{"id":92311,"date":"2020-08-25T19:42:32","date_gmt":"2020-08-25T17:42:32","guid":{"rendered":"https:\/\/prohoster.info\/blog\/administrirovanie\/portativnye-konsoli-nintendo-ot-game-watch-do-nintendo-switch"},"modified":"2020-08-25T19:42:32","modified_gmt":"2020-08-25T17:42:32","slug":"portativnye-konsoli-nintendo-ot-game-watch-do-nintendo-switch","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sk\/blog\/administrirovanie\/portativnye-konsoli-nintendo-ot-game-watch-do-nintendo-switch","title":{"rendered":"Prenosn\u00e9 konzoly Nintendo: od Game &#038; Watch po Nintendo Switch","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/69b9210e689a386c430ae2057bd1dee5.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nPo\u010das posledn\u00fdch 40 rokov Nintendo akt\u00edvne experimentuje v oblasti mobiln\u00e9ho hrania, sk\u00fa\u0161a r\u00f4zne koncepty a vytv\u00e1ra nov\u00e9 trendy, ktor\u00e9 n\u00e1sledne preberaj\u00fa in\u00ed v\u00fdrobcovia hern\u00fdch konzol. Po\u010das tohto obdobia spolo\u010dnos\u0165 vytvorila mno\u017estvo prenosn\u00fdch hern\u00fdch syst\u00e9mov, medzi ktor\u00fdmi prakticky neexistovali otvorene ne\u00faspe\u0161n\u00e9. K\u00fazlo dlhoro\u010dn\u00e9ho b\u00e1dania Nintendo sa malo sta\u0165 Nintendo Switch, ale nie\u010do sa pokazilo: jedine\u010dn\u00e1 hybridn\u00e1 hern\u00e1 konzola sa uk\u00e1zala ako prekvapivo nedokon\u010den\u00e1 a zjavne nevypracovan\u00e1 v mnoh\u00fdch aspektoch.<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><\/p>\n<h2>40 rokov v mobilnom hran\u00ed: retrospekt\u00edva prenosn\u00fdch konzol Nintendo<\/h2>\n<p>\nKeby Nintendo Switch bola prvou prenosnou konzolou, ktor\u00fa vytvorila japonsk\u00e1 spolo\u010dnos\u0165, mnoh\u00e9 probl\u00e9my by sa dali prehliadnu\u0165. Nakoniec, ka\u017ed\u00fd m\u00e1 pr\u00e1vo na chybu, najm\u00e4 ke\u010f vstupuje do predt\u00fdm nepresk\u00faman\u00fdch oblast\u00ed. Ale probl\u00e9m je v tom, \u017ee Nintendo navrhuje \u00faspe\u0161n\u00e9 a pomerne kvalitn\u00e9 prenosn\u00e9 hern\u00e9 syst\u00e9my u\u017e 40 rokov, a v tomto svetle je chodenie po t\u00fdch ist\u00fdch hrabliach aspo\u0148 zvl\u00e1\u0161tne. Ale nepredbiehajme. Najprv sa pozrime, ako za\u010d\u00ednala cesta japonskej spolo\u010dnosti v oblasti mobiln\u00e9ho hrania a \u010do sa Nintendo podarilo dosiahnu\u0165 za tie roky.<\/p>\n<h3>Game &amp; Watch, 1980<\/h3>\n<p>\nPrv\u00e1 prenosn\u00e1 konzola Nintendo uzrela svetlo sveta v roku 1980. Zariadenie, ktor\u00e9 vymyslel Gunpei Yokoi, dostalo n\u00e1zov Game &amp; Watch a v istom zmysle predstavovalo vreckov\u00fa verziu dom\u00e1ceho syst\u00e9mu Color TV-Game. Princ\u00edp je rovnak\u00fd: jedno zariadenie \u2014 jedna hra, a \u017eiadne vymenite\u013en\u00e9 kartrid\u017ee. Celkovo bolo vydan\u00fdch 60 modelov s r\u00f4znymi hrami, medzi ktor\u00fdmi boli \"Donkey Kong\" a \"Zelda\".<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/e720fc2bb25f3fef36c9a795b9537b5f.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nHoci v ZSSR sa konzoly Game &amp; Watch ofici\u00e1lne nedov\u00e1\u017eali, obyvate\u013eom post-sovietskeho priestoru s\u00fa tieto zariadenia dobre zn\u00e1me v\u010faka klonom, ktor\u00e9 dostali n\u00e1zov \u201eElektronika\u201c. Tak napr\u00edklad Nintendo EG-26 Egg sa premenilo na \u201eNu\u017e, po\u010dkaj!\u201c, Nintendo OC-22 Octopus \u2013 na \u201eTajomstv\u00e1 oce\u00e1nu\u201c, a Nintendo FP-24 Chef \u2013 na \u201eVesel\u00fd kuch\u00e1r\u201c.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/ac641af6c44878fd537f84b7b11d69be.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Ten ist\u00fd \u201evlk s vajcami\u201c z n\u00e1\u0161ho detstva<\/i><\/p>\n<h3>Game Boy, 1989<\/h3>\n<p>\nLogick\u00fdm pokra\u010dovan\u00edm my\u0161lienok Game &amp; Watch bola prenosn\u00e1 konzola Game Boy, na ktorej vytvoren\u00ed sa podie\u013eal st\u00e1le ten ist\u00fd Gunpei Yokoi. Hlavnou prednos\u0165ou nov\u00e9ho zariadenia boli vymenite\u013en\u00e9 kazety, pri\u010dom medzi najpred\u00e1vanej\u0161ie hry na platforme, okrem o\u010dak\u00e1van\u00fdch Mariov a Pok\u00e9monov, sa dostal aj nesmierne ob\u013e\u00faben\u00fd Tetris.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/a82fd984d043588bcc086d969c868683.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nGame Boy mal monochromatick\u00fd displej s rozl\u00ed\u0161en\u00edm 160\u00d7144 pixelov, mohol sa pochv\u00e1li\u0165 4-kan\u00e1lov\u00fdm audio syst\u00e9mom a podporoval funkciu GameLink, ktor\u00e1 umo\u017e\u0148ovala prepoji\u0165 dve zariadenia pomocou k\u00e1bla a hra\u0165 miestny multiplayer s priate\u013eom.<\/p>\n<p>V nasleduj\u00facich rokoch Nintendo vydalo \u010fal\u0161ie dve modifik\u00e1cie prenosnej konzoly. Prv\u00e1 z nich, Game Boy Pocket, bola predstaven\u00e1 v roku 1996. Aktualizovan\u00e1 verzia konzoly bola o 30% kompaktn\u00e1 ne\u017e predchodca a bola aj \u013eah\u0161ia, preto\u017ee zariadenie teraz dost\u00e1valo nap\u00e1janie z 2 bat\u00e9ri\u00ed AAA, zatia\u013e \u010do v origin\u00e1le sa pou\u017e\u00edvali 4 AA bat\u00e9rie (pravda, z tohto d\u00f4vodu sa doba prev\u00e1dzky konzoly skr\u00e1tila z 30 na 10 hod\u00edn). Okrem toho, Game Boy Pocket dostal v\u00e4\u010d\u0161\u00ed displej, hoci jeho rozl\u00ed\u0161enie zostalo rovnak\u00e9. Inak bola aktualizovan\u00e1 konzola \u00faplne identick\u00e1 s origin\u00e1lom.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/840249a480d61ed714facf9f2c9c6a66.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Porovnanie Game Boy a Game Boy Pocket<\/i><\/p>\n<p>Nesk\u00f4r, v roku 1998, modelov\u00fd rad prenosn\u00fdch konzol Nintendo obohatil Game Boy Light, ktor\u00fd dostal integrovan\u00e9 podsvietenie obrazovky. Hardv\u00e9rov\u00e1 platforma zostala op\u00e4\u0165 nezmenen\u00e1, av\u0161ak in\u017einieri spolo\u010dnosti dosiahli v\u00fdrazn\u00e9 zn\u00ed\u017eenie energetickej spotreby: na nap\u00e1janie prenosnej konzoly sa pou\u017e\u00edvali 2 bat\u00e9rie AA, ktor\u00fdch v\u00fddr\u017e sta\u010dila takmer na 24 hod\u00edn nepretr\u017eit\u00e9ho hrania bez zapnutej podsvietenia alebo na 12 hod\u00edn so zapnut\u00fdm. Bohu\u017eia\u013e, Game Boy Light zostal exkluz\u00edvne pre japonsk\u00fd trh. To bolo do zna\u010dnej miery sp\u00f4soben\u00e9 bl\u00edzkym uveden\u00edm Game Boy Color: v Nintendo sa jednoducho nechceli zbyto\u010dne vyd\u00e1va\u0165 na propag\u00e1ciu konzoly predch\u00e1dzaj\u00facej gener\u00e1cie v in\u00fdch krajin\u00e1ch, ke\u010f\u017ee u\u017e nemohla vo\u010di novinke poskytn\u00fa\u0165 d\u00f4stojn\u00fa konkurenciu.