{"id":35976,"date":"2019-10-31T22:08:54","date_gmt":"2019-10-31T19:08:54","guid":{"rendered":"https:\/\/prohoster.info\/blog\/nastolnaya-rolevaya-taktika\/"},"modified":"2019-10-31T22:08:54","modified_gmt":"2019-10-31T19:08:54","slug":"nastolnaya-rolevaya-taktika","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sk\/blog\/news\/nastolnaya-rolevaya-taktika","title":{"rendered":"Stoln\u00e1 RPG taktika","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Dobr\u00fd de\u0148.<\/p>\n<p>Dnes sa budeme rozpr\u00e1va\u0165 o syst\u00e9me stoln\u00fdch rolov\u00fdch hier vyvinutom na z\u00e1klade in\u0161pir\u00e1cie z konzolov\u00fdch v\u00fdchodn\u00fdch hier a sk\u00fasenost\u00ed so z\u00e1padn\u00fdmi obrami stoln\u00fdch rolov\u00fdch hier. Tieto sa v skuto\u010dnosti uk\u00e1zali by\u0165 menej rozpr\u00e1vkov\u00e9, ne\u017e som o\u010dak\u00e1val \u2014 \u0165a\u017ekop\u00e1dne, pokia\u013e ide o pravidl\u00e1, s nieko\u013ek\u00fdmi steriln\u00fdmi postavami a predmetmi, pre\u0165a\u017eenej\u0161ie \u00fa\u010dtovn\u00edctvom. <br \/>\nPre\u010do teda nenap\u00edsa\u0165 nie\u010do vlastn\u00e9? So Znameniami Zverokruhu a Eidolonmi. Takto to cel\u00e9 za\u010dalo. Na vybudovanie my\u0161lienky z nieko\u013ek\u00fdch rozpt\u00fdlen\u00fdch str\u00e1nok sa str\u00e1vilo asi p\u00e4\u0165 a\u017e \u0161es\u0165 rokov, \u010do vy\u00fastilo do 256-stranovej knihy.<\/p>\n<p><img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/62894de0dbf35fc859d8de5dccdb5ece.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n\u201eMonstroboy\u201c je rolov\u00e1 hra zameran\u00e1 na fantastick\u00e9 taktick\u00e9 s\u00faboje. Hrdinovia z\u00edskavaj\u00fa nov\u00e9 bojov\u00e9 vedomosti zo svojich zbran\u00ed, mon\u0161tr\u00e1 maj\u00fa vlastn\u00fa \u201eumel\u00fa inteligenciu\u201c, a miesto z\u00edskavania sk\u00fasenost\u00ed sa pou\u017e\u00edva syst\u00e9m \u00faspechov.<br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><br \/>\nAle po poriadku. M\u00f4j celkov\u00fd poh\u013ead na rolov\u00e9 hry ako fenom\u00e9n sa za\u010dal formova\u0165 niekde v 90. rokoch po pre\u010d\u00edtan\u00ed skvelej preh\u013eadnej \u010dl\u00e1nku v jednom z dielov \u201eEncyklop\u00e9die po\u010d\u00edta\u010dov\u00fdch hier\u201c. \u010cl\u00e1nok mal n\u00e1zov \u201eO rolov\u00fdch hr\u00e1ch\u201c, v ktorom sa opisovalo nielen \u0161pecifikum stoln\u00e9ho rolov\u00e9ho z\u00e1\u017eitku, ale aj mnoh\u00e9 pr\u00edklady po\u010d\u00edta\u010dov\u00fdch roliek, ktor\u00e9 prevzali atmosf\u00e9ru a kolorit stoln\u00fdch vesm\u00edrov. Osobitne sa zd\u00f4raznilo, \u017ee stoln\u00e9 rolov\u00e9 hry nie s\u00fa o s\u00fa\u0165a\u017een\u00ed \u201ekto vyhral\u201c ani o \u201ev\u00fdchove\u201c leniv\u00fdch \u00fa\u010dastn\u00edkov zo strany hern\u00e9ho majstra, ale o spolo\u010dnej kreativite a z\u00e1bavnom tr\u00e1ven\u00ed \u010dasu pre v\u0161etk\u00fdch.<\/p>\n<blockquote><p>Hra p\u00e1na: Stojac na palube klesaj\u00faceho 'P\u0161eso', slne\u010dn\u00fd elf Sigmar pozoroval bl\u00ed\u017eiacu sa hmlu. \u00c1no, niekde tu by mali \u017ei\u0165 tie vz\u00e1cne druhy pr\u00ed\u0161er, ktor\u00e9 bud\u00fa potrebn\u00e9 v experimente. Vlo\u017eil dla\u0148 do ovl\u00e1daj\u00facej perlovej gule lode, aby upravil kurz, a last\u00farkov\u00e1 lo\u010f poslu\u0161ne odbo\u010dila do strany, obch\u00e1dzaj\u00fac ostr\u00fd vrchol skaly. Nakoniec sa medzi hmlou objavil priestor a 'P\u0161eso' sa smeroval tam. Last\u00farkov\u00e1 lo\u010f sa posadila na mal\u00fd skalnat\u00fd v\u00fdbe\u017eok, svetl\u00e1 silov\u00fdch l\u00edni\u00ed na jej trupe \u010diasto\u010dne zhasli, prech\u00e1dzaj\u00fac do re\u017eimu \u010dakania. O p\u00e1r min\u00fat sa doln\u00e1 \u010das\u0165 ulity zaklapla a vysunula sa nadol. Z brucha lode vy\u0161li na skaln\u00fd v\u00fdbe\u017eok elf, diev\u010da-huba a goblin\u2026 Hoci, nie, nechajme to len elf a goblin. Tak\u017ee, d\u00e1my a p\u00e1ni, nach\u00e1dzate sa v Temnici Hmlov!<\/p>\n<p>Intrigantka: Po\u010dkaj, po\u010dkaj! A \u010do s diev\u010da\u0165om-hubou?<\/p>\n<p>Hra p\u00e1na: Za\u010dneme t\u00fdmi dvoma postavami a uvid\u00edme, \u010do bude \u010falej.<\/p>\n<p>Odborn\u00edk na pravidl\u00e1: Povedz jasne, \u017ee si zabudol nap\u00edsa\u0165 jej parametre.<\/p>\n<p>Hra p\u00e1na: * sarkasticky * Mo\u017eno som sa jednoducho rozhodol, \u017ee je pr\u00edli\u0161 dobr\u00e1, aby som ju dal v\u00e1m?\n<\/p><\/blockquote>\n<p> Niekedy v nult\u00fdch rokoch som robil r\u00f4zne mal\u00e9 stolov\u00e9 hry, aby bolo do \u010doho hra\u0165 s priate\u013emi, s\u00fa\u010dasne som sa ponoril do n\u00e1dhern\u00e9ho sveta konzolov\u00fdch exkluz\u00edv (nezabudnute\u013en\u00e1 prv\u00e1 PlayStation), na\u0161iel som v meste klub kariet Magic: The Gathering (v tom \u010dase pr\u00e1ve vy\u0161la farebn\u00e1 Kamigawa, mocn\u00fd blok Mirrodin sa postupne chystal na odpo\u010dinok, a karty sa e\u0161te neza\u010dali tla\u010di\u0165 po rusky) a\u2026 nakoniec som sa tie\u017e pripojil k stolov\u00fdm rolov\u00fdm hr\u00e1m, nach\u00e1dzaj\u00fac hern\u00fa spolo\u010dnos\u0165 a sk\u00fasen\u00e9ho p\u00e1na.<\/p>\n<p>Ke\u010f sme za\u017eili slu\u0161n\u00e9 mno\u017estvo dobrodru\u017estiev, za\u010dal sa \u010doraz jasnej\u0161ie vyjas\u0148ova\u0165 rozdiel medzi o\u010dak\u00e1van\u00fdm a z\u00edskan\u00fdm. Samotn\u00e9 syst\u00e9my sa uk\u00e1zali by\u0165 pre\u0165a\u017een\u00e9 zbyto\u010dnou matematikou, a neust\u00e1le sa objavoval pocit nepretr\u017eit\u00e9ho sk\u00famanie obmedzen\u00e9ho mno\u017estva mo\u017enost\u00ed; ak\u00e9hoko\u013evek hrdinu s suboptim\u00e1lnymi parametrami sme vn\u00edmali ako bezcenn\u00e9ho, \u010dasto sa najzauj\u00edmavej\u0161ou a najpln\u0161ou \u010das\u0165ou hry st\u00e1val\u2026 pr\u00edprava na \u0148u \u2014 samotn\u00fd proces vytv\u00e1rania post\u00e1v.<\/p>\n<p>Samozrejme, je potrebn\u00e9 rozli\u0161ova\u0165 stupe\u0148 vplyvu jednotliv\u00fdch prvkov na to, \u010do sa deje. \u00c1no, hr\u00e1\u010di m\u00f4\u017eu pristupova\u0165 k dianiu pr\u00edli\u0161 povrchne a namiesto vytv\u00e1rania \u017eiv\u00fdch charakterov bud\u00fa bl\u00fadi\u0165 hern\u00fdm svetom ako siv\u00e9 bezduch\u00e9 \u0161kvrny, ak\u00e9si b\u00e1bky, ob\u0165a\u017ekan\u00e9 cenn\u00fdmi predmetmi alebo optikou, cez ktor\u00fa m\u00f4\u017eu vyu\u017ei\u0165 schopnosti. \u00c1no, majster m\u00f4\u017ee zneu\u017ei\u0165 svoju poz\u00edciu, pok\u00fa\u0161a\u0165 sa n\u00fati\u0165 hr\u00e1\u010dov po dejov\u00fdch ko\u013eajniciach, ni\u010di\u0165 atmosf\u00e9ru. Ale aj od samotn\u00e9ho syst\u00e9mu z\u00e1vis\u00ed ve\u013ea. Z\u00e1vis\u00ed to od toho, ak\u00fd je postaven\u00fd. Iba tento moment \u010dasto zost\u00e1va \u201eza sc\u00e9nou\u201c, preto\u017ee jedn\u00fdm z tajomstiev stoln\u00fdch RPG je to, \u017ee, tak \u010di onak, pote\u0161enie mo\u017eno z\u00edska\u0165 z ka\u017ed\u00e9ho hern\u00e9ho syst\u00e9mu, ak maj\u00fa \u00fa\u010dastn\u00edci dostato\u010dn\u00fd z\u00e1ujem.<\/p>\n<p>Samozrejme, nie v\u0161etky syst\u00e9my m\u00f4\u017eu alebo by mali by\u0165 \u013eahkomyseln\u00e9. Niektor\u00e9 z nich sa t\u00fdkaj\u00fa rozmanitosti obsahu, zlo\u017eit\u00fdch pravidiel, ktor\u00e9 s\u00fa prepojen\u00e9 do jedn\u00e9ho pre\u0161pekulovan\u00e9ho mechanizmu, a presk\u00famavanie v\u0161etk\u00fdch t\u00fdchto detailov. Trocha \u00fa\u010dtovn\u00edctva neubl\u00ed\u017ei, tabu\u013eky bud\u00fa u\u017eito\u010dn\u00e9 a od matematiky sa niekedy ned\u00e1 unikn\u00fa\u0165, ale vo v\u0161etkom je d\u00f4le\u017eit\u00e1 miera.<\/p>\n<p>Tak\u017ee sa uk\u00e1zalo, \u017ee dobrodru\u017estv\u00e1 sa n\u00e1m ob\u010das skladali naozaj zauj\u00edmavo, postavy boli celkom dobr\u00e9 a skupina fungovala ako t\u00edm \u2014 v\u010faka \u00fasiliu majstra a hr\u00e1\u010dov sa ostr\u00e9 syst\u00e9mov\u00e9 rohy podarilo ob\u00eds\u0165.