{"id":32292,"date":"2019-10-31T21:46:11","date_gmt":"2019-10-31T18:46:11","guid":{"rendered":"https:\/\/prohoster.info\/blog\/kak-ustroena-oblachnaya-igrovaya-platforma-dlya-b2b-i-b2c-klientov-resheniya-dlya-otlichnoj-kartinki-i-borby-s-poslednej-milej\/"},"modified":"2019-10-31T21:46:11","modified_gmt":"2019-10-31T18:46:11","slug":"kak-ustroena-oblachnaya-igrovaya-platforma-dlya-b2b-i-b2c-klientov-resheniya-dlya-otlichnoj-kartinki-i-borby-s-poslednej-milej","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sk\/blog\/administrirovanie\/kak-ustroena-oblachnaya-igrovaya-platforma-dlya-b2b-i-b2c-klientov-resheniya-dlya-otlichnoj-kartinki-i-borby-s-poslednej-milej","title":{"rendered":"Ako funguje cloudov\u00e1 hern\u00e1 platforma pre b2b a b2c klientov. Rie\u0161enia pre skvel\u00fd obraz a boj s poslednou m\u00ed\u013eou.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Cloud gaming <noindex><a rel=\"nofollow\" href=\"https:\/\/gizmodo.com\/new-technology-changes-were-excited-about-for-2019-1831152733\">naz\u00fdvaj\u00fa<\/a><\/noindex> je jednou z hlavn\u00fdch technol\u00f3gi\u00ed, ktor\u00fdm by sme mali venova\u0165 pozornos\u0165 hne\u010f teraz. V priebehu 6 rokov by sa tento trh mal zv\u00e4\u010d\u0161i\u0165 desakr\u00e1t \u2013 z 45 mili\u00f3nov dol\u00e1rov v roku 2018 na 450 mili\u00f3nov dol\u00e1rov v roku 2024. Technologick\u00ed giganti u\u017e za\u010dali ovl\u00e1da\u0165 t\u00fato niku: Google a Nvidia spustili beta verzie svojich cloudov\u00fdch hern\u00fdch slu\u017eieb, Microsoft, EA, Ubisoft, Amazon a Verizon sa pripravuj\u00fa na vstup na sc\u00e9nu. <\/p>\n<p>Pre hr\u00e1\u010dov to znamen\u00e1, \u017ee u\u017e \u010doskoro bud\u00fa m\u00f4c\u0165 \u00faplne presta\u0165 m\u00ed\u0148a\u0165 peniaze na aktualiz\u00e1ciu hardv\u00e9ru a sp\u00fa\u0161\u0165a\u0165 n\u00e1ro\u010dn\u00e9 hry na slab\u00fdch po\u010d\u00edta\u010doch. Je to v\u00fdhodn\u00e9 pre ostatn\u00fdch \u00fa\u010dastn\u00edkov ekosyst\u00e9mu? Hovor\u00edme o tom, pre\u010do cloud gaming zv\u00fd\u0161i ich pr\u00edjmy a ako sme vytvorili technol\u00f3giu, ktor\u00e1 umo\u017e\u0148uje \u013eahko vst\u00fapi\u0165 na perspekt\u00edvny trh.<\/p>\n<p><img decoding=\"async\" alt=\"Ako funguje cloudov\u00e1 hern\u00e1 platforma pre b2b a b2c klientov. Rie\u0161enia pre skvel\u00fd obraz a boj s poslednou m\u00ed\u013eou.\" src=\"\/wp-content\/uploads\/2019\/04\/18f3bd69b36108a718a69f23b6bb856e.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><\/p>\n<h1>Vydavatelia, v\u00fdvoj\u00e1ri, v\u00fdrobcovia telev\u00edzorov a oper\u00e1tori: pre\u010do potrebuj\u00fa v\u0161etci cloud gaming<\/h1>\n<p>\nHern\u00ed vydavatelia a v\u00fdvoj\u00e1ri maj\u00fa z\u00e1ujem o to, aby \u010do najr\u00fdchlej\u0161ie dodali svoj produkt \u010do najv\u00e4\u010d\u0161iemu po\u010dtu hr\u00e1\u010dov. V s\u00fa\u010dasnosti pod\u013ea na\u0161ich \u00fadajov 70 % potenci\u00e1lnych z\u00e1kazn\u00edkov nedosiahne hru \u2013 ne\u010dakaj\u00fa na na\u010d\u00edtanie klienta a in\u0161tala\u010dn\u00e9ho s\u00faboru s ve\u013ekos\u0165ou nieko\u013ek\u00fdch desiatok gigabajtov. Pri tom 60 % u\u017e\u00edvate\u013eov, <noindex><a rel=\"nofollow\" href=\"https:\/\/store.steampowered.com\/hwsurvey\/videocard\/\">s\u00fadiac pod\u013ea ich grafick\u00fdch kariet<\/a><\/noindex>, v\u00f4bec nem\u00f4\u017ee sp\u00fa\u0161\u0165a\u0165 n\u00e1ro\u010dn\u00e9 hry (AAA \u00farovne) na svojich po\u010d\u00edta\u010doch v prijate\u013enej kvalite. Cloud gaming t\u00fato probl\u00e9m vyrie\u0161i \u2013 nielen\u017ee nezn\u00ed\u017ei pr\u00edjmy vydavate\u013eov a v\u00fdvoj\u00e1rov, ale pom\u00f4\u017ee im zv\u00fd\u0161i\u0165 platiacu z\u00e1klad\u0148u.<\/p>\n<p>Na cloud gaming sa pozeraj\u00fa aj v\u00fdrobcovia TV a TV prij\u00edma\u010dov. V \u00e9re inteligentn\u00fdch domov a hlasov\u00fdch asistentov musia st\u00e1le viac s\u00fa\u0165a\u017ei\u0165 o pozornos\u0165 pou\u017e\u00edvate\u013ea, a hern\u00e1 funkcionalita je hlavn\u00fd sp\u00f4sob, ako pritiahnu\u0165 t\u00fato pozornos\u0165. So zabudovan\u00fdm cloud gamingom bude m\u00f4c\u0165 ich z\u00e1kazn\u00edk sp\u00fa\u0161\u0165a\u0165 modern\u00e9 hry priamo na telev\u00edzore a plati\u0165 slu\u017ebu v\u00fdrobcovi.