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/4c9bc86edb49980f288e84a02a00f449.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Game Boy Light so zapnut\u00fdm podsvieten\u00edm<\/i><\/p>\n<h3>Game Boy Color, 1998<\/h3>\n<p>\nGame Boy Color bola ods\u00faden\u00e1 na \u00faspech a stala sa prvou prenosnou konzolou, ktor\u00e1 dostala farebn\u00fd LCD displej schopn\u00fd zobrazova\u0165 a\u017e 32 tis\u00edc farieb. V\u00fdznamn\u00e9 zmeny pre\u0161la aj vn\u00fatorn\u00e1 s\u00fa\u010das\u0165 zariadenia: srdcom GBC sa stal procesor Z80 s frekvenciou 8 MHz, objem RAM vzr\u00e1stol \u0161tyrikr\u00e1t (32 KB oproti 8 KB) a videopam\u00e4\u0165 zdvojn\u00e1sobila (16 KB oproti 8 KB). Zatia\u013e \u010do rozl\u00ed\u0161enie obrazovky a samotn\u00fd form\u00e1t zariadenia zostali rovnak\u00e9.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/b1d6ab7d37d42374174225fc44a0ed2f.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>A navy\u0161e, Game Boy Color bol dostupn\u00fd v 8 farebn\u00fdch variantoch.<\/i><\/p>\n<p>Po\u010das existencie syst\u00e9mu pre\u0148 vy\u0161lo 700 r\u00f4znych hier v r\u00f4znych \u017e\u00e1nroch, pri\u010dom medzi \"hostiami\" sa objavila dokonca aj \u0161peci\u00e1lna verzia \"Alone in the Dark: The New Nightmare\". \u017dia\u013e, jedna z najkraj\u0161\u00edch hier vydan\u00fdch pre prv\u00fa PlayStation vyzerala na Game Boy Color jednoducho hrozne a bola v z\u00e1sade \"m\u00e1lo hrate\u013en\u00e1\".<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/cd4f811157e8c5dac39b24241133bca0.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>\"Alone in the Dark: The New Nightmare\" pre Game Boy Color \u2014 pixel art, ktor\u00fd sme si nezasl\u00fa\u017eili.<\/i><\/p>\n<p>Zauj\u00edmav\u00e9 je, \u017ee Game Boy Color podporoval sp\u00e4tn\u00fa kompatibilitu s predch\u00e1dzaj\u00facou gener\u00e1ciou prenosn\u00fdch konzol, \u010do umo\u017enilo spusti\u0165 ak\u00e9ko\u013evek hry pre origin\u00e1lny Game Boy.<\/p>\n<h3>Game Boy Advance, 2001<\/h3>\n<p>\nUveden\u00fd tri roky nesk\u00f4r, Game Boy Advance u\u017e viac pripom\u00ednal modern\u00fd Switch: obrazovka sa teraz nach\u00e1dzala uprostred a ovl\u00e1dacie prvky boli rozmiestnen\u00e9 po stran\u00e1ch tela. S oh\u013eadom na miniat\u00farne rozmery konzoly sa tak\u00fdto dizajn uk\u00e1zal ako ergonomickej\u0161\u00ed ne\u017e p\u00f4vodn\u00fd.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/26dc7f37d4be5f8580d397e1bf8cf4b2.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nZ\u00e1kladom aktualizovanej platformy sa stal 32-bitov\u00fd procesor ARM7 TDMI s taktnou frekvenciou 16,78 MHz (aj ke\u010f existovala verzia, ktor\u00e1 pracovala so star\u00fdm Z80), objem vstavan\u00e9ho RAM zostal rovnak\u00fd (32 KB), no pribudla podpora extern\u00e9ho RAM a\u017e do 256 KB, zatia\u013e \u010do VRAM vzr\u00e1stla na \u00factyhodn\u00fdch 96 KB, \u010do umo\u017enilo nielen zv\u00fd\u0161i\u0165 rozl\u00ed\u0161enie obrazovky na 240\u00d7160 pixelov, ale aj pracova\u0165 s ak\u00fdmisi 3D.<\/p>\n<p>Rovnako ako predt\u00fdm, ani tentoraz sa nezaobi\u0161lo bez \u0161peci\u00e1lnych modifik\u00e1ci\u00ed. V roku 2003 Nintendo uviedlo Game Boy Advance SP v dizajne flip s integrovanou l\u00edtiovo-i\u00f3novou bat\u00e9riou (p\u00f4vodn\u00fd model sa tradi\u010dne nap\u00e1jal z dvoch tu\u017ekov\u00fdch bat\u00e9ri\u00ed). A v roku 2005 bola na ka\u017edoro\u010dnej E3 predstaven\u00e1 e\u0161te mini verzia prenosnej konzoly, nazvan\u00e1 Game Boy Micro.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/4ff81710a768dab2a116ebb4527f9028.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Game Boy Advance SP a Game Boy Micro<\/i><\/p>\n<p>Tento mal\u00fd z\u00e1zrak znamenal koniec \u00e9ry Game Boy a stal sa \u00fapln\u00fdm obchodn\u00fdm ne\u00faspechom, \u010do nie je prekvapuj\u00face: Game Boy Micro sa ocitol doslova medzi klie\u0161\u0165ami medzi Advance SP a skuto\u010dne revolu\u010dnou Nintendo DS, ktor\u00e1 sa objavila v tom \u010dase. Navy\u0161e, Game Boy Micro bol zna\u010dne hor\u0161\u00ed ako Advance SP \u010do sa t\u00fdka funk\u010dnosti: konzola stratila podporu hier z predch\u00e1dzaj\u00facej gener\u00e1cie Game Boy a mo\u017enost\u00ed hrania v multiplayeri pomocou Link-k\u00e1bla, preto\u017ee na miniaturizovanom tele jednoducho nebolo miesto pre pripojenie. To v\u0161ak neznamen\u00e1, \u017ee konzola bola zl\u00e1: Nintendo pri jej vytv\u00e1ran\u00ed zameralo na \u00fazku cie\u013eov\u00fa skupinu, pripraven\u00fa obetova\u0165 ve\u013ea, aby mohli hra\u0165 svoje ob\u013e\u00faben\u00e9 hry kdeko\u013evek a kedyko\u013evek.<\/p>\n<h3>Nintendo DS, 2004<\/h3>\n<p>\nNintendo DS sa stala skuto\u010dn\u00fdm hitom: ak rodina konzol Game Boy predala celkovo 118 mili\u00f3nov kusov, celkov\u00e9 predaje r\u00f4znych variantov DS prekro\u010dili 154 mili\u00f3nov zariaden\u00ed. D\u00f4vody tak\u00e9ho ohromuj\u00faceho \u00faspechu s\u00fa na povrchu.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/947d8f3232899a8261d6441db960694b.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Origin\u00e1lna Nintendo DS<\/i><\/p>\n<p>Po prv\u00e9, v tej dobe bola Nintendo DS naozaj mocn\u00e1: procesor ARM946E-S s frekvenciou 67 MHz a koprocesor ARM7TDMI s frekvenciou 33 MHz spolu s 4 MB RAM a 656 KB video pam\u00e4ti s dodato\u010dnou 512 KB vyrovn\u00e1vacou pam\u00e4\u0165ou pre text\u00fary zabezpe\u010dili vynikaj\u00faci obraz a pln\u00fa podporu 3D grafiky. Po druh\u00e9, konzola mala 2 obrazovky, z ktor\u00fdch jedna bola dotykov\u00e1 a pou\u017e\u00edvala sa ako doplnkov\u00fd ovl\u00e1da\u010d, \u010do umo\u017enilo realizova\u0165 mno\u017estvo unik\u00e1tnych hern\u00fdch funkci\u00ed. A nakoniec, po tretie, konzola podporovala lok\u00e1lny multiplayer cez WiFi, \u010do umo\u017enilo hra\u0165 s priate\u013emi bez oneskorenia. Ako bonus mala aj mo\u017enos\u0165 sp\u00fa\u0161\u0165a\u0165 hry z Game Boy Advance, pre \u010do bol ur\u010den\u00fd samostatn\u00fd slot na cartridge. Jednoducho povedan\u00e9, nebola to len konzola, ale skuto\u010dn\u00fd sen.<\/p>\n<p>O 2 roky nesk\u00f4r sa na trhu objavila Nintendo DS Lite. Napriek n\u00e1zvu ne\u0161lo o orezan\u00fa, ale vylep\u0161en\u00fa verziu prenosnej konzoly. Kapacita bat\u00e9rie v novej rev\u00edzii vzr\u00e1stla na 1000 mAh (oproti 850 mAh predt\u00fdm), a mikroprocesory vyroben\u00e9 pomocou ten\u0161ej technol\u00f3gie sa stali podstatne \u00faspornej\u0161\u00edmi, \u010do umo\u017enilo dosiahnu\u0165 p\u00f4sobiv\u00fdch 19 hod\u00edn prev\u00e1dzky na bat\u00e9riu pri minim\u00e1lnom jasu obrazovky. Medzi zmenami stoj\u00ed za zmienku aj kvalitnej\u0161\u00ed LCD displej, ktor\u00fd poskytuje lep\u0161ie podanie farieb, zn\u00ed\u017eenie hmotnosti o 21% (na 218 g), kompaktn\u00e9 rozmery a roz\u0161\u00edrenie funk\u010dnosti sekund\u00e1rneho portu, ktor\u00fd teraz podporoval pripojenie r\u00f4znych pr\u00edslu\u0161enstiev, ako je \u0161peci\u00e1lny ovl\u00e1da\u010d na hranie Guitar Hero.