{"id":119962,"date":"2024-09-27T21:43:01","date_gmt":"2024-09-27T19:43:01","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan"},"modified":"2024-09-27T21:43:01","modified_gmt":"2024-09-27T19:43:01","slug":"vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sl\/blog\/news\/vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan","title":{"rendered":"\u0412\u044b\u043f\u0443\u0441\u043a DXVK 2.4.1, \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Direct3D \u043f\u043e\u0432\u0435\u0440\u0445 API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Na voljo je izdanek vmesnika DXVK 2.4.1, ki zagotavlja implementacijo DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 in 11, ki deluje preko prevajanja klicev v API Vulkan. Za uporabo DXVK so potrebni gonilniki, ki podpirajo API Vulkan 1.3, kot so Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 in AMDVLK. DXVK se lahko uporablja za zagon 3D aplikacij in iger v Linuxu s pomo\u010djo Wine, pri \u010demer deluje kot hitrej\u0161a alternativa vgrajenim implementacijam Direct3D 9\/10\/11 v Wine, ki delujejo preko OpenGL.      <\/p>\n<p>Glavne spremembe:  <\/p>\n<ul>\n<li class=\"l\"> Zagotovljeno je dinami\u010dno dodeljevanje spominskih obmo\u010dij glede na velikost \u017ee dodeljenega pomnilnika aplikacije. Sprememba je omogo\u010dila odpravo nastavitve dxvk.maxChunkSize in izbolj\u0161ala delovanje mnogih iger.\n<li class=\"l\"> Pove\u010dana je splo\u0161na stabilnost implementacije D3D8, s \u010dimer so odpravili razli\u010dne uhajanja pomnilnika in obdelavo napak.\n<li class=\"l\"> Optimiziran je postopek nalaganja vertex bufferja. Znatno je izbolj\u0161ana zmogljivost nekaterih iger, ki uporabljajo programsko obdelavo vertexov.\n<li class=\"l\"> Pri uporabi gonilnika AMDVLK je strogi na\u010din emulacije operacij s plavajo\u010do vejico (D3D9FloatEmulation::Strict) privzeto vklju\u010den.\n<li class=\"l\"> Izvedena je faza izklju\u010ditve neuporabljenega kode, kar re\u0161uje te\u017eave z generiranjem nepravilnih shaderjev SPIR-V.\n<li class=\"l\"> Za pribli\u017eanje vedenju sistema Windows je zagotovljen izhod iz celozaslonskega na\u010dina po preklopu fokusa iz oken iger, ki uporabljajo D3D11.\n<li class=\"l\"> Odpravljene so te\u017eave, ki so se pojavljale v igrah:\n<ul>\n<li> Batman Arkham Knight\n<li> Chrome: Zlata izdaja\n<li> GTA: San Andreas\n<li> Hunt Showdown\n<li> Kena: Bridge of Spirits\n<li> Microsoft Flight Simulator\n<li> Operation Racoon City\n<li> Prince of Persia (2008)\n<li> Rayman 3\n<li> Senran Kagura Peach Ball\n<li> Serious Sam 2\n<li> Splinter Cell: Pandora Tomorrow\n<li> Prvi templjar\n<li> The Sims 2\n<li> The Sims 4\n<li> Pot skozi Danjenje  <\/ul>\n<\/ul>\n<p>Izvor: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61945\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-119962","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4.1, 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