<\/p>\n<p><img decoding=\"async\" alt=\"Ako funguje cloudov\u00e1 hern\u00e1 platforma pre b2b a b2c klientov. Rie\u0161enia pre skvel\u00fd obraz a boj s poslednou m\u00ed\u013eou.\" src=\"\/wp-content\/uploads\/2019\/04\/476a542c34d8d97ff24cf4752e2143ca.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n\u010eal\u0161\u00edm potenci\u00e1lne akt\u00edvnym \u00fa\u010dastn\u00edkom ekosyst\u00e9mu s\u00fa telekomunika\u010dn\u00ed oper\u00e1tori. Ich sp\u00f4sob, ako zvy\u0161ova\u0165 pr\u00edjmy, je poskytovanie doplnkov\u00fdch slu\u017eieb. Hranie hier je pr\u00e1ve jednou z tak\u00fdchto slu\u017eieb, ktor\u00fa oper\u00e1tori u\u017e akt\u00edvne zav\u00e1dzaj\u00fa. Rostelekom spustil tarif \u201eHranie\u201c, Akado pred\u00e1va pr\u00edstup k na\u0161ej slu\u017ebe Playkey. Hovor\u00edme nielen o oper\u00e1toroch \u0161irokop\u00e1smov\u00e9ho internetu. Mobiln\u00ed oper\u00e1tori v s\u00favislosti s akt\u00edvnym roz\u0161\u00edren\u00edm 5G tie\u017e m\u00f4\u017eu urobi\u0165 cloudov\u00e9 hranie svoj\u00edm dodato\u010dn\u00fdm zdrojom pr\u00edjmu. <\/p>\n<p>Napriek ru\u017eov\u00fdm perspekt\u00edvam nie je jednoduch\u00e9 vst\u00fapi\u0165 na trh. V\u0161etk\u00fdm existuj\u00facim slu\u017eb\u00e1m, vr\u00e1tane produktov technologick\u00fdch gigantov, sa zatia\u013e nepodarilo \u00faplne prekona\u0165 probl\u00e9m \u201eposlednej m\u00edle\u201c. To znamen\u00e1, \u017ee kv\u00f4li nedokonalosti siete priamo v dome alebo byte nem\u00e1 pou\u017e\u00edvate\u013e k dispoz\u00edcii dostato\u010dn\u00fa r\u00fdchlos\u0165 internetu na spr\u00e1vne fungovanie cloudov\u00e9ho hrania.<\/p>\n<p><img decoding=\"async\" alt=\"Ako funguje cloudov\u00e1 hern\u00e1 platforma pre b2b a b2c klientov. Rie\u0161enia pre skvel\u00fd obraz a boj s poslednou m\u00ed\u013eou.\" src=\"\/wp-content\/uploads\/2019\/04\/e124ae7778cc9b3754a51cb1f23c1525.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Pozrite sa, ako slabne WiFi sign\u00e1l, ke\u010f sa \u0161\u00edri od routera po byte.<\/i><\/p>\n<p>Hr\u00e1\u010di, ktor\u00ed s\u00fa na trhu pr\u00edtomn\u00ed u\u017e dlh\u0161ie a disponuj\u00fa siln\u00fdmi zdrojmi, postupne smeruj\u00fa k rie\u0161eniu tohto probl\u00e9mu. Ale spusti\u0165 svoje cloudov\u00e9 hry od nuly v roku 2019 sa rovn\u00e1 vynalo\u017eeniu ve\u013ek\u00fdch n\u00e1kladov, \u010dasu a mo\u017eno ani nevytvoreniu efekt\u00edvneho rie\u0161enia. Aby sme pomohli v\u0161etk\u00fdm \u00fa\u010dastn\u00edkom ekosyst\u00e9mu rozv\u00edja\u0165 sa na dynamicky rast\u00facom trhu, vyvinuli sme technol\u00f3giu, ktor\u00e1 umo\u017e\u0148uje r\u00fdchlo a bez vysok\u00fdch n\u00e1kladov spusti\u0165 svoj cloudov\u00fd hern\u00fd servis.<\/p>\n<h2>Ako sme vytvorili technol\u00f3giu, ktor\u00e1 umo\u017en\u00ed \u013eahko spusti\u0165 svoj cloudov\u00fd hern\u00fd servis.<\/h2>\n<p>\nSvoju technol\u00f3giu cloudov\u00e9ho hrania Playkey za\u010dal vyv\u00edja\u0165 u\u017e v roku 2012. V roku 2014 do\u0161lo k obchodn\u00e9mu spusteniu a do roku 2016 vyu\u017eilo slu\u017ebu aspo\u0148 raz 2,5 mili\u00f3na hr\u00e1\u010dov. Po\u010das cel\u00e9ho v\u00fdvoja sme zaznamenali z\u00e1ujem nielen zo strany hr\u00e1\u010dov, ale aj zo strany v\u00fdrobcov TV prij\u00edma\u010dov a telekomunika\u010dn\u00fdch oper\u00e1torov. S NetByNet a \u201eEr Telekom\u201c sme dokonca spustili nieko\u013eko pilotn\u00fdch projektov. V roku 2018 sme sa rozhodli, \u017ee n\u00e1\u0161 produkt m\u00e1 potenci\u00e1lne B2B bud\u00facnos\u0165. <\/p>\n<p>Vyvin\u00fa\u0165 pre ka\u017ed\u00fa spolo\u010dnos\u0165 vlastn\u00fa verziu integr\u00e1cie cloudov\u00e9ho hrania, ako sme robili v pilotn\u00fdch projektoch, je problematick\u00e9. Ka\u017ed\u00e9 tak\u00e9to zavedenie trvalo od troch mesiacov do pol roka. Pre\u010do? V\u0161etci maj\u00fa r\u00f4zne zariadenia a opera\u010dn\u00e9 syst\u00e9my: niekto potrebuje cloudov\u00e9 hranie na konzolu s Androidom, in\u00fd \u2014 ako iFrame vo webovom rozhran\u00ed osobn\u00e9ho \u00fa\u010dtu pre streamovanie na po\u010d\u00edta\u010de. Okrem toho m\u00e1 ka\u017ed\u00fd in\u00fd dizajn, billing (samostatn\u00fd fascinuj\u00faci svet!) a \u010fal\u0161ie \u0161pecifik\u00e1. Bolo jasn\u00e9, \u017ee bu\u010f treba desa\u0165n\u00e1sobne zv\u00fd\u0161i\u0165 v\u00fdvojov\u00fd t\u00edm, alebo vytvori\u0165 maxim\u00e1lne univerz\u00e1lne krabicov\u00e9 B2B rie\u0161enie. <\/p>\n<p>V