funguj\u00facu prostredn\u00edctvom prekladu volan\u00ed do API Vulkan. Na pou\u017e\u00edvanie DXVK s\u00fa potrebn\u00e9 ovl\u00e1da\u010de s podporou API Vulkan 1.4, ako s\u00fa NVIDIA 575.51.02, Mesa AMD RADV 25.0, NVIDIA 25.1 a Intel ANV 25.1. DXVK m\u00f4\u017ee by\u0165 pou\u017eit\u00fd na sp\u00fa\u0161\u0165anie 3D aplik\u00e1ci\u00ed a hier v Linuxe pomocou Wine a predstavuje v\u00fdkonnostne efekt\u00edvnej\u0161iu alternat\u00edvu k implement\u00e1ci\u00e1m Direct3D zabudovan\u00fdm vo Wine, funguj\u00facim na OpenGL.<\/p>\n<p>Hlavn\u00e9 zmeny:<\/p>\n<ul>\n<li class=\"l\"> Pre v\u0161etky podporovan\u00e9 modely shaderov je pou\u017eit\u00fd kompil\u00e1tor shaderov dxbc-spirv. Kompil\u00e1cia shaderov bola presunut\u00e1 z hlavn\u00e9ho vl\u00e1kna do samostatn\u00fdch vl\u00e1kien.<br \/>\nBolo implementovan\u00e9 caching na disku pre intermedi\u00e1lne reprezent\u00e1cie shaderov (cache sa uklad\u00e1 do podprie\u010dinka AppData\/Local v aktu\u00e1lnom prefikse Wine).<br \/>\nPou\u017eitie dxbc-spirv umo\u017enilo zn\u00ed\u017ei\u0165 spotrebu pam\u00e4te, skr\u00e1ti\u0165 \u010das sp\u00fa\u0161\u0165ania, eliminova\u0165 zamrzania a zbavi\u0165 sa po\u010detn\u00fdch probl\u00e9mov, ktor\u00e9 sa vyskytovali v hr\u00e1ch Postal: Brain Damaged, Snowrunner, Overwatch, God of War, Days Gone a Final Fantasy XIV, ktor\u00e9 nebolo mo\u017en\u00e9 vyrie\u0161i\u0165 v starom k\u00f3de prekladu shaderov. <\/p>\n<li class=\"l\"> Pre D3D9 bola implementovan\u00e1 podpora shaderov\u00fdch modelov 1-3.\n<li class=\"l\"> Predvolene je aktivovan\u00e9 Vulkan roz\u0161\u00edrenie VK_EXT_descriptor_heap. V porovnan\u00ed s predt\u00fdm pou\u017e\u00edvan\u00fdm \u00falo\u017eiskom deskriptorov zalo\u017een\u00fdm na roz\u0161\u00edren\u00ed Vulkan<br \/>\nVK_EXT_descriptor_buffer, nov\u00e1 implement\u00e1cia poskytuje rovnak\u00fa \u00farove\u0148 v\u00fdkonu oper\u00e1ci\u00ed vykon\u00e1van\u00fdch na CPU, ale zni\u017euje z\u00e1\u0165a\u017e na GPU, najm\u00e4 pri pou\u017eit\u00ed grafick\u00fdch kariet NVIDIA. Na pr\u00e1cu na syst\u00e9moch s grafick\u00fdmi kartami NVIDIA je potrebn\u00e1 minim\u00e1lne verzia vlastn\u00fdch ovl\u00e1da\u010dov NVIDIA 595.84. Implement\u00e1cia zalo\u017een\u00e1 na VK_EXT_descriptor_buffer bola ozna\u010den\u00e1 za zastaran\u00fa a bude odstr\u00e1nen\u00e1 v niektorej z nasleduj\u00facich verzi\u00ed.