<\/p>\n<p>Ja som jednoducho chcel zostavi\u0165 svoj syst\u00e9m, preto\u017ee sa postupne za\u010dalo formova\u0165 v\u00edzie toho, \u010do by som od neho chcel z\u00edska\u0165. A chcel som v prvom rade tohto \u2014 rozpr\u00e1vkov\u00fa atmosf\u00e9ru (alebo fantastick\u00fa, surrealistick\u00fa), r\u00f4znorod\u00fdch protagonistov s r\u00f4znou \u00farov\u0148ou s\u00edl (\u010do sa \u010dasto deje v dejin\u00e1ch filmov a kn\u00edh), jednoduch\u00fa, ale hlbok\u00fa taktiku, vo\u013en\u00fd kreat\u00edvny rozvoj postavy, unik\u00e1tne hern\u00e9 predmety a cestovanie medzi svetmi.<\/p>\n<p><img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/db2842897cbe40dcc62d4996be68e0d0.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<noindex><a rel=\"nofollow\" href=\"https:\/\/twistedterra.github.io\/Monsterslayer_free.pdf\">Samotn\u00fa knihu si m\u00f4\u017eete slobodne pre\u010d\u00edta\u0165 tu<\/a><\/noindex>, a ni\u017e\u0161ie sa pozriem na hlavn\u00e9 body.<\/p>\n<h3>Svet hry<\/h3>\n<p>\nRozpr\u00e1vkov\u00fd vesm\u00edr \u201eMonstroboy\u201c \u017eije pod\u013ea zvl\u00e1\u0161tnych z\u00e1konov, ktor\u00e9 sa l\u00ed\u0161ia od t\u00fdch, ktor\u00e9 platia v skuto\u010dnosti. Miestnych obyvate\u013eov nijako neprekvapuje potreba \u010dast\u00fdch s\u00fa\u017een\u00ed s divok\u00fdmi mon\u0161trami, ktor\u00e9 vznikaj\u00fa chaotickou hrou magick\u00fdch \u017eivlov.<\/p>\n<p>Ka\u017ed\u00e9 stvorenie tu m\u00e1 skryt\u00fa prvotn\u00fa podstatu, <b>irraico<\/b>. Toto vn\u00fatorn\u00e9 jadro stvorenia pozost\u00e1va z prepojen\u00fdch \u010dast\u00edc magickej energie. Tieto \u010dastice, naz\u00fdvan\u00e9 Sf\u00e9ry, sa vyskytuj\u00fa aj vo vo\u013enej forme. Podobne ako elektr\u00f3ny obiehaj\u00fa okolo r\u00f4znych objektov a bytost\u00ed, m\u00f4\u017eu zmeni\u0165 vlastn\u00edka a pou\u017e\u00edvaj\u00fa sa na vytv\u00e1ranie materi\u00e1lnych predmetov.<\/p>\n<p>Svoju irraico hrdina vn\u00edma ako osobitn\u00fa paletu pocitov, z\u00edskavaj\u00fac poznanie o niektor\u00fdch hern\u00fdch parametroch. Napr\u00edklad o tom, \u017ee m\u00e1 ur\u010dit\u00fd po\u010det zdravia. Hlavn\u00fa masu \u010fal\u0161\u00edch parametrov hrdina vn\u00edma ako zrejm\u00e9 z\u00e1konitosti, ktor\u00e9 sa \u0165a\u017eko vyjadruj\u00fa slovami. Existuj\u00fa aj tak\u00e9 parametre, o ktor\u00fdch hrdina ani netu\u0161\u00ed: napr\u00edklad vlastnosti (Obratnos\u0165, Telo, Rozum a Intu\u00edcia). Hr\u00e1\u010dovi s\u00fa v\u0161etky ukazovatele a term\u00edny samozrejme zn\u00e1me, ale hlavn\u00fd princ\u00edp, ktor\u00fdm sa riadi pri svojich rozhodnutiach, je nasleduj\u00faci: postava nie je k\u00f3piou hr\u00e1\u010da, je to skuto\u010dn\u00e1 \u017eiv\u00e1 bytos\u0165 so svojimi mot\u00edvmi a predstavami o okolit\u00e9m svete.<\/p>\n<p>Je potrebn\u00e9 poznamena\u0165, \u017ee po\u010das s\u00fa\u017een\u00ed hrdinovia zvy\u010dajne netrpia fyzicky, preto\u017ee bojov\u00e9 \u00fatoky nepriate\u013eov nezanech\u00e1vaj\u00fa zn\u00e1mky v podobe \u0161krabancov alebo podliatin, namiesto toho po\u0161kodzuj\u00fa zdravie a in\u00e9 parametre. Tak\u017ee v\u0161etko, \u010d\u00edm hrdinu \u00fato\u010dia v boji \u2014 ostrie me\u010da, paz\u00fary, v\u00fdstrel, n\u00e1boj m\u00e1gie \u2014 sa odraz\u00ed na konfigur\u00e1cii irraico, nie na materi\u00e1lnom obale. Z\u00edska\u0165 r\u00f4zne fyzick\u00e9 zranenia a stavy je v\u0161ak mo\u017en\u00e9, ale nie po\u010das taktick\u00e9ho boja.<\/p>\n<p>V svete hry by sa postava mala najviac ob\u00e1va\u0165 dvoch vec\u00ed: pr\u00edbehov\u00e9 smrti a rozpad irraico. Prv\u00fd pr\u00edpad znamen\u00e1 smr\u0165 postavy v d\u00f4sledku r\u00f4znych okolnost\u00ed: v\u00fdsledok smrte\u013enej choroby, z\u00edskanie smrte\u013en\u00e9ho zranenia, nahromaden\u00e9 zranenia, kone\u010dn\u00e1 strata rozumu a podobne. Druh\u00fd pr\u00edpad nast\u00e1va, ke\u010f zdravie postavy klesne pod m\u00ednus p\u00e4\u0165 (-5): vtedy sa jej irraico st\u00e1va nato\u013eko nestabiln\u00fdm, \u017ee sa rozpadn\u00fa spojenia medzi magick\u00fdmi \u010dasticami.<\/p>\n<p>Od prad\u00e1vna obyvatelia \u010darovn\u00e9ho sveta sa nau\u010dili vytv\u00e1ra\u0165 zbrane a v\u00fdstroj, ktor\u00e9 s\u00fa ur\u010den\u00e9 v\u00fdhradne na boj. Tieto predmety maj\u00fa r\u00f4znu \u00farove\u0148 \u00fa\u010dinnosti a pomerne pr\u00edsne pravidl\u00e1 pou\u017e\u00edvania. Okrem toho sa neust\u00e1le vym\u00fd\u0161\u013eaj\u00fa nov\u00e9 jedine\u010dn\u00e9 sp\u00f4soby, ako ovplyvni\u0165 svojich iracion\u00e1lnych nepriate\u013eov svojimi \u010dinmi.<\/p>\n<p>Okrem hlavn\u00e9ho rozpr\u00e1vkov\u00e9ho sveta sa spom\u00edna aj in\u00fd, temn\u00fd.<\/p>\n<h3>Dejov\u00e9 uzly<\/h3>\n<p>\nV syst\u00e9me \u201eMonstroboj\u201c je flexibiln\u00fd setting, pozost\u00e1vaj\u00faci z celkov\u00e9ho opisu sveta a niektor\u00fdch jeho jednotliv\u00fdch oblast\u00ed, takzvan\u00fdch Uzlov, ktor\u00e9 nie s\u00fa vopred spojen\u00e9 nejakou spolo\u010dnou mapou. V knihe s\u00fa uveden\u00e9 tak\u00e9 Uzly ako rozpr\u00e1vkov\u00e9 mesto vodop\u00e1dov (Utada), osada drakobijcov (Zaskan), obnoven\u00e9 ruiny star\u00e9ho mesta uprostred p\u00fa\u0161te (Nov\u00fd Asgard), tajomn\u00fd z\u00e1mok v lese (Matorika) a tak \u010falej. <\/p>\n<p>Tak\u00e1to \u0161trukt\u00fara umo\u017e\u0148uje do tohto hern\u00e9ho sveta zakomponova\u0165 ak\u00e9ko\u013evek in\u00e9 prvky a lokality, napr\u00edklad ob\u013e\u00faben\u00e9 miesta z r\u00f4znych kn\u00edh a filmov. To znamen\u00e1, \u017ee samotn\u00fd hern\u00fd svet sa taktie\u017e vybudov\u00e1va \u00fa\u010dastn\u00edkmi po\u010das ich osobn\u00e9ho dobrodru\u017estva, nie je pevne determinovan\u00fd. Uzly s\u00fa ako vo\u013en\u00e1 energia v ruk\u00e1ch p\u00e1na hry, ktor\u00e1 sa e\u0161te nepretransformovala na hmotu. Pr\u00edbeh prev\u00e1dza Uzly zo stavu vo\u013ena do prepojen\u00e9ho, hmotn\u00e9ho.<\/p>\n<blockquote><p>Prieskumn\u00edk: *netrpezlivo* No, \u010do bude \u010falej? Pri\u0161li sme, a?<\/p>\n<p>P\u00e1n hry: Vlastne si rozoberajte postavy. Kto je elf, kto goblin?<\/p>\n<p>Intrigantka: Vzala by som hubu, ale ty si mi ju nedal!<\/p>\n<p>P\u00e1n hry: Nesk\u00f4r bud\u00fa \u010fal\u0161ie postavy. Mus\u00edm v\u00e1m zatia\u013e uk\u00e1za\u0165 z\u00e1klady boja.<\/p>\n<p>Taktik: Aha, bojovka! \u010co vie goblin?<\/p>\n<p>P\u00e1n hry: Goblin vie vrha\u0165 bomby. A gran\u00e1ty. Ak n\u00e1jde\u0161 gran\u00e1tov\u00e9 drevo.<\/p>\n<p>Taktik: Och, beriem ho.<\/p>\n<p>Prieskumn\u00edk: *obzeraj\u00fac skupinu* Ja som elf, ak nikomu neprek\u00e1\u017ea.<\/p>\n<p>Intrigantka: Tak pokojne.<\/p>\n<p>P\u00e1n hry: Dobre. Mimochodom, m\u00e1 ve\u013emi zauj\u00edmav\u00fa minulos\u0165.\n<\/p><\/blockquote>\n<h3>Biografia a charakteristiky<\/h3>\n<p>\nBiografia je nieko\u013eko slov\/fr\u00e1zy, ktor\u00e9 vystihuj\u00fa podstatu postavy. Napr\u00edklad: \u201eelf\u201d, \u201e\u010darodejnica\u201d, \u201eposkakuj\u00faci dr\u00e1\u010dek\u201d, \u201eohniv\u00fd m\u00e1gu s prot\u00e9zou namiesto ruky\u201d, \u201edruid z Vetvist\u00e9ho lesa\u201d, \u201epodozriv\u00fd obchodn\u00edk\u201d, \u201ekr\u00e1\u013eovsk\u00fd posol\u201d, \u201eorcs-kov\u00e1\u010d, prekliaty\u201d, \u201eu\u010de\u0148 nekromanta\u201d, \u201earogantn\u00e1 diev\u010dina-palad\u00edn\u201d, \u201etie\u0148 cudzinca so svoj\u00edm ne\u017eiv\u00fdm psom\u201c a tak \u010falej.<br \/>\nTento parameter obsahuje v\u0161etky d\u00f4le\u017eit\u00e9 inform\u00e1cie o samotnom hrdinovi, jeho stave a nazna\u010duje mo\u017en\u00e9 smery jeho v\u00fdvoja.<\/p>\n<p>Charakteristiky s\u00fa miera \u00faspe\u0161nosti hrdinu v r\u00f4znych triedach akci\u00ed, sila prepojenia jeho vn\u00fatornej podstaty s ka\u017edou z 4 hlavn\u00fdch prvkov. Ak hrdina vykon\u00e1 nejak\u00fa dejov\u00fa akciu alebo podlieha nejakej dejovej vplyvu, m\u00f4\u017eu by\u0165 potrebn\u00e9 kontroly zodpovedaj\u00facich Charakterist\u00edk.