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/d43919c15d4d2294e5900d8e39dfb943.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Nintendo DS Lite<\/i><\/p>\n<p>V roku 2008 bola predstaven\u00e1 Nintendo DSi. T\u00e1to konzola bola pribli\u017ene o 12% ten\u0161ia ne\u017e predch\u00e1dzaj\u00faca verzia, mala 256 MB vstavan\u00e9ho pam\u00e4te a slot na karty SDHC, a navy\u0161e bola vybaven\u00e1 dvojicou VGA kamier (0,3 megapixelov), ktor\u00e9 sa dali pou\u017ei\u0165 na vytv\u00e1ranie z\u00e1bavn\u00fdch avatarov vo firemnom fotoeditore a v niektor\u00fdch hr\u00e1ch. Z\u00e1rove\u0148 zariadenie stratilo GBA port, a t\u00fdm aj podporu sp\u00fa\u0161\u0165ania hier z Game Boy Advance.<\/p>\n<p>Poslednou v tejto gener\u00e1cii prenosn\u00fdch konzol bola Nintendo DSi XL z roku 2010. Na rozdiel od predch\u00e1dzaj\u00facej verzie dostala len zv\u00e4\u010d\u0161en\u00e9 obrazovky o jeden palec a pred\u013a\u017een\u00fd stylus.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/0456653f5bc71085152a0d7cbbf2b02c.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Nintendo DS Lite a Nintendo DSi XL<\/i><\/p>\n<h3>Nintendo 3DS, 2011<\/h3>\n<p>\n3DS sa vo ve\u013ekej miere stala experimentom: t\u00fato konzolu vybavili podporou auto-stereoskopie \u2014 technol\u00f3gie na vytv\u00e1ranie 3D obrazu, ktor\u00e1 nevy\u017eaduje \u010fal\u0161ie pr\u00edslu\u0161enstvo ako anaglyfov\u00e9 okuliare. Na tento \u00fa\u010del bola konzola vybaven\u00e1 LCD displejom s rozl\u00ed\u0161en\u00edm 800\u00d7240 pixelov s paralaxnou bari\u00e9rou na tvorbu trojrozmern\u00e9ho obrazu, dos\u0165 v\u00fdkonn\u00fdm dvojjadrov\u00fdm procesorom ARM11 s frekvenciou 268 MHz, 128 MB RAM a grafick\u00fdm akceler\u00e1torom DMP PICA200 s v\u00fdkonom 4,8 GFLOPS.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/c7ecf607ca86b4326a519c2cd300e0b2.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Origin\u00e1lna Nintendo 3DS<\/i><\/p>\n<p>Pod\u013ea trad\u00edcie a t\u00e1to prenosn\u00e1 konzola mala nieko\u013eko rev\u00edzi\u00ed:<\/p>\n<ul>\n<li>Nintendo 3DS XL, 2012<\/li>\n<\/ul>\n<p>\nDostala aktualizovan\u00e9 obrazovky: diagon\u00e1la hornej vzr\u00e1stla na 4,88 palca, zatia\u013e \u010do dolnej sa zv\u00fd\u0161ila na 4,18 palca.<\/p>\n<ul>\n<li>Nintendo 2DS, 2013<\/li>\n<\/ul>\n<p>\nHardwarov\u00e1 \u010das\u0165 je \u00faplne zhodn\u00e1 s origin\u00e1lom, s t\u00fdm rozdielom, \u017ee namiesto stereoskopick\u00fdch displejov pou\u017e\u00edva Nintendo 2DS oby\u010dajn\u00e9 dvojrozmern\u00e9. Samotn\u00e1 konzola bola vyhotoven\u00e1 v monoblokovom form\u00e1te.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/59f1ce7a4eeae960bbdf66941035162b.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Nintendo 2DS<\/i><\/p>\n<ul>\n<li>New Nintendo 3DS a 3DS XL, 2015<\/li>\n<\/ul>\n<p>\nObe konzoly boli ozn\u00e1men\u00e9 a uveden\u00e9 na trh s\u00fa\u010dasne. Zariadenia dostali v\u00fdkonnej\u0161\u00ed hlavn\u00fd procesor (ARM11 MPCore 4x) a koprocesor (VFPv2 Co-Processor x4), ako aj dvojn\u00e1sobn\u00e9 mno\u017estvo opera\u010dnej pam\u00e4te. Predn\u00e1 kamera teraz sledovala polohu hlavy hr\u00e1\u010da, aby sa zv\u00fd\u0161ila kvalita 3D vizualiz\u00e1cie. Zlep\u0161enia sa dotkli aj ovl\u00e1dac\u00edch prvkov: napravo sa objavil mini anal\u00f3gov\u00fd stick C-Stick a na bo\u010dn\u00fdch stran\u00e1ch - sp\u00fa\u0161te ZL\/ZR. Verzia XL sa odli\u0161ovala zv\u00e4\u010d\u0161en\u00fdm displejom.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/48a97864cb1ca04c0263a0fc64e74705.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<ul>\n<li>New Nintendo 2DS XL, 2017<\/li>\n<\/ul>\n<p>\nNov\u00e1 rev\u00edzia konzoly sa vr\u00e1tila k p\u00f4vodn\u00e9mu form\u00e1tu skladacej konzoly a podobne ako 3DS XL dostala zv\u00e4\u010d\u0161en\u00e9 displeje.<\/p>\n<h2>Nintendo Switch: \u010do sa pokazilo?<\/h2>\n<p>\n<img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/db3fbf29eab183feba5024abebce19b2.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nV roku 2017 sa na pultoch obchodov s elektronikou objavila hybridn\u00e1 konzola Nintendo Switch, ktor\u00e1 sp\u00e1ja v\u00fdhody stoln\u00fdch a mobiln\u00fdch hern\u00fdch syst\u00e9mov. A prv\u00fd pocit, ktor\u00fd vznik\u00e1 po bl\u00edzkom zozn\u00e1men\u00ed sa s t\u00fdmto zariaden\u00edm, je extr\u00e9mna miera zm\u00e4tenia.<\/p>\n<p>Viete, \u010do maj\u00fa spolo\u010dn\u00e9 vy\u0161\u0161ie uveden\u00e9 prenosn\u00e9 konzoly? V\u0161etky boli celkom kvalitn\u00e9, robustn\u00e9 produkty. Samozrejme, ide\u00e1lne zariadenia neexistuj\u00fa: t\u00e1 ist\u00e1 3DS sa mnoh\u00fdm zap\u00edsala do pam\u00e4te v\u010faka \"\u010diernemu obrazov\u00e9mu smrti\", ktorej pr\u00ed\u010dinou bola softv\u00e9rov\u00e1 chyba v prvej verzii firmv\u00e9ru. A samo uvedenie nieko\u013ek\u00fdch rev\u00edzi\u00ed rovnakej konzoly s mnoh\u00fdmi vylep\u0161eniami n\u00e1m jednozna\u010dne pripom\u00edna: predv\u00edda\u0165 v\u0161etko je nemo\u017en\u00e9, zvl\u00e1\u0161\u0165 ke\u010f ste priekopn\u00edkom na trhu.<\/p>\n<p>Niektor\u00e9 rozhodnutia spolo\u010dnosti Nintendo v\u0161ak boli dos\u0165 kontroverzn\u00e9 (napr\u00edklad kamery v DSi, ktor\u00e9 sa pou\u017e\u00edvali len v obmedzenom po\u010dte projektov), a niektor\u00e9 \u00fapravy konzol boli zjavne ne\u00faspe\u0161n\u00e9. Pr\u00edkladom m\u00f4\u017ee by\u0165 Game Boy Micro, ktor\u00fd sa vyzna\u010doval kompaktn\u00fdmi rozmermi, ale vo v\u0161etk\u00fdch ostatn\u00fdch aspektoch zaost\u00e1val za star\u0161\u00edmi modelmi. Pri Game Boy ste mali na v\u00fdber z troch modelov a celkovo bolo ka\u017ed\u00e9 zariadenie vyroben\u00e9 na dostato\u010dne kvalitnej \u00farovni. In\u00fdmi slovami, v minulosti Nintendo bu\u010f z dobr\u00e9ho zariadenia urobilo v\u00fdborn\u00e9, alebo vykon\u00e1valo experimenty, ktor\u00e9 sa nedotkli koncov\u00e9ho spotrebite\u013ea. Situ\u00e1cia s Nintendo Switch je v\u0161ak trochu in\u00e1.