{"id":95037,"date":"2020-09-24T19:42:32","date_gmt":"2020-09-24T17:42:32","guid":{"rendered":"https:\/\/prohoster.info\/blog\/administrirovanie\/chto-stoit-oblachnyj-gejming-postroit-trendy-blizhajshego-budushhego"},"modified":"2020-09-24T19:42:32","modified_gmt":"2020-09-24T17:42:32","slug":"chto-stoit-oblachnyj-gejming-postroit-trendy-blizhajshego-budushhego","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sk\/blog\/administrirovanie\/chto-stoit-oblachnyj-gejming-postroit-trendy-blizhajshego-budushhego","title":{"rendered":"\u010co stoj\u00ed za budovan\u00edm cloudov\u00e9ho gamingu: trendy bl\u00edzkej bud\u00facnosti","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><img decoding=\"async\" alt=\"\u010co stoj\u00ed za budovan\u00edm cloudov\u00e9ho gamingu: trendy bl\u00edzkej bud\u00facnosti\" src=\"\/wp-content\/uploads\/2020\/09\/65d206fff634987208b68ec0db826667.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nPo\u010d\u00edta\u010dov\u00e9 a videohry neust\u00e1le napreduj\u00fa. Pod\u013ea predpoved\u00ed Newzoo dosiahne v roku 2023 po\u010det hr\u00e1\u010dov <noindex><a rel=\"nofollow\" href=\"https:\/\/shazoo.ru\/2020\/06\/26\/96108\/newzoo-v-2023-godu-budet-tri-milliarda-igrokov\">3 miliardy.<\/a><\/noindex> Rastie aj podiel trhu s cloudov\u00fdmi hrami \u2014 odborn\u00edci odhaduj\u00fa, \u017ee kumulovan\u00fd ro\u010dn\u00fd rast (CAGR) tohto odvetvia a\u017e do roku 2025 dosiahne<\/p>\n<p>viac ako 30% <noindex><a rel=\"nofollow\" href=\"https:\/\/www.gminsights.com\/industry-analysis\/cloud-gaming-market\">. Ak hovor\u00edme o finan\u010dn\u00fdch ukazovate\u013eoch, objem trhu dosiahne do rokov 2025-2026 pribli\u017ene 3-6 mili\u00e1rd dol\u00e1rov. Pand\u00e9mia pritom nezbrzdila, ale zr\u00fdchlila rozvoj cel\u00e9ho odvetvia. V s\u00fa\u010dasnosti sa v oblasti cloudov\u00fdch hier formuje nieko\u013eko stabiln\u00fdch trendov, ktor\u00e9 sa v bl\u00edzkej bud\u00facnosti posilnia. Podrobnosti o nich s\u00fa pod \u010dl\u00e1nkom.<\/a><\/noindex>5G a cloudov\u00e9 hry <br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex> <\/p>\n<h3>Prenosov\u00e1 kapacita bezdr\u00f4tov\u00fdch siet\u00ed, latencia \u2014 hlavn\u00e9 faktory, ktor\u00e9 ovplyv\u0148uj\u00fa kvalitu hry, preto\u017ee \u00fadaje sa spracov\u00e1vaj\u00fa v d\u00e1tovom centre slu\u017eby, po \u010dom sa hotov\u00fd video stream pren\u00e1\u0161a na zariadenie pou\u017e\u00edvate\u013ea. \u010c\u00edm kvalitnej\u0161ie je pripojenie, t\u00fdm plynulej\u0161ie je zobrazenie a vy\u0161\u0161ie rozl\u00ed\u0161enie obrazu. Ak sa predt\u00fdm dalo dosiahnu\u0165 dobr\u00e9 kvality len pri Ethernet pripojen\u00ed, teraz mobiln\u00fd \u0161irokop\u00e1smov\u00fd internet postupne oslobodzuje hr\u00e1\u010dov od k\u00e1blov.<\/h3>\n<p>\nV\u010faka penetr\u00e1cii 5G sa cloudov\u00e9 hry st\u00e1vaj\u00fa dostupnej\u0161\u00edmi. Siete piatej gener\u00e1cie umo\u017e\u0148uj\u00fa sp\u00fa\u0161\u0165a\u0165 slu\u017eby ako Google Stadia a Playkey nielen na PC a notebookoch, ale aj na mobiln\u00fdch zariadeniach v akomko\u013evek regi\u00f3ne, kde je pokrytie 5G. Hr\u00e1\u010di maj\u00fa mo\u017enos\u0165 hra\u0165 tituly triedy AAA na ceste na letisko, v kaviarni alebo jednoducho na lavi\u010dke v parku, ak by sa objavila tak\u00e1to t\u00fa\u017eba. V podstate, v ruk\u00e1ch pou\u017e\u00edvate\u013eov mobiln\u00fdch zariaden\u00ed s\u00fa mili\u00f3ny hern\u00fdch gadgetov. U\u017e teraz po\u010det mobiln\u00fdch hr\u00e1\u010dov presahuje 2 miliardy, a s \u010dasom ich po\u010det <\/p>\n<p>bude len r\u00e1s\u0165. <noindex><a rel=\"nofollow\" href=\"https:\/\/newzoo.com\/insights\/articles\/newzoo-games-market-numbers-revenues-and-audience-2020-2023\/\">Komer\u010dn\u00e1 5G sie\u0165 u\u017e funguje v Ju\u017enej K\u00f3rei, niektor\u00fdch regi\u00f3noch \u010c\u00edny, v Japonsku. Ostatn\u00e9 krajiny akt\u00edvne rozv\u00edjaj\u00fa infra\u0161trukt\u00faru mobiln\u00fdch siet\u00ed piatej gener\u00e1cie. To v\u0161etko prispieva k akt\u00edvnemu rozvoju cloud gaming.