<\/p>\n<li class=\"l\"> V implement\u00e1cii Direct3D 9 namiesto generovania shaderov za behu teraz pou\u017e\u00edvame uber-shadery, ktor\u00fdch optimalizovan\u00e9 verzie s\u00fa kompilovan\u00e9 na pozad\u00ed, \u010do vyrie\u0161ilo probl\u00e9my so zamrzan\u00edm niektor\u00fdch star\u0161\u00edch hier, ako je Unreal Tournament 2004. Zabezpe\u010duje sa na\u010d\u00edtavanie bufferov pod\u013ea potreby, ako vo Windows, namiesto predbe\u017en\u00e9ho umiest\u0148ovania vo video pam\u00e4ti, \u010do eliminovalo havarijn\u00e9 ukon\u010denia niektor\u00fdch 32-bitov\u00fdch D3D9 hier z d\u00f4vodu obmedzen\u00e9ho adresn\u00e9ho priestoru.\n<li class=\"l\"> Zabezpe\u010den\u00e1 spr\u00e1vna funkcia multi-sampling (MSAA) v re\u017eime D3DRS_MULTISAMPLEANTIALIAS na syst\u00e9moch s podporou Vulkan roz\u0161\u00edren\u00ed VK_EXT_sample_locations a VK_EXT_extended_dynamic_state3, \u010do vyrie\u0161ilo probl\u00e9my s renderovan\u00edm v Anno 1701, Men of War a in\u00fdch hr\u00e1ch pri zapnut\u00ed MSAA.\n<li class=\"l\"> Zabezpe\u010den\u00e1 podpora pr\u00e1ce s zdie\u013ean\u00fdmi zdrojmi (Shared resources) v \u0161tandardn\u00fdch verzi\u00e1ch Wine bez dodato\u010dn\u00fdch patchov od projektu Proton.\n<li class=\"l\"> Premenn\u00e1 prostredia DXVK_FRAME_RATE bola odstr\u00e1nen\u00e1, preto\u017ee bola pou\u017e\u00edvan\u00e1 na obmedzenie sn\u00edmkovacej frekvencie (Frame rate limiter). Odpor\u00fa\u010da sa namiesto toho pou\u017e\u00edva\u0165 extern\u00e9 obmedzova\u010de, ako s\u00fa Gamescope a Mangohud. Na aktiv\u00e1ciu vstavan\u00e9ho obmedzova\u010da m\u00f4\u017eete pou\u017ei\u0165 nastavenie \u201edxvk.maxFrameRate = n\u201c.\n<li class=\"l\"> Rie\u0161en\u00e9 probl\u00e9my v hr\u00e1ch:\n<ul>\n<li> Bioshock Infinite\n<li> Borderlands 2\n<li> Colin McRae Rally 3\n<li> Dirt Rally 2\n<li> Fallout New Vegas\n<li> Insurgency &amp; Counter-Strike\n<li> Jump Space\n<li> Max Payne\n<li> Railroad Tycoon 3\n<li> Resident Evil 6\n<li> Sang-Froid: Tales of Werewolves\n<li> Sea Dogs\n<li> Splinter Cell 4\n<li> The I of the Dragon\n<li> The Sims 3\n<li> Total War: Pharaoh\n<li> Witch on the Holy Night\n<li> World of Final Fantasy\n<li> Vietcong\n<\/ul>\n<li class=\"l\"> Po\u017eiadavky na minim\u00e1lnu verziu grafick\u00e9ho API boli zv\u00fd\u0161en\u00e9 na Vulkan 1.4.<br \/>\nNa pr\u00e1cu s\u00fa teraz potrebn\u00e9 aspo\u0148 verzie ovl\u00e1da\u010dov AMD RADV 25.0, NVIDIA 575.51.02, NVIDIA 25.1 a Intel ANV 25.1.<\/p>\n<\/ul>\n<p>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65775\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 3.0, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.4, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a NVIDIA 575.51.02, Mesa AMD RADV 25.0, NVIDIA 25.1 \u0438 Intel ANV 25.1. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-182330","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 3.0, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 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