{"id":93339,"date":"2020-09-06T07:42:24","date_gmt":"2020-09-06T05:42:24","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90"},"modified":"2020-09-06T07:42:24","modified_gmt":"2020-09-06T05:42:24","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sk\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90","title":{"rendered":"Vydanie slobodn\u00e9ho 3D modelovacieho syst\u00e9mu Blender 2.90","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-90-release\/\">Predstaven\u00e9<\/a><\/noindex> vydanie vo\u013en\u00e9ho bal\u00edka 3D modelovania <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.90\">Blender 2.90<\/a><\/noindex>. <\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-90\/\">Hlavn\u00e9<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.90\">zmeny<\/a><\/noindex> v Blender 2.90:<\/p>\n<ul>\n<li class=\"l\"> Na platforme Linux bola implementovan\u00e1 z\u00e1kladn\u00e1 podpora protokolu Wayland, pri\u010dom pre jeho aktiv\u00e1ciu bola navrhnut\u00e1 vo\u013eba na zostavenie WITH_GHOST_WAYLAND. X11 sa na\u010falej pou\u017e\u00edva ako predvolen\u00e9, preto\u017ee niektor\u00e9 funkcie Blenderu s\u00fa zatia\u013e nedostupn\u00e9 v prostrediach zalo\u017een\u00fdch na Waylande.\n<li class=\"l\"> V eng\u00edne Cycles bola predstaven\u00e1 nov\u00e1 modelov\u00e1 obla\u010dnos\u0165<br \/>\n<noindex><a rel=\"nofollow\" href=\"https:\/\/www.scratchapixel.com\/lessons\/procedural-generation-virtual-worlds\/simulating-sky\/simulating-colors-of-the-sky\">Nishita<\/a><\/noindex>, ktor\u00e1 vyu\u017e\u00edva generovanie text\u00far na z\u00e1klade simul\u00e1cie fyzik\u00e1lnych procesov.<br \/>\n<center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\" poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/nishita_sky.jpg\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/nishita_sky_andy_web.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> Na trasovanie l\u00fa\u010dov prostredn\u00edctvom CPU v Cycles bola zapojen\u00e1 kni\u017enica  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.embree.org\/\">Intel Embree<\/a><\/noindex>, ktor\u00e1 v\u00fdrazne zv\u00fd\u0161ila v\u00fdkon pri spracovan\u00ed sc\u00e9n s<br \/>\nefektom rozmazania na prenos dynamiky pohybu objektu (<noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/Motion_blur\">motion blur<\/a><\/noindex>), a celkovo ur\u00fdchlila spracovanie sc\u00e9n zlo\u017eitou geometriou. Napr\u00edklad \u010das potrebn\u00fd na v\u00fdpo\u010det testovacej sc\u00e9ny Agent 327 s motion blur sa skr\u00e1til z 54:15 na 5:00.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/blender_290_intel_embree_cycles.png\"><img decoding=\"async\" alt=\"Vydanie slobodn\u00e9ho 3D modelovacieho syst\u00e9mu Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/749b9e07692cd19d9ea091b85d040f58.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Pre v\u0161etky GPU NVIDIA, po\u010d\u00ednaj\u00fac rodinou Maxwell (GeForce 700, 800, 900, 1000), je k dispoz\u00edcii mo\u017enos\u0165 aplik\u00e1cie mechanizmu potla\u010denia \u0161umu OptiX.\n<li class=\"l\"> Boli navrhnut\u00e9 dva re\u017eimy vizualiz\u00e1cie \u0161trukt\u00fary vlasov: r\u00fdchly re\u017eim Rounded Ribbon (zobrazuje vlasy ako ploch\u00fd pruh s zaoblen\u00fdmi norm\u00e1lami) a n\u00e1ro\u010dn\u00fd re\u017eim 3D Curve (vlasy s\u00fa zobrazen\u00e9 ako 3D krivka).\n<li class=\"l\"> Bola pridan\u00e1 mo\u017enos\u0165 nastavi\u0165 posun termin\u00e1tora tie\u0148a (Shadow Terminator) v s\u00favislosti s objektmi na odstr\u00e1nenie artefaktov so vyhladen\u00fdmi norm\u00e1lami na mesh-och s n\u00edzkou detailnos\u0165ou.\n<li class=\"l\"> Bola pridan\u00e1 podpora kni\u017enice <noindex><a rel=\"nofollow\" href=\"https:\/\/openimagedenoise.github.io\/\">Intel OpenImageDenoise<\/a><\/noindex> na interakt\u00edvne odstr\u00e1nenie \u0161umu v 3D viewport a pri fin\u00e1lnom renderovan\u00ed (funguje na CPU Intel a AMD s podporou SSE 4.1).