<\/a><\/noindex>.<\/p>\n<p><img decoding=\"async\" alt=\"\u010co stoj\u00ed za budovan\u00edm cloudov\u00e9ho gamingu: trendy bl\u00edzkej bud\u00facnosti\" src=\"\/wp-content\/uploads\/2020\/09\/3a5460dc88ab26e0e507e49686f1e84b.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nPr\u00edchod ve\u013ek\u00fdch hr\u00e1\u010dov. <\/p>\n<h3>Cloudov\u00e9 hry<\/h3>\n<p>\npritiahli pozornos\u0165 <noindex><a rel=\"nofollow\" href=\"https:\/\/www.prunderground.com\/cloud-gaming-market-revolutionary-trends-2020-2026-by-industry-statistics-qyresearch-inc\/00186188\/\">najv\u00e4\u010d\u0161\u00edch spolo\u010dnost\u00ed sveta, vr\u00e1tane Microsoftu, Google, Amazonu, Nvidia, Sony, Tencent, NetEase. \u00da\u010dastn\u00edkov trhu prib\u00fada. Napr\u00edklad, spolo\u010dnos\u0165 Amazon<\/a><\/noindex> tento rok spust\u00ed svoju vlastn\u00fa hern\u00fa platformu \u201cProject Tempo\u201d. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.prunderground.com\/cloud-gaming-market-revolutionary-trends-2020-2026-by-industry-statistics-qyresearch-inc\/00186188\/\">s\u013e\u00fabila<\/a><\/noindex> v tomto roku spusti\u0165 vlastn\u00fa hern\u00fa platformu \u201eProject Tempo\u201c.<\/p>\n<p>Niche cloud gaming is rapidly expanding in Asia. In March 2020, Sanqi Interactive Entertainment and Huawei Cloud agreed to jointly develop a cloud gaming platform.<\/p>\n<p>Russia is not lagging behind. Currently in the country, the following are available:<\/p>\n<ul>\n<li>GeForceNow.<\/li>\n<li>Playkey.<\/li>\n<li>Loudplay.<\/li>\n<li>Megadrom.<\/li>\n<li>Power Cloud Game.<\/li>\n<li>Drova.<\/li>\n<\/ul>\n<p>\nThese services collaborate with both Russian and foreign operators, including \"Beeline,\" MegaFon, MTS, Tele2, and others. They are investing significant funds in the development of cloud gaming. Joint projects are being implemented that gradually improve service quality while expanding their capabilities. There is still work to be done, but progress is evident.<\/p>\n<p>I previously wrote about the capabilities, advantages, and disadvantages of Russian cloud gaming services. <noindex><a rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/494180\/\">Clouds, consoles, and expensive \u201chardware\u201d<\/a><\/noindex>. <\/p>\n<h3>The cost of the latest generation gaming PCs and consoles<\/h3>\n<p>\nis quite high. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.gminsights.com\/industry-analysis\/cloud-gaming-market\">Thus, the cost of low-end gaming systems ranges from $300-400. The price of top models that can handle even the most demanding games is an order of magnitude higher.<\/a><\/noindex>Of course, not every gamer can afford a system costing $4000-$5000. On average, a player spends $800-1000 on acquiring or upgrading a gaming system. But even that is a lot. High prices for gaming equipment deter millions of gamers. According to specialists' estimates, about 70% of potential buyers of gaming PCs or laptops do not have the desire or capability to purchase what they would like to obtain. As a result, the specifications of 60% of users' PCs do not meet the resource requirements of AAA-class games. If the prices of powerful gaming systems were reduced, the market would immediately gain millions of new players.