<\/p>\n<p>Hoci prv\u00e1 rev\u00edzia konzoly nem\u00e1 \u017eiadne fat\u00e1lne nedostatky, je celkovo zl\u00e1. Mno\u017estvo nedostatkov r\u00f4znej z\u00e1va\u017enosti sp\u00f4sobuje svojim vlastn\u00edkom mno\u017estvo nepr\u00edjemnost\u00ed a probl\u00e9my s\u00fa nato\u013eko zrejm\u00e9, \u017ee sa len \u010dudujete: pre\u010do in\u017einieri jednej z naj\u00faspe\u0161nej\u0161\u00edch korpor\u00e1ci\u00ed v oblasti digit\u00e1lnych z\u00e1bav objavili ich pr\u00edtomnos\u0165, obzvl\u00e1\u0161\u0165 ak zoh\u013eadn\u00edme bohat\u00e9 sk\u00fasenosti spolo\u010dnosti Nintendo v oblasti v\u00fdvoja hern\u00fdch platforiem a mobiln\u00fdch zariaden\u00ed? Niet divu, \u017ee v roku 2019 \u010dasopis \u201e60 Millions de Consommateurs\u201c, vyd\u00e1van\u00fd N\u00e1rodn\u00fdm in\u0161tit\u00fatom spotreby vo Franc\u00fazsku, udelil Nintendu \u201eKaktus\u201c (anal\u00f3g \u201eZlatej maliny\u201c zo sveta spotrebite\u013eskej elektroniky) ako tvorcovi <noindex><a rel=\"nofollow\" href=\"https:\/\/www.60millions-mag.com\/2019\/12\/30\/cactus-de-la-conso-2019-le-palmares-du-pire-17070\">jedn\u00e9ho z najkrehkej\u0161\u00edch zariaden\u00ed<\/a><\/noindex>.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/80627e5895e01e26c2860a014388d708.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Cti\u017eiadostiv\u00fd kaktus do z\u00e1hrady Nintenda<\/i><\/p>\n<p>A objekt\u00edvnosti tejto ceny niet pochybnost\u00ed. Sta\u010d\u00ed si spomen\u00fa\u0165 na hist\u00f3riu s lev\u00fdm joystickom, ktor\u00fd \u010dasto str\u00e1cal spojenie s konzolou. Pr\u00ed\u010dinou probl\u00e9mov bola nadmerne mal\u00e1 ant\u00e9na, ktor\u00e1 fyzicky nemohla prij\u00edma\u0165 sign\u00e1l, ke\u010f sa hr\u00e1\u010d vzdialil od konzoly pr\u00edli\u0161 \u010faleko. Navy\u0161e neexistovali objekt\u00edvne d\u00f4vody na tak\u00fa miniaturiz\u00e1ciu. Vo vn\u00fatri krytu ovl\u00e1da\u010da bolo dostatok miesta, \u010do vyu\u017eili najd\u00f4vtipnej\u0161\u00ed hr\u00e1\u010di: meden\u00fd dr\u00f4t a sp\u00e1jkova\u010dka umo\u017enili za p\u00e1r min\u00fat dosiahnu\u0165 stabiln\u00fa synchroniz\u00e1ciu. A na fotografii ni\u017e\u0161ie m\u00f4\u017eete vidie\u0165, povedzme, firemn\u00e9 rie\u0161enie probl\u00e9mu od ofici\u00e1lneho servisn\u00e9ho centra Nintendo: na ant\u00e9nu bola jednoducho nalepen\u00e1 podlo\u017eka z vodiv\u00e9ho materi\u00e1lu. Pre\u010do nie\u010do tak\u00e9 nemohli spravi\u0165 hne\u010f, zost\u00e1va z\u00e1hadou.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/781ec94d29e0ac7e8eb8e261f156975a.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n\u010eal\u0161\u00edm probl\u00e9mom bola v\u00f4\u013ea v mieste upevnenia ovl\u00e1da\u010dov k telu, pri\u010dom \u010dasom sa joystick roztrasil do takej miery, \u017ee n\u00e1hodne vypad\u00e1val z dr\u00e1\u017eok. Rie\u0161il sa op\u00e4\u0165 ve\u013emi jednoducho: sta\u010dilo len ohn\u00fa\u0165 kovov\u00e9 vodi\u010de. Av\u0161ak to nepom\u00f4\u017ee, ke\u010f (nie ak, ale ke\u010f) plastov\u00e9 zais\u0165ova\u010de na samotn\u00fdch ovl\u00e1da\u010doch sa aj tak zlomia. Tu si m\u00f4\u017eeme spomen\u00fa\u0165 na v\u00f4\u013eu obrazovky 3DS, ale po prv\u00e9, tento probl\u00e9m sa v podstate vyskytuje u mnoh\u00fdch zariaden\u00ed s oh\u00fdbac\u00edm dizajnom a po druh\u00e9, jeho rozsah je trochu in\u00fd: ak v pr\u00edpade 3DS to prakticky neovplyv\u0148uje pou\u017e\u00edvate\u013esk\u00fd z\u00e1\u017eitok, tak v pr\u00edpade Nintendo Switch m\u00e1te v\u0161etky \u0161ance rozbi\u0165 konzolu, ke\u010f sa t\u00e1 n\u00e1hle odpoj\u00ed od joystickov.<\/p>\n<p>Mnoh\u00ed hr\u00e1\u010di si s\u0165a\u017euj\u00fa na pr\u00edli\u0161 hladk\u00e9 a nepohodln\u00e9 \u201egomb\u00edky\u201c, \u010do zna\u010dne s\u0165a\u017euje hru v dusnom prostred\u00ed alebo v doprave. Tu prich\u00e1dza na pomoc AliExpress, ktor\u00fd je pripraven\u00fd pon\u00faknu\u0165 gumov\u00e9 alebo silik\u00f3nov\u00e9 nadstavce na ak\u00fako\u013evek chu\u0165. Ale samotn\u00e1 potreba vlastn\u00e9ho \u201eupgradu\u201c konzoly vyzer\u00e1 deprimuj\u00faco.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/c5223d29796aef59138426e2d2dc5ed6.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nSitu\u00e1ciu s driftingom anal\u00f3gov\u00fdch p\u00e1\u010dok je \u0165a\u017ek\u00e9 inak charakterizova\u0165 ako skand\u00e1lnu. Majitelia Switch si za\u010dali v\u0161\u00edma\u0165, \u017ee po ur\u010ditom \u010dase pou\u017e\u00edvania ovl\u00e1da\u010d za\u010d\u00edna zaznamen\u00e1va\u0165 odch\u00fdlku p\u00e1\u010dok od vertik\u00e1lnej osi v pokoji. U niektor\u00fdch sa probl\u00e9m objavil po nieko\u013ek\u00fdch desiatkach hod\u00edn hrania, u in\u00fdch a\u017e po nieko\u013ek\u00fdch stovk\u00e1ch, no faktom zost\u00e1va, \u017ee nedostatok existuje. Pr\u00ed\u010dinou nie je ne\u0161etrn\u00e9 zaobch\u00e1dzanie s zariaden\u00edm. V d\u00f4sledku kon\u0161truk\u010dn\u00fdch vlastnost\u00ed Joy-Conov sa do modulov neust\u00e1le dost\u00e1va ne\u010distota (t.j. ovl\u00e1da\u010de pre prenosn\u00fa konzolu, ktor\u00e9 sa v z\u00e1sade \u010dastej\u0161ie zne\u010dis\u0165uj\u00fa, s\u00fa ove\u013ea menej chr\u00e1nen\u00e9 ako gamepady pre dom\u00e1ce pou\u017eitie), a pr\u00e1ve zne\u010distenie kontaktov vedie k ich \"zaseknutiu\". Rie\u0161enie je jednoduch\u00e9: rozobra\u0165 a vy\u010disti\u0165 modul.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/4faf8c61704c97efaa38351e1a461039.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>V niektor\u00fdch pr\u00edpadoch sa d\u00e1 ob\u00eds\u0165 nalievan\u00edm \u010distiacej tekutiny pod p\u00e1\u010dku.<\/i><\/p>\n<p>A v\u0161etko by bolo v poriadku, keby Nintendo okam\u017eite priznalo svoju chybu a s\u00fahlasilo s bezplatnou opravou alebo v\u00fdmenou chybn\u00fdch ovl\u00e1da\u010dov v r\u00e1mci z\u00e1ruky. Av\u0161ak spolo\u010dnos\u0165 dlhodobo popierala existenciu probl\u00e9mu s driftingom, pon\u00fakaj\u00fac pou\u017e\u00edvate\u013eom op\u00e4tovn\u00e9 kalibrovanie Joy-Conov alebo po\u017eaduj\u00fac 45 dol\u00e1rov za opravu. A\u017e po <noindex><a rel=\"nofollow\" href=\"https:\/\/chimicles.com\/wp-content\/uploads\/2019\/07\/Class-Action-Complaint-Nintendo-Joy-Con.pdf\">kolekt\u00edvnej \u017ealobe<\/a><\/noindex>, podanej americkou pr\u00e1vnickou firmou Chimicles, Schwartz Kriner &amp; Donaldson-Smith v mene postihnut\u00fdch z\u00e1kazn\u00edkov, za\u010dalo Nintendo meni\u0165 driftingov\u00e9 Joy-Cony v r\u00e1mci z\u00e1ruk, a Shuntar\u014d Furukawa, prezident spolo\u010dnosti, sa ospravedlnil v\u0161etk\u00fdm, ktor\u00ed sa s t\u00fdmto probl\u00e9mom stretli.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/9c9ea525e94dde6626810a23394df958.