{"id":182339,"date":"2026-06-27T20:48:29","date_gmt":"2026-06-27T18:48:30","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-3-0"},"modified":"2026-06-27T20:48:29","modified_gmt":"2026-06-27T18:48:30","slug":"vypusk-dxvk-3-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sk\/blog\/news\/vypusk-dxvk-3-0","title":{"rendered":"Vydanie DXVK 3.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex>      <noindex><\/p>\n<p>Po pol roka v\u00fdvoja bola vydan\u00e1 nov\u00e1 verzia DXVK (Direct3D to Vulkan Translation Layer), otvorenej kni\u017enice, ktor\u00e1 prev\u00e1dza volania API Direct3D 8, 9, 10 a 11 na pr\u00edkazy Vulkan. Umo\u017e\u0148uje sp\u00fa\u0161\u0165a\u0165 3D aplik\u00e1cie a hry navrhnut\u00e9 pre Windows na syst\u00e9moch, kde nativn\u00e1 podpora Direct3D ch\u00fdba, pri\u010dom vyu\u017e\u00edva efekt\u00edvnej\u0161\u00ed grafick\u00fd API Vulkan.<\/p>\n<p><b>Hlavn\u00e9 zmeny<\/b><br \/>V novej verzii sa pre\u0161lo na pou\u017e\u00edvanie \u0161pecifik\u00e1ci\u00ed a roz\u0161\u00edren\u00ed Vulkan 1.4, \u010do si samozrejme vy\u017eaduje <a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/wiki\/Driver-support\">kompatibiln\u00fd ovl\u00e1da\u010d<\/a>.<\/p>\n<p>DXVK teraz vyu\u017e\u00edva <a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxbc-spirv\">dxbc-spirv<\/a> na kompil\u00e1ciu shaderov pre v\u0161etky podporovan\u00e9 modely shaderov. To odstra\u0148uje mno\u017estvo probl\u00e9mov, ktor\u00e9 bolo predt\u00fdm nemo\u017en\u00e9 vyrie\u0161i\u0165:<br \/>Probl\u00e9my s renderovan\u00edm v hr\u00e1ch, sp\u00f4soben\u00e9 bu\u010f t\u00fdm, \u017ee hry z\u00e1visia na neur\u010ditom spr\u00e1van\u00ed, alebo t\u00fdm, \u017ee FXC v niektor\u00fdch pr\u00edpadoch generuje nespr\u00e1vny k\u00f3d, ako v Postal: Brain Damaged, Snowrunner. <br \/>Vygenerovan\u00fd k\u00f3d je kompaktnej\u0161\u00ed ako len preveden\u00fd k\u00f3d SPIR-V, \u010do z\u00e1sadne zni\u017euje objem pam\u00e4te, ktor\u00fa DXVK zaber\u00e1. V tak\u00fdch hr\u00e1ch ako Overwatch alebo God of War to umo\u017e\u0148uje u\u0161etri\u0165 pribli\u017ene 1 GB syst\u00e9movej pam\u00e4te.<br \/>Kompil\u00e1cia shaderov sa teraz \u00faplne presunula na pracovn\u00e9 vl\u00e1kna, \u010do m\u00f4\u017ee skr\u00e1ti\u0165 dobu spustenia v tak\u00fdch hr\u00e1ch ako Days Gone a Final Fantasy XIV, alebo v niektor\u00fdch pr\u00edpadoch zn\u00ed\u017ei\u0165 zam\u0155zanie. Predt\u00fdm DXVK vykon\u00e1val prevod SPIR-V v pr\u00fade aplik\u00e1cie a kompiloval iba re\u00e1lne pipeline Vulkan na pracovn\u00fdch procesoch.<br \/>Medzi\u010dl\u00e1nok s kompilovan\u00fdmi shadermi DXVK sa teraz cacheuje na disku v adres\u00e1ri AppData\/Local aktu\u00e1lneho prefixu Wine. To je potrebn\u00e9, preto\u017ee \u010das kompil\u00e1cie sa v porovnan\u00ed so star\u00fdm kompil\u00e1torom zv\u00fd\u0161il. Cestu k cache mo\u017eno zmeni\u0165 pomocou premennej prostredia DXVK_SHADER_CACHE_PATH.<\/p>\n<p>Nov\u00e9 roz\u0161\u00edrenie Vulkan VK_EXT_descriptor_heap sa teraz pou\u017e\u00edva predvolene v ovl\u00e1da\u010doch, ktor\u00e9 ho podporuj\u00fa.<br \/>O\u010dak\u00e1va sa, \u017ee v porovnan\u00ed so starou implement\u00e1ciou modelu viazania zalo\u017een\u00e9ho na VK_EXT_descriptor_buffer, tento nov\u00fd model poskytne pribli\u017ene rovnak\u00fa \u00farove\u0148 v\u00fdkonu spojenej s CPU, pri\u010dom sa vyhne zn\u00ed\u017eeniu v\u00fdkonu na GPU Nvidia (vy\u017eaduje nvidia-drivers-595.84 a nov\u0161ie).<br \/><b>Zmeny D3D9<\/b><br \/>Aby emulova\u0165 zastaran\u00fd potrubn\u00fd syst\u00e9m s pevn\u00fdm funkciami, ktor\u00fd umo\u017e\u0148uje hr\u00e1m D3D8 a D3D9 vykon\u00e1va\u0165 vykres\u013eovanie bez shaderov, DXVK predt\u00fdm generoval vlastn\u00fd k\u00f3d shaderov za behu na z\u00e1klade stavu potrubia. V niektor\u00fdch hr\u00e1ch, ako je Unreal Tournament 2004, to mohlo vies\u0165 k v\u00fdrazn\u00fdm spomaleniam aj po dlh\u00fdch hern\u00fdch obdobiach.