<\/p>\n<p><b>Obratnos\u0165<\/b> (flexibilita oh\u0148a)<br \/>\n<b>Telo<\/b> (tvrdos\u0165 zeme)<br \/>\n<b>Rozum<\/b> (zvedavos\u0165 vzduchu)<br \/>\n<b>Intu\u00edcia<\/b> (tajomnos\u0165 vody)<\/p>\n<p>Ka\u017ed\u00fd hrdina m\u00e1 predstavu o svojej Biografii, ale v\u00f4bec netu\u0161\u00ed, \u017ee na \u00faspe\u0161nos\u0165 jeho \u010dinov vpl\u00fdvaj\u00fa Charakteristiky (od ve\u013ekosti Charakterist\u00edk nez\u00e1visia ani vzh\u013ead hrdinu, ani jeho sila, ani hmotnos\u0165, ani rozum). <\/p>\n<p><i>Napr\u00edklad: hrdina m\u00e1 Biografiu \u201eprofesor technom\u00e1gie\u201c a jeho Rozum je &#171;-2&#187;. N\u00edzke hodnotenie Rozumu nerob\u00ed hrdinu hl\u00fapym. Dobre sa vyzn\u00e1 v technom\u00e1gick\u00fdch pr\u00edstrojoch a te\u00f3ri\u00e1ch, ako aj vo v\u0161etkom, \u010do patr\u00ed do tejto oblasti poznania. Rozum &#171;-2&#187; znamen\u00e1 len to, \u017ee v z\u00e1le\u017eitostiach, ktor\u00e9 si vy\u017eaduj\u00fa Rozum, ale s\u00fa v\u00f4bec nesp\u00e4t\u00e9 s jeho dr\u00e1hou, technom\u00e1giou, bude ne\u00faspe\u0161n\u00fd.<\/i><\/p>\n<p>\u017divot postavy podlieha viere v seba a osobn\u00fdm amb\u00edci\u00e1m. Nem\u00f4\u017ee porovn\u00e1va\u0165 svoje \u00faspechy s niek\u00fdm in\u00fdm na absol\u00fatnej \u0161k\u00e1le; pri hodnoten\u00ed svojich kval\u00edt je dostato\u010dne subjekt\u00edvny. Niektor\u00fdch neodradia ne\u00faspechy, zatia\u013e \u010do in\u00ed klam\u00fa sami seba, zakop\u00e1vaj\u00fac prav\u00fd talent do zeme.<\/p>\n<p>V tomto neznalosti sa skr\u00fdva osobitn\u00e1 kr\u00e1sa: d\u00f4vera v nie\u010do naozaj premie\u0148a my\u0161lienkov\u00e9 na zjavn\u00e9 \u2014 vykon\u00e1van\u00edm r\u00f4znych \u010dinov hrdina t\u00fdmto sp\u00f4sobom z\u00edskava Biografiu. Ka\u017ed\u00e1 konkr\u00e9tna Biografia, na druhej strane, zvy\u0161uje \u00faspe\u0161nos\u0165 t\u00fdch \u010dinov postavy, ktor\u00e9 s \u0148ou s\u00favisia.<\/p>\n<p><i>Napr\u00edklad: ak je hrdina \"druid\", tak v\u00e4\u010d\u0161inou bude ma\u0165 na z\u00e1klade toho schopnos\u0165 ticho kr\u00e1\u010da\u0165 lesom. A ak sa majster rozhodne urobi\u0165 test na Obratnos\u0165 pre tich\u00e9 pohyby, tak jeho obtia\u017enos\u0165 pre \"druida\" nebude vysok\u00e1. <\/i><\/p>\n<blockquote><p>Majster hry: Pokra\u010dujeme. Sotva sa vzdialili od lode, Sigmar a Otto narazili na skupinu kovov\u00fdch golemov, ktor\u00fdch vzh\u013ead pripom\u00ednal o\u017eivl\u00e9 brnenia. Okolo ka\u017ed\u00e9ho z t\u00fdchto zvl\u00e1\u0161tnych stvoren\u00ed sa to\u010dil opar, prenikaj\u00faci cez \u0161k\u00e1ry v kove. Jeden z golemov \u0165ahal za sebou vzdoruj\u00faci chum\u00e1\u010d tmav\u00fdch vlasov, in\u00fd sa zasa dr\u017eal zvl\u00e1\u0161tneho bujn\u00e9ho stvorenia s rumen\u00fdmi, akoby opra\u017een\u00fdmi bokmi. Ostatn\u00e9 brnenia, ke\u010f videli pribli\u017euj\u00facich sa elfa a goblina, sa na nich vrhli\u2026<\/p>\n<p>Taktik: Predpoklad\u00e1m, s cie\u013eom pobozka\u0165?<\/p>\n<p>Majster hry: Hor\u0161ie. Hodi kostkou\u2026 Hoci, zatia\u013e nebudeme za\u0165a\u017eova\u0165 hoden\u00edm. Ako prv\u00fd bude kona\u0165 elf, potom goblin.\n<\/p><\/blockquote>\n<p> <img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/312f003794b58781571762d4313a3b68.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Aj ke\u010f nie s\u00fa k dispoz\u00edcii miniatury, v\u017edy sa daj\u00fa pou\u017ei\u0165 be\u017en\u00e9 prostriedky na modelovanie bojovej situ\u00e1cie \u2014 kocky, \u017eet\u00f3ny, gomb\u00edky.<\/i><\/p>\n<p><img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/d256d0f51ce7e31b4a786309786ecadf.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Z\u00e1ber z boja z prototypu na Flash.<\/i><\/p>\n<h3>Boj<\/h3>\n<p>\nTento stolovo-rolov\u00fd syst\u00e9m predpoklad\u00e1, \u017ee sa \u010dasto bud\u00fa odohr\u00e1va\u0165 bojov\u00e9 stret\u00e1vaj\u00face taktick\u00fdm sp\u00f4sobom medzi skupinou dobrodruhov a ich r\u00f4znymi nepriate\u013emi. M\u00f4\u017ee \u00eds\u0165 o \u00fatok divok\u00fdch mon\u0161tier, ale aj o s\u00faboj s inteligentn\u00fdm protivn\u00edkom, sc\u00e9nu neo\u010dak\u00e1van\u00e9ho zrade alebo hrav\u00fd duel na ar\u00e9ne.<\/p>\n<p>Pred ka\u017ed\u00fdm \u010fal\u0161\u00edm s\u00fabojom sa hoden\u00edm kociek ur\u010duje poradie konania. Ak dvaja alebo viac hrdinov m\u00e1 rovnak\u00e9 v\u00fdsledky, dostan\u00fa spolo\u010dn\u00fd \u0165ah s mo\u017enos\u0165ou rozde\u013eova\u0165 a kombinova\u0165 svoje akcie.<\/p>\n<p>Na za\u010diatku \u0165ahu hrdina zvy\u010dajne dost\u00e1va asi 3 body akci\u00ed a 1 bojov\u00fa akciu. Body akci\u00ed sa v\u00e4\u010d\u0161inou vyu\u017e\u00edvaj\u00fa na pohyb, vykon\u00e1vanie pomocn\u00fdch \u00faloh (ako je pou\u017e\u00edvanie predmetov alebo v\u00fdmena v\u00fdstroje) a sl\u00fa\u017eia ako dodato\u010dn\u00fd zdroj (posil\u0148uj\u00faci vykon\u00e1van\u00fd \u00fatok). Bojov\u00e9 akcie sa m\u00ed\u0148aj\u00fa na r\u00f4zne \u00fato\u010dn\u00e9 techniky alebo aktiv\u00e1ciu mocn\u00fdch schopnost\u00ed.<\/p>\n<p>Nepou\u017eit\u00e9 bojov\u00e9 akcie na konci \u0165ahu zhor\u0161uj\u00fa, ale ak\u010dn\u00e9 body m\u00f4\u017eu niektor\u00e9 hrdinovia akumulova\u0165 ako palivo pre \u0161peci\u00e1lne pohyby. Ak\u00e9ko\u013evek netradi\u010dn\u00e9 akcie hrdinov v boji s\u00fa tie\u017e mo\u017en\u00e9, pokia\u013e nie s\u00fa v rozpore so situ\u00e1ciou \u2014 rozhoduje majster, ko\u013eko a ak\u00fdch prostriedkov bude na ich zaplatenie potrebn\u00fdch.<\/p>\n<blockquote><p>Majster hry: Rozhoden\u00edm nepriate\u013eskej zbroje oslobodzujete ich koris\u0165. Je to diev\u010da s mimoriadne dlh\u00fdmi, trochu sa pohybuj\u00facimi vlasmi, ktor\u00e9 takmer \u00faplne zakr\u00fdvaj\u00fa jej postavu. Spolu s \u0148ou v\u00e1s s zvedav\u00fdm poh\u013eadom sleduje in\u00e1 zachr\u00e1nen\u00e1 bytos\u0165 \u2014 jemne levituj\u00faci balvan, nie\u010do podobn\u00e9ho na vo\u0148av\u00e9 pe\u010divo, ktor\u00fd takisto vonia ako \u010derstvo upe\u010den\u00fd chlieb. Pri poh\u013eade na le\u017eiace zbroje si Otto v\u0161imol, \u017ee pr\u00fady hmly ich op\u00fa\u0161\u0165aj\u00fa.<\/p>\n<p>Taktik: Hmm, \u010do by to mohlo znamena\u0165? Mus\u00edm nad t\u00fdm poprem\u00fd\u0161\u013ea\u0165.<\/p>\n<p>Majster hry: A zatia\u013e m\u00e1me nov\u00fdch hrdinov, ktor\u00fdch si m\u00f4\u017eeme vybra\u0165. Tak po\u010fme rozhodn\u00fa\u0165, kto k\u00fdm bude.<\/p>\n<p>Intrigantka: Tak-tak. \u010co tu m\u00e1me? D\u00e1mu v n\u00fadzi a gu\u013eato\u010dku na no\u017ei\u010dk\u00e1ch?<\/p>\n<p>Taktik: *popadaj\u00fac od smiechu* No ty si skvel\u00fd!<\/p>\n<p>Sk\u00famate\u013e: Ak\u00fd prechod!<\/p>\n<p>Majster hry: *pou\u010dne* Vlastne t\u00e1to \u010darodejnica nie je \u017eiadna d\u00e1ma v n\u00fadzi, ako si povedala. Je celkom schopn\u00e1 postara\u0165 sa o seba. Mimochodom, okrem tejto dvojice m\u00f4\u017eete bra\u0165 aj kovov\u00fdch golemov.\n<\/p><\/blockquote>\n<p><img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/0c71f6bf9f51e59b8918bb1361e6e0f6.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>\u010carodejnica Truann \u2014 jedna z prednastaven\u00fdch post\u00e1v<\/i><\/p>\n<h3>Archetypy hrdinov<\/h3>\n<p>\nKa\u017ed\u00fd hrdina m\u00e1 ur\u010dit\u00fd bojov\u00fd archetyp. Celkovo ich je \u0161tyri: \"M\u00e1g\", \"Obratn\u00fd\", \"Bojovn\u00edk\" a \"Medi\u00e1tor\". N\u00e1zvy archetypov s\u00fa podmienen\u00e9 a sami hrdinovia o nich nevedia (napr\u00edklad archetyp \"M\u00e1g\" neznamen\u00e1, \u017ee hrdina je nevyhnutne nejak\u00fdm \u010darodejn\u00edkom pod\u013ea Biografie).