<\/p>\n<p>And here, cloud gaming services come to the rescue, allowing users to avoid unnecessary expenses on computer hardware or consoles. To play those very AAA-class games, all that is needed is the right service, an inexpensive PC, laptop, tablet, or smartphone, a good internet connection, and a controller or keyboard. <\/p>\n<p><img decoding=\"async\" alt=\"\u010co stoj\u00ed za budovan\u00edm cloudov\u00e9ho gamingu: trendy bl\u00edzkej bud\u00facnosti\" src=\"\/wp-content\/uploads\/2020\/09\/672f69eecc967e7f40a4c36d9125c021.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nGames as a service <\/p>\n<h3>Thanks to the rejection of hardware, cloud gaming has virtually no entry barrier. A new model of content consumption is forming. Additionally, a new class of games, cloud-native, is developing, which are originally created for cloud platforms and have no hardware requirements. A prominent representative of this niche is Fortnite.<\/h3>\n<p>\nV\u010faka odst\u00fapeniu od \u201ehardv\u00e9ru\u201c m\u00e1 cloudov\u00e9 hranie takmer nulov\u00fd vstupn\u00fd prah. Formuje sa nov\u00fd model spotreby hern\u00e9ho obsahu. Okrem toho sa vyv\u00edja nov\u00e1 trieda hier, cloud-native, ktor\u00e9 s\u00fa p\u00f4vodne vytvoren\u00e9 pre cloudov\u00e9 platformy a nemaj\u00fa po\u017eiadavky na hardv\u00e9r. V\u00fdrazn\u00fdm predstavite\u013eom tohto segmentu je Fortnite. <\/p>\n<p>Cloud gaming services strive to make access to content as easy as possible for players. For example, Google integrates YouTube with Google Stadia. Thus, YouTube showcases game streams. To join the process, you simply need to click a button. There's no need to download anything or make a purchase \u2014 just click the \u201cjoin\u201d button and play. This model has been aptly named \u2014 click to keep play. <\/p>\n<p><img decoding=\"async\" alt=\"\u010co stoj\u00ed za budovan\u00edm cloudov\u00e9ho gamingu: trendy bl\u00edzkej bud\u00facnosti\" src=\"\/wp-content\/uploads\/2020\/09\/abfd95130d473d5f86fb759d5f280a97.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>An example of integration in the Google Stadia demo with NBA 2K livestream.<\/i><\/p>\n<p>Once in the game, the user is immediately immersed in a friendly environment where they can not only play but also communicate with 'colleagues'. In fact, games are gradually becoming socialized, turning into a kind of social network. <\/p>\n<h3>Expanding the audience of cloud gaming.<\/h3>\n<p>\nJust a few years ago, a user wanting to play cloud games had to be quite tech-savvy. Downloading a client, configuring it, selecting a server \u2014 this could be a daunting task for some users. Now, starting a cloud game can be accomplished in just a couple of clicks.<\/p>\n<p>The audience for cloud gaming is gradually expanding, with an increasing share of younger gamers. For instance, in January 2020, the share of players under 20 was <noindex><a rel=\"nofollow\" href=\"https:\/\/www.pwc.ru\/ru\/publications\/cloud-gaming-pwc.pdf\">close to 25%.<\/a><\/noindex>By the end of May to early June, this figure had doubled. Perhaps this was influenced by students and schoolchildren transitioning to remote learning. They had more free time, which they began spending on games. