{"id":184207,"date":"2026-11-10T23:41:01","date_gmt":"2026-11-10T21:41:01","guid":{"rendered":"https:\/\/prohoster.info\/blog\/news\/reliz-mesa-26-3-svobodnoj-realizaczii-opengl-i-vulkan"},"modified":"2026-11-10T23:41:07","modified_gmt":"2026-11-10T21:41:07","slug":"mesa-26-3-released-an-open-source-implementation-of-opengl-and-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sk\/blog\/news\/mesa-26-3-released-an-open-source-implementation-of-opengl-and-vulkan","title":{"rendered":"Uvo\u013enenie Mesa 26.3, vo\u013enej implement\u00e1cie OpenGL a Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Po troch mesiacoch v\u00fdvoja bol vydan\u00fd uvo\u013enen\u00fd release vo\u013enej implement\u00e1cie API Vulkan, OpenGL, OpenGL ES a OpenCL \u2014 Mesa 26.3.0. Prv\u00fd vydanie vetvy Mesa 26.3.0 m\u00e1 experiment\u00e1lny status \u2014 po kone\u010dnej stabiliz\u00e1cii k\u00f3du bude vydan\u00e1 stabiln\u00e1 verzia 26.3.1. <\/p>\n<p>V Mesa 26.3 je dostupn\u00e1 podpora grafick\u00e9ho API Vulkan 1.4 v ovl\u00e1da\u010doch ANV pre GPU Intel, RADV pre GPU AMD, NVK pre GPU NVIDIA, HoneyKrisp (hk) pre GPU Apple, Turnip pre GPU Qualcomm, PanVK pre GPU ARM Mali, v programovom rasteriz\u00e1tore lavapipe (lvp) a v re\u017eime emul\u00e1tora (vn). V ovl\u00e1da\u010doch v3dv (GPU Broadcom VideoCore pre Raspberry Pi 4+) a dzn (implement\u00e1cia Vulkan nad Direct3D 12) je podporovan\u00fd Vulkan 1.0, v ovl\u00e1da\u010di kk (KosmicKrisp, Vulkan nad Metal) \u2014 Vulkan 1.1, a v ovl\u00e1da\u010di pvr (GPU Imagination PowerVR) \u2014 Vulkan 1.2.<\/p>\n<p>V Mesa je tie\u017e zabezpe\u010den\u00e1 pln\u00e1 podpora OpenGL 4.6 pre ovl\u00e1da\u010de iris (GPU Intel Gen 8+), radeonsi (AMD), Crocus (star\u00e9 GPU Intel Gen4-Gen7.5), AMD (r600), zink, llvmpipe, virgl (virtu\u00e1lny GPU Virgil3D pre QEMU\/KVM), freedreno (Qualcomm Adreno), d3d12 (medzivrstva pre prev\u00e1dzku OpenGL nad DirectX 12) a asahi (GPU AGX pou\u017e\u00edvan\u00fd v \u010dipoch Apple M1 a M2). Podpora OpenGL 4.5 je k dispoz\u00edcii pre GPU NVIDIA (nvc0). Podpora OpenGL 3.3 je pr\u00edtomn\u00e1 v ovl\u00e1da\u010doch softpipe (softv\u00e9rov\u00fd rastrovac\u00ed procesor) a nv50 (NVIDIA NV50). V ovl\u00e1da\u010doch panfrost (GPU ARM Mali) a v3d (GPU Broadcom VideoCore) je podporovan\u00e9 OpenGL 3.1.<\/p>\n<p>Hlavn\u00e9 novinky:<\/p>\n<ul>\n<li class=\"l\"> Boli pridan\u00e9 pravidl\u00e1 pre AI asistentov, v ktor\u00fdch je uveden\u00e9, \u017ee Mesa rozv\u00edja komunitu \u013eud\u00ed, a preto by AI agenti nemali otv\u00e1ra\u0165 pull requesty alebo publikova\u0165 koment\u00e1re. Pre committy zaslan\u00e9 \u013eu\u010fmi, ale vytvoren\u00e9 s pou\u017eit\u00edm AI, je predp\u00edsan\u00e9 jasne uv\u00e1dza\u0165 tag \u201eGenerated-by: LLM\u201c alebo \u201eAssisted-by: LLM\u201c. Pre ovl\u00e1da\u010de asahi, nouveau, panfrost, imagination, jay a poly zaviedli v\u00fdvoj\u00e1ri osobitn\u00e9 obmedzenia na pou\u017e\u00edvanie AI.\n<li class=\"l\"> V ovl\u00e1da\u010di panvk pre GPU ARM Mali v6-7 je implementovan\u00e1 podpora<br \/>\nVulkan 1.3.<\/p>\n<li class=\"l\">  V ovl\u00e1da\u010di Etnaviv pre GPU Vivante s\u00e9rie HALTI5 je implementovan\u00e1 podpora OpenGL ES 3.0 a jazyka shader GLSL 1.30.\n<li class=\"l\"> V OpenGL ovl\u00e1da\u010di Panfrost bola pridan\u00e1 podpora pre GPU Mali G68, G715 a G615.