{"id":29960,"date":"2019-10-31T21:32:53","date_gmt":"2019-10-31T18:32:53","guid":{"rendered":"https:\/\/prohoster.info\/blog\/v-directx-12-dobavlena-podderzhka-variable-rate-shading\/"},"modified":"2019-10-31T21:32:53","modified_gmt":"2019-10-31T18:32:53","slug":"v-directx-12-dobavlena-podderzhka-variable-rate-shading","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sk\/blog\/v-directx-12-dobavlena-podderzhka-variable-rate-shading","title":{"rendered":"V DirectX 12 bola pridan\u00e1 podpora Variable Rate Shading","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Jednou z hlavn\u00fdch \u00faloh hern\u00e9ho priemyslu a programovania ako celku je optimaliz\u00e1cia bez v\u00fdraznej straty kvality. Preto sa v minulosti objavila mno\u017estvo kodekov pre audio a video, ktor\u00e9 zabezpe\u010dili kompresiu pri zachovan\u00ed prijate\u013en\u00fdch ukazovate\u013eov. Teraz spolo\u010dnos\u0165 Microsoft predstavila svoje rie\u0161enie podobn\u00e9ho charakteru pre hry.<\/p>\n<p><img decoding=\"async\" alt=\"V DirectX 12 bola pridan\u00e1 podpora Variable Rate Shading\" src=\"\/wp-content\/uploads\/2019\/03\/918555a358f58256dd2c6c532bb33834.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Na podujat\u00ed Game Developers Conference 2019 korpor\u00e1cia z Redmondu ozn\u00e1mila implement\u00e1ciu technol\u00f3gie Variable Rate Shading, ktor\u00e1 patr\u00ed do API DirectX 12. T\u00e1to technol\u00f3gia je funk\u010dn\u00fdm anal\u00f3gom NVIDIA Adaptive Shading a je ur\u010den\u00e1 na \u00fasporu zdrojov grafickej karty. To umo\u017e\u0148uje zn\u00ed\u017ei\u0165 za\u0165a\u017eenie pri vykres\u013eovan\u00ed perif\u00e9rnych objektov a oblast\u00ed. Technol\u00f3gia z\u00e1rove\u0148 umo\u017e\u0148uje zvy\u0161ova\u0165 detailnos\u0165 tam, kde je to potrebn\u00e9.<\/p>\n<p>V d\u00f4sledku toho t\u00e1to technol\u00f3gia zvy\u0161uje v\u00fdkonnos\u0165 hry bez znate\u013enej straty kvality obrazu. Po\u010das prezent\u00e1cie spolo\u010dnos\u0165 predviedla fungovanie technol\u00f3gie v hre Civilization VI. Ako sa uv\u00e1dza, sn\u00edmkov\u00e1 frekvencia na \u013eavej strane obrazu bola o 14 % vy\u0161\u0161ia, ne\u017e na pravej pri rovnakej kvalite.<\/p>\n<p>Rada spolo\u010dnost\u00ed, vr\u00e1tane Turn 10 Studios, Ubisoft, Massive Entertainment, 343 Industries, Stardock, IO Interactive, Activision a Epic Games, u\u017e ozn\u00e1mila, \u017ee implementuj\u00fa Variable Rate Shading do svojich projektov. Z Redmondu tie\u017e ozn\u00e1mili, \u017ee technol\u00f3gia je podporovan\u00e1 kartami NVIDIA na architekt\u00fare Turing a bud\u00facim rodinou Intel Gen11. Taktie\u017e nie je vyl\u00fa\u010den\u00e9, \u017ee VRS bud\u00fa podporova\u0165 aj bud\u00face diskr\u00e9tne karty Intel, hoci to zatia\u013e verejne neozn\u00e1mili. A sk\u00f4r sa objavili \u0161pekul\u00e1cie o podpore technol\u00f3gie v GPU gener\u00e1cie Navi a hern\u00fdch next-gen konzol\u00e1ch.<\/p>\n<p><center><\/center><\/p>\n<p>V d\u00f4sledku toho technol\u00f3gia umo\u017en\u00ed vytv\u00e1ra\u0165 kvalitnej\u0161ie graficky hry s relat\u00edvne n\u00edzkymi po\u017eiadavkami na grafick\u00fa kartu.<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>\n<br \/>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/984440\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0434\u043d\u043e\u0439 \u0438\u0437 \u0433\u043b\u0430\u0432\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447 \u0438\u0433\u0440\u043e\u0441\u0442\u0440\u043e\u044f \u0438 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0432 \u0446\u0435\u043b\u043e\u043c \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u044f \u0431\u0435\u0437 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u043f\u043e\u0442\u0435\u0440\u0438 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0430. \u041f\u043e\u0442\u043e\u043c\u0443 \u0432 \u0441\u0432\u043e\u0451 \u0432\u0440\u0435\u043c\u044f \u043f\u043e\u044f\u0432\u0438\u043b\u0430\u0441\u044c \u043a\u0443\u0447\u0430 \u043a\u043e\u0434\u0435\u043a\u043e\u0432 \u0434\u043b\u044f \u0430\u0443\u0434\u0438\u043e \u0438 \u0432\u0438\u0434\u0435\u043e, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0438\u0432\u0430\u043b\u0438 \u0441\u0436\u0430\u0442\u0438\u0435, \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u044f \u043f\u0440\u0438\u0435\u043c\u043b\u0435\u043c\u044b\u0435 \u043f\u043e\u043a\u0430\u0437\u0430\u0442\u0435\u043b\u0438. \u0410 \u0442\u0435\u043f\u0435\u0440\u044c \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0441\u0432\u043e\u0451 \u0440\u0435\u0448\u0435\u043d\u0438\u0435 \u0430\u043d\u0430\u043b\u043e\u0433\u0438\u0447\u043d\u043e\u0433\u043e \u0445\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0430 \u0434\u043b\u044f \u0438\u0433\u0440. \u041d\u0430 \u043c\u0435\u0440\u043e\u043f\u0440\u0438\u044f\u0442\u0438\u0438 Game Developers Conference 2019 \u043a\u043e\u0440\u043f\u043e\u0440\u0430\u0446\u0438\u044f \u0438\u0437 \u0420\u0435\u0434\u043c\u043e\u043d\u0434\u0430 \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-29960","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0434\u043d\u043e\u0439 \u0438\u0437 \u0433\u043b\u0430\u0432\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447 \u0438\u0433\u0440\u043e\u0441\u0442\u0440\u043e\u044f \u0438 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0432 \u0446\u0435\u043b\u043e\u043c \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u044f \u0431\u0435\u0437 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