{"id":36659,"date":"2019-10-31T22:12:58","date_gmt":"2019-10-31T19:12:58","guid":{"rendered":"https:\/\/prohoster.info\/blog\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80\/"},"modified":"2019-10-31T22:12:58","modified_gmt":"2019-10-31T19:12:58","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sl\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80","title":{"rendered":"Izdaja svobodnog sistema 3D modeliranja Blender 2.80","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Po skoraj dveh letih razvoja <noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/\">objavljen<\/a><\/noindex> izdanje slobodnog paketa 3D modeliranja <noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-80\/\">Blender 2.80<\/a><\/noindex>, koje je postalo jedno od najzna\u010dajnijih izdanja u istoriji projekta.<\/p>\n<p>Glavne  <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\">novosti<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> Radikalno <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/UI\">revamped<\/a><\/noindex> korisni\u010dko su\u010delje, koje je postalo intuitivnije za korisnike sa iskustvom u drugim grafi\u010dkim paketima. Predlo\u017eena je nova tamna tema dizajna i poznate trake s modernim skupom ikona umesto tekstualnih opisa.\n<p><center><img decoding=\"async\" alt=\"Izdaja svobodnog sistema 3D modeliranja Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/eeb690a9f223df6ae4245bcb3fe88027.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Izdaja svobodnog sistema 3D modeliranja Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/ffd1755d4afc6621893ea7216439c6b4.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<p>Promene su se tako\u0111e odrazile na metode rada sa mi\u0161em\/tabletom i pre\u010dice tastature. Na primer, selekcija se sada po zaddefaultu vr\u0161i levim klikom ili povla\u010denjem dok dr\u017eite levi taster mi\u0161a, dok desnim klikom pozivate kontekstualni meni. Dodano je brzo pristupno meni za naj\u010de\u0161\u0107e kori\u0161\u0107ene funkcije. A\u017euriran je raspored u ure\u0111iva\u010du svojstava i sekcije pode\u0161avanja. Predlo\u017eene su koncepcije \u0161ablona i radnih prostora (tabova), koje omogu\u0107avaju brzo pokretanje potrebnog zadatka ili prebacivanje izme\u0111u vi\u0161e zadataka (na primer, skulpturalno modeliranje, slikanje tekstura ili pra\u0107enje pokreta) i daju mogu\u0107nost prilago\u0111avanja su\u010delja prema vlastitim preferencijama;<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_studio_editmode_widget.jpg\"><img decoding=\"async\" alt=\"Izdaja svobodnog sistema 3D modeliranja Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/6161cc3822de06bf19a8242f2eb69580.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Viewport\">Izvedeno<\/a><\/noindex> potpuno prepisani re\u017eim Viewport, koji omogu\u0107ava prikazivanje 3D scene u obliku optimizovanom za razli\u010dite zadatke i integrisan sa radnim tokom. Tako\u0111e je predlo\u017een <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/render\/workbench\/index.html\">novi engine<\/a><\/noindex> brzog renderovanja radnog prostora (Workbench), optimizovan za savremene grafi\u010dke kartice i omogu\u0107ava rad sa aktivnom prebala\u017eom tokom manipulacija sa projektom scene, modeliranjem i skulpturalnim modeliranjem.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_wire_random.jpg\"><img decoding=\"async\" alt=\"Izdaja svobodnog sistema 3D modeliranja Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/5bc695267557d174d01d7a7d0c480aab.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p>Workbench engine podr\u017eava <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/editors\/3dview\/controls\/overlays.html\">overleje<\/a><\/noindex>, koji omogu\u0107avaju promenu vidljivosti elemenata i upravljanje njihovim preklapanjem. Overleje su tako\u0111e sada podr\u017eani prilikom pregleda rezultata renderovanja pomo\u0107u Eevee i Cycles, \u0161to omogu\u0107ava ure\u0111ivanje scene sa potpunim sen\u010denjem.<br \/>\nRedizajniran je pregled simulacije dima i vatre, koji je bli\u017ei rezultatima renderovanja koriste\u0107i fizi\u010dki ta\u010dan render.<\/p>\n<li class=\"l\"> Na podlagi motorja Eevee je pripravljen nov na\u010din renderiranja LookDev, ki omogo\u010da testiranje raz\u0161irjenih razponov svetlosti (HDRI) brez spreminjanja nastavitev virov svetlobe. Na\u010din LookDev se lahko uporablja tudi za predogled dela motorja za renderiranje Cycles.