<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/ui_Intel_Open_Image_Denoise.png\"><img decoding=\"async\" alt=\"Vydanie slobodn\u00e9ho 3D modelovacieho syst\u00e9mu Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/ad8b81dadbdd8cf3d558956cf621236a.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Vylep\u0161en\u00e9 pou\u017e\u00edvate\u013esk\u00e9 rozhranie. Hlavn\u00fd h\u013eadac\u00ed n\u00e1stroj teraz pokr\u00fdva aj menu. Do 3D viewportu bol pridan\u00fd nov\u00fd vrstven\u00fd v\u00fdpis \u0161tatist\u00edk. Vo stavovom riadku odteraz zobrazuje iba verziu, zatia\u013e \u010do \u010fal\u0161ie \u00fadaje, ako s\u00fa \u0161tatistiky a spotreba pam\u00e4te, sa zap\u00ednaj\u00fa cez kontextov\u00e9 menu. Bola implementovan\u00e1 mo\u017enos\u0165 \u0165aha\u0165 a reorganizova\u0165 modifik\u00e1tory v re\u017eime drag&amp;drop. Pre zjednodu\u0161enie zmeny ve\u013ekosti sa zv\u00e4\u010d\u0161ila \u0161\u00edrka okrajov oblast\u00ed. Zmenila sa poloha za\u0161krt\u00e1vac\u00edch pol\u00ed\u010dok (Checkbox), ktor\u00e9 teraz s\u00fa umiestnen\u00e9 v\u013eavo od textu.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/9\/9c\/Release_notes_properties_checkbox_subpanel.png\"><img decoding=\"async\" alt=\"Vydanie slobodn\u00e9ho 3D modelovacieho syst\u00e9mu Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/94f7b87c7e7c83e260543f04b123edc3.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> V engine prerenderovania Eevee, ktor\u00fd podporuje fyzik\u00e1lne presn\u00e9 renderovanie v re\u00e1lnom \u010dase a pou\u017e\u00edva iba GPU (OpenGL) na vizualiz\u00e1ciu, bola \u00faplne preprogramovan\u00e1 implement\u00e1cia efektu rozmazania pri pohybe (Motion blur), bola prid\u00e1na podpora deform\u00e1cie mesh-ov a zv\u00fd\u0161en\u00e1 presnos\u0165.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/5\/56\/Mb_32step_fx.png\"><img decoding=\"async\" alt=\"Vydanie slobodn\u00e9ho 3D modelovacieho syst\u00e9mu Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/06ce219a5d53f804a38f9d1e60bcdf7a.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Bola implementovan\u00e1 pln\u00e1 podpora soch\u00e1rskeho modelovania s viacer\u00fdmi rozl\u00ed\u0161eniami (modifik\u00e1tor Multires) \u2014 pou\u017e\u00edvate\u013e teraz m\u00f4\u017ee vybra\u0165 nieko\u013eko \u00farovn\u00ed rozdelenia povrchu (Subdivision, kusov\u00e9 kon\u0161trukcie hladk\u00fdch povrchov pomocou polygon\u00e1lnej siete) a prep\u00edna\u0165 medzi \u00farov\u0148ami.<br \/>\nTaktie\u017e sa objavila mo\u017enos\u0165 prestavby n\u00edzkych \u00farovn\u00ed rozdelenia povrchu a z\u00edskavania posunov, \u010do m\u00f4\u017ee by\u0165 aplikovan\u00e9 na import modelov z ak\u00fdchko\u013evek aplik\u00e1ci\u00ed soch\u00e1rskeho modelovania prostredn\u00edctvom siete a prestavbu v\u0161etk\u00fdch \u00farovn\u00ed rozdelenia povrchu na \u00fapravy vo vn\u00fatri modifik\u00e1tora. Objavila sa mo\u017enos\u0165 vytv\u00e1ra\u0165 hladk\u00e9, line\u00e1rne a jednoduch\u00e9 rozdelenia povrchu bez zmien typu modifik\u00e1tora.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/1\/16\/Subdivs.png\"><img decoding=\"async\" alt=\"Vydanie slobodn\u00e9ho 3D modelovacieho syst\u00e9mu Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/c7de639326fa43a2dca39df270cd82af.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Bol pridan\u00fd filter na simul\u00e1ciu tkaniny na polygon\u00e1lnej sieti, vyu\u017e\u00edvaj\u00faci \u0161tyri re\u017eimy modelovania.\n<p><center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/Cloth_filter_demo.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> V \u0161tetci Pose boli implementovan\u00e9 dva nov\u00e9 re\u017eimy deform\u00e1cie: \u0161k\u00e1lovanie\/premena a stl\u00e1\u010danie\/na\u0165ahovanie.\n<p><center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/sculpt_scale_01.