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Shuntar\u014d Furukawa, prezident Nintendo<\/i><\/p>\n<p>To len malo na \u010do vpl\u00fdvalo. Po prv\u00e9, nov\u00e1 politika v\u00fdmeny Joy-Conov vst\u00fapila do platnosti iba v obmedzenom po\u010dte kraj\u00edn. Po druh\u00e9, toto pr\u00e1vo je mo\u017en\u00e9 vyu\u017ei\u0165 iba raz, a ak sa drift zopakuje, nebude inej mo\u017enosti, ako opravi\u0165 (alebo vymeni\u0165) zariadenie na vlastn\u00e9 n\u00e1klady. Napokon, po tretie, \u017eiadna oprava ch\u00fdb nebola vykonan\u00e1: Nintendo Switch Lite, vydan\u00fd v roku 2019, ako aj nov\u00e1 rev\u00edzia hlavnej konzoly, m\u00e1 presne tie ist\u00e9 probl\u00e9my s anal\u00f3gov\u00fdmi palcami. S tou len rozdielnos\u0165ou, \u017ee v pr\u00edpade prenosnej verzie s\u00fa ovl\u00e1da\u010de integrovan\u00e9 priamo do tela a o ich v\u00fdmene nem\u00f4\u017ee by\u0165 re\u010d, a na \u010distenie bude potrebn\u00e9 rozobra\u0165 cel\u00fa konzolu.<\/p>\n<p>Ale to nie je v\u0161etko. Zatia\u013e \u010do \"kozmick\u00e9 lode br\u00e1zdia priestory Ve\u013ek\u00e9ho divadla\" a nezn\u00e1me smartf\u00f3ny sa predv\u00e1dzaj\u00fa s Gorilla Glass, model Nintendo Switch m\u00e1 plastov\u00fd displej, ktor\u00fd zbiera \u0161krabance nielen na ceste, ale aj pri umiestnen\u00ed do dokovacej stanice. T\u00e1 posledn\u00e1, mimochodom, je zbaven\u00e1 silik\u00f3nov\u00fdch vodiacich prvkov, ktor\u00e9 by mohli chr\u00e1ni\u0165 displej pred po\u0161koden\u00edm, tak\u017ee bez zak\u00fapenia ochrannej f\u00f3lie sa ned\u00e1 ob\u00eds\u0165.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/1435f9d1ac06a847ef3141d55b942dde.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Tuning dokovacej stanice za rozumn\u00fa cenu ochr\u00e1ni displej Nintendo Switch pred \u0161krabancami.<\/i><\/p>\n<p>\u010eal\u0161\u00ed probl\u00e9m sa t\u00fdka pripojenia bezdr\u00f4tov\u00fdch sl\u00fachadiel k Nintendo Switch. To je jednoducho nemo\u017en\u00e9. Konzola je vybaven\u00e1 3,5 mm sl\u00fachadlov\u00fdm konektorom, za \u010do by Japonci mali po\u010fakova\u0165, av\u0161ak zariadenie nepodporuje Bluetooth sl\u00fachadl\u00e1. D\u00f4vody s\u00fa op\u00e4\u0165 nekonzistentn\u00e9: samotn\u00fd prij\u00edma\u010d m\u00e1 konzola a mohol by by\u0165 akt\u00edvny aspo\u0148 v prenosnom re\u017eime, ke\u010f Joy-Cony \"komunikuj\u00fa\" s konzolou cez k\u00e1ble, \u010do by bolo logick\u00e9 a ve\u013emi pohodln\u00e9. Zatia\u013e je potrebn\u00e9 pou\u017e\u00edva\u0165 USB adapt\u00e9ry od tret\u00edch str\u00e1n, na\u0161\u0165astie konzola m\u00e1 USB Type-C s podporou USB Audio.<\/p>\n<p>Ak teda radi komunikujete s priate\u013emi na druhej strane obrazovky hlasom bez ak\u00fdchko\u013evek \u010fal\u0161\u00edch zariaden\u00ed, ako je to implementovan\u00e9 na PlayStation 4, mus\u00edme v\u00e1s sklama\u0165. Form\u00e1lne t\u00e1to funkcia existuje, ale aby ste ju mohli vyu\u017ei\u0165, mus\u00edte si stiahnu\u0165 ofici\u00e1lnu aplik\u00e1ciu Nintendo na smartf\u00f3n. \u00c1no, je to spr\u00e1vne: prenosn\u00e1 hern\u00e1 platforma v\u00e1m pon\u00faka, aby ste sedeli vo voice chate zo in\u00e9ho zariadenia namiesto toho, aby ste hovorili s t\u00edmov\u00fdmi kolegami prostredn\u00edctvom sl\u00fachadiel pripojen\u00fdch k konzole.<\/p>\n<p>Mnoh\u00ed hr\u00e1\u010di sa tie\u017e s\u0165a\u017euj\u00fa na probl\u00e9my online, pri\u010dom vinia n\u00edzko kvalitn\u00fd WiFi modul. Tu sa samozrejme d\u00e1 diskutova\u0165 o technickej gramotnosti priemern\u00e9ho pou\u017e\u00edvate\u013ea a routeroch za 500 rub\u013eov, akur\u00e1t by si to s\u00e1m Masahiro Sakurai, zodpovedn\u00fd za v\u00fdvoj Super Smash Bros., <noindex><a rel=\"nofollow\" href=\"https:\/\/www.vice.com\/en_us\/article\/9k4g7y\/nintendo-says-super-smash-bros-ultimate-players-should-buy-a-dollar30-ethernet-dongle-to-play-it-online\">nep<\/a><\/noindex> odporu\u010dil<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/e052c95f1e5cdef9b4d1d0aaff5d3e07.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>hr\u00e1\u010dom zak\u00fapi\u0165 extern\u00fd Ethernet adapt\u00e9r pre hranie online (konzola nem\u00e1 vstavan\u00fd LAN port), \u010do tak trochu nazna\u010duje, \u017ee Nintendo je si probl\u00e9mom vedom\u00e9.<\/i><\/p>\n<p>Ak sa pozrieme na ergon\u00f3miu, aj tu s\u00fa drobn\u00e9 nedostatky. Napr\u00edklad zadn\u00e1 no\u017ei\u010dka: je pr\u00edli\u0161 tenk\u00e1 a posunut\u00e1 od \u0165a\u017eiska konzoly nabok, \u010do rob\u00ed zariadenie nestabiln\u00fdm aj na rovnom povrchu. Sk\u00faste si zahra\u0165 vo vlaku, postavte Nintendo Switch na stol\u00edku a ocen\u00edte v\u0161etky nedostatky tak\u00e9hoto rie\u0161enia. Hoci, zdalo by sa, \u017ee \u010do m\u00f4\u017ee by\u0165 jednoduch\u0161ie: treba len tro\u0161ku roz\u0161\u00edri\u0165 oporu, posun\u00fa\u0165 ju k stredu zariadenia \u2013 a probl\u00e9m bude vyrie\u0161en\u00fd.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/c2ef938cf0f7c671a71014207ae56adb.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Hoci pri \u00falohe krytu pre tray na kartu sa no\u017ei\u010dka osved\u010dila skvele.<\/i><\/p>\n<p>Ale ako je to s \u201evn\u00fatornos\u0165ou\u201c Nintendo Switch? Bohu\u017eia\u013e, aj tu to nie je \u00faplne hladk\u00e9. V ka\u017edom pr\u00edpade to tak bolo a\u017e do minul\u00e9ho roka, ke\u010f ve\u013ek\u00e1 N vydala aktualizovan\u00fa rev\u00edziu konzoly. Po\u010fme r\u00fdchlo porovna\u0165 p\u00f4vodn\u00fa a aktualizovan\u00fa verziu a pozrime sa, \u010do sa zmenilo.<\/p>\n<h2>Nintendo Switch 2019: \u010do je nov\u00e9?<\/h2>\n<p>\nNebudeme chodi\u0165 okolo hor\u00facej ka\u0161e: pon\u00fakame v\u00e1m tabu\u013eku, v ktorej je n\u00e1zorne zobrazen\u00fd rozdiel medzi Nintendo Switch z roku 2017 a novou verziou z roku 2019.<\/p>\n<p><strong>Rev\u00edzia<\/strong><\/p>\n<p><\/p>\n<p><strong>Nintendo Switch 2017<\/strong><\/p>\n<p><\/p>\n<p><strong>Nintendo Switch 2019<\/strong><\/p>\n<p><\/p>\n<p>SoC<\/p>\n<p><\/p>\n<p>NVIDIA Tegra X1, 20 nm, 256 jadier GPU, NVIDIA Maxwell<\/p>\n<p><\/p>\n<p>NVIDIA Tegra X1, <strong>16 nm<\/strong>, 256 jadier GPU, NVIDIA Maxwell<\/p>\n<p><\/p>\n<p>RAM<\/p>\n<p><\/p>\n<p>4 GB, Samsung LPDDR4, 3200 Mbit\/s, 1,12 V<\/p>\n<p><\/p>\n<p>4 GB, Samsung <strong>LPDDR4X, 4266 Mbit\/s, 0,65 V<\/strong><\/p>\n<p><\/p>\n<p>Vn\u00fatorn\u00e1 pam\u00e4\u0165<\/p>\n<p><\/p>\n<p>32 GB<\/p>\n<p><\/p>\n<p>Displej<\/p>\n<p><\/p>\n<p>IPS, 6,2&gt;, 1280\u00d7720<\/p>\n<p><\/p>\n<p>IPS <strong>IGZO<\/strong>, 6,2&gt;, 1280\u00d7720<\/p>\n<p><\/p>\n<p>Bat\u00e9ria<\/p>\n<p><\/p>\n<p>4310 mAh<\/p>\n<p>Noviniek nie je tak ve\u013ea, av\u0161ak ak sa prv\u00e1 rev\u00edzia Nintendo Switch c\u00edtila ako beta verzia, pri vzat\u00ed do r\u00fak aktualizovanej konzoly m\u00f4\u017eeme poveda\u0165, \u017ee sme sa kone\u010dne do\u010dkali vydania. \u010co sa v\u0161ak zlep\u0161ilo?