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_lookdev_texturing.png\"><img decoding=\"async\" alt=\"Izdaja svobodnog sistema 3D modeliranja Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/b362e8b899ff49ceb7176539b7f0e6ed.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> V 3D Viewportu in urejevalniku UV map. <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Tools\">dodano<\/a><\/noindex> nove interaktivne naprave in gizmo, pa tudi nova kontekstualna plo\u0161\u010da z orodji, na kateri so vklju\u010dena orodja, ki so bila prej dostopna le prek tipkovnih kombinacij. Razli\u010dnim elementom, vklju\u010dno z viri svetlobe, kamero in ozadjem kompozitiranja, so dodani gizmo za prilagoditev oblike in atributov;\n<p><center><img decoding=\"async\" alt=\"Izdaja svobodnog sistema 3D modeliranja Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/71a7a728abf4988b0bd6389167213368.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Dodana je nova render. <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/EEVEE\">Eevee<\/a><\/noindex>, ki podpira fizi\u010dno to\u010dno renderiranje v realnem \u010dasu in uporablja samo GPU (OpenGL) za renderiranje. Eevee se lahko uporablja tako za kon\u010dno renderiranje kot v oknu Viewport za ustvarjanje virov v realnem \u010dasu. Eevee podpira materiale, ustvarjene s pomo\u010djo enotnih shader-nodov z motorjem Cycles, kar omogo\u010da renderiranje obstoje\u010dih scen v Ehqve brez dodatne nastavitve, vklju\u010dno z delovanjem v realnem \u010dasu. Za ustvarjalce virov v ra\u010dunalni\u0161kih igrah je na voljo shader Principled BSDF, zdru\u017eljiv s shader modeli mnogih igri\u010darskih motorjev;\n<p><center><div class=\"youtube-placeholder\" data-id=\"XHyM9T4vYgo\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/XHyM9T4vYgo\/hqdefault.jpg\" alt=\"Predvajaj video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> Dodana je sistem dvodimenzionalnega risanja in animacije Grease Pencil, ki omogo\u010da ustvarjanje skic v 2D in nato njihovo uporabo v 3D okolju kot tridimenzionalne objekte (na podlagi ve\u010d ploskih skic v razli\u010dnih kotih se oblikuje 3D-model). Predmeti Grease Pencil so sestavni del Blendera in se integrirajo z obstoje\u010dimi orodji za izbiro predmetov, urejanje, upravljanje in povezovanje. Skice se lahko pretvorijo v plasti in narisane z uporabo materialov in tekstur, prav tako pa jih je mogo\u010de urejati in uporabljati pri kiparskem modeliranju podobno kot mre\u017ee. Za deformacijo in barvanje se lahko uporabljajo standardni modifikatorji mre\u017ee. Pri renderiranju je mogo\u010de uporabiti u\u010dinke, kot so zameglitev, ustvarjanje senc ali osvetlitev robov.\n<p><center><div class=\"youtube-placeholder\" data-id=\"JF3KM-Ye5_A\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/JF3KM-Ye5_A\/hqdefault.jpg\" alt=\"Predvajaj video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> V sistemu renderiranja Cycles <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Cycles\">je zagotovljena<\/a><\/noindex> podpora za tak\u0161ne mo\u017enosti, kot je ustvarjanje podlag za kompozitiranje z uporabo tehnologije <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Psyop\/Cryptomatte\">Cryptomatte<\/a><\/noindex>, sen\u010denje las in volumena na osnovi <noindex><a rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Bidirectional_scattering_distribution_function\">BSDF<\/a><\/noindex> in inutu randomnega podzemnega razpr\u0161evanja (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/render\/shader_nodes\/shader\/sss.html\">SSS<\/a><\/noindex>). Uveden je na\u010din kombiniranega renderiranja, kjer hkrati delujeta GPU in CPU. Renderiranje s pomo\u010djo OpenCL je bilo znatno pospe\u0161eno. Za scene, ki ne spravijo vse v GPU pomnilnik, je bila dodana podpora za CUDA;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/cycles_hair.jpg\"><img decoding=\"async\" alt=\"Izdaja svobodnog sistema 3D modeliranja Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/f8a0fd2da0002d4a2d3570be776a7721.