{"id":184221,"date":"2026-11-11T23:40:33","date_gmt":"2026-11-11T21:40:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-5-3"},"modified":"2026-11-11T23:40:41","modified_gmt":"2026-11-11T21:40:41","slug":"blender-5-3-open-source-3d-modeling-software-released","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sl\/blog\/news\/blender-5-3-open-source-3d-modeling-software-released","title":{"rendered":"Izdaja svobodne 3D modelirne platforme Blender 5.3","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organizacija Blender Foundation je objavila izdanje slobodnog paketa za 3D modeliranje Blender 5.3, koji je pogodan za re\u0161avanje razli\u010ditih zadataka vezanih za 3D modeliranje, 3D grafiku, razvoj kompjuterskih igara, simulaciju, renderovanje, kompoziting, pra\u0107enje pokreta, skulpturalno modelovanje, animaciju i monta\u017eu videa. Kod se distribuira pod GPL licencom. Gotove verzije su formirane za Linux, Windows i macOS. Tako\u0111e se nastavlja podr\u0161ka za LTS grane Blender 5.2 i 4.5, \u010dija a\u017euriranja \u0107e biti formirana do jula 2027. i 2028. godine, respektivno. <\/p>\n<p>Med dodanimi izbolj\u0161avami:<\/p>\n<ul>\n<li class=\"l\"> Na Linux i Windows platformama, podrazumevano se koristi backend koji koristi grafi\u010dki API Vulkan.\n<li class=\"l\"> Dodata je ugra\u0111ena podr\u0161ka za tehniku 3D Gaussian Splats, koja omogu\u0107ava rekonstrukciju 3D scena na osnovu fotografija i videa, i njihov prikaz u obliku oblaka ta\u010daka umesto poligonalne mre\u017ee, \u0161to omogu\u0107ava postizanje fotorealisti\u010dnog kvaliteta prilikom renderovanja. Svaka ta\u010dka u oblaku predstavlja mini izdu\u017eenu 3D sferu sa informacijama o veli\u010dini, rotaciji i boji. Podr\u017ean je uvoz oblaka ta\u010daka iz fajlova u formatu PLY, SPZ i glTF, obrada putem geometrijskih \u010dvorova, pregled u 3D prikazu i renderovanje u EEVEE i Cycles render motorima.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 500px; height: 300px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gaussian_splat_dogwalk.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> V motorju za upodabljanje Cycles je podprta disperzija v shaderju &#171;Principled BSDF&#187; (Bidirectional Scattering Distribution Function), kar omogo\u010da realisti\u010den prikaz stekla z odsevi ali ble\u0161\u010danji, kot jih imajo dragulji. Pri upodabljanju stekla je prav tako podprta anisotropna hrapavost, pri \u010demer je zamegljenost odsekov raztegnjena v enem smeri, kot na bru\u0161enem kovinskem delu.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/058b7821799da375ba4e257aad21236d.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> U Cycles je dodata podr\u0161ka za tehnologiju uklanjanja \u0161uma DLSS 4.5 Ray Reconstruction koju razvija NVIDIA, koja koristi AI modele za dopunjavanje nedostaju\u0107ih detalja prilikom skaliranja slike u niskoj rezoluciji. Prilikom pregleda, kori\u0161\u0107enje DLSS omogu\u0107ava postizanje kvaliteta bliskog finalnom renderu i uklanja me\u0111uframe \u0161um prilikom animacije. Ova funkcija se podr\u017eava samo uz NVIDIA GPU i proprietarne drajvere serije 620.x. Dodatno, na Windows platformi implementirana je podr\u0161ka za NVIDIA RTX Spark \u010dipove.<br \/>\n<center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/e51d01ff6d6378e0d8b1749787b23099.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> V EEVEE je implementirana motor za renderiranje s \u010dvorovima za postavljanje reakcije materijala na pojedina\u010dne izvore svjetlosti, \u0161to se mo\u017ee koristiti za uva\u017eavanje boje, snage, smjera i udaljenosti do izvora svjetlosti za stvaranje slo\u017eenih efekata, poput rainbow prelijevanja.\n<li class=\"l\"> EEVEE sedaj podpira panoramske kamere in upodabljanje v na\u010dinu 360\u00b0 z uporabo ravno pravokotnih objektivov (equirectangular za virtualne resni\u010dnosti o\u010dale), kubi\u010dne projekcije (cubemap), u\u010dinkov &#171;ribje oko&#187; in &#171;ogledalo&#187;.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/eevee_cycles_fisheye.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> U sustavu kompozicije (Compositor) implementirani su efekti-modifikatori koji se primjenjuju na scenu, omogu\u0107avaju\u0107i izbjegavanje postavljanja lanaca \u010dvorova za postizanje efekata poput sjaja, tamnjenja kutova i obojenih aureola. Osim toga, za kori\u0161tenje u Compositoru prilago\u0111eno je 17 \u010dvorova, me\u0111u kojima su \u010dvorovi-bundleri, poput Combine Bundle, i \u010dvorovi za matemati\u010dke i logi\u010dke operacije. Brzina reprodukcije pove\u0107ana je do dva puta kori\u0161tenjem GPU-a za izra\u010dune. Efekt stilizacije sli\u010dan uljanim slikama (Anisotropic Kuwahara) ubrzan je do 10 puta na Apple GPU-u, dvostruko na NVIDIA GPU-u i od 25-30% na CPU-u. Implementirana je reprodukcijska predmemorija.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/compositor_scene_effects_stack.