<\/p>\n<p>Objekt\u00edvne, ak hovor\u00edme o hybridnej konzole, s\u00fa kompromisy nevyhnutn\u00e9 a \u017eiadne ohromuj\u00face v\u00fdsledky od tak\u00e9ho zariadenia o\u010dak\u00e1va\u0165 nie je mo\u017en\u00e9. Ale probl\u00e9m spo\u010d\u00edva v tom, \u017ee pri spusten\u00ed predaja fungovala hlavn\u00e1 vlastnos\u0165 Nintendo Switch, mobilita, takmer v\u00f4bec. \u017divotnos\u0165 konzoly pri nap\u00e1jani z bat\u00e9rie bola pribli\u017ene 2,5 hodiny, ak hovor\u00edme o ve\u013ekom projekte ako \"Legend of Zelda: Breath of the Wild\", alebo nie\u010do viac ako 3 hodiny, ak ste hrali 2D indie hru, \u010do je naozaj smie\u0161ne. Tak ako je smie\u0161ne nosi\u0165 so sebou PowerBank, najm\u00e4 ak v\u00e1s \u010dak\u00e1 dlh\u00e1 cesta a u\u017e aj tak m\u00e1te pln\u00e9 ruky.<\/p>\n<p>V aktualizovanej verzii Nintendo Switch z roku 2019 tento probl\u00e9m vyrie\u0161ili dos\u0165 origin\u00e1lnym sp\u00f4sobom: nahraden\u00edm 20-nanometrov\u00e9ho SoC NVIDIA Tegra X1 16-nanometrov\u00fdm a prechodom na vylep\u0161en\u00e9 pam\u00e4\u0165ov\u00e9 \u010dipy od Samsungu. Ke\u010f\u017ee druh\u00e1 verzia syst\u00e9mu na \u010dipe spotrebuje podstatne menej energie a nov\u00e1 RAM Samsung sa uk\u00e1zala by\u0165 o 40 % energeticky efekt\u00edvnej\u0161ia, \u010das auton\u00f3mnej prev\u00e1dzky konzoly sa prakticky zdvojn\u00e1sobil. Pri tom sa podarilo vyhn\u00fa\u0165 ako zdra\u017eovaniu zariadenia, tak aj zv\u00e4\u010d\u0161ovaniu jeho rozmerov a hmotnosti, \u010do by bolo nevyhnutn\u00e9 pri in\u0161tal\u00e1cii v\u00fdkonej\u0161ej bat\u00e9rie.<\/p>\n<p><strong>Konzola<\/strong><\/p>\n<p><\/p>\n<p><strong>Nintendo Switch 2017<\/strong><\/p>\n<p><\/p>\n<p><strong>Nintendo Switch 2019<\/strong><\/p>\n<p><\/p>\n<p>\u010cas auton\u00f3mnej prev\u00e1dzky, 50% jas obrazovky<\/p>\n<p><\/p>\n<p>3 hodiny 5 min\u00fat<\/p>\n<p><\/p>\n<p>5 hod\u00edn 2 min\u00fat<\/p>\n<p><\/p>\n<p>\u010cas auton\u00f3mnej prev\u00e1dzky, 100% jas obrazovky<\/p>\n<p><\/p>\n<p>2 hodiny 25 min\u00fat<\/p>\n<p><\/p>\n<p>4 hodiny 18,5 min\u00fat<\/p>\n<p><\/p>\n<p>Maxim\u00e1lna teplota zadn\u00e9ho krytu<\/p>\n<p><\/p>\n<p>46 \u00b0C<\/p>\n<p><\/p>\n<p>46 \u00b0C<\/p>\n<p><\/p>\n<p>Maxim\u00e1lna teplota na chladi\u010di<\/p>\n<p><\/p>\n<p>48 \u00b0C<\/p>\n<p><\/p>\n<p>46 \u00b0C<\/p>\n<p><\/p>\n<p>Maxim\u00e1lna teplota na chladi\u010di v doku<\/p>\n<p><\/p>\n<p>54 \u00b0C<\/p>\n<p><\/p>\n<p>50 \u00b0C<\/p>\n<p>Svoj pr\u00ednos, aj ke\u010f nie tak v\u00fdrazn\u00fd, m\u00e1 aj vylep\u0161en\u00fd displej od Sharp, ktor\u00fd je vyroben\u00fd technol\u00f3giou IGZO. T\u00e1to skratka sa de\u0161ifruje ako Indium Gallium Zinc Oxide \u2013 \u201eOxid india, gallia a zinku\u201c. Piksele v tak\u00fdchto maticiach nevy\u017eaduj\u00fa neust\u00e1le obnovenie pri zobrazovan\u00ed statick\u00fdch objektov (napr\u00edklad HUD alebo rozhrania eShop) a s\u00fa menej n\u00e1chyln\u00e9 na interferencie zo strany elektronick\u00fdch komponentov obrazovky, \u010do umo\u017e\u0148uje dodato\u010dne zn\u00ed\u017ei\u0165 spotrebu energie. Okrem toho, IGZO matica lep\u0161ie pren\u00e1\u0161a sveteln\u00fd tok, \u010do pomohlo zv\u00fd\u0161i\u0165 jas podsvietenia, hoci v pr\u00edpade Nintendo Switch iba mierne: 318 kd\/m2 oproti 291 kd\/m2. Taktie\u017e v\u010faka vylep\u0161enej matici sa hr\u00e1 pri jasnom dennom svetle stalo ove\u013ea pohodlnej\u0161ie (origin\u00e1l s t\u00fdm mal dokonca probl\u00e9my).<\/p>\n<p>Pokia\u013e ide o v\u00fdkonnos\u0165, aj tu s\u00fa pozorovate\u013en\u00e9 zmeny k lep\u0161iemu. Predov\u0161etk\u00fdm je to vidite\u013en\u00e9 v hr\u00e1ch s otvoren\u00fdm svetom: v tej istej \u201eLegend of Zelda: Breath of the Wild\u201c pokles FPS v zlo\u017eit\u00fdch sc\u00e9nach u\u017e nie je tak\u00fd stra\u0161n\u00fd ako predt\u00fdm, \u2013 zv\u00fd\u0161enie priepustnosti RAM d\u00e1va o sebe vedie\u0165.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/84ac3a60fbbc6292f746561a3ccc9a5f.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Zauj\u00edmav\u00e9 je, \u017ee rozdiel v teplot\u00e1ch medzi starou a novou verziou je minim\u00e1lny, no z\u00e1rove\u0148 sa konzola z roku 2019 stala v\u00fdrazne tich\u0161ou: je zrejm\u00e9, \u017ee r\u00fdchlos\u0165 ot\u00e1\u010dania ventil\u00e1tora bola \u00famyselne zn\u00ed\u017een\u00e1 v prospech men\u0161ej hlu\u010dnosti a op\u00e4\u0165 aj \u00faspory energie. Pri zoh\u013eadnen\u00ed teploty 50 \u00b0C na chladi\u010di pod za\u0165a\u017een\u00edm je tak\u00e9to rie\u0161enie plne od\u00f4vodnen\u00e9.<\/p>\n<p>Ak hovor\u00edme o ovl\u00e1da\u010doch, joycony dostali aktualizovan\u00e9 kryty z kvalitnej\u0161ieho plastu: samozrejme, nie soft-touch, ale dr\u017ea\u0165 ich v ruke je ove\u013ea pr\u00edjemnej\u0161ie. Probl\u00e9m s ant\u00e9nou \u013eav\u00e9ho ovl\u00e1da\u010da, ako aj s vo\u013enos\u0165ou upevnen\u00ed na tele, bol vyrie\u0161en\u00fd (aj ke\u010f z\u00e1mky zostali plastov\u00e9), ale so stickami to je st\u00e1le to ist\u00e9: t\u00e1 ist\u00e1 kon\u0161trukcia, tie ist\u00e9 rizik\u00e1 zne\u010distenia a objavenia driftu v priebehu \u010dasu. Tak\u017ee na hranie doma je lep\u0161ie dok\u00fapi\u0165 Pro-ovl\u00e1da\u010d, najm\u00e4 z poh\u013eadu ergon\u00f3mie je mnohon\u00e1sobne pohodlnej\u0161\u00ed.<\/p>\n<p>Vzh\u013eadom na v\u0161etko uveden\u00e9 vy\u0161\u0161ie d\u00f4razne odpor\u00fa\u010dame ka\u017ed\u00e9mu, kto sa chyst\u00e1 pripoji\u0165 k \u00fa\u017easn\u00e9mu svetu Nintendo (a to nie je v \u017eiadnom pr\u00edpade sarkazmus, ke\u010f\u017ee dnes japonsk\u00e1 korpor\u00e1cia je v podstate posledn\u00fdm ve\u013ek\u00fdm dr\u017eite\u013eom platforiem, ktor\u00fd stavia na hernom z\u00e1\u017eitku a vyd\u00e1va HRY, nie pomp\u00e9zne pr\u00e1zdne produkty, interakt\u00edvne filmy alebo atrakcie na nieko\u013eko ve\u010derov), zak\u00fapi\u0165 pr\u00e1ve posledn\u00fa rev\u00edziu Switch z roku 2019. Rozl\u00ed\u0161i\u0165 nov\u00fa verziu konzoly od predch\u00e1dzaj\u00facej je mimoriadne jednoduch\u00e9:<\/p>\n<ul>\n<li>Krabi\u010dka Nintendo Switch 2019 sa stala \u00faplne \u010dervenou.<\/li>\n<\/ul>\n<p>\n<img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/f4a507976746bf78ecfc7f998fb90221.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<ul>\n<li>S\u00e9riov\u00e9 \u010d\u00edslo, uveden\u00e9 v dolnej \u010dasti obalu, by malo za\u010d\u00edna\u0165 p\u00edsmenami XK (u p\u00f4vodn\u00e9ho Switch za\u010d\u00edna s\u00e9riov\u00e9 \u010d\u00edslo p\u00edsmenami XA).<\/li>\n<\/ul>\n<p>\n<img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/12b1c85a79c50a028c689a1027dc0baa.