\n<li class=\"l\"> V Vulkan ovl\u00e1da\u010di PanVK bola pridan\u00e1 podpora pre GPU Mali G715 a G615.\n<li class=\"l\"> V Vulkan ovl\u00e1da\u010di pvr bola pridan\u00e1 podpora pre GPU Imagination PowerVR BXM-4-64.\n<li class=\"l\"> Pre GPU Intel Xe2 a Xe3 je predvolene pou\u017e\u00edvan\u00fd kompil\u00e1tor shaderov Intel Jay.\n<li class=\"l\"> Stabilizovan\u00e1 a zapnut\u00e1 predvolene je podpora grafick\u00e9ho subsyst\u00e9mu \u010dipov Intel Nova Lake.\n<li class=\"l\"> V ovl\u00e1da\u010di NVK (NVIDIA) bola pridan\u00e1 podpora Vulkan roz\u0161\u00edren\u00ed pre ur\u00fdchlenie spracovania videa.\n<li class=\"l\"> Pre GPU Intel bola zahrnut\u00e1 kompresia b\u00faferov, \u010do umo\u017enilo zv\u00fd\u0161i\u0165 v\u00fdkon v hr\u00e1ch pri ich sp\u00fa\u0161\u0165an\u00ed pomocou DXVK.\n<li class=\"l\"> Pridan\u00e1 podpora GPU AMD GFX1171 zalo\u017een\u00e1 na mikroarchitekt\u00fare RDNA 4m.\n<li class=\"l\"> Pridan\u00e1 podpora Vulkan roz\u0161\u00edren\u00ed:\n<ul>\n<li class=\"l\"> VK_AMD_anti_lag pre RADV;\n<li class=\"l\"> VK_IMG_filter_linear_2d pre pvr;\n<li class=\"l\"> VK_KHR_maintenance7 pre pvr;\n<li class=\"l\"> VK_KHR_maintenance4 pre panvk\/v6-7;\n<li class=\"l\"> VK_KHR_maintenance5 pre panvk\/v6-7;\n<li class=\"l\"> VK_KHR_maintenance7 pre panvk\/v6-7;\n<li class=\"l\"> VK_KHR_maintenance8 pre panvk\/v6-7;\n<li class=\"l\"> VK_KHR_shader_float_controls2 pre panvk\/v6-7;\n<li class=\"l\"> VK_KHR_shader_subgroup_extended_types pre panvk\/v6-7;\n<li class=\"l\"> VK_EXT_subgroup_size_control pre panvk\/v6-7;\n<li class=\"l\"> VK_ARM_shader_core_builtins pre panvk\/v6-7;\n<li class=\"l\"> VK_ARM_shader_core_properties pre panvk\/v6-7;\n<li class=\"l\"> VK_ARM_scheduling_controls pre panvk\/v6-7;\n<li class=\"l\"> VK_KHR_synchronization2 pre pvr;\n<li class=\"l\"> VK_KHR_copy_memory_indirect pre panvk;\n<li class=\"l\"> VK_KHR_maintenance6 pre panvk\/v6-7;\n<li class=\"l\"> VK_KHR_spirv_1_4 pre panvk\/v6-7;\n<li class=\"l\"> VK_EXT_device_memory_report pre v3dv;\n<li class=\"l\"> VK_KHR_video_encode_feedback2 pre RADV;\n<li class=\"l\"> VK_EXT_global_priority pre pvr;\n<li class=\"l\"> VK_EXT_global_priority_query pre pvr;\n<li class=\"l\"> VK_KHR_global_priority pre pvr;\n<li class=\"l\"> VK_KHR_cooperative_matrix pre panvk;\n<li class=\"l\"> VK_EXT_inline_uniform_block pre pvr;\n<li class=\"l\"> VK_KHR_shader_fma pre pvr;\n<li class=\"l\"> VK_EXT_cooperative_matrix_maintenance1 pre radv, lavapipe;\n<li class=\"l\"> VK_KHR_device_address_commands pre nvk;\n<li class=\"l\"> VK_KHR_shader_constant_data pre panvk;\n<li class=\"l\"> VK_KHR_shader_float_controls2 pre pvr;\n<li class=\"l\"> VK_KHR_performance_query pre GFX12;\n<li class=\"l\"> VK_EXT_primitive_topology_list_restart pre pvr;\n<li class=\"l\"> VK_KHR_incremental_present pre panvk;\n<li class=\"l\"> VK_EXT_swapchain_colorspace pre panvk;\n<li class=\"l\"> VK_KHR_push_descriptor pre pvr;\n<li class=\"l\"> VK_EXT_image_sliced_view_of_3d pre pvr;\n<li class=\"l\"> VK_EXT_image_compression_control pre panvk;\n<li class=\"l\"> VK_KHR_shader_untyped_pointers pre HK;\n<li class=\"l\"> VK_KHR_maintenance10 pre HK;\n<li class=\"l\"> VK_KHR_shader_fma pre HK;\n<li class=\"l\"> VK_EXT_primitive_restart_index pre HK;\n<li class=\"l\"> VK_QCOM_rotated_copy_commands pre Turnip;\n<li class=\"l\"> VK_KHR_maintenance10 pre panvk;\n<li class=\"l\"> VK_KHR_map_memory2 pre v3dv;\n<li class=\"l\"> VK_KHR_unified_image_layouts pre v3dv;\n<li class=\"l\"> VK_INTEL_shader_integer_functions2 pre panvk;\n<li class=\"l\"> VK_KHR_internally_synchronized_queues pre NVK;\n<li class=\"l\"> VK_KHR_maintenance11 pre NVK;\n<li class=\"l\"> VK_EXT_primitive_restart_index pre NVK;\n<li class=\"l\"> VK_KHR_maintenance11 pre NVK;\n<li class=\"l\"> VK_EXT_transform_feedback pre pvr.