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> Do n\u00e1strojov modelovania bol pridan\u00fd nov\u00fd n\u00e1stroj na automatick\u00e9 rozdelenie a odstr\u00e1nenie susedn\u00fdch pl\u00f4ch pri vykon\u00e1van\u00ed oper\u00e1ci\u00ed vytl\u00e1\u010dania. V n\u00e1stroji a modifik\u00e1tore skosenia (Bevel) bol implementovan\u00fd re\u017eim \u201eAbsol\u00fatne\u201c pre pou\u017eitie absol\u00fatnych hodn\u00f4t namiesto percent, ako aj nov\u00fd met\u00f3da pre ur\u010denie materi\u00e1lu a rozvinutia (UV) pre centr\u00e1lne polyg\u00f3ny v nep\u00e1rnych segmentoch. V pou\u017e\u00edvate\u013eskom profile modifik\u00e1tora a n\u00e1stroja skosenia sa objavila podpora pre \u00fapravy na z\u00e1klade B\u00e9zierov\u00fdch kriviek.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/b\/b7\/Curve_Profile_Handles_2.90.png\"><img decoding=\"async\" alt=\"Vydanie slobodn\u00e9ho 3D modelovacieho syst\u00e9mu Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/30257139c5c0daaf831402b0481e2061.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> V modifik\u00e1tore oce\u00e1nu sa objavila gener\u00e1cia m\u00e1p pre smer striekania.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/a\/a1\/Wave-modifier.jpg\"><img decoding=\"async\" alt=\"Vydanie slobodn\u00e9ho 3D modelovacieho syst\u00e9mu Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/f38a749e8a139fb9a20317f969c7d19c.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> V UV editore pri premiest\u0148ovan\u00ed prvkov polygon\u00e1lnej siete bola zabezpe\u010den\u00e1 automatick\u00e1 korekcia farieb vrcholov a rozlo\u017een\u00ed.\n<li class=\"l\"> Bola realizovan\u00e1 cache d\u00e1t dymu a tekut\u00edn v jednom s\u00fabore .vdb pre ka\u017ed\u00fd sn\u00edmok.\n<li class=\"l\"> Pri fyzickej simul\u00e1cii tkan\u00edn bola pridan\u00e1 mo\u017enos\u0165 aplik\u00e1cie gradientu tlaku, ktor\u00fd imituje hmotnos\u0165 kvapaliny, ktorou je objekt vyplnen\u00fd alebo ktor\u00e1 ho obklopuje.\n<li class=\"l\"> Pokra\u010duje realiz\u00e1cia podpory virtu\u00e1lnej reality na b\u00e1ze \u0161tandardu OpenXR.\n<li class=\"l\"> Zlep\u0161en\u00e1 podpora importu a exportu vo form\u00e1te glTF 2.0.\n<\/ul>\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"ZbvTS1pmN0s\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ZbvTS1pmN0s\/hqdefault.jpg\" alt=\"Prehrajte video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Zdroj: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53654\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.90. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f \u0432 Blender 2.90: \u041d\u0430 \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435 Linux \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u043d\u0430\u0447\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u043f\u0440\u043e\u0442\u043e\u043a\u043e\u043b\u0430 Wayland, \u0434\u043b\u044f \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u044f \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u0441\u0431\u043e\u0440\u043e\u0447\u043d\u0430\u044f \u043e\u043f\u0446\u0438\u044f WITH_GHOST_WAYLAND. X11 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u0442\u0430\u043a \u043a\u0430\u043a \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 Blender \u043f\u043e\u043a\u0430 \u043e\u0441\u0442\u0430\u044e\u0442\u0441\u044f \u043d\u0435\u0434\u043e\u0441\u0442\u0443\u043f\u043d\u044b\u043c\u0438 \u0432 \u043e\u043a\u0440\u0443\u0436\u0435\u043d\u0438\u044f\u0445 \u043d\u0430 \u0431\u0430\u0437\u0435 Wayland. \u0412 \u0434\u0432\u0438\u0436\u043a\u0435 Cycles \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u043d\u043e\u0432\u0430\u044f \u043c\u043e\u0434\u0435\u043b\u044c \u043e\u0431\u043b\u0430\u043a\u043e\u0432 Nishita, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044e\u0449\u0430\u044f \u0433\u0435\u043d\u0435\u0440\u0430\u0446\u0438\u044e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":93340,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-93339","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link 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