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<ul>\n<li>Modifik\u00e1cia a rok v\u00fdroby zariadenia s\u00fa taktie\u017e uveden\u00e9 na tele konzoly: na zariaden\u00ed poslednej rev\u00edzie by malo by\u0165 nap\u00edsan\u00e9 \u201e<b>MOD. HAC-001(01), MADE IN CHINA 2019, HAD-XXXXXX<\/b>\u201c, zatia\u013e \u010do na konzol\u00e1ch prvej rev\u00edzie \u2014 \u201e<b>MOD. HAC-001, MADE IN CHINA 2016, HAC-XXXXXX<\/b>\u00bb.<\/li>\n<\/ul>\n<p>\n<img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/b154c19ccfe81876482ff69651fde27b.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<h2>Nie\u010do sa stalo s mojou pam\u00e4\u0165ou, nepam\u00e4t\u00e1m si ani Maria, ani Linka\u2026<\/h2>\n<p>\nExistuje aj \u010fal\u0161\u00ed probl\u00e9m, ktor\u00e9ho rie\u0161enia sa fan\u00fa\u0161ikovia Nintendo doteraz nedo\u010dkali: mimoriadne mal\u00fd objem vstavanej pam\u00e4te. Kapacita syst\u00e9mov\u00e9ho \u00falo\u017eiska Switch je iba 32 GB, z ktor\u00fdch je pou\u017e\u00edvate\u013eovi dostupn\u00fdch iba 25,4 gigabajtu (zvy\u0161ok zaber\u00e1 opera\u010dn\u00fd syst\u00e9m konzoly), pri\u010dom \u017eiadne \u201ePremium\u201c alebo \u201ePro Edition\u201c, ktor\u00e9 by mali aspo\u0148 64 GB pam\u00e4te, japonsk\u00fd gigant nenab\u00edz\u00ed. Ale ak\u00fa ve\u013ekos\u0165 maj\u00fa samotn\u00e9 hry? Pozrime sa.<\/p>\n<p><strong>Hra<\/strong><\/p>\n<p><\/p>\n<p><strong>Objem, GB<\/strong><\/p>\n<p><\/p>\n<p>Super Mario Odyssey<\/p>\n<p><\/p>\n<p>5,7<\/p>\n<p><\/p>\n<p>Mario Kart 8 Deluxe<\/p>\n<p><\/p>\n<p>7<\/p>\n<p><\/p>\n<p>New Super Mario Bros. U Deluxe<\/p>\n<p><\/p>\n<p>2,5<\/p>\n<p><\/p>\n<p>Paper Mario: The Origami King<\/p>\n<p><\/p>\n<p>6,6<\/p>\n<p><\/p>\n<p>Xenoblade Chronicles: Definitive Edition<\/p>\n<p><\/p>\n<p>14<\/p>\n<p><\/p>\n<p>Animal Crossing: New Horizons<\/p>\n<p><\/p>\n<p>7<\/p>\n<p><\/p>\n<p>Super Smash Bros.<\/p>\n<p><\/p>\n<p>16,4<\/p>\n<p><\/p>\n<p>DRAGON QUEST XI S: Echoes of an Elusive Age \u2014 Definitive Edition<\/p>\n<p><\/p>\n<p>14,3<\/p>\n<p><\/p>\n<p>The Legend of Zelda: Link\u2019s Awakening<\/p>\n<p><\/p>\n<p>6<\/p>\n<p><\/p>\n<p>The Legend of Zelda: Breath of the Wild<\/p>\n<p><\/p>\n<p>14,8<\/p>\n<p><\/p>\n<p>Bayonetta<\/p>\n<p><\/p>\n<p>8,5<\/p>\n<p><\/p>\n<p>Bayonetta 2<\/p>\n<p><\/p>\n<p>12,5<\/p>\n<p><\/p>\n<p>ASTRAL CHAIN<\/p>\n<p><\/p>\n<p>10<\/p>\n<p><\/p>\n<p>Witcher 3: Wild Hunt<\/p>\n<p><\/p>\n<p>28,7<\/p>\n<p><\/p>\n<p>Doom<\/p>\n<p><\/p>\n<p>22,5<\/p>\n<p><\/p>\n<p>Wolfenstein II: The New Colossus<\/p>\n<p><\/p>\n<p>22,5<\/p>\n<p><\/p>\n<p>The Elder Scrolls V: Skyrim<\/p>\n<p><\/p>\n<p>14,9<\/p>\n<p><\/p>\n<p>L.A. Noire<\/p>\n<p><\/p>\n<p>28,1<\/p>\n<p><\/p>\n<p>Assassin\u2019s Creed: Me\u0148tazi. Kolekcia (Assassin\u2019s Creed IV: \u010cierna vlajka + Assassin\u2019s Creed Vydedenec)<\/p>\n<p><\/p>\n<p>12,2<\/p>\n<p>\u010co m\u00e1me? Multiplatformov\u00e9 projekty sa logicky zmestia do pam\u00e4te Nintendo Switch so \u0161kr\u00edpan\u00edm, a niektor\u00e9 z nich, ako \u201eZakl\u00edna\u010d\u201c a \u201eNoir\u201c, sa tam v\u00f4bec nezmestia. Ale aj ke\u010f ide o exkluzivity, obraz sa ukazuje ako neute\u0161ite\u013en\u00fd: m\u00f4\u017eete si stiahnu\u0165 \u201eThe Legend of Zelda: Breath of the Wild\u201c, \u201eAnimal Crossing: New Horizons\u201c, \u201eNew Super Mario Bros. U Deluxe\u201c a... na tom to kon\u010d\u00ed. Ak hr\u00e1te preva\u017ene doma, tak\u00e9to obmedzenia sp\u00f4sobia minim\u00e1lne nepr\u00edjemnosti, aj ke\u010f o predbe\u017enom stiahnut\u00ed sa u\u017e ned\u00e1 hovori\u0165: pred stiahnut\u00edm ka\u017ed\u00e9ho nov\u00e9ho vydania budete musie\u0165 odstr\u00e1ni\u0165 jednu alebo viac u\u017e nain\u0161talovan\u00fdch hier a potom trpie\u0165 v o\u010dak\u00e1van\u00ed doplnenia distrib\u00facie z eShopu. Mimochodom, zachov\u00e1va\u0165 si pam\u00e4tn\u00e9 chv\u00edle svojich prejden\u00ed tie\u017e nebudete m\u00f4c\u0165, preto\u017ee miesto na vide\u00e1 jednoducho nezostane.<\/p>\n<p>Ak pl\u00e1nujete \u00eds\u0165 na dovolenku alebo slu\u017eobn\u00fa cestu, a to e\u0161te do miest, kde o WiFi u\u017e nie\u010do po\u010duli, ale nikdy to nepou\u017e\u00edvali, tak... je lep\u0161ie okam\u017eite nain\u0161talova\u0165 2\u20133 hry, v ktor\u00fdch ur\u010dite str\u00e1vite nieko\u013eko desiatok (a\u017e nieko\u013eko stoviek) hod\u00edn, ako napr\u00edklad \u201eLegend of Zelda\u201c alebo \u201eAnimal Crossing\u201c. Samozrejme, existuje aj mo\u017enos\u0165 nazbiera\u0165 si cartridge vopred, ale po prv\u00e9, je to nepr\u00edjemn\u00e9, a po druh\u00e9, nepom\u00f4\u017ee to v\u017edy. V z\u00e1ujme zn\u00ed\u017eenia n\u00e1kladov je ve\u013ekos\u0165 kartrid\u017eov obmedzen\u00e1 na 16 gigabajtov, tak\u017ee napr\u00edklad hra\u0165 \u201eL.A. Noire\u201c bez dodato\u010dn\u00e9ho s\u0165ahovania assetov v\u00e1m v\u00f4bec nevyjde, v pr\u00edpade \u201eDOOM\u201c dostanete iba singleplayerov\u00fa kampa\u0148, a zak\u00fapen\u00edm \u201eBayonetta 1 + 2 Nintendo Switch Collection\u201c si zahr\u00e1te len v pokra\u010dovan\u00ed: namiesto kartrid\u017ea s prvou \u010das\u0165ou n\u00e1jdete v krabici iba n\u00e1lepku s k\u00f3dom pre eShop.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/71478db6532dac94c49364bf079366cb.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>\u0160peci\u00e1lna ponuka: jedna Bayonetta za cenu dvoch<\/i><\/p>\n<p>Existuje v\u0161ak aj alternat\u00edvne rie\u0161enie: zabudn\u00fa\u0165 na probl\u00e9my s nedostatkom pam\u00e4te pom\u00f4\u017ee zak\u00fapenie flash karty SanDisk for Nintendo Switch. Pam\u00e4\u0165ov\u00e9 karty tejto s\u00e9rie s\u00fa licencovan\u00e9 spolo\u010dnos\u0165ou Nintendo, \u010do zaru\u010duje ich kompatibilitu s prenosnou konzolou a zodpovedaj\u00fa optim\u00e1lnym po\u017eiadavk\u00e1m, ktor\u00e9 japonsk\u00e1 korpor\u00e1cia kladie na hern\u00e9 \u00falo\u017eisk\u00e1.<\/p>\n<p>S\u00e9ria SanDisk for Nintendo Switch zah\u0155\u0148a tri modely microSD kariet: 64, 128 a 256 GB. Ka\u017ed\u00fd z nich sp\u013a\u0148a r\u00fdchlostn\u00e9 charakteristiky \u0161tandardu SDXC: v\u00fdkonnos\u0165 kariet dosahuje 100 MB\/s pri sekven\u010dnom \u010d\u00edtan\u00ed a 90 MB\/s (pre modely s kapacitou 128 a 256 GB) pri sekven\u010dnom z\u00e1pise, \u010do zabezpe\u010duje vysok\u00fa r\u00fdchlos\u0165 s\u0165ahovania a in\u0161tal\u00e1cie hier a vylu\u010duje pokles sn\u00edmkovej frekvencie v hr\u00e1ch s otvoren\u00fdm svetom pri streamovan\u00ed text\u00far.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/a9c95c1634fa0bada7b10284135b1f39.