<\/p>\n<p>Ako u\u017e bolo povedan\u00e9, z\u00e1klad ka\u017ed\u00e9ho stvorenia disponuje istou odolnos\u0165ou: z\u00e1sobou bodov zdravia. Okrem oby\u010dajn\u00e9ho zdravia maj\u00fa hrdinovia aj du\u0161evn\u00e9 zdravie: \u010d\u00edm je vy\u0161\u0161ie, t\u00fdm je hrdina s\u00fastredenej\u0161\u00ed pri vykon\u00e1van\u00ed r\u00f4znych magick\u00fdch alebo energetick\u00fdch akci\u00ed. Ak hrdina strat\u00ed v\u0161etky body zdravia, omdlieva alebo dokonca umiera. Ak v\u0161ak strat\u00ed cel\u00e9 du\u0161evn\u00e9 zdravie, jeho bojov\u00e1 efektivita prudko kles\u00e1: postava nem\u00f4\u017ee pou\u017e\u00edva\u0165 pohyby a \u0161peci\u00e1lne Tajomstv\u00e1 Znamen\u00ed, zost\u00e1va len jednoduch\u00fd \u00fatok zbra\u0148ou alebo bez nej.<\/p>\n<p><img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/1868c7e1f6cde6ea3b9f24a8dc891c92.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nHrdinsk\u00e9 Du\u0161evn\u00e9 zdravie m\u00f4\u017ee by\u0165 do istej miery vyu\u017eit\u00e9 na \u0161peci\u00e1lne akcie, av\u0161ak v\u00e4\u010d\u0161ina akci\u00ed a Tajomstiev spotrebuje in\u00e9, \u013eah\u0161ie sa obnovuj\u00face zdroje (ako s\u00fa body m\u00e1gie). Preto je v mnoh\u00fdch pr\u00edpadoch lep\u0161ie uchov\u00e1va\u0165 Du\u0161evn\u00e9 zdravie \u010do najdlh\u0161ie.<\/p>\n<p>K\u00fdm postava nem\u00e1 na sebe \u017eiadnu ochranu \u2014 prij\u00edma \u00fadery na svoje Body zdravia. No kedon sa za\u010dne objavova\u0165 ochrana, na hrdinu za\u010dne vpl\u00fdva\u0165 \u00fa\u010dinok jeho archetypu a \u010das\u0165 prijatej \u0161kody sa presmeruje na Du\u0161evn\u00e9 zdravie hrdinu alebo sa celkom zru\u0161\u00ed.<\/p>\n<p><i>Napr\u00edklad, hrdina archetypu \u201eM\u00e1g\u201c m\u00e1 najvy\u0161\u0161\u00ed po\u010det Bodov m\u00e1gie v porovnan\u00ed s ostatn\u00fdmi archetypmi. Ubl\u00ed\u017eenie blokovan\u00e9 jeho fyzickou obranou sa presmeruje z obvykl\u00e9ho zdravia na Du\u0161evn\u00e9. A zranenia blokovan\u00e9 magick\u00fdmi ochranami sa \u00faplne zru\u0161ia \u2014 teda pri ochrane 1 proti ohnivo-vzdu\u0161nej m\u00e1gii hrdina dostane o 1 zranenie menej od ohnovej alebo vzdu\u0161nej \u00fatoku. <\/p>\n<p>Nikto nezakazuje tak\u00e9mu hrdinovi vies\u0165 bl\u00edzky boj s protivn\u00edkom (kde sa naj\u010dastej\u0161ie vyskytuj\u00fa fyzick\u00e9 \u00fatoky), ale hra nazna\u010duje, \u017ee dr\u017ea\u0165 sa na dia\u013eku od nepriate\u013eov bude v mnoh\u00fdch pr\u00edpadoch efekt\u00edvnej\u0161ie pre tento archetyp. <br \/>\n<\/i><\/p>\n<p>Archetyp \u201eZru\u010dn\u00fd\u201c je dos\u0165 univerz\u00e1lny a v\u010faka zv\u00fd\u0161en\u00e9mu po\u010dtu Du\u0161evn\u00e9ho zdravia sa c\u00edti dobre na akejko\u013evek poz\u00edcii. \u201eBojovn\u00edk\u201c je lep\u0161ie chr\u00e1nen\u00fd v bl\u00edzkom boji, av\u0161ak magick\u00e9 \u00fatoky dok\u00e1\u017eu ochladi\u0165 jeho z\u00e1pal. \u201eMedium\u201c je najvyrovnanej\u0161\u00ed a lep\u0161ie kontroluje svoj stav ako ostatn\u00ed. <\/p>\n<p><img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/eb7a28b8bdc2a8ca30ea38a76d5f9065.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>V hre s\u00fa \u0161tyri typy m\u00e1gie, z ktor\u00fdch ka\u017ed\u00fd zah\u0155\u0148a dve \u017eivly. Tak\u017ee, ochrana proti Aspektu \u010casu v vybaven\u00ed postavy mu pom\u00f4\u017ee proti \u00fatokom Svetla aj \u00fatokom Tmy.<\/i><\/p>\n<blockquote><p>Pomocn\u00edk: Ko\u013eko bolo golemov?<\/p>\n<p>Hlavn\u00fd hr\u00e1\u010d: V akom zmysle?<\/p>\n<p>Pomocn\u00edk: No, ko\u013eko post\u00e1v bude nakoniec v skupine?<\/p>\n<p>Znalec pravidiel: Pravdepodobne to\u013eko, ko\u013eko si vyberieme.<\/p>\n<p>Hlavn\u00fd hr\u00e1\u010d: Samozrejme. Vlastne, golemovia boli zaveden\u00ed ako dodato\u010dn\u00e1 vo\u013eba a ako mo\u017enos\u0165 roz\u0161\u00edri\u0165 po\u010det \u00fa\u010dastn\u00edkov, ak by na hru pri\u0161lo viac \u013eud\u00ed.<\/p>\n<p>Intrig\u00e1nka: Zauj\u00edmav\u00e9.<\/p>\n<p>Taktik: Ale s\u00fa to klony. By\u0165 klonom \u2014 je zl\u00e9.<\/p>\n<p>Hra Master: Ak ve\u013ea \u013eud\u00ed vezme golemy, tak \u00e1no, po\u010diato\u010dn\u00e9 hern\u00e9 parametre ich hrdinov bud\u00fa rovnak\u00e9. Ale to nebr\u00e1ni r\u00f4znym hr\u00e1\u010dom zahra\u0165 si r\u00f4zne charaktery a prida\u0165 niektor\u00e9 zmeny do vzh\u013eadu svojich hrdinov.\n<\/p><\/blockquote>\n<h3>Tajomstv\u00e1<\/h3>\n<p>\nHrdinovia 'Monstroboys' m\u00f4\u017eu nieko\u013ekokr\u00e1t denne vyu\u017e\u00edva\u0165 r\u00f4zne mystick\u00e9 discipl\u00edny, Tajomstv\u00e1. T\u00fdch je presne 12, ka\u017ed\u00e9mu z nich patr\u00ed svoj Znak Zverokruhu. Na za\u010diatku hry m\u00e1 ka\u017ed\u00e1 postava ovl\u00e1da\u0165 Tajomstv\u00e1 dvoch Znakov \u2014 svojho rodn\u00e9ho a sekund\u00e1rneho.<\/p>\n<p>Ka\u017ed\u00e9 Tajomstvo je mo\u017en\u00e9 aplikova\u0165 dvoma r\u00f4znymi sp\u00f4sobmi: divadeln\u00fdm a taktick\u00fdm. Prv\u00fd sp\u00f4sob sa pou\u017e\u00edva len po\u010das narat\u00edvnej \u010dasti hry. Druh\u00fd sp\u00f4sob sa vyu\u017e\u00edva v taktickom boji alebo je nejak\u00fdm sp\u00f4sobom s n\u00edm sp\u00e4t\u00fd (umo\u017e\u0148uje vytvori\u0165 bojov\u00fd predmet alebo za\u0165a\u017ei\u0165 zbra\u0148).<\/p>\n<p><i>Napr\u00edklad: Tajomstvo Mimikr\u00e1cie (Znak ochrany: Rak) umo\u017e\u0148uje majite\u013eovi kop\u00edrova\u0165 pozorovan\u00e9 magick\u00e9, energetick\u00e9 alebo mystick\u00e9 efekty za cenu 1 pou\u017eitia. M\u00f4\u017ee\u0161 hodi\u0165 sp\u00e4tn\u00fa ohniv\u00fa gu\u013eu na zl\u00e9ho draka, o\u017eivi\u0165 m\u0155tveho v reakcii na podobn\u00fd \u010din nekromanta a podobne. Za cenu dodato\u010dn\u00e9ho pou\u017eitia m\u00f4\u017ee\u0161 zru\u0161i\u0165 efekt namiesto jeho kop\u00edrovania. Po\u010das taktick\u00e9ho boja Mimikracia umo\u017e\u0148uje hrdinovi duplikova\u0165 cudzie \u00fatoky alebo techniky.<\/i><\/p>\n<p>Ve\u013ea Tajomstiev nevy\u017eaduje Bojov\u00e9 akcie alebo Body akci\u00ed po\u010das boja, tak\u017ee ich m\u00f4\u017ee\u0161 pou\u017e\u00edva\u0165 nieko\u013ekokr\u00e1t po\u010das jedn\u00e9ho kola (pok\u00fdm s\u00fa pou\u017eitia) a pritom nestrati\u0165 mo\u017enos\u0165 sa presun\u00fa\u0165 alebo za\u00fato\u010di\u0165. Na druhej strane, Tajomstv\u00e1 zvy\u010dajne vyvol\u00e1vaj\u00fa odvetn\u00e9 \u00fatoky od bl\u00edzkych nepriate\u013eov za ka\u017ed\u00fd akt svojho pou\u017eitia.<\/p>\n<blockquote><p>Intrigantka: V\u00fdborne, budem metalov\u00fdm golemom!<\/p>\n<p>Hra Master: Myslel som, \u017ee vezme\u0161 \u010darodejnicu.<\/p>\n<p>Pomocn\u00ed\u010dka: \u010carodejnicu vezmem. M\u00e1 nejak\u00fa knihu zakl\u00ednadiel?<\/p>\n<p>Intrigantka: Chcela som vzia\u0165 huba. O, m\u00f4\u017eem ma\u0165 na mojom golemovi vyst\u00fapen\u00fd reli\u00e9f v podobe muchotr\u00e1vky?<\/p>\n<p>Prieskumn\u00edk: Vyzer\u00e1 to, \u017ee nebude nuda.<\/p>\n<p>Hra Master: Urob\u00edte mi rados\u0165. \u00c1no, kniha je. \u00c1no, reli\u00e9f m\u00f4\u017ee by\u0165. *pozeraj\u00fac na Odborn\u00edka na pravidl\u00e1* Koho berie\u0161 \u2014 pek\u00e1rneho element\u00e1la alebo metalov\u00e9ho golema?<\/p>\n<p>Odborn\u00edk na pravidl\u00e1: Tak\u017ee to bol chlebov\u00fd element\u00e1l? Beriem ho bez pozerania.<\/p>\n<p>Majster hry: Bude sa ti p\u00e1\u010di\u0165, je aj lie\u010dite\u013e.<\/p>\n<p>Odborn\u00edk na pravidl\u00e1: Slu\u017eobn\u00edk Ve\u013ekej nebeskej pek\u00e1rne?<\/p>\n<p>Majster hry: Takmer.<\/p>\n<p>Intrig\u00e1nka. O, bude piec\u0165 lie\u010div\u00e9 buchty!<\/p>\n<p>Taktik: Alebo smrte\u013en\u00e9.<\/p>\n<p>Prieskumn\u00edk: Z\u00e1le\u017e\u00ed na n\u00e1plni.<\/p>\n<p>Pomocn\u00ed\u010dka: Buchty s\u00fa skvel\u00e9!<\/p>\n<p>Majster hry: Rad\u0161ej zozn\u00e1mime postavy. Povedzte si nie\u010do o sebe.\n<\/p><\/blockquote>\n<p> <img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/3c751706a28a93d3134f6ebe63bdedf0.