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Dodana je podr\u0161ka za projekte kojima se mogu vezati unaprijed definirana pode\u0161avanja, biblioteke sredstava, varijable i uvodna scena (vezivanje dodataka za projekte obe\u0107avaju dodati u sljede\u0107oj verziji).\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/b11ac338ba51da257c977c1c6d81c7cb.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Knji\u017enice sredstev se zdaj obravnavajo kot raz\u0161iritve in so na voljo skozi zavihek &#171;Get Extensions&#187; skupaj z dodatki in tematskimi paketi.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/ca61e0dbd50d1113d9b3e9b58fef8bda.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Pro\u0161irene su mogu\u0107nosti sustava dvodimenzionalnog crtanja i animacije Grease Pencil, omogu\u0107uju\u0107i stvaranje skica u 2D, a zatim njihovo kori\u0161tenje u 3D okru\u017eenju kao trodimenzionalni objekti (na temelju nekoliko ravnih skica iz razli\u010ditih kutova oblikuje se 3D model). Dodana je podr\u0161ka za odabir podru\u010dja u na\u010dinu crtanja bez potrebe za prebacivanjem u na\u010din ure\u0111ivanja.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_draw_mode_select.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>Dodano je orodje &#171;Izre\u017ei&#187; (Carver), ki omogo\u010da izrezovanje izbranih obmo\u010dij z mo\u017enostjo ohranjanja obrobe ob robu, namesto da bi se izbrisalo.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_carver_tool.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>Dodana je mogu\u0107nost punjenja vi\u0161e podru\u010dja odjednom povla\u010denjem vektora punjenja po zatvorenim podru\u010djima. Tako\u0111er je implementirano potpuno gradijentno punjenje s neograni\u010denim bojama i prijelaznim to\u010dkama.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_multifill.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Dodana je funkcija ogledalnega prikaza kamere (Flip View), ki omogo\u010da oceno scene pri predogledu, kot da gledate v ogledalo, da opazite nepravilnosti in asimetrije.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/blender_53_flip_camera_qf_ffmped2.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Uvedeno je shranjevanje nastavitev pri uvozu USD datotek v zbirke, kar omogo\u010da enostaven ponovni uvoz posodobljenih datotek.\n<li class=\"l\"> V nelinearnem video urejevalniku (Video Sequencer) je uveden na\u010din monta\u017ee z zamikom (Ripple), pri katerem odstranitev in obrezovanje elementov povzro\u010di avtomatsko premikanje vseh naslednjih elementov na \u010dasovni osi levo brez pu\u0161\u010danja &#171;luknjic&#187;, prav tako vstavljanje elementov vodi k premiku desno za spro\u0161\u010danje potrebnega prostora. Poleg tega so na voljo na\u010dini prerazporejanja elementov z zamikom preostale vsebine in prepisovanja preko drugih elementov.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/ripple_edit_modes_blender_53.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>Predlagana je nova razli\u010dica orodja za rezanje videoposnetkov &#8212; Blade 2.0, ki jasno prikazuje, kje bo potekal rez, izpisuje \u0161tevilko sli\u010dice na to\u010dki reza in prikazuje skico sli\u010dice pod kazalcem.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/blade_tool_1_ffmped.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> V vmesniku Outliner (navigacija po strukturi in hierarhiji scene) je implementirana mo\u017enost razporejanja objektov v poljubnem vrstnem redu, ne le po abecedi.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 300px; height: 200px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/ui_outliner_sort.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> V stranskih panelih vseh urejevalnikov je omogo\u010dena podpora za iskanje lastnosti ali operatorjev ob pritisku na Ctrl+F.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/3f686251618d99784a4d0509a71bbb5b.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> V vmesnik je vgrajena mo\u017enost uporabe Markdown oznake za oblikovanje besedila, vklju\u010dno s komentarji v nodalnih urejevalnikih.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/024b14e411e81a4aa7b44abc95a563f0.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<\/ul>\n<\/ul>\n<p>Izvor: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=66665\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 5.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0422\u0430\u043a\u0436\u0435 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u0442 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0442\u044c\u0441\u044f LTS-\u0432\u0435\u0442\u043a\u0438 Blender 5.2 \u0438 4.5, [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":10,"featured_media":184223,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-184221","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.5 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 5.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e 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