marci 2019 sme spustili <noindex><a rel=\"nofollow\" href=\"http:\/\/remoteclick.net\/ru\">Remote Click<\/a><\/noindex>. Je to softv\u00e9r, ktor\u00fd si spolo\u010dnosti m\u00f4\u017eu nain\u0161talova\u0165 na svoje servery a z\u00edska\u0165 funguj\u00faci cloudov\u00fd hern\u00fd servis. Ako to bude vyzera\u0165 pre pou\u017e\u00edvate\u013ea? Uvid\u00ed na zn\u00e1mej str\u00e1nke tla\u010didlo, ktor\u00e9 mu umo\u017en\u00ed spusti\u0165 hru v cloude. Po stla\u010den\u00ed sa hra spust\u00ed na serveri spolo\u010dnosti a pou\u017e\u00edvate\u013e uvid\u00ed stream a bude m\u00f4c\u0165 hra\u0165 na dia\u013eku. Takto by to mohlo vyzera\u0165 v popul\u00e1rnych slu\u017eb\u00e1ch digit\u00e1lnej distrib\u00facie hier.<\/p>\n<p><img decoding=\"async\" alt=\"Ako funguje cloudov\u00e1 hern\u00e1 platforma pre b2b a b2c klientov. Rie\u0161enia pre skvel\u00fd obraz a boj s poslednou m\u00ed\u013eou.\" src=\"\/wp-content\/uploads\/2019\/04\/acbb9a9119e7f06d26f1144ad3438f14.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<img decoding=\"async\" alt=\"Ako funguje cloudov\u00e1 hern\u00e1 platforma pre b2b a b2c klientov. Rie\u0161enia pre skvel\u00fd obraz a boj s poslednou m\u00ed\u013eou.\" src=\"\/wp-content\/uploads\/2019\/04\/95f7d170cac809c8583c27fc9bb04f6f.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<\/p>\n<h1>Akt\u00edvny boj za kvalitu. A pas\u00edvny tie\u017e.<\/h1>\n<p>\nAko sa Remote Click vyrovn\u00e1va s po\u010detn\u00fdmi technick\u00fdmi bari\u00e9rami, teraz objasn\u00edme. Cloudov\u00e9 hranie prvej vlny (napr\u00edklad OnLive) skazilo n\u00edzke internetov\u00e9 pripojenie pou\u017e\u00edvate\u013eov. Vtedy, v roku 2010, priemern\u00e1 r\u00fdchlos\u0165 internetov\u00e9ho pripojenia v USA <noindex><a rel=\"nofollow\" href=\"https:\/\/resources.newzoo.com\/hubfs\/Newzoo_Cloud_Gaming_Report.pdf\">bola<\/a><\/noindex> iba 4,7 Mbit\/s. K roku 2017 sa u\u017e zv\u00fd\u0161ila na 18,7 Mbit\/s a \u010doskoro sa v\u0161ade objav\u00ed 5G, \u010do prinesie nov\u00fa \u00e9ru. Av\u0161ak aj ke\u010f je infra\u0161trukt\u00fara celkovo pripraven\u00e1 na cloudov\u00e9 hranie, zost\u00e1va u\u017e spomenut\u00fd probl\u00e9m \u201eposlednej m\u00edle\u201c. <\/p>\n<p>Jedna jej str\u00e1nka, ktor\u00fa naz\u00fdvame objekt\u00edvnou: pou\u017e\u00edvate\u013e naozaj m\u00e1 probl\u00e9my so sie\u0165ou. Napr\u00edklad, oper\u00e1tor nezabezpe\u010duje deklarovan\u00fa maxim\u00e1lnu r\u00fdchlos\u0165. Alebo sa pou\u017e\u00edva WiFi 2,4 GHz, ru\u0161en\u00e9 mikrovlnkou a bezdr\u00f4tovou my\u0161ou.<\/p>\n<p>Druh\u00e1 strana, ktor\u00fa naz\u00fdvame subjekt\u00edvnou: pou\u017e\u00edvate\u013e si ani neuvedomuje, \u017ee m\u00e1 probl\u00e9my so sie\u0165ou (nevie, \u017ee nevie)! V najlep\u0161om pr\u00edpade je presved\u010den\u00fd, \u017ee ak poskytovate\u013e pred\u00e1va tarif na 100 Mbps, jeho internet m\u00e1 100 Mbps. V najhor\u0161om pr\u00edpade nem\u00e1 ani potuchy, \u010do je router, a internet rozde\u013euje na modr\u00fd a farebn\u00fd. Skuto\u010dn\u00fd pr\u00edpad z kazdeva. <\/p>\n<p><img decoding=\"async\" alt=\"Ako funguje cloudov\u00e1 hern\u00e1 platforma pre b2b a b2c klientov. Rie\u0161enia pre skvel\u00fd obraz a boj s poslednou m\u00ed\u013eou.\" src=\"\/wp-content\/uploads\/2019\/04\/da743f658d29fcc20f36825218eb9c71.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Modr\u00fd a farebn\u00fd internet.<\/i><\/p>\n<p>Obe \u010dasti probl\u00e9mu \u201eposlednej m\u00edle\u201c s\u00fa v\u0161ak rie\u0161ite\u013en\u00e9. V Remote Click pou\u017e\u00edvame na to akt\u00edvne a pas\u00edvne mechanizmy. Ni\u017e\u0161ie sa dozviete podrobnosti o tom, ako sa vysporiadavaj\u00fa s prek\u00e1\u017ekami.<\/p>\n<h3>Akt\u00edvne mechanizmy<\/h3>\n<p>\n<b>1. Efekt\u00edvne odoln\u00e9 k\u00f3dovanie pren\u00e1\u0161an\u00fdch d\u00e1t a.k.a redundancia (FEC \u2014 Forward Error Correction) <br \/>\n<\/b><br \/>\nPri prenose video d\u00e1t zo servera k klientovi sa pou\u017e\u00edva odoln\u00e9 k\u00f3dovanie. S jeho pomocou obnovujeme p\u00f4vodn\u00e9 \u00fadaje pri ich \u010diasto\u010dnej strate v d\u00f4sledku probl\u00e9mov v sieti. \u010co rob\u00ed na\u0161e rie\u0161enie efekt\u00edvnym? <\/p>\n<ol>\n<li><b>R\u00fdchlos\u0165. <\/b>K\u00f3dovanie a dek\u00f3dovanie sa vykon\u00e1va ve\u013emi r\u00fdchlo. Aj na \"slab\u0161\u00edch\" po\u010d\u00edta\u010doch oper\u00e1cia zaber\u00e1 najviac 1 ms pre 0,5 MB d\u00e1t. Tak\u017ee k\u00f3dovanie a dek\u00f3dovanie takmer neprid\u00e1vaj\u00fa zdr\u017eanie pri hran\u00ed cez cloud. D\u00f4le\u017eitos\u0165 nie je mo\u017en\u00e9 prece\u0148ova\u0165. \n<\/li>\n<\/ol>\n<p><\/p>\n<ol>\n<li><b>Maxim\u00e1lny potenci\u00e1l obnovy d\u00e1t.