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<\/p>\n<h3>Kocky<\/h3>\n<p>\n\u201eMonstroboj\u201c pou\u017e\u00edva 3 druhy kociek: \u0161tvorstenn\u00fa (D4), \u0161es\u0165stenn\u00fa (D6) a dvadsa\u0165stenn\u00fa (D20). Ka\u017ed\u00e1 z nich m\u00e1 svoju \u00falohu v hernej mechanike: \u0161tvorstenn\u00e1 a dvadsa\u0165stenn\u00e1 sa pou\u017e\u00edvaj\u00fa v taktike, \u0161es\u0165stenn\u00e1 v\u00e4\u010d\u0161inou riadi narat\u00edv.<\/p>\n<p><b>D4, zbra\u0148ov\u00fd \u00fatok<\/b><\/p>\n<p>V boji postavy pou\u017e\u00edvaj\u00fa r\u00f4zne zbrane, z ktor\u00fdch ka\u017ed\u00e1 m\u00e1 \u0161tyri pozi\u010dn\u00e9 hodnoty po\u0161kodenia. Hod kockou ur\u010duje poz\u00edciu.<\/p>\n<p><i>Napr\u00edklad: postava \u00fato\u010d\u00ed na nepriate\u013ea pal\u00e1\u0161om. Parametre po\u0161kodenia tejto zbrane s\u00fa: 2\/3\/4\/4. Na kocke padla 1, \u010do znamen\u00e1, \u017ee nepriate\u013e dostane 2 po\u0161kodenia.<\/i><\/p>\n<p><img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/9f91eccb9c4a8812a18f2c2fa32072d3.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nV poz\u00edci\u00e1ch m\u00f4\u017eu by\u0165 nuly, poml\u010dky alebo p\u00edsmen\u00e1. Poml\u010dka znamen\u00e1 jednozna\u010dn\u00fd z\u00e1sah, nula \u2013 z\u00e1sah, ale s nulov\u00fdmi z\u00e1kladn\u00fdmi po\u0161koden\u00edm. Ak mala zbra\u0148 pr\u00eddavky k po\u0161kodeniu alebo in\u00e9 dodato\u010dn\u00e9 \u00fa\u010dinky, tak v poz\u00edcii 0 bud\u00fa ma\u0165 \u00fa\u010dinok.<\/p>\n<p><i>Napr\u00edklad: \u010carovn\u00e1 palica (-\/0\/1\/1) je o\u010darovan\u00e1 na &#171;+1&#187; ohniv\u00e9 po\u0161kodenie k \u00fatoku. Ak padne na kocke 1, \u00fatok tejto zbrane minie. Ak padne 2, \u010carovn\u00e1 palica zasiahne, sp\u00f4sobuj\u00fac nepriate\u013eovi 0 fyzick\u00fdch a 1 ohniv\u00e9 po\u0161kodenie. Ak padne 3 alebo 4, nepriate\u013e dostane 1 fyzick\u00e9 a 1 ohniv\u00e9 po\u0161kodenie.<\/i><\/p>\n<p>V menej be\u017en\u00fdch zbraniach m\u00f4\u017eu poz\u00edcie obsahova\u0165 p\u00edsmen\u00e1, ktor\u00e9 ozna\u010duj\u00fa jednu z charakterist\u00edk postavy.<\/p>\n<p><i>Napr\u00edklad: Atramentov\u00e1 rapier zasahuje nepriate\u013eov temnotou a nie fyzikou. Jej parametre s\u00fa: I\/4\/6\/8. Majite\u013e rapier m\u00e1 teraz Intu\u00edciu rovn\u00fa 5. Ak na kocke \u00fatoku padne 1, rapier sp\u00f4sob\u00ed 5 po\u0161koden\u00ed temnotou.<\/i><\/p>\n<p><b>D6, preverovanie<\/b><\/p>\n<p>Po\u010das rozpr\u00e1vania niektor\u00e9 akcie post\u00e1v vy\u017eaduj\u00fa \u00faspe\u0161n\u00e9 preverenie jednej z charakterist\u00edk (Obratnos\u0165, Telo, Rozum, Intu\u00edcia). Majster nastavuje n\u00e1ro\u010dnos\u0165 preverenia a hr\u00e1\u010d hod\u00ed kockou, pri\u010dom s\u010d\u00edta s po\u017eadovanou charakteristikou.<\/p>\n<p><i>Napr\u00edklad: \u010darodejnica sa chce dozvedie\u0165 v\u00fdznam starovek\u00fdch symbolov, ktor\u00e9 pokr\u00fdvaj\u00fa steny katakomb. P\u00e1n hry stanovuje n\u00e1ro\u010dnos\u0165 testu rozumu na 6. Rozum \u010darodejnice je 2, na kocke padlo 3. Celkov\u00fd v\u00fdsledok je 5, \u010do je menej ne\u017e po\u017eadovan\u00e1 n\u00e1ro\u010dnos\u0165, tak\u017ee v\u00fdznam symbolov sa nepodarilo odhali\u0165.<\/i><\/p>\n<p><img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/68a8a196696938e7b8aa509c8ca18af7.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<b>D20, inteligencia mon\u0161tier<\/b><\/p>\n<p>V\u00e4\u010d\u0161ina be\u017en\u00fdch mon\u0161tier sa riadi kockou, ktor\u00e1 im ur\u010duje vykonanie ur\u010dit\u00e9ho \u00fakonu zo zoznamu. P\u00e1n hry si potom vyber\u00e1 cie\u013e a rozhoduje, kedy sa mon\u0161trum posunie: pred akciou alebo po nej.<\/p>\n<p><i>Napr\u00edklad: bitka pokra\u010duje, \u0165ah dost\u00e1va nepriate\u013esk\u00fd Goblin. P\u00e1n hry hod\u00ed kocku, padlo 19. V parametroch Goblina je uveden\u00e9, \u017ee ak padne hodnota od 15 do 20, je povinn\u00fd na cie\u013e v r\u00e1diuse 1 vylo\u017ei\u0165 Auru Otravy. P\u00e1n hry pos\u00fava Goblina k jedn\u00e9mu z hrdinov a n\u00e1sledne na neho vylo\u017e\u00ed Auru Otravy.<\/i><\/p>\n<p><img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/f9bce32b62697497b1a8643aa903c9bd.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nDo pojmu hernej mechaniky mon\u0161tra patria nasleduj\u00face parametre:<\/p>\n<p>Identifika\u010dn\u00e9 \u2014 rang (od 1 do 5), Znamenie (jeden z 12), typ (nem\u0155tvy, zviera, goblin a podobne).<br \/>\nZ\u00e1kladn\u00e9 \u2014 to s\u00fa Zdravotn\u00e9 body a R\u00fdchlos\u0165 (niekedy s\u00fa aj Body many).<br \/>\nAkcie \u2014 s\u00fahrn \u00fatokov a \u0165ahov viazan\u00fdch na intervaly 20-hrannej kocky.<br \/>\nVolite\u013en\u00e9 \u2014 fyzick\u00e9 a magick\u00e9 ochrany, imunity, ostatn\u00e9 vlastnosti a obmedzenia.<\/p>\n<p>Hr\u00e1\u010di takisto t\u00fdmto sp\u00f4sobom ovl\u00e1daj\u00fa vyvol\u00e1van\u00e9 mon\u0161tr\u00e1 a E\u00eddolony (\u0161peci\u00e1lne bytosti, do ktor\u00fdch sa hrdinovia m\u00f4\u017eu transformova\u0165 pomocou Tajomstiev Znamenia \u0160korpi\u00f3n).<\/p>\n<p><i>Napr\u00edklad: na nieko\u013eko \u0165ahov sa palad\u00edn 2. \u00farovne premenil na Leviathana, Architekta H\u013abok (E\u00eddolon vodn\u00e9ho \u017eivlu). Ka\u017ed\u00fd \u0165ah hr\u00e1\u010d h\u00e1d\u017ee kocku, aby zistil predp\u00edsan\u00fa akciu, teraz padlo 2. \u010c\u00edslo z rozsahu od 1 do 9 predpisuje Leviathanovi, aby sp\u00f4sobil cieli v r\u00e1diuse 1 po\u0161kodenie Vodou vo v\u00fd\u0161ke 2 + \u00farove\u0148 hrdinu. Takto E\u00eddolon sp\u00f4sob\u00ed nepriate\u013eovi 4 bodov\u00e9 vodn\u00e9 po\u0161kodenie.<\/i><\/p>\n<blockquote><p>Intrig\u00e1nka: No \u010do stoj\u00ed\u0161, preme\u0148 ho na \u017eabu!<\/p>\n<p>Pomocn\u00ed\u010dka: A viem to ja? P\u00e1n, p\u00e1n?<\/p>\n<p>P\u00e1n hry: Mysl\u00edm si, \u017ee tvoja \u0161pecializ\u00e1cia na to poukazuje, ale ty si zatia\u013e za\u010diato\u010dn\u00ed\u010dka, preto zatia\u013e neovl\u00e1da\u0161 konkr\u00e9tne toto k\u00fazlo.<\/p>\n<p>Intrig\u00e1nka: No a \u010do, aj tak \u2014 vyhr\u00e1\u017eaj sa, blafuj, zastra\u0161uj!<\/p>\n<p>Pomocn\u00ed\u010dka: Po\u010fme to len pusti\u0165 t\u00fato tie\u0148 s pokojom, ve\u010f n\u00e1m zatia\u013e ni\u010d neurobila.<\/p>\n<p>Intrig\u00e1nka: Nejak\u00e1 si ve\u013emi zlomyse\u013en\u00e1 \u010darodejnica.<\/p>\n<p>Pomocn\u00edk: A pre\u010do by mala by\u0165 \u010darodejnica zl\u00e1? Ve\u010f nie je star\u00e1.<\/p>\n<p>Odborn\u00edk na pravidl\u00e1: A tu som kone\u010dne v\u0161etko pochopil o \u010darodejniciach.<\/p>\n<p>Intrig\u00e1nka: Tak mi daj vedie\u0165, ke\u010f zosvie\u0161. Aspo\u0148 sa stihnem skry\u0165.<\/p>\n<p>Pomocn\u00edk: Neskoro, zapam\u00e4tala som si \u0165a!\n<\/p><\/blockquote>\n<h3>Tituly a m\u00ed\u013eniky<\/h3>\n<p>\nV boji m\u00f4\u017eu postavy odomkn\u00fa\u0165 Tituly \u2014 r\u00f4zne jednoduch\u00e9 \u00faspechy. M\u00f4\u017eete ma\u0165 mnoho Titulov, ale iba jeden z nich je akt\u00edvny po\u010das hern\u00e9ho d\u0148a a poskytuje hrdinovi svoj \u0161pecifick\u00fd bonus. T\u00ed hrdinovia, ktor\u00fdm je dostupn\u00e9 Vyst\u00fapenie (Tajomstvo Znak Vodn\u00e1ra), m\u00f4\u017eu po\u010das boja spieva\u0165 zn\u00e1my T\u00edtul, zdie\u013eaj\u00fac jeho efekt so v\u0161etk\u00fdmi spojencami. Okrem toho existuj\u00fa tajn\u00e9 (unik\u00e1tne) Tituly, ktor\u00e9 je mo\u017en\u00e9 odomkn\u00fa\u0165 len raz, po \u010dom sa stan\u00fa nedostupn\u00e9 pre in\u00fdch hrdinov.<\/p>\n<p><i>Pr\u00edklad Titulu:<\/p>\n<p>\u201eZ\u00e1chranca\u201c, tajn\u00fd T\u00edtul<br \/>\nPodmienky z\u00edskania: pre\u017eili ste stav dostato\u010dne bl\u00edzky smrti, ale nezomreli ste, okrem toho m\u00e1 niekto, niekto v\u00e1s miluje.<br \/>\nV\u00fdhody Titulu: \u201eten, koho dr\u017e\u00edte za ruku, nem\u00f4\u017ee zomrie\u0165\u201c (pr\u00edbeh biografie).