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.prunderground.com\/cloud-gaming-market-revolutionary-trends-2020-2026-by-industry-statistics-qyresearch-inc\/00186188\/\">According to Telecom Italia,<\/a><\/noindex>after the introduction of the lockdown, gaming traffic increased by 70% compared to the same period last year. In Russia, the number of players during the quarantine <noindex><a rel=\"nofollow\" href=\"https:\/\/www.google.com\/url?q=https:\/\/www.kommersant.ru\/doc\/4301543&amp;sa=D&amp;ust=1600773747184000&amp;usg=AFQjCNEojyiV72Zo02YiE60HKruLYDCPiQ\">increased by 1.5 times,<\/a><\/noindex>while the revenue of cloud service providers grew by 300%. <\/p>\n<p>Overall, the 'Netflix for gaming', as the cloud gaming industry is called, is developing increasingly actively day by day. The progress is noticeable, and neither the pandemic nor potential economic issues will halt the industry's advancement. The key for services is to enhance the technical side while not forgetting about the variety of available game titles and maintaining a low entry threshold for users of all ages and technical backgrounds.<br \/>\n<br \/>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/520364\/\">habr.com<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0435 \u0438 \u0432\u0438\u0434\u0435\u043e\u0438\u0433\u0440\u044b \u043d\u0435\u0443\u043a\u043b\u043e\u043d\u043d\u043e \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0442\u0441\u044f. \u0421\u043e\u0433\u043b\u0430\u0441\u043d\u043e \u043f\u0440\u043e\u0433\u043d\u043e\u0437\u0430\u043c Newzoo, \u043a 2023 \u0433\u043e\u0434\u0443 \u043a\u043e\u043b\u0438\u0447\u0435\u0441\u0442\u0432\u043e \u0433\u0435\u0439\u043c\u0435\u0440\u043e\u0432 \u0441\u043e\u0441\u0442\u0430\u0432\u0438\u0442 3 \u043c\u043b\u0440\u0434. \u0420\u0430\u0441\u0442\u0435\u0442 \u0438 \u0434\u043e\u043b\u044f \u0440\u044b\u043d\u043a\u0430 \u043e\u0431\u043b\u0430\u0447\u043d\u044b\u0445 \u0438\u0433\u0440 \u2014 \u043f\u043e \u043e\u0446\u0435\u043d\u043a\u0430\u043c \u044d\u043a\u0441\u043f\u0435\u0440\u0442\u043e\u0432 \u0441\u043e\u0432\u043e\u043a\u0443\u043f\u043d\u044b\u0439 \u0441\u0440\u0435\u0434\u043d\u0435\u0433\u043e\u0434\u043e\u0432\u043e\u0439 \u0442\u0435\u043c\u043f \u0440\u043e\u0441\u0442\u0430 (GAGR) \u044d\u0442\u043e\u0439 \u0441\u0444\u0435\u0440\u044b \u0432\u043f\u043b\u043e\u0442\u044c \u0434\u043e 2025 \u0433\u043e\u0434\u0430 \u0441\u043e\u0441\u0442\u0430\u0432\u0438\u0442 \u0431\u043e\u043b\u0435\u0435 30%. \u0415\u0441\u043b\u0438 \u0433\u043e\u0432\u043e\u0440\u0438\u0442\u044c \u043f\u0440\u043e \u0444\u0438\u043d\u0430\u043d\u0441\u043e\u0432\u044b\u0435 \u043f\u043e\u043a\u0430\u0437\u0430\u0442\u0435\u043b\u0438, \u0442\u043e \u043e\u0431\u044a\u0435\u043c \u0440\u044b\u043d\u043a\u0430 \u043a 2025-2026 \u0433\u043e\u0434\u0443 \u0434\u043e\u0441\u0442\u0438\u0433\u043d\u0435\u0442 \u043e\u043a\u043e\u043b\u043e $3-6 \u043c\u043b\u0440\u0434. [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":95038,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[688],"tags":[],"class_list":["post-95037","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-administrirovanie"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0435 \u0438 \u0432\u0438\u0434\u0435\u043e\u0438\u0433\u0440\u044b.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/sk\/blog\/administrirovanie\/chto-stoit-oblachnyj-gejming-postroit-trendy-blizhajshego-budushhego\" \/>\n\t\t<meta name=\"generator\" 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