<\/b> A to konkr\u00e9tne, pomer redundantn\u00e9ho objemu d\u00e1t a potenci\u00e1lne obnovite\u013en\u00e9ho objemu. V na\u0161om pr\u00edpade je pomer = 1. Predpokladajme, \u017ee je potrebn\u00e9 prenies\u0165 1 MB videa. Ak pri k\u00f3dovan\u00ed prid\u00e1me 300 KB dodato\u010dn\u00fdch d\u00e1t (toto sa naz\u00fdva redundancia), po\u010das dek\u00f3dovania na obnovu 1 p\u00f4vodn\u00e9ho megabajtu n\u00e1m sta\u010d\u00ed ak\u00fdko\u013evek 1 MB z celkov\u00fdch 1,3 MB, ktor\u00e9 server zaslal. In\u00fdmi slovami, m\u00f4\u017eeme strati\u0165 300 KB a st\u00e1le obnovi\u0165 p\u00f4vodn\u00e9 \u00fadaje. Ako vidno, 300 \/ 300 = 1. To je maxim\u00e1lna mo\u017en\u00e1 efektivita.\n<\/li>\n<li><b>Flexibilita pri nastavovan\u00ed dodato\u010dn\u00e9ho objemu d\u00e1t pri k\u00f3dovan\u00ed. <\/b>M\u00f4\u017eeme nastavova\u0165 samostatn\u00fa \u00farove\u0148 redundancie pre ka\u017ed\u00fd videokadr, ktor\u00fd treba prenies\u0165 cez sie\u0165. Napr\u00edklad, ak zaznamen\u00e1me probl\u00e9my v sieti, m\u00f4\u017eeme zv\u00fd\u0161i\u0165 alebo zn\u00ed\u017ei\u0165 \u00farove\u0148 redundancie. \u00a0\n<\/li>\n<\/ol>\n<p><center><div class=\"youtube-placeholder\" data-id=\"GX6xkXybj6Y\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/GX6xkXybj6Y\/hqdefault.jpg\" alt=\"Prehrajte video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center> <br \/>\n<i>Hr\u00e1me cez Playkey v Doom na Core i3, 4 GB RAM, MSI GeForce GTX 750.<\/i><\/p>\n<p><b>2. Dokladanie d\u00e1t<br \/>\n<\/b><br \/>\nAlternat\u00edvny sp\u00f4sob, ako bojova\u0165 so stratami, je op\u00e4tovn\u00e1 \u017eiados\u0165 o d\u00e1ta. Napr\u00edklad, ak je server a pou\u017e\u00edvate\u013e v Bratislave, oneskorenie pri prenose neprekro\u010d\u00ed 5 ms. Pri takejto hodnote sa klientsk\u00e1 aplik\u00e1cia dok\u00e1\u017ee op\u00fdta\u0165 a z\u00edska\u0165 straten\u00fa \u010das\u0165 d\u00e1t bez toho, aby si to pou\u017e\u00edvate\u013e v\u0161imol. N\u00e1\u0161 syst\u00e9m s\u00e1m rozhoduje, kedy vyu\u017ei\u0165 redundantnos\u0165 a kedy doru\u010denie. <\/p>\n<p><b>3. Individu\u00e1lne nastavenie prenosu d\u00e1t <br \/>\n<\/b><br \/>\nAby sme vybrali optim\u00e1lny sp\u00f4sob boja so stratami, n\u00e1\u0161 algoritmus analyzuje sie\u0165ov\u00e9 pripojenie pou\u017e\u00edvate\u013ea a prisp\u00f4sobuje syst\u00e9m prenosu d\u00e1t individu\u00e1lne pre ka\u017ed\u00fd pr\u00edpad. <\/p>\n<p>Sleduje:<\/p>\n<ul>\n<li>typ pripojenia (Ethernet, WiFi, 3G a pod.);<\/li>\n<li>pou\u017e\u00edvan\u00e9 frekven\u010dn\u00e9 p\u00e1smo WiFi \u2014 2,4 GHz alebo 5 GHz;\n<\/li>\n<li>intenzitu sign\u00e1lu WiFi.\n<\/li>\n<\/ul>\n<p>\nAk hodnot\u00edme pripojenia pod\u013ea str\u00e1t a oneskorenia, najspo\u013eahlivej\u0161\u00ed je samozrejme k\u00e1bel. Cez Ethernet s\u00fa straty zriedkav\u00e9 a oneskorenia na 'poslednej m\u00edle' s\u00fa ve\u013emi nepravdepodobn\u00e9. Potom nasleduje WiFi 5 GHz a a\u017e potom WiFi 2,4 GHz. Mobiln\u00e9 pripojenia s\u00fa celkovo zl\u00e9, \u010dak\u00e1me na 5G.<\/p>\n<p><img decoding=\"async\" alt=\"Ako funguje cloudov\u00e1 hern\u00e1 platforma pre b2b a b2c klientov. Rie\u0161enia pre skvel\u00fd obraz a boj s poslednou m\u00ed\u013eou.\" src=\"\/wp-content\/uploads\/2019\/04\/4c1eb39a8222c30d635009d0b10f69e5.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nPri pou\u017e\u00edvan\u00ed WiFi sa syst\u00e9m automaticky prisp\u00f4sobuje adapt\u00e9ru pou\u017e\u00edvate\u013ea, pri\u010dom ho prep\u00edna do najvhodnej\u0161ieho re\u017eimu pre pou\u017e\u00edvanie v cloude (napr\u00edklad vypnutie \u00faspory energie).