<\/i><\/p>\n<p>Ale Tituly \u201eMon\u0161tr\u00f3zny boj\u201c sa t\u00fdm nekon\u010dia. Rozv\u00edja tieto my\u0161lienky a ide \u010falej, \u00faplne sa vzd\u00e1vaj\u00fac pou\u017e\u00edvania hern\u00e9ho z\u00e1\u017eitku (Exp) v prospech glob\u00e1lnych hern\u00fdch \u00faspechov \u2014 M\u00ed\u013enikov. Hrdina za\u010d\u00edna s prvou \u00farov\u0148ou M\u00ed\u013enika a m\u00f4\u017ee 9-kr\u00e1t odomkn\u00fa\u0165 tie M\u00ed\u013eniky, ktor\u00e9 s\u00fa pl\u00e1novan\u00e9 vo v\u00fdvoji (takto sa vy\u0161plh\u00e1 z prvej \u00farovne na maxim\u00e1lnu, 10.).<\/p>\n<p><i>Pr\u00edklady M\u00ed\u013enikov:<\/p>\n<p>\u201eMisia\u201c \u2014 hrdina splnil d\u00f4le\u017eit\u00fa \u00falohu z\u00edskan\u00fa od hern\u00e9ho subjektu<\/p>\n<p>\u201eChu\u0165 boja\u201c \u2014 hrdina z\u00edskal v\u00ed\u0165azstvo v 3 bojoch<\/p>\n<p>\u201eEcho odrazov\u201c \u2014 hrdina bol v stave Tranzu<\/i><\/p>\n<p>Ako v\u00fdchodiskov\u00fd bod je navrhnut\u00fd s\u00fabor deviatich r\u00f4znych M\u00ed\u013enikov, ktor\u00e9 ka\u017ed\u00fd hrdina m\u00f4\u017ee odomkn\u00fa\u0165 raz. Tak\u00fdto pl\u00e1n rozvoja bude dos\u0165 n\u00e1ro\u010dn\u00fd, ale ve\u013emi rozmanit\u00fd. Hr\u00e1\u010d m\u00f4\u017ee zostavi\u0165 vlastn\u00fd pl\u00e1n, formuj\u00fac ur\u010dit\u00fd \u0161t\u00fdl dobrodru\u017estva: s\u00fastredi\u0165 sa na dramatickos\u0165, na presk\u00famanie sveta, na bojov\u00e9 \u00faspechy a tak \u010falej. Kone\u010dn\u00e1 verzia sa schva\u013euje pred za\u010diatkom hry.<\/p>\n<p>Pl\u00e1n m\u00f4\u017ee by\u0165 dos\u0165 jednoduch\u00fd a zameran\u00fd, napr\u00edklad \u201eMisija (9)\u201d, \u010do znamen\u00e1, \u017ee hrdina z\u00edskava \u00farovne len za plnenie d\u00f4le\u017eit\u00fdch pr\u00edbehov\u00fdch \u00faloh a na dosiahnutie maxim\u00e1lnej \u00farovne M\u00ed\u013enika mu sta\u010d\u00ed otvori\u0165 \u201eMisiu\u201d 9-kr\u00e1t po sebe \u2014 teda splni\u0165 9 r\u00f4znych \u00faloh, ktor\u00e9 si vy\u017eiadali postavy hern\u00e9ho sveta. Pl\u00e1n m\u00f4\u017ee by\u0165 tie\u017e ve\u013emi r\u00f4znorod\u00fd a maxim\u00e1lne vo\u013en\u00fd, ke\u010f je pon\u00faknut\u00fdch ve\u013ea M\u00ed\u013enikov, z ktor\u00fdch ka\u017ed\u00fd m\u00f4\u017ee by\u0165 otvoren\u00fd viac ne\u017e raz.<\/p>\n<p><img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/f9c1aa3f44957e988c2b78fc184ca147.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/083414c3be8d43324d746fff64f3a819.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<\/p>\n<h3>Poh\u013eadnice post\u00e1v<\/h3>\n<p>\nSamozrejme, v \u201eMon\u0161trobite\u201d si m\u00f4\u017eete vytvori\u0165 hrdinu od nuly pre\u010d\u00edtan\u00edm venovanej kapitoly. Av\u0161ak, rozhodol som sa pon\u00faknu\u0165 za\u010diato\u010dn\u00edkom nielen kon\u0161truktor \u201evyrob si s\u00e1m\u201d, ale aj hotov\u00fdch jedine\u010dn\u00fdch hrdinov. Ka\u017ed\u00fd z nich patr\u00ed do samostatnej triedy a m\u00e1 n\u00e1znaky charakteru. Je to d\u00f4le\u017eit\u00e9, preto\u017ee by som chcel zd\u00f4razni\u0165, \u017ee hrdina nie je k\u00f3piou hr\u00e1\u010da. Takto je \u0165a\u017ek\u00e9 prec\u00edti\u0165, ke\u010f len prich\u00e1dzate do hobby a d\u00e1vaj\u00fa v\u00e1m kon\u0161truktor hrdinu \u2014 existuje ve\u013ek\u00e9 poku\u0161enie zostavi\u0165 si jednoduch\u00fa figur\u00ednu bez pr\u00edbehu a takto pokra\u010dova\u0165 \u010falej. To nie je probl\u00e9m v po\u010d\u00edta\u010dov\u00fdch hr\u00e1ch, ale pri stole sa m\u00f4\u017ee sta\u0165.<\/p>\n<p>Takto si nov\u00fd hr\u00e1\u010d m\u00f4\u017ee jednoducho vytla\u010di\u0165 poh\u013eadnicu s postavou, kde s\u00fa uveden\u00e9 v\u0161etky jej z\u00e1kladn\u00e9 schopnosti. Povinn\u00e9 bonusy za zvy\u0161ovanie \u00farovn\u00ed s\u00fa zahrnut\u00e9, ale schopnosti hrdinu a jeho triedy sa m\u00f4\u017eu rozv\u00edja\u0165 akoko\u013evek po\u010das hry \u2014 z\u00e1le\u017e\u00ed len na kreativite hr\u00e1\u010da a p\u00e1na hry, na situ\u00e1ci\u00e1ch v priebehu pr\u00edbehu. Hrdina ve\u013ea ovl\u00e1da u\u017e od za\u010diatku, nemus\u00ed \u010daka\u0165 na \u017eiadnu vysok\u00fa \u00farove\u0148, aby si len tak mohol za\u010da\u0165 u\u017e\u00edva\u0165 svoju triedu.<\/p>\n<p>In other words, there is no magician-illusionist who, at the first level, can only perform tricks, at the seventh always becomes invisible, and at the fifteenth can create an illusory city. The local illusionist moves in accordance with the player's thoughts based on their account, starting with only a general concept and some pre-defined mechanics, such as creating training illusions for a certain period of time at the cost of a specific resource. Strictly speaking, this system does not deny the existence of heroes with defined enhancements at specific levels (since the levels themselves do exist), but they become a special case, while the freedom of development remains.<\/p>\n<p>Weapons and combat items also have levels \u2014 power levels or ranks. From these items, heroes learn various combat abilities \u2014 after participating in two or three battles with a magical staff, the hero learns the magic contained within it, enabling them to use it even without that item. Abilities from lower-ranked items remain somewhat relevant even as the hero acquires abilities from higher-ranked items. In earlier versions of the game, it was more common for certain abilities to seem more 'disposable' and become less necessary upon the emergence of a more powerful equivalent. On the other hand, from the very beginning, the game allowed for the disassembly of outdated items. I wouldn't say that everything learned by the character continuously benefits them now, but even a slight correction has proven beneficial \u2014 there\u2019s more variability, more creativity.<\/p>\n<p>In addition to the basic heroes from the book, there are about 15 cards with additional characters. There you can find representatives of the race of objects (sentient magical items), heroes from the dark dimension, a mushroom person, and even a virus that possesses monsters. It\u2019s easier to construct new heroes of your own based on them.<\/p>\n<h3>Improvisation<\/h3>\n<p>\n\u00c1no, ur\u010dite sa od majstra vy\u017eaduje schopnos\u0165 improvizova\u0165. Hr\u00e1\u010d bude musie\u0165 pr\u00eds\u0165 na to, ako vyu\u017ei\u0165 schopnosti hrdinu v danej situ\u00e1cii, bude sa musie\u0165 vym\u00fd\u0161\u013ea\u0165 nov\u00e9. Ale pr\u00e1ve toto je to najzauj\u00edmavej\u0161ie, \u010do m\u00f4\u017eu doda\u0165 nepo\u010d\u00edta\u010dov\u00e9 RPG! Okrem toho in\u00e9 prvky hry neust\u00e1le podnecuj\u00fa kreativitu, \u010d\u00edm u\u013eah\u010duj\u00fa t\u00fato \u00falohu. Ja s\u00e1m, ako majster, praktizujem pripraven\u00fa improviz\u00e1ciu, a v knihe sa na hru nahl\u00ed\u017ea z tohto uhla poh\u013eadu, poskytuj\u00fac majstrovi r\u00f4zne n\u00e1stroje na realiz\u00e1ciu svojich pl\u00e1nov.<\/p>\n<p>Treba len zmeni\u0165 smer svojich amb\u00edci\u00ed \u2014 netreba vyr\u00e1ba\u0165 monolitn\u00fa dramaticko-filmov\u00fa epiku, aby sme ju potom predlo\u017eili skupine ako neinterakt\u00edvny monol\u00f3g uprostred dreven\u00fdch dekor\u00e1ci\u00ed. Nie, nebudeme jazdi\u0165 po ko\u013eajniciach a n\u00fati\u0165 hr\u00e1\u010dov v\u0161etk\u00fdmi dostupn\u00fdmi prostriedkami k jedinej spr\u00e1vnej dver\u00e1m. Namiesto toho navrhujem pred hrou pripravi\u0165 ak\u00fdsi z\u00e1sobn\u00edk k\u013e\u00fa\u010dov\u00fdch udalost\u00ed a n\u00e1padov, ktor\u00e9 sa na hre objavia na ceste hr\u00e1\u010dov a prisp\u00f4sobia sa aktu\u00e1lnej situ\u00e1cii. Na v\u00fdstupe sa vytvor\u00ed sandboxov\u00e1 hra so zrete\u013en\u00fdmi prvkami pr\u00edbehu, viac \u010di menej celistvou hist\u00f3riou a dobr\u00fdm zapojen\u00edm \u00fa\u010dastn\u00edkov, napriek ve\u013ekej miere slobody hr\u00e1\u010dov.