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> V na\u010dinu urejanja je omogo\u010deno hkratno urejanje ve\u010d mre\u017e, vklju\u010dno s prekrivanjem tekstur (UV mapping), ter urejanje in pozicioniranje ogrodij ve\u010d objektov. Za nadzor podrobnosti modela z vzporednim izvajanjem gladitve je bila uporabljena tehnologija <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=34512\">OpenSubdiv<\/a><\/noindex>;\n<li class=\"l\"> Referen\u010dne ozadja za risanje so zdaj name\u0161\u010dena kot objekti in jih je mo\u017eno kompostirati in transformirati skupaj s sceno;\n<li class=\"l\"> Plasti in skupine so bile zamenjane s kolekcijami, ki omogo\u010dajo organizacijo postavitve objektov na sceni ter manipulacijo skupin objektov in njihovih vezav, z uporabo preprostega vmesnika v slogu povleci in spusti. V 3D pogledu so dodane hitre operacije za premikanje objektov med kolekcijami in orodja za natan\u010dnej\u0161e upravljanje njihove vidnosti z podporo za za\u010dasno in trajno skrivanje, vklju\u010dno po tipu objekta;\n<li class=\"l\"> Izbolj\u0161ano je orodje za animacijo in <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%A0%D0%B8%D0%B3\">rigging<\/a><\/noindex>. Za rigging so predlagani novi omejevalniki, modifikatorji in oblike upogibanja elementov ogrodja. V urejevalniku animacije je bila uvedena vizualizacija klju\u010dnih kadrov ter orodja za urejanje;\n<li class=\"l\"> Popolnoma je bila predelana izvedba grafa odvisnosti, klju\u010dnih modifikatorjev in sistema ocenjevanja animacije. Na sodobnih ve\u010djedrnih CPU-jih se zdaj prizore z ve\u010djim \u0161tevilom objektov in zapletenimi rig-ji obdelujejo za red hitreje;\n<li class=\"l\"> Uvedena je bila bolj realisti\u010dno obna\u0161anje fizike tkanin in model njihove deformacije;\n<li class=\"l\"> Posodobljen je Python API, v katerega so bile vnesene spremembe, ki kr\u0161ijo zdru\u017eljivost in v dolo\u010denih situacijah zahtevajo predelavo skriptov in dodatkov. Kljub temu so ve\u010dina dodatkov, dostopnih za izdajo 2.79, \u017ee prilagojena za delovanje z razli\u010dico 2.80;\n<li class=\"l\"> Odstranjeni so bili real-time renderni motor Blender Internal, kateremu je nadome\u0161\u010den motor EEVEE;\n<li class=\"l\"> Odstranjen je bil igralni motor (Blender Game Engine), namesto katerega priporo\u010damo uporabo obstoje\u010dih odprtih alternativ, kot je motor <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50329\">Godot<\/a><\/noindex>Koda prej\u0161njega vgrajenega igralnega motorja se zdaj razvija v obliki lo\u010denega projekta <noindex><a rel=\"nofollow\" href=\"https:\/\/upbge.org\/\">UPBGE<\/a><\/noindex>;\n<li class=\"l\"> Vgrajena podpora za uvoz in izvoz datotek v formatu glTF 2.0, ki se pogosto uporablja za nalaganje 3D virov v igrah in spletu.\n<li class=\"l\"> V orodja za uvoz in izvoz videoposnetkov je bila dodana podpora za meta podatke in format WebM.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Izvor: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51088\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0434\u0432\u0443\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.80, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0441\u0442\u0430\u043b \u043e\u0434\u043d\u0438\u043c \u0438\u0437 \u0441\u0430\u043c\u044b\u0445 \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0432\u044b\u043f\u0443\u0441\u043a\u043e\u0432 \u0432 \u0438\u0441\u0442\u043e\u0440\u0438\u0438 \u043f\u0440\u043e\u0435\u043a\u0442\u0430. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u043d\u043e\u0432\u0448\u0435\u0441\u0442\u0432\u0430: \u041a\u0430\u0440\u0434\u0438\u043d\u0430\u043b\u044c\u043d\u043e \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u0430\u043d \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044f, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0441\u0442\u0430\u043b \u0431\u043e\u043b\u0435\u0435 \u043f\u0440\u0438\u0432\u044b\u0447\u043d\u044b\u043c \u0434\u043b\u044f \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u0435\u0439, \u0438\u043c\u0435\u044e\u0449\u0438\u0445 \u043e\u043f\u044b\u0442 \u0440\u0430\u0431\u043e\u0442\u044b \u0432 \u0434\u0440\u0443\u0433\u0438\u0445 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0430\u043a\u0435\u0442\u0430\u0445. \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u043d\u043e\u0432\u0430\u044f \u0442\u0451\u043c\u043d\u0430\u044f \u0442\u0435\u043c\u0430 \u043e\u0444\u043e\u0440\u043c\u043b\u0435\u043d\u0438\u044f \u0438 \u043f\u0440\u0438\u0432\u044b\u0447\u043d\u044b\u0435 \u043f\u0430\u043d\u0435\u043b\u0438 \u0441 \u0441\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u044b\u0439 \u043d\u0430\u0431\u043e\u0440\u043e\u043c \u043f\u0438\u043a\u0442\u043e\u0433\u0440\u0430\u043c\u043c \u0432\u043c\u0435\u0441\u0442\u043e \u0442\u0435\u043a\u0441\u0442\u043e\u0432\u044b\u0445 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