<\/p>\n<p><b>4. Individu\u00e1lne nastavenie k\u00f3dovania<br \/>\n<\/b><br \/>\nStreamovanie videa existuje v\u010faka kodekom \u2014 programom na kompresiu a obnovu video d\u00e1t. V nescompressovanej forme jedna sekunda videa \u013eahko presiahne stovku megabajtov, a kodek t\u00fato hodnotu zni\u017euje o mieru. Na\u0161a v\u00fdbava obsahuje kodeky H264 a H265. <\/p>\n<p>H264 je najpopul\u00e1rnej\u0161\u00ed. Hardv\u00e9rov\u00fa podporu pre\u0148 poskytuj\u00fa v\u0161etci hlavn\u00ed v\u00fdrobcovia grafick\u00fdch kariet u\u017e viac ako desa\u0165 rokov. H265 je drz\u00fd mlad\u00fd n\u00e1stupca. Hardv\u00e9rov\u00fa podporu za\u010dali poskytova\u0165 pred piatimi rokmi. K\u00f3dovanie a dek\u00f3dovanie v H265 vy\u017eaduje viac zdrojov, ale kvalita stla\u010den\u00e9ho sn\u00edmku je v\u00fdrazne vy\u0161\u0161ia ako pri H264. A bez zv\u00fd\u0161enia objemu! <\/p>\n<p><img decoding=\"async\" alt=\"Ako funguje cloudov\u00e1 hern\u00e1 platforma pre b2b a b2c klientov. Rie\u0161enia pre skvel\u00fd obraz a boj s poslednou m\u00ed\u013eou.\" src=\"\/wp-content\/uploads\/2019\/04\/be559cad6af54c05b345625b49edb692.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nAk\u00fd kodek zvoli\u0165 a ak\u00e9 parametre k\u00f3dovania nastavi\u0165 pre konkr\u00e9tneho pou\u017e\u00edvate\u013ea na z\u00e1klade jeho 'hardv\u00e9ru'? Netrivi\u00e1lna \u00faloha, ktor\u00e1 sa u n\u00e1s rie\u0161i automaticky. Inteligentn\u00fd syst\u00e9m analyzuje mo\u017enosti zariadenia, nastavuje optim\u00e1lne parametre k\u00f3dova\u010da a vyber\u00e1 dekod\u00e9r na strane klienta.<\/p>\n<p><b>5. Kompenz\u00e1cia str\u00e1t<br \/>\n<\/b><br \/>\nNechceli sme to prizn\u00e1va\u0165, ale ani my nie sme bezchybn\u00ed. Niektor\u00e9 d\u00e1ta, straten\u00e9 vo vn\u00fatri siete, nie s\u00fa obnovite\u013en\u00e9 a nestihneme ich posla\u0165. Ale aj v tomto pr\u00edpade existuje rie\u0161enie. <\/p>\n<p>Napr\u00edklad \u00faprava bitratu. N\u00e1\u0161 algoritmus neust\u00e1le monitoruje objem pren\u00e1\u0161an\u00fdch d\u00e1t zo servera na klienta. Zaznamen\u00e1va ka\u017ed\u00fa nedostato\u010dnos\u0165 a dokonca predpoved\u00e1 mo\u017en\u00e9 bud\u00face straty. Jeho \u00falohou je v\u010das si v\u0161imn\u00fa\u0165, a ide\u00e1lne aj predpoveda\u0165, kedy straty dosiahnu kritick\u00fa hodnotu a za\u010dn\u00fa vytv\u00e1ra\u0165 vidite\u013en\u00e9 ru\u0161enie pre pou\u017e\u00edvate\u013ea na obrazovke. A v tom momente upravi\u0165 objem pren\u00e1\u0161an\u00fdch d\u00e1t (bitrate). <\/p>\n<p><img decoding=\"async\" alt=\"Ako funguje cloudov\u00e1 hern\u00e1 platforma pre b2b a b2c klientov. Rie\u0161enia pre skvel\u00fd obraz a boj s poslednou m\u00ed\u013eou.\" src=\"\/wp-content\/uploads\/2019\/04\/81ab78f8bd962a52596e87db8de990c3.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nE\u0161te pou\u017e\u00edvame invalid\u00e1ciu nespracovan\u00fdch sn\u00edmkov a mechanizmus referen\u010dn\u00fdch sn\u00edmkov v video pr\u00fade. Oba n\u00e1stroje zni\u017euj\u00fa po\u010det vidite\u013en\u00fdch artefaktov. To znamen\u00e1, \u017ee aj pri v\u00e1\u017enych poruch\u00e1ch v prenose d\u00e1t ost\u00e1va obraz na obrazovke prijate\u013en\u00fd a hra hrate\u013en\u00e1. <\/p>\n<p><b>6. Rozdelen\u00e9 odosielanie<br \/>\n<\/b><br \/>\nRozdelen\u00e9 \u010dasovo odosielanie d\u00e1t tie\u017e zvy\u0161uje kvalitu streamovania. Ako presne rozdelenie prebieha, z\u00e1vis\u00ed od konkr\u00e9tnych ukazovate\u013eov v sieti, ako napr\u00edklad pr\u00edtomnos\u0165 str\u00e1t, latencia a \u010fal\u0161ie faktory. N\u00e1\u0161 algoritmus ich analyzuje a vyber\u00e1 optim\u00e1lnu mo\u017enos\u0165. Niekedy rozdelenie v intervale nieko\u013ek\u00fdch milisek\u00fand zni\u017euje straty nieko\u013ekokr\u00e1t.<\/p>\n<p><b>7. Zn\u00ed\u017eenie latencie<br \/>\n<\/b><br \/>\nJednou z k\u013e\u00fa\u010dov\u00fdch charakterist\u00edk pri hran\u00ed cez cloud je latencia. \u010c\u00edm je men\u0161ia, t\u00fdm pohodlnej\u0161ie je hra\u0165. Latenciu m\u00f4\u017eeme zhruba rozdeli\u0165 na dve \u010dasti:<\/p>\n<ul>\n<li>sie\u0165ov\u00fa alebo latenciu na prenos d\u00e1t;\n<\/li>\n<\/ul>\n<p><\/p>\n<ul>\n<li>syst\u00e9mov\u00fa latenciu (odebranie ovl\u00e1dania na strane klienta, zachytenie obrazu na serveri, k\u00f3dovanie obr\u00e1zka, vy\u0161\u0161ie uveden\u00e9 mechanizmy adapt\u00e1cie d\u00e1t na odoslanie, zber d\u00e1t na klientovi, dek\u00f3dovanie obrazu a jeho vykreslenie).