<\/p>\n<h3>Miniat\u00farky<\/h3>\n<p>\nNieko\u013eko my\u0161lienok o hern\u00fdch doplnkoch. Mne osobne, ako aj mnoh\u00fdm, sa p\u00e1\u010dia vysoce detailn\u00e9 a \u0161t\u00fdlov\u00e9 miniat\u00farky v stoln\u00fdch RPG. Av\u0161ak v praxi nie s\u00fa tak pohodln\u00e9, ak hovor\u00edme o ich pou\u017e\u00edvan\u00ed v hre.<\/p>\n<p>Osobne by som v taktick\u00fdch RPG hran\u00fdch pri stole r\u00e1d videl nejak\u00e9 \u0161tandardizovan\u00e9, nie pr\u00edli\u0161 v\u00fdrazn\u00e9 miniat\u00farky. Nie\u010do univerz\u00e1lne v \u0161t\u00fdle kubizmu a minimalizmu, najm\u00e4 pokia\u013e ide o protivn\u00edkov\/mon\u0161tr\u00e1. Zvy\u010dajne sa v\u0161ak hr\u00e1\u010di pou\u017e\u00edvaj\u00fa tie miniat\u00farky, ktor\u00e9 sa im dostali do r\u00fak, poskladan\u00e9 z r\u00f4znych zdrojov, s\u00faprav a hier.<\/p>\n<p>Tak\u00e9to fig\u00farky pre RPG sa zvy\u010dajne vyd\u00e1vaj\u00fa u\u017e pre konkr\u00e9tny setting. Dos\u0165 vysok\u00e1 \u00farove\u0148 detailov umo\u017e\u0148uje vidie\u0165 rasu postavy, jej oble\u010denie a \u010fal\u0161ie podrobnosti. To v\u0161etko je skvel\u00e9, ale settings a triedy hrdinov v hr\u00e1ch sa menia ve\u013emi \u010dasto, ve\u010f nie je mo\u017en\u00e9 kupova\u0165 ka\u017ed\u00fd raz nov\u00e9 fig\u00farky pre nov\u00fd \u0161t\u00fdl\/triedu a podobne.<\/p>\n<p><img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/5f4223495a829178a16a65eba7eb378e.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<i>Skvele, ak m\u00e1te radu mini s rovnak\u00fdm \u0161t\u00fdlom. Ale tieto s\u00fa pr\u00edli\u0161 fantastick\u00e9 a v hre o vesm\u00edrnej opere alebo v lovecraftovskej detekt\u00edvke by nevyzerali tak dobre. Hoci, kedy to niekoho zastavilo.<\/i><\/p>\n<p>O to v\u0161etko ide, ak\u00e9 fig\u00farky by som dal do krabice so svojou hrou, keby tak\u00e1 krabica existovala:<\/p>\n<p>Na za\u010diatok by to boli farebn\u00e9 fig\u00farky hlavn\u00fdch post\u00e1v pre hr\u00e1\u010dov. Ak sa jedn\u00e1 o viac \u010di menej detailn\u00e9 modely, tak ka\u017ed\u00fd farebn\u00fd variant by mohol ma\u0165 mu\u017esk\u00e9 a \u017eensk\u00e9 verzie. Alebo jednoducho vytvori\u0165 viac r\u00f4znych farieb, v ka\u017edej po jednej abstraktnej modelke typu \u201edobrodruh\u201c. Ak hr\u00e1\u010d prinesie svoju ob\u013e\u00faben\u00fa fig\u00farku, tak nie je probl\u00e9m, ale m\u00e1me tak z\u00e1kladn\u00fa variantu na ka\u017ed\u00fd pr\u00edpad.<\/p>\n<p><img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/15010b6735f752000f501b94f6074118.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nPre nepriate\u013eov \u2014 nieko\u013eko skup\u00edn rovnak\u00fdch modelov. Takto bude pohodln\u00e9 tvori\u0165 bal\u00edky z nieko\u013ek\u00fdch nepriate\u013eov rovnak\u00e9ho typu. Zvy\u010dajne formujem v\u00e4\u010d\u0161inu bojov\u00fdch stretnut\u00ed ako \u201epartia proti skupine kostlivcov\u201c, \u201epartia proti goblinom a ich vodcovi\u201c, \u201epartia proti dvojici vlkolakov a dvojici zombie\u201c \u2014 ako vid\u00edte, tu sa \u010dasto objavuj\u00fa mon\u0161tr\u00e1 jedn\u00e9ho typu. Preto pre skupinu goblinov chcem pou\u017e\u00edva\u0165 rovnak\u00e9 fig\u00farky, nie vystavova\u0165 r\u00f4zne a potom zabudn\u00fa\u0165, kto je kde. <\/p>\n<p><img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/2b5331d6bd77ff347a0e0c75a41a83d7.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nVe\u013emi by bolo vhodn\u00e9 vidie\u0165 nejak\u00fa \u010d\u00edslovanie na modelk\u00e1ch z jednej skupiny. M\u00f4\u017eu to by\u0165 \u010d\u00edsla, bodky, pr\u00fa\u017eky, p\u00edsmen\u00e1, symboly. Na bruchu fig\u00farky, na chrbte alebo navrchu. Bolo by to ve\u013emi praktick\u00e9 na sledovanie mno\u017estva zost\u00e1vaj\u00faceho zdravia nepriate\u013ea. \u010ci\u017ee, ke\u010f hrdina bodol do tej fig\u00farky po jeho \u013eavici z grupy kostlivcov, hne\u010f vieme, \u017ee to je nejak\u00fd \u201ekostlivec \u010d\u00edslo 3\u201c, ktor\u00fd dostal po hlave, a nie niekto in\u00fd. Op\u00e4\u0165 to ve\u013emi pom\u00e1ha p\u00e1novi sledova\u0165 \u2014 ktor\u00fdch nepriate\u013eov u\u017e pozval do boja a ktor\u00fdch e\u0161te nie. <\/p>\n<p><img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/0877183bb518f6d35f1abd1a13cb35db.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<i>Ke\u010f je na stole to\u013eko vec\u00ed \u2014 cho\u010f sa vyzna\u0165, kto je kto. <\/i><\/p>\n<p>V z\u00e1sade sa na pohodln\u00e9 zobrazenie r\u00f4znych skup\u00edn nepriate\u013eov ve\u013emi dobre hodia kocky \u2014 tie sa daj\u00fa prihradi\u0165 rovnak\u00e9 a vystavi\u0165 s r\u00f4znymi \u010d\u00edslami hore. Ale keby to bola fig\u00farka s \u010d\u00edslom \u2014 to by bolo \u00fa\u017easn\u00e9. Preto by som robil nepriate\u013eov s \u010d\u00edslami.<\/p>\n<p><img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/2951e5319d1e6384b56de5c6f2e31e9f.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nPre protivn\u00edkov s\u00fa najvhodnej\u0161ie aj \u00faplne abstraktn\u00e9 modely, na ktor\u00fdch s\u00fa pozn\u00e1mky ve\u013emi dobre \u010ditate\u013en\u00e9 a ktor\u00e9 n\u00e1s pri zmene lokal\u00edt a svetov nebud\u00fa rozpty\u013eova\u0165 od aktu\u00e1lnej atmosf\u00e9ry svojimi detailmi. Jednoducho rob\u00edme skupinky trochu odli\u0161n\u00e9 pod\u013ea farby, s\u00fapravy r\u00f4znej ve\u013ekosti, ozna\u010dujeme ich \u2014 v\u0161etko, \u010do potrebujeme na univerz\u00e1lne boje. <\/p>\n<p><img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/6457ae4cb75e46f27ee94c12f9f4280f.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nA pre r\u00f4znych exkluz\u00edvnych protivn\u00edkov u\u017e m\u00f4\u017eeme vystavi\u0165 ak\u00e9ko\u013evek in\u00e9 fig\u00farky, zo v\u0161etk\u00e9ho toho zberate\u013esk\u00e9ho chaosu, ktor\u00fd m\u00e1te po ruke. Alebo m\u00f4\u017ee Majster zobra\u0165 niektor\u00fa z farben\u00fdch fig\u00farok, ktor\u00e9 si hr\u00e1\u010di nevzali. A ke\u010f\u017ee hovor\u00edme o fig\u00farkach, ktor\u00e9 by i\u0161li v krabici s hrou, mohli by sme spravi\u0165 nieko\u013eko tak\u00fdch \u0161pecifick\u00fdch a vlo\u017ei\u0165 jednu n\u00e1hodn\u00fa fig\u00farku exkluz\u00edvneho nepriate\u013ea do ka\u017edej krabice. <\/p>\n<p><img decoding=\"async\" alt=\"Stoln\u00e1 RPG taktika\" src=\"\/wp-content\/uploads\/2019\/07\/d09a6c1f0393544aedc875de4234c428.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<i>T\u00fdchto roztomil\u00fdch mili\u010diek som objavil na internete.<\/i><\/p>\n<p>T\u00fdm p\u00e1dom, v najminimalistickej\u0161ej variante pre taktick\u00e9 hranie by som chcel vidie\u0165 nieko\u013eko minimalistick\u00fdch, viacfarebn\u00fdch fig\u00fariek pre hrdinov a nieko\u013eko skup\u00edn abstraktn\u00fdch o\u010d\u00edslovan\u00fdch miniat\u00far pre protivn\u00edkov.<\/p>\n<p>Ale samozrejme, z\u00e1kladn\u00e9 vybavenie m\u00f4\u017ee by\u0165 rozmanitej\u0161ie a podrobnej\u0161ie. Av\u0161ak, ur\u010dite som proti praxi, ke\u010f s\u00fa v dome tony kr\u00e1snych, detailn\u00fdch miniat\u00far rozlo\u017een\u00fdch po kart\u00f3nov\u00fdch krabiciach a usilovne v nich h\u013ead\u00e1me najbli\u017e\u0161ie fig\u00farky k na\u0161ej situ\u00e1cii. Potom trp\u00edme, \u017ee nie s\u00fa v jednom \u0161t\u00fdle. N\u00e1sledne dokupujeme \u010fal\u0161\u00edch zomb\u00edkov, preto\u017ee m\u00e1me teraz v hre \u010dasto zombi, a vhodn\u00fdch fig\u00fariek nie je. A potom v\u0161etko vystav\u00edme na st\u00f4l a aj tak sa v nich poriadne zamot\u00e1me. Fig\u00fariek m\u00f4\u017ee by\u0165 ve\u013ea, ale mali by by\u0165 preh\u013eadn\u00e9, ak ich chceme pou\u017e\u00edva\u0165 v hre, a nie len ozdobova\u0165 poli\u010dku.