<\/p>\n<p>Aby to opravila, DXVK teraz implementuje potrubie s pevn\u00fdm funkciami vo forme p\u00e1r uber shaderov, pre ktor\u00e9 s\u00fa optimalizovan\u00e9 varianty kompilovan\u00e9 na pozad\u00ed.<br \/><b>Optimaliz\u00e1cia na\u010d\u00edtania vyrovn\u00e1vacej pam\u00e4te<\/b><br \/>Aby presnej\u0161ie zodpovedala spr\u00e1vaniu syst\u00e9mu Windows, r\u00f4zne typy vyrovn\u00e1vac\u00edch pam\u00e4t\u00ed, ktor\u00e9 sa predt\u00fdm umiest\u0148ovali priamo do VRAM, sa teraz na\u010d\u00edtavaj\u00fa na po\u017eiadanie, a bola implementovan\u00e1 strat\u00e9gia obmedzenia objemu opera\u010dnej pam\u00e4te, ktor\u00e1 opravuje hav\u00e1rie spojen\u00e9 s adresn\u00fdm priestorom v nieko\u013ek\u00fdch 32-bitov\u00fdch hr\u00e1ch D3D9. <br \/>Tieto zmeny m\u00f4\u017eu tie\u017e zlep\u0161i\u0165 v\u00fdkon na syst\u00e9moch bez menite\u013enej ve\u013ekosti BAR v tak\u00fdch hr\u00e1ch, ako je GTA IV.<\/p>\n<p>V syst\u00e9moch, ktor\u00e9 dostato\u010dne podporuj\u00fa VK_EXT_sample_locations a VK_EXT_extended_dynamic_state3, stav vykres\u013eovania D3DRS_MULTISAMPLEANTIALIAS teraz funguje spr\u00e1vne, \u010do umo\u017e\u0148uje aplik\u00e1ci\u00e1m pou\u017e\u00edva\u0165 rastrovanie s jednou vzorkou pri vykres\u013eovan\u00ed na cie\u013eov\u00e9 objekty vykres\u013eovania s viacer\u00fdmi vzorkami. To odstra\u0148uje probl\u00e9my s vykres\u013eovan\u00edm u\u017e\u00edvate\u013esk\u00e9ho rozhrania v Anno 1701, Men of War Assault Squad a podobn\u00e9 probl\u00e9my v in\u00fdch hr\u00e1ch s povolen\u00fdm MSAA.<\/p>\n<p>V\u0161eobecn\u00e9 zdroje teraz funguj\u00fa s origin\u00e1lnou implement\u00e1ciou Wine a u\u017e nevy\u017eaduj\u00fa opravy \u0161pecifick\u00e9 pre Proton.<\/p>\n<p>Taktie\u017e stoj\u00ed za zmienku mno\u017estvo opr\u00e1v pre r\u00f4zne hry, ktor\u00e9 teraz bud\u00fa fungova\u0165 lep\u0161ie.<\/p>\n<p><\/noindex><\/noindex><\/p>\n<p>Zdroj: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.linux.org.ru\/news\/opensource\/18328493\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0427\u0435\u0440\u0435\u0437 \u043f\u043e\u043b\u0433\u043e\u0434\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0432\u0435\u0436\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f DXVK (Direct3D to Vulkan Translation Layer), \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438, \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u043f\u0440\u0435\u043e\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0432\u044b\u0437\u043e\u0432\u044b API Direct3D 8, 9, 10 \u0438 11 \u0432 \u043a\u043e\u043c\u0430\u043d\u0434\u044b Vulkan. \u041e\u043d\u0430 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0437\u0430\u043f\u0443\u0441\u043a\u0430\u0442\u044c 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f \u0438 \u0438\u0433\u0440\u044b, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0430\u043d\u043d\u044b\u0435 \u0434\u043b\u044f Windows, \u043d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445, \u0433\u0434\u0435 \u043d\u0430\u0442\u0438\u0432\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 Direct3D \u043e\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044f \u043f\u0440\u0438 \u044d\u0442\u043e\u043c \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0431\u043e\u043b\u0435\u0435 \u044d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0433\u043e \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f\u0412 \u043d\u043e\u0432\u043e\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-182339","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0427\u0435\u0440\u0435\u0437 \u043f\u043e\u043b\u0433\u043e\u0434\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0432\u0435\u0436\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f DXVK (Direct3D to Vulkan Translation Layer), \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438, \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u043f\u0440\u0435\u043e\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0432\u044b\u0437\u043e\u0432\u044b API Direct3D 8, 9, 10 \u0438 11 \u0432 \u043a\u043e\u043c\u0430\u043d\u0434\u044b Vulkan.