\n<\/li>\n<\/ul>\n<p>\nSie\u0165ov\u00e1 z\u00e1vis\u00ed od infra\u0161trukt\u00fary a bojova\u0165 s \u0148ou je problematick\u00e9. Ak k\u00e1bel obhr\u00fdzli my\u0161i, tanec s bubnom nepom\u00f4\u017ee. Ale syst\u00e9mov\u00fa latenciu je mo\u017en\u00e9 nieko\u013ekokr\u00e1t skr\u00e1ti\u0165 a kvalita cloudov\u00e9ho hrania sa pre hr\u00e1\u010da dramaticky zmen\u00ed. Okrem u\u017e spomenut\u00e9ho ru\u0161iv\u00e9ho k\u00f3dovania a personalizovan\u00fdch nastaven\u00ed pou\u017e\u00edvame e\u0161te dva mechanizmy. <\/p>\n<ol>\n<li>R\u00fdchle z\u00edskavanie d\u00e1t z ovl\u00e1dac\u00edch zariaden\u00ed (kl\u00e1vesnica, my\u0161) na strane klienta. Aj na slab\u0161\u00edch po\u010d\u00edta\u010doch na to sta\u010d\u00ed 1-2 ms.\n<\/li>\n<li>Kreslenie syst\u00e9mov\u00e9ho kurzora na kliente. Ukazovate\u013e my\u0161i sa spracov\u00e1va nie na vzdialenom serveri, ale v kliente Playkey na po\u010d\u00edta\u010di pou\u017e\u00edvate\u013ea, teda bez najmen\u0161\u00edch oneskoren\u00ed. \u00c1no, na skuto\u010dn\u00e9 ovl\u00e1danie v hre to nem\u00e1 vplyv, ale hlavn\u00e9 je tu \u2014 \u013eudsk\u00e9 vn\u00edmanie. \u00a0\n<\/li>\n<\/ol>\n<p><center><div class=\"youtube-placeholder\" data-id=\"RtAIree7Uao\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/RtAIree7Uao\/hqdefault.jpg\" alt=\"Prehrajte video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\n<i>Kreslenie kurzora bez oneskorenia v Playkey na pr\u00edklade Apex Legends <\/i><\/p>\n<p>S vyu\u017eit\u00edm na\u0161ej technol\u00f3gie pri sie\u0165ovom oneskoren\u00ed 0 ms a pr\u00e1ci s videostreamom pri 60 FPS je celkov\u00e9 oneskorenie syst\u00e9mu maxim\u00e1lne 35 ms.<\/p>\n<h3>Pas\u00edvne mechanizmy<\/h3>\n<p>\nNa\u0161a sk\u00fasenos\u0165 ukazuje, \u017ee mnoh\u00ed pou\u017e\u00edvatelia si zle predstavuj\u00fa, ako s\u00fa ich zariadenia pripojen\u00e9 k internetu. V rozhovoroch s hr\u00e1\u010dmi sa uk\u00e1zalo, \u017ee niektor\u00ed nevedia, \u010do je to router. A to je v poriadku! Nemus\u00edte pozna\u0165 stavbu spa\u013eovacieho motora, aby ste mohli jazdi\u0165 autom. Nenechajte sa znepokojova\u0165 po\u017eiadavkami na vedomosti syst\u00e9mov\u00e9ho administr\u00e1tora, aby ste si mohli zahra\u0165. <\/p>\n<p>Napriek tomu je nieko\u013eko technick\u00fdch aspektov d\u00f4le\u017eit\u00fdch na vysvetlenie, aby hr\u00e1\u010d mohol s\u00e1m odstr\u00e1ni\u0165 prek\u00e1\u017eky na svojej strane. A my mu s t\u00fdm pom\u00e1hame. <\/p>\n<p><b>1. Indik\u00e1cia podpory WiFi 5 GHz<br \/>\n<\/b><br \/>\nVy\u0161\u0161ie sme p\u00edsali, \u017ee vid\u00edme \u0161tandard Wi-Fi \u2014 5 GHz alebo 2,4 GHz. A tie\u017e vieme, \u010di sie\u0165ov\u00fd adapt\u00e9r pou\u017e\u00edvate\u013esk\u00e9ho zariadenia podporuje samotn\u00fa mo\u017enos\u0165 pracova\u0165 na 5 GHz. A ak \u00e1no, odpor\u00fa\u010dame pou\u017e\u00edva\u0165 toto p\u00e1smo. Zatia\u013e nem\u00f4\u017eeme zmeni\u0165 frekvenciu sami, preto\u017ee nevid\u00edme charakteristiky routera. <\/p>\n<p><b>2. Indik\u00e1cia sily sign\u00e1lu WiFi<br \/>\n<\/b><br \/>\nNiektor\u00ed pou\u017e\u00edvatelia m\u00f4\u017eu ma\u0165 slab\u00fd sign\u00e1l WiFi, aj ke\u010f internet funguje dobre a zd\u00e1 sa, \u017ee m\u00e1 prijate\u013en\u00fa r\u00fdchlos\u0165. Probl\u00e9m sa uk\u00e1\u017ee najm\u00e4 pri cloudovom hran\u00ed, ktor\u00e9 podrob\u00ed sie\u0165 skuto\u010dn\u00fdm sk\u00fa\u0161kam. <\/p>\n<p>Na intenzitu sign\u00e1lu vpl\u00fdvaj\u00fa prek\u00e1\u017eky \u2014 napr\u00edklad steny \u2014 a ru\u0161enia z in\u00fdch zariaden\u00ed. Tieto mikrovlnn\u00e9 r\u00fary vy\u017earuj\u00fa dos\u0165. V d\u00f4sledku toho doch\u00e1dza k strat\u00e1m, ktor\u00e9 s\u00fa pri pr\u00e1ci na internete nepozorovate\u013en\u00e9, ale kritick\u00e9 pre hranie cez cloud. V tak\u00fdchto pr\u00edpadoch upozor\u0148ujeme pou\u017e\u00edvate\u013ea na ru\u0161enie, pon\u00fakame mu, aby sa presunul bli\u017e\u0161ie k routeru a vypol \u201ehlu\u010dn\u00e9\u201c zariadenia. <\/p>\n<p><b>3. Indik\u00e1cia spotrebite\u013eov trafficu<br \/>\n<\/b><br \/>\nAj ke\u010f je sie\u0165 v poriadku, in\u00e9 aplik\u00e1cie m\u00f4\u017eu spotrebova\u0165 pr\u00edli\u0161 ve\u013ea d\u00e1t. Napr\u00edklad, ak je spusten\u00e9 video na YouTube alebo sa s\u0165ahuj\u00fa torrenty z\u00e1rove\u0148 s hran\u00edm v cloude. Na\u0161a aplik\u00e1cia detekuje zlodejov a upozor\u0148uje na nich hr\u00e1\u010da.