<\/p>\n<h3>Tesserakt<\/h3>\n<p>\nV z\u00e1sade je hern\u00fa mechaniku \u201eMonstroboja\u201c mo\u017en\u00e9 adaptova\u0165 na po\u010d\u00edta\u010dov\u00fa realiz\u00e1ciu. Hoci to nie je tak\u00e9 jednoduch\u00e9, ako sa zd\u00e1. Jednoducho ma v\u017edy bavila Final Fantasy Tactics, chcel by som nie\u010do v podobnom \u0161t\u00fdle a boj \u201eMonstroboja\u201c je duchom dos\u0165 bl\u00edzko. Ako to u\u017e je, po\u010d\u00edta\u010dov\u00e1 taktika \u2014 to je zatia\u013e len jedna z my\u0161lienok, ktor\u00e9 s\u00fa odlo\u017een\u00e9 na dlho. Bolo len mal\u00e9 flash prototyp s jednou sc\u00e9nou a toto video, ktor\u00e9 ukazuje smer myslenia.<\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"Ys92gM4jvak\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/Ys92gM4jvak\/hqdefault.jpg\" alt=\"Prehrajte video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\nTesserakt je zvl\u00e1\u0161tny mocn\u00fd kame\u0148, ktor\u00fd otv\u00e1ra prechod medzi rozmermi, a spom\u00edna sa v knihe. Okolo neho by sa mal to\u010di\u0165 dej.<\/p>\n<p>A toto video je neskor\u0161ie. Sklad\u00e1m v Unity jednu z hypotetick\u00fdch lok\u00e1ci\u00ed. U\u017e to viac pripom\u00edna \u0161t\u00fdl FFT.<\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"HrTvoRhu-lE\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/HrTvoRhu-lE\/hqdefault.jpg\" alt=\"Prehrajte video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<h3>Z\u00e1ver<\/h3>\n<p>\n\u201eMonster Boy\u201c nie je jedin\u00e1 rolov\u00e1 hra, ktor\u00fa som nap\u00edsal, ale ur\u010dite je to t\u00e1 najrozsiahlej\u0161ia a pr\u00e1ve v nej sa nach\u00e1dza ten z\u00e1kladn\u00fd impulz, ktor\u00fd ma dostal do v\u00fdvoja stolov\u00fdch rolov\u00fdch hier \u2014 t\u00fa\u017eba vytvori\u0165 pr\u00edstupn\u00fa hru s taktick\u00fdm bojom. Ostatn\u00e9 stolov\u00e9 rolov\u00e9 knihy, ktor\u00fdmi som sa zaoberal, s\u00fa omnoho narat\u00edvnej\u0161ie. A je to pochopite\u013en\u00e9, ve\u010f sk\u00famaj\u00fa in\u00e9 rolov\u00e9 niku.<\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/twistedterra.github.io\/\">V\u0161etky moje rolov\u00e9 knihy a sprievodn\u00e9 materi\u00e1ly n\u00e1jdete na str\u00e1nke<\/a><\/noindex>.<\/p>\n<p>T\u00fdmto ukon\u010dujem rozpr\u00e1vanie. Prajem v\u00e1m pekn\u00fd v\u00edkend.<br \/>\n<br \/>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/459018\/\">habr.com<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0431\u0440\u043e\u0433\u043e \u0434\u043d\u044f. \u0421\u0435\u0433\u043e\u0434\u043d\u044f \u0440\u0435\u0447\u044c \u043f\u043e\u0439\u0434\u0451\u0442 \u043e \u043d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u0435 \u0441\u043e\u0431\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438, \u043d\u0430 \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u0432\u0434\u043e\u0445\u043d\u043e\u0432\u0438\u043b\u0438 \u043a\u0430\u043a \u043a\u043e\u043d\u0441\u043e\u043b\u044c\u043d\u044b\u0435 \u0432\u043e\u0441\u0442\u043e\u0447\u043d\u044b\u0435 \u0438\u0433\u0440\u044b, \u0442\u0430\u043a \u0438 \u0437\u043d\u0430\u043a\u043e\u043c\u0441\u0442\u0432\u043e \u0441 \u0437\u0430\u043f\u0430\u0434\u043d\u044b\u043c\u0438 \u043d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u044b\u043c\u0438 \u0433\u0438\u0433\u0430\u043d\u0442\u0430\u043c\u0438. \u041f\u043e\u0441\u043b\u0435\u0434\u043d\u0438\u0435 \u0432\u0431\u043b\u0438\u0437\u0438 \u043e\u043a\u0430\u0437\u0430\u043b\u0438\u0441\u044c \u043d\u0435 \u0442\u0430\u043a\u0438\u043c\u0438 \u0443\u0436 \u0441\u043a\u0430\u0437\u043e\u0447\u043d\u044b\u043c\u0438, \u043a\u0430\u043a \u0445\u043e\u0442\u0435\u043b\u043e\u0441\u044c \u2014 \u0433\u0440\u043e\u043c\u043e\u0437\u0434\u043a\u0438\u0435 \u0432 \u043f\u043b\u0430\u043d\u0435 \u043f\u0440\u0430\u0432\u0438\u043b, \u0441 \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0441\u0442\u0435\u0440\u0438\u043b\u044c\u043d\u044b\u043c\u0438 \u0433\u0435\u0440\u043e\u044f\u043c\u0438 \u0438 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430\u043c\u0438, \u043f\u0435\u0440\u0435\u043d\u0430\u0441\u044b\u0449\u0435\u043d\u043d\u044b\u0435 \u0431\u0443\u0445\u0433\u0430\u043b\u0442\u0435\u0440\u0438\u0435\u0439. \u0422\u0430\u043a \u043f\u043e\u0447\u0435\u043c\u0443 \u0431\u044b \u043d\u0435 \u043d\u0430\u043f\u0438\u0441\u0430\u0442\u044c \u0447\u0442\u043e-\u0442\u043e \u0441\u0432\u043e\u0451? \u0421\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":26894,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-35976","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.5 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0431\u0440\u043e\u0433\u043e \u0434\u043d\u044f. \u0421\u0435\u0433\u043e\u0434\u043d\u044f \u0440\u0435\u0447\u044c \u043f\u043e\u0439\u0434\u0451\u0442 \u043e \u043d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u0435 \u0441\u043e\u0431\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438, \u043d\u0430 \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u0432\u0434\u043e\u0445\u043d\u043e\u0432\u0438\u043b\u0438 \u043a\u0430\u043a \u043a\u043e\u043d\u0441\u043e\u043b\u044c\u043d\u044b\u0435 \u0432\u043e\u0441\u0442\u043e\u0447\u043d\u044b\u0435 \u0438\u0433\u0440\u044b, \u0442\u0430\u043a \u0438 \u0437\u043d\u0430\u043a\u043e\u043c\u0441\u0442\u0432\u043e \u0441 \u0437\u0430\u043f\u0430\u0434\u043d\u044b\u043c\u0438 \u043d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u044b\u043c\u0438 \u0433\u0438\u0433\u0430\u043d\u0442\u0430\u043c\u0438.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/sk\/blog\/news\/nastolnaya-rolevaya-taktika\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.5\" \/>\n\t\t<meta property=\"og:locale\" content=\"sk_SK\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47\u041d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u0430\u044f \u0440\u043e\u043b\u0435\u0432\u0430\u044f \u0442\u0430\u043a\u0442\u0438\u043a\u0430 | ProHoster\" \/>\n\t\t<meta property=\"og:description\" content=\"\u0414\u043e\u0431\u0440\u043e\u0433\u043e \u0434\u043d\u044f. \u0421\u0435\u0433\u043e\u0434\u043d\u044f \u0440\u0435\u0447\u044c \u043f\u043e\u0439\u0434\u0451\u0442 \u043e \u043d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u0435 \u0441\u043e\u0431\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438, \u043d\u0430 \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u0432\u0434\u043e\u0445\u043d\u043e\u0432\u0438\u043b\u0438 \u043a\u0430\u043a \u043a\u043e\u043d\u0441\u043e\u043b\u044c\u043d\u044b\u0435 \u0432\u043e\u0441\u0442\u043e\u0447\u043d\u044b\u0435 \u0438\u0433\u0440\u044b, \u0442\u0430\u043a \u0438 \u0437\u043d\u0430\u043a\u043e\u043c\u0441\u0442\u0432\u043e \u0441 \u0437\u0430\u043f\u0430\u0434\u043d\u044b\u043c\u0438 \u043d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u044b\u043c\u0438 \u0433\u0438\u0433\u0430\u043d\u0442\u0430\u043c\u0438.\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/prohoster.info\/sk\/blog\/news\/nastolnaya-rolevaya-taktika\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:width\" content=\"350\" \/>\n\t\t<meta property=\"og:image:height\" content=\"350\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2019-10-31T19:08:54+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2019-10-31T19:08:54+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"\ud83e\udd47Stolov\u00e1 rolov\u00e1 taktika | ProHoster","description":"Dobr\u00fd de\u0148. Dnes bude re\u010d o stolovo-rolovej syst\u00e9me mojej vlastnej v\u00fdroby, na ktor\u00fa ma in\u0161pirovali ako konzolov\u00e9 v\u00fdchodn\u00e9 hry, tak aj zozn\u00e1menie so z\u00e1padn\u00fdmi stolov\u00fdmi rolov\u00fdmi gigantmi.","canonical_url":"https:\/\/prohoster.info\/sk\/blog\/news\/nastolnaya-rolevaya-taktika","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"sk_SK","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u041d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u0430\u044f \u0440\u043e\u043b\u0435\u0432\u0430\u044f \u0442\u0430\u043a\u0442\u0438\u043a\u0430 | 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