Održan izdanje Godot 4.6 — cross-platform game engine with open source.
Godot 4.6 now uses Jolt physics by default, which was an experimental option in version 4.4.
The new version makes significant changes to screen space code (SSR), greatly improving reflection quality.
Another fundamental change is the introduction of LibGodot, a library that allows embedding the engine into your own applications. Native support for OpenXR 1.1 is another addition for Godot, with Direct3D 12 now used as the default rendering in Windows.
The Godot 4.6 editor features a new 'modern' theme alongside the classic one. Additionally, Godot 4.6 has improved documentation and other enhancements to assist game developers.
Izvor: linux.org.ru