<br \/>\n<img decoding=\"async\" alt=\"Ako funguje cloudov\u00e1 hern\u00e1 platforma pre b2b a b2c klientov. Rie\u0161enia pre skvel\u00fd obraz a boj s poslednou m\u00ed\u013eou.\" src=\"\/wp-content\/uploads\/2019\/04\/f4e2cdae6377b169ce026e81fb6ea89e.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<\/p>\n<h1>Strachy z minulosti \u2014 vyvracujeme m\u00fdty o cloud gamingu <\/h1>\n<p>\nOblakov\u00e9 hry, ako z\u00e1sadne nov\u00fd sp\u00f4sob spotreby hern\u00e9ho obsahu, sa sna\u017eia prenikn\u00fa\u0165 na trh u\u017e takmer desa\u0165 rokov. A ako pri ka\u017edej inov\u00e1cii, ich hist\u00f3ria je s\u00e9riou mal\u00fdch v\u00ed\u0165azstiev a ve\u013ek\u00fdch por\u00e1\u017eok. Nie je prekvapen\u00edm, \u017ee za mnoh\u00e9 roky sa oblakov\u00fd gaming obklopil m\u00fdtmi a predsudkami. Na za\u010diatku rozvoja technol\u00f3gie mali opodstatnenie, dnes s\u00fa v\u0161ak \u00faplne nepodlo\u017een\u00e9. <\/p>\n<h2>M\u00fdtus 1. Obr\u00e1zok v oblaku je hor\u0161\u00ed ako origin\u00e1l \u2014 akoby ste hrali cez YouTube<\/h2>\n<p>\nDnes s\u00fa v technicky pokro\u010dil\u00fdch oblakov\u00fdch rie\u0161eniach obr\u00e1zky origin\u00e1lu a oblaku prakticky identick\u00e9 \u2014 okom nepostrehnete rozdiely. Individu\u00e1lne nastavenie enkod\u00e9ra pre zariadenie hr\u00e1\u010da a komplex mechanizmov na boj proti strat\u00e1m t\u00fato ot\u00e1zku vyrie\u0161ia. Na kvalitnej sieti niet rozmazania sn\u00edmok ani grafick\u00fdch artefaktov. Zoh\u013ead\u0148ujeme aj rozl\u00ed\u0161enie. Nem\u00e1 zmysel streamova\u0165 obr\u00e1zok v 1080p, ak hr\u00e1\u010d pou\u017e\u00edva 720p.<\/p>\n<p>Ni\u017e\u0161ie s\u00fa dve vide\u00e1 Apex Legends z n\u00e1\u0161ho kan\u00e1la. V jednom pr\u00edpade je to z\u00e1znam hern\u00e9ho \u010dasu na PC, v druhom \u2014 cez Playkey. <\/p>\n<p><i>Apex Legends na PC<br \/>\n<center><div class=\"youtube-placeholder\" data-id=\"um4U4dva_10\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/um4U4dva_10\/hqdefault.jpg\" alt=\"Prehrajte video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\nApex Legends na Playkey<br \/>\n<center><div class=\"youtube-placeholder\" data-id=\"oi-PkA58hKk\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/oi-PkA58hKk\/hqdefault.jpg\" alt=\"Prehrajte video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\n<\/i><\/p>\n<h2>M\u00fdtus 2. Nestabiln\u00e1 kvalita<\/h2>\n<p>\nStav siete je naozaj nest\u00e1ly, ale tento probl\u00e9m sme vyrie\u0161ili. Dynamicky men\u00edme nastavenia enkod\u00e9ra pod\u013ea kvality siete pou\u017e\u00edvate\u013ea. A st\u00e1le prijate\u013en\u00fa \u00farove\u0148 FPS udr\u017eujeme \u0161peci\u00e1lnymi technikami zachyt\u00e1vania obrazu. <\/p>\n<p>Ako to funguje? Hra m\u00e1 3D engine, pomocou ktor\u00e9ho sa kon\u0161truuje 3D svet. Ale pou\u017e\u00edvate\u013e vid\u00ed ploch\u00fd obraz. Aby ho videl, pre ka\u017ed\u00fd sn\u00edmok sa vytvor\u00ed obraz pam\u00e4te \u2014 ak\u00fdsi fotografick\u00fd z\u00e1znam toho, ako tento 3D svet vyzer\u00e1 z ur\u010dit\u00e9ho uhla. Tento obraz je v zak\u00f3dovanej podobe ulo\u017een\u00fd v pam\u00e4ti grafickej karty. My ho zachyt\u00edme z videopam\u00e4te a pren\u00e1\u0161ame do enkod\u00e9ra, ktor\u00fd ho u\u017e dek\u00f3duje. A tak to pokra\u010duje so ka\u017ed\u00fdm sn\u00edmkom, jeden za druh\u00fdm.<\/p>\n<p>Na\u0161a technol\u00f3gia umo\u017e\u0148uje zachyti\u0165 a dek\u00f3dova\u0165 obr\u00e1zok v jednom pr\u00fade, \u010d\u00edm zvy\u0161uje FPS. A ak sa tieto procesy vykon\u00e1vaj\u00fa paralelne (celkom popul\u00e1rne rie\u0161enie na trhu cloudov\u00e9ho gamingu), encoder sa neust\u00e1le obracia k zachycovaniu, zbiera nov\u00e9 sn\u00edmky so zdr\u017ean\u00edm a zodpovedaj\u00facim sp\u00f4sobom ich pren\u00e1\u0161a so zdr\u017ean\u00edm. <\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"zYiDeJsoxi8\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/zYiDeJsoxi8\/hqdefault.jpg\" alt=\"Prehrajte video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\nVideo v hornej \u010dasti obrazovky bolo z\u00edskan\u00e9 pou\u017eit\u00edm technol\u00f3gie zachyt\u00e1vania a dek\u00f3dovania v jednom pr\u00fade. <\/p>\n<h2>M\u00fdtus 3. Kv\u00f4li lagom v ovl\u00e1dan\u00ed budem v multiplayeri \u201erak\u201c.