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Okrem vysokej v\u00fdkonnosti m\u00f4\u017eu pam\u00e4\u0165ov\u00e9 karty SanDisk for Nintendo Switch pochv\u00e1li\u0165 vynikaj\u00facou odolnos\u0165ou vo\u010di extern\u00fdm podmienkam a technog\u00e9nnym vplyvom. Pam\u00e4\u0165ov\u00e9 karty SanDisk:<\/p>\n<ul>\n<li>udr\u017euj\u00fa funk\u010dnos\u0165 aj po 72 hodin\u00e1ch pobytu vo sladkej alebo slanej vode do h\u013abky a\u017e 1 metra;<\/li>\n<li>odol\u00e1vaj\u00fa p\u00e1du z v\u00fd\u0161ky a\u017e 5 metrov na bet\u00f3nov\u00fa podlahu;<\/li>\n<li>s\u00fa schopn\u00e9 fungova\u0165 pri extr\u00e9mne n\u00edzkych (a\u017e -25 \u00baC) a extr\u00e9mne vysok\u00fdch (a\u017e +85 \u00baC) teplot\u00e1ch po\u010das 28 hod\u00edn;<\/li>\n<li>s\u00fa chr\u00e1nen\u00e9 pred \u00fa\u010dinkami r\u00f6ntgenov\u00e9ho \u017eiarenia a statick\u00fdch magnetick\u00fdch pol\u00ed s indukciou a\u017e 5000 Gs.<\/li>\n<\/ul>\n<p>\nT\u00fdmto sp\u00f4sobom, ak si zak\u00fapite pam\u00e4\u0165ov\u00e9 karty SanDisk for Nintendo Switch, m\u00f4\u017eete ma\u0165 100% istotu, \u017ee va\u0161a kolekcia videohier bude \u00faplne v bezpe\u010d\u00ed.<\/p>\n<p><img decoding=\"async\" alt=\"Prenosn\u00e9 konzoly Nintendo: od Game &amp; Watch po Nintendo Switch\" src=\"\/wp-content\/uploads\/2020\/08\/1010db66cfed822c677f9443b5817e72.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Na z\u00e1ver by sme v\u00e1m chceli da\u0165 nieko\u013eko tipov oh\u013eadom v\u00fdberu kapacity flash karty pre Nintendo Switch. Ide o to, \u017ee aj s pam\u00e4\u0165ov\u00fdmi kartami konzola interaguje, jemne povedan\u00e9, ve\u013emi \u0161pecificky. Tu je to, \u010do je potrebn\u00e9 vedie\u0165:<\/p>\n<ul>\n<li>Na pam\u00e4\u0165ov\u00fa kartu m\u00f4\u017eete zapisova\u0165 ak\u00e9ko\u013evek d\u00e1ta (hry, DLC, sn\u00edmky obrazovky, vide\u00e1), okrem ulo\u017een\u00fdch s\u00faborov. Tieto v\u017edy zost\u00e1vaj\u00fa v pam\u00e4ti zariadenia.<\/li>\n<li>Nie je mo\u017en\u00e9 prenies\u0165 hru zo syst\u00e9mov\u00e9ho \u00falo\u017eiska Switch na microSD kartu. Aby sa uvo\u013enila intern\u00e1 pam\u00e4\u0165 konzoly, bude potrebn\u00e9 znova s\u0165ahova\u0165 distrib\u00faciu z eShopu. Sn\u00edmky a vide\u00e1 je mo\u017en\u00e9 exportova\u0165 a importova\u0165 bez obmedzen\u00ed.<\/li>\n<li>Nintendo odpor\u00fa\u010da pou\u017e\u00edva\u0165 iba jednu pam\u00e4\u0165ov\u00fa kartu, preto\u017ee ich \u010dast\u00e9 v\u00fdmeny m\u00f4\u017eu vies\u0165 k nespr\u00e1vnej funkcii zariadenia.<\/li>\n<li>Ak predsa len pou\u017e\u00edvate 2 (alebo viac) kariet s\u00fa\u010dasne, v bud\u00facnosti nebudete m\u00f4c\u0165 pren\u00e1\u0161a\u0165 hry z nich na jednu kartu. V\u0161etky distrib\u00facie v tomto pr\u00edpade bude potrebn\u00e9 s\u0165ahova\u0165 a in\u0161talova\u0165 znova.<\/li>\n<\/ul>\n<p>\nVzh\u013eadom na uveden\u00e9 \u0161pecifik\u00e1 odpor\u00fa\u010dame zak\u00fapi\u0165 pam\u00e4\u0165ov\u00fa kartu hne\u010f spolu s konzolou, aby ste sa nesk\u00f4r nemuseli tr\u00e1pi\u0165 s prenosom d\u00e1t. Okrem toho odpor\u00fa\u010dame d\u00f4kladne premyslie\u0165, ako pl\u00e1nujete konzolu pou\u017e\u00edva\u0165. Kupujete Switch v\u00fdhradne kv\u00f4li exkluz\u00edvnym hr\u00e1m Nintendo a mo\u017enosti hra\u0165 indie hry na cest\u00e1ch? V takom pr\u00edpade si vysta\u010d\u00edte aj s 64 gigabajtmi. Pl\u00e1nujete konzolu pou\u017e\u00edva\u0165 ako hlavn\u00fa hern\u00fa platformu a bra\u0165 si zariadenie na dlh\u00e9 cesty? Potom je lep\u0161ie hne\u010f si zaobstara\u0165 kartu s kapacitou 256 GB.<br \/>\n<br \/>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/company\/wd\/blog\/516424\/\">habr.com<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041d\u0430 \u043f\u0440\u043e\u0442\u044f\u0436\u0435\u043d\u0438\u0438 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0438\u0445 40 \u043b\u0435\u0442 Nintendo \u0430\u043a\u0442\u0438\u0432\u043d\u043e \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0438\u0440\u0443\u0435\u0442 \u0432 \u0441\u0444\u0435\u0440\u0435 \u043c\u043e\u0431\u0438\u043b\u044c\u043d\u043e\u0433\u043e \u0433\u0435\u0439\u043c\u0438\u043d\u0433\u0430, \u043f\u0440\u043e\u0431\u0443\u044f \u0440\u0430\u0437\u043d\u043e\u043e\u0431\u0440\u0430\u0437\u043d\u044b\u0435 \u043a\u043e\u043d\u0446\u0435\u043f\u0446\u0438\u0438 \u0438 \u043f\u043e\u0440\u043e\u0436\u0434\u0430\u044f \u043d\u043e\u0432\u044b\u0435 \u0442\u0440\u0435\u043d\u0434\u044b, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0432\u0441\u043b\u0435\u0434 \u0437\u0430 \u043d\u0435\u0439 \u043f\u043e\u0434\u0445\u0432\u0430\u0442\u044b\u0432\u0430\u044e\u0442 \u0434\u0440\u0443\u0433\u0438\u0435 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u0438 \u0438\u0433\u0440\u043e\u0432\u044b\u0445 \u043a\u043e\u043d\u0441\u043e\u043b\u0435\u0439. \u0417\u0430 \u044d\u0442\u043e \u0432\u0440\u0435\u043c\u044f \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u044f \u0441\u043e\u0437\u0434\u0430\u043b\u0430 \u043d\u0435\u043c\u0430\u043b\u043e \u043f\u043e\u0440\u0442\u0430\u0442\u0438\u0432\u043d\u044b\u0445 \u0438\u0433\u0440\u043e\u0432\u044b\u0445 \u0441\u0438\u0441\u0442\u0435\u043c, \u0441\u0440\u0435\u0434\u0438 \u043a\u043e\u0442\u043e\u0440\u044b\u0445 \u043f\u0440\u0430\u043a\u0442\u0438\u0447\u0435\u0441\u043a\u0438 \u043d\u0435 \u0431\u044b\u043b\u043e \u043e\u0442\u043a\u0440\u043e\u0432\u0435\u043d\u043d\u043e \u043d\u0435\u0443\u0434\u0430\u0447\u043d\u044b\u0445. \u041a\u0432\u0438\u043d\u0442\u044d\u0441\u0441\u0435\u043d\u0446\u0438\u0435\u0439 \u043c\u043d\u043e\u0433\u043e\u043b\u0435\u0442\u043d\u0438\u0445 \u0438\u0437\u044b\u0441\u043a\u0430\u043d\u0438\u0439 Nintendo \u0434\u043e\u043b\u0436\u043d\u0430 \u0431\u044b\u043b\u0430 \u0441\u0442\u0430\u0442\u044c Nintendo Switch, \u043d\u043e \u0447\u0442\u043e-\u0442\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":92312,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[688],"tags":[],"class_list":["post-92311","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-administrirovanie"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041d\u0430 \u043f\u0440\u043e\u0442\u044f\u0436\u0435\u043d\u0438\u0438 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0438\u0445 40.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/sk\/blog\/administrirovanie\/portativnye-konsoli-nintendo-ot-game-watch-do-nintendo-switch\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.3\" \/>\n\t\t<meta property=\"og:locale\" content=\"sk_SK\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47\u041f\u043e\u0440\u0442\u0430\u0442\u0438\u0432\u043d\u044b\u0435 \u043a\u043e\u043d\u0441\u043e\u043b\u0438 Nintendo: \u043e\u0442 Game &amp; 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