\n<\/ul>\n<li class=\"l\"> V OpenGL ovl\u00e1da\u010di radeonsi bola pridan\u00e1 podpora EGL roz\u0161\u00edrenia EGL_NV_context_priority_realtime.\n<li class=\"l\"> V ovl\u00e1da\u010di panfrost pre GPU Vivante s\u00e9rie HALTI5 bola pridan\u00e1 podpora OpenGL roz\u0161\u00edren\u00ed:\n<ul>\n<li class=\"l\"> GL_ARB_texture_multisample;\n<li class=\"l\"> GL_EXT_color_buffer_float;\n<li class=\"l\"> GL_EXT_conservative_depth;\n<li class=\"l\"> GL_EXT_draw_buffers_indexed;\n<li class=\"l\"> GL_EXT_EGL_image_storage;\n<li class=\"l\"> GL_EXT_EGL_image_storage_compression;\n<li class=\"l\"> GL_EXT_shader_integer_mix;\n<li class=\"l\"> GL_EXT_sRGB_write_control;\n<li class=\"l\"> GL_EXT_texture_compression_rgtc;\n<li class=\"l\"> GL_EXT_texture_sRGB_decode;\n<li class=\"l\"> GL_EXT_texture_sRGB_R8;\n<li class=\"l\"> GL_EXT_texture_sRGB_RG8;\n<li class=\"l\"> GL_EXT_texture_storage_compression;\n<li class=\"l\"> GL_MESA_framebuffer_flip_y;\n<li class=\"l\"> GL_MESA_shader_integer_functions;\n<li class=\"l\"> GL_OES_draw_buffers_indexed;\n<li class=\"l\"> GL_OES_EGL_image_external_essl3;\n<li class=\"l\"> GL_EXT_texture_integer;\n<li class=\"l\"> GL_ARB_shader_bit_encoding;\n<li class=\"l\"> GL_ARB_texture_rgb10_a2ui.\n<\/ul>\n<li class=\"l\"> Pridan\u00e1 podpora OpenCL roz\u0161\u00edren\u00ed:\n<ul>\n<li class=\"l\"> cl_ext_float_atomics pre iris, llvmpipe a zink;\n<li class=\"l\"> cl_khr_semaphore pre iris;\n<li class=\"l\"> cl_khr_external_semaphore pre iris;\n<li class=\"l\"> cl_khr_external_semaphore_sync_fd pre iris.\n<\/ul>\n<\/ul>\n<p>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=66658\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0442\u0440\u0451\u0445 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API Vulkan, OpenGL, OpenGL ES \u0438 OpenCL &#8212; Mesa 26.3.0. \u041f\u0435\u0440\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0435\u0442\u043a\u0438 Mesa 26.3.0 \u0438\u043c\u0435\u0435\u0442 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u0442\u0430\u0442\u0443\u0441 &#8212; \u043f\u043e\u0441\u043b\u0435 \u043f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044f \u043e\u043a\u043e\u043d\u0447\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0441\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043a\u043e\u0434\u0430 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f 26.3.1. \u0412 Mesa 26.3 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan 1.4 \u0432 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u0445 ANV \u0434\u043b\u044f GPU Intel, RADV \u0434\u043b\u044f GPU [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":10,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-184207","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.5 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0442\u0440\u0451\u0445 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API Vulkan, OpenGL, OpenGL ES \u0438 OpenCL - Mesa 26.3.0.\" \/>\n\t<meta name=\"robots\" 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