<\/h2>\n<p>\nZdr\u017eanie v ovl\u00e1dan\u00ed je norm\u00e1lne nieko\u013eko milisek\u00fand. A zvy\u010dajne je to pre koncov\u00e9ho pou\u017e\u00edvate\u013ea nepostrehnute\u013en\u00e9. M\u00f4\u017ee v\u0161ak by\u0165 vidite\u013en\u00fd mal\u00fd nes\u00falad medzi pohybom my\u0161i a pohybom kurzora. To na ni\u010d vplyv nem\u00e1, ale vytv\u00e1ra negat\u00edvny dojem. Op\u00edsan\u00e1 implement\u00e1cia kurzora priamo na zariaden\u00ed pou\u017e\u00edvate\u013ea tento nedostatok odstra\u0148uje. Inak je celkov\u00e9 zdr\u017eanie syst\u00e9mu 30-35 ms tak\u00e9 mal\u00e9, \u017ee ani hr\u00e1\u010d, ani jeho s\u00faperi v z\u00e1pase ni\u010d nezaznamenaj\u00fa. O v\u00fdsledku boja rozhoduj\u00fa len zru\u010dnosti. D\u00f4kaz ni\u017e\u0161ie. <\/p>\n<p><center><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/vk.com\/video_ext.php\" frameborder=\"0\" allowfullscreen><\/iframe><\/center><br \/>\n<i>Streamer v\u00ed\u0165az\u00ed cez Playkey.<\/i><\/p>\n<h1>\u010co \u010falej<\/h1>\n<p>\nCloud gaming je u\u017e realitou. Playkey, PlayStation Now, Shadow \u2014 to s\u00fa funguj\u00face slu\u017eby so svojou publikou a miestom na trhu. A ako mnoh\u00e9 mlad\u00e9 trhy, cloud gaming sa v nasleduj\u00facich rokoch r\u00fdchlo zv\u00fd\u0161i. <\/p>\n<p>Jeden z scen\u00e1rov, ktor\u00fd sa n\u00e1m jav\u00ed ako najpravdepodobnej\u0161\u00ed \u2014 vznik vlastn\u00fdch slu\u017eieb vydavate\u013eov hier a oper\u00e1torov telekomunik\u00e1ci\u00ed. Niektor\u00ed vyvin\u00fa svoje vlastn\u00e9, in\u00ed vyu\u017eij\u00fa hotov\u00e9 boxov\u00e9 rie\u0161enia, ako je RemoteClick.net. \u010c\u00edm viac hr\u00e1\u010dov na trhu, t\u00fdm r\u00fdchlej\u0161ie sa cloudov\u00fd sp\u00f4sob konzum\u00e1cie hern\u00e9ho obsahu stane mainstreamom.<br \/>\n<br \/>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/449280\/\">habr.com<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0431\u043b\u0430\u0447\u043d\u044b\u0439 \u0433\u0435\u0439\u043c\u0438\u043d\u0433 \u043d\u0430\u0437\u044b\u0432\u0430\u044e\u0442 \u043e\u0434\u043d\u043e\u0439 \u0438\u0437 \u0433\u043b\u0430\u0432\u043d\u044b\u0445 \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0439, \u0437\u0430 \u043a\u043e\u0442\u043e\u0440\u044b\u043c\u0438 \u0441\u0442\u043e\u0438\u0442 \u0441\u043b\u0435\u0434\u0438\u0442\u044c \u043f\u0440\u044f\u043c\u043e \u0441\u0435\u0439\u0447\u0430\u0441. \u0417\u0430 6 \u043b\u0435\u0442 \u044d\u0442\u043e\u0442 \u0440\u044b\u043d\u043e\u043a \u0434\u043e\u043b\u0436\u0435\u043d \u0432\u044b\u0440\u0430\u0441\u0442\u0438 \u0432 10 \u0440\u0430\u0437 \u2014 \u0441 $45 \u043c\u043b\u043d \u0432 2018 \u0433\u043e\u0434\u0443 \u0434\u043e $450 \u043c\u043b\u043d \u0432 2024 \u0433\u043e\u0434\u0443. \u0422\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u0438\u0435 \u0433\u0438\u0433\u0430\u043d\u0442\u044b \u0443\u0436\u0435 \u0440\u0438\u043d\u0443\u043b\u0438\u0441\u044c \u043e\u0441\u0432\u0430\u0438\u0432\u0430\u0442\u044c \u043d\u0438\u0448\u0443: Google \u0438 Nvidia \u0437\u0430\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0431\u0435\u0442\u0430-\u0432\u0435\u0440\u0441\u0438\u0438 \u0441\u0432\u043e\u0438\u0445 \u0441\u0435\u0440\u0432\u0438\u0441\u043e\u0432 \u043e\u0431\u043b\u0430\u0447\u043d\u043e\u0433\u043e \u0433\u0435\u0439\u043c\u0438\u043d\u0433\u0430, \u043d\u0430 \u0441\u0446\u0435\u043d\u0443 \u0433\u043e\u0442\u043e\u0432\u044f\u0442\u0441\u044f \u0432\u044b\u0439\u0442\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":24110,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[688],"tags":[],"class_list":["post-32292","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-administrirovanie"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - 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Rie\u0161enia pre skvel\u00fd obraz a boj proti posledn\u00e9mu m\u00ed\u013eov\u00e9mu \u00faseku | ProHoster","description":"Cloud gaming je pova\u017eovan\u00fd za jednu z hlavn\u00fdch technol\u00f3gi\u00ed, ktor\u00e9 treba sledova\u0165.","canonical_url":"https:\/\/prohoster.info\/sk\/blog\/administrirovanie\/kak-ustroena-oblachnaya-igrovaya-platforma-dlya-b2b-i-b2c-klientov-resheniya-dlya-otlichnoj-kartinki-i-borby-s-poslednej-milej","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"sk_SK","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u041a\u0430\u043a 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