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Erik Peterson\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/sk\/blog\/news\/vypusk-dxvk-3-0\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.3\" \/>\n\t\t<meta property=\"og:locale\" content=\"sk_SK\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a DXVK 3.0 | ProHoster\" \/>\n\t\t<meta property=\"og:description\" content=\"\u0427\u0435\u0440\u0435\u0437 \u043f\u043e\u043b\u0433\u043e\u0434\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0432\u0435\u0436\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f DXVK (Direct3D to Vulkan Translation Layer), \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438, \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u043f\u0440\u0435\u043e\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0432\u044b\u0437\u043e\u0432\u044b API Direct3D 8, 9, 10 \u0438 11 \u0432 \u043a\u043e\u043c\u0430\u043d\u0434\u044b Vulkan.\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/prohoster.info\/sk\/blog\/news\/vypusk-dxvk-3-0\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:width\" content=\"350\" \/>\n\t\t<meta property=\"og:image:height\" content=\"350\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2026-06-27T18:48:30+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2026-06-27T18:48:30+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"\ud83e\udd47Vydanie DXVK 3.0 | ProHoster","description":"Po pol roku v\u00fdvoja bola vydan\u00e1 nov\u00e1 verzia DXVK (prekladov\u00e1 vrstva Direct3D do Vulkan), open-source kni\u017enice, ktor\u00e1 prev\u00e1dza volania API Direct3D 8, 9, 10 a 11 na pr\u00edkazy Vulkan.","canonical_url":"https:\/\/prohoster.info\/sk\/blog\/news\/vypusk-dxvk-3-0","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"sk_SK","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a DXVK 3.0 | ProHoster","og:description":"\u0427\u0435\u0440\u0435\u0437 \u043f\u043e\u043b\u0433\u043e\u0434\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0432\u0435\u0436\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f DXVK (Direct3D to Vulkan Translation Layer), \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438, \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u043f\u0440\u0435\u043e\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0432\u044b\u0437\u043e\u0432\u044b API Direct3D 8, 9, 10 \u0438 11 \u0432 \u043a\u043e\u043c\u0430\u043d\u0434\u044b Vulkan.","og:url":"https:\/\/prohoster.info\/sk\/blog\/news\/vypusk-dxvk-3-0","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2026-06-27T18:48:30+00:00","article:modified_time":"2026-06-27T18:48:30+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":{"post_id":"182339","title":null,"description":null,"keywords":null,"keyphrases":{"focus":[],"additional":[]},"primary_term":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_url":null,"og_image_width":null,"og_image_height":null,"og_image_custom_url":null,"og_image_custom_fields":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_url":null,"twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"","isEnabled":true},"graphs":[]},"schema_type":"default","schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"local_seo":null,"seo_analyzer_scan_date":null,"breadcrumb_settings":null,"limit_modified_date":false,"reviewed_by":null,"ai":null,"created":"2026-08-05 12:22:14","updated":"2026-08-05 12:22:14","focus_keyword":null,"additional_keywords":null,"truseo_locale":null},"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/posts\/182339","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/comments?post=182339"}],"version-history":[{"count":0,"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/posts\/182339\/revisions"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/media?parent=182339"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/categories?post=182339"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/tags?post=182339"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}