{"id":84386,"date":"2020-06-07T13:42:03","date_gmt":"2020-06-07T11:42:03","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-83"},"modified":"2020-06-07T13:42:03","modified_gmt":"2020-06-07T11:42:03","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-83","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sl\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-83","title":{"rendered":"Izdanje slobodnog sistema 3D modeliranja Blender 2.83","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-83-release\/\">\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d<\/a><\/noindex> izdanje paketa za 3D modeliranje <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\">Blender 2.83<\/a><\/noindex>, koji uklju\u010duje vi\u0161e od 1250 ispravki i pobolj\u0161anja, pripremljenih u tri meseca od objavljivanja  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52373\">Blender 2.82<\/a><\/noindex>. Glavna pozornost prilikom pripreme nove verzije bila je usredoto\u010dena na optimizaciju performansi \u2014 ubrzano je djelovanje undo, skicirnog olovka i pretpregleda renderiranja. U motoru Cycles dodana je podr\u0161ka za adaptivno uzorkovanje. Dodani su novi alati za skulpturalno modeliranje Cloth Brush i Face Sets. Implementiran je sustav umanjivanja \u0161uma uz podr\u0161ku za NVIDIA RTX akceleratore. Omogu\u0107ena je osnovna podr\u0161ka za virtualnu stvarnost temeljen na standardu OpenXR i mogu\u0107nost uvoza OpenVDB datoteka.<\/p>\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"YbL-rJv3BpI\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/YbL-rJv3BpI\/hqdefault.jpg\" alt=\"Predvajaj video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p>Blender 2.83 je prvi LTS (Long Term Support) izdanak u istoriji projekta, koji se mo\u017ee smatrati stabilnom bazom, sa a\u017euriranjima za ispravljanje ozbiljnih gre\u0161aka koja \u0107e <noindex><a rel=\"nofollow\" href=\"https:\/\/blender.org\/donwload\/lts\">se formirati<\/a><\/noindex> tokom dve godine. Ispravni izdanja \u0107e se nazivati 2.83.1, 2.83.2 itd. Sli\u010dna praksa <noindex><a rel=\"nofollow\" href=\"https:\/\/code.blender.org\/2020\/05\/long-term-support-pilot\/\">je na\u010drtovan<\/a><\/noindex> nastaviti i u sljede\u0107im granama. Na primjer, nakon Blendera 2.83 zapo\u010dela je izrada grane Blender 2.9x, u okviru koje se planira objaviti \u010detiri izdanja \u2014 2.90, 2.91, 2.92 i 2.93. Izdanje 2.93, kao i 2.83, postat \u0107e LTS. U 2021. godini planira se objaviti izdanje 3.0, koje \u0107e ozna\u010diti prijelaz na novu kontinuiranu shemu numeracije izdanja.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/code.blender.org\/wp-content\/uploads\/2020\/05\/release_cadence_4th_wall-1-1536x336.png\"><img decoding=\"async\" alt=\"Izdanje slobodnog sistema 3D modeliranja Blender 2.83\" src=\"\/wp-content\/uploads\/2020\/06\/69467d4bb689238e148bd80632605a5d.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-83\/\">Glavne<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\">spremembe<\/a><\/noindex> u Blender 2.83:<\/p>\n<ul>\n<li class=\"l\"> Dodana podr\u0161ka za uvoz i renderovanje datoteka <noindex><a rel=\"nofollow\" href=\"https:\/\/www.openvdb.org\/\">OpenVDB<\/a><\/noindex> s kori\u0161tenjem novog objekta \u00ab<noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Volumes\">Volume<\/a><\/noindex>\u00ab. Datoteke OpenVDB mogu se generirati u Blenderu iz predmemorije sustava simulacije plina, dima, vatre i teku\u0107ine, ili se mogu prenijeti iz vanjskih aplikacija poput Houdinija. Format OpenVDB predlo\u017eila je studio DreamWorks Animation i omogu\u0107uje u\u010dinkovito pohranjivanje i manipulaciju rijetkim volumenskim podacima, diskretiziranim u trodimenzionalnim mre\u017eama.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 640px; max-width:100%\" poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Screenshot-from-openvdb_combined_edit.mov.png\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/openvdb_combined_edit.mov?x28234\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Virtual_Reality\">Dodana<\/a><\/noindex> inicijalna podr\u0161ka za virtuelnu stvarnost, za sada ograni\u010dena mogu\u0107no\u0161\u0107u inspekcije trodimenzionalnih scena pomo\u0107u VR headset-ova direktno iz Blender-a (samo u re\u017eimu pregleda, promena sadr\u017eaja za sada nije podr\u017eana). Podr\u0161ka se zasniva na implementaciji standarda <noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/openxr\/\">OpenXR<\/a><\/noindex>, ki dolo\u010da univerzalni API za ustvarjanje aplikacij navidezne in obogatene resni\u010dnosti, pa tudi niz slojev za interakcijo s strojno opremo, ki abstraktno prikazuje zna\u010dilnosti specifi\u010dnih naprav. Z Blenderjem se lahko uporabljajo vse platforme, ki podpirajo OpenXR, kot so Windows Mixed Reality in Oculus Rift v sistemu Windows ter <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53049\">Monado<\/a><\/noindex> v Linuxu (SteamVR zaenkrat ni podprt, ker ne implementira OpenXR).\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/f\/ff\/VR_Oculus_Tram_Station.png\"><img decoding=\"async\" alt=\"Izdanje slobodnog sistema 3D modeliranja Blender 2.83\" src=\"\/wp-content\/uploads\/2020\/06\/3bff7af4c9079f74e741d2f4b8ee7adf.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> V motorju Cycles je omogo\u010dena uporaba mehanizma za zmanj\u0161anje \u0161uma OptiX v <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/editors\/3dview\/introduction.html\">3D Viewportu<\/a><\/noindex> med predogledom in kon\u010dnim renderiranjem. Implementacija OptiX, ki jo je odprla podjetje NVIDIA, uporablja metode strojnega u\u010denja in deluje hitreje od prej dostopnih metod za zmanj\u0161anje \u0161uma ter podpira strojno pospe\u0161evanje na grafi\u010dnih karticah <noindex><a rel=\"nofollow\" href=\"https:\/\/www.nvidia.com\/ru-ru\/geforce\/20-series\/rtx\/\">NVIDIA RTX<\/a><\/noindex>.\n<li class=\"l\"> Dodan je novi alat za skulpturalno modeliranje \u00abCloth Brush\u00bb, koji koristi metode simulacije fizi\u010dkih procesa za stvaranje realisti\u010dnih nabora na odje\u0107i i automatsko oblikovanje prirodno izgleda zakrivljenosti.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 640px; max-width:100%\"  poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Screenshot-from-Clothbrushdemo.mp4-1.png\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Cloth-Brush-Demo-1.mp4\"><\/video><\/center><\/p>\n<p>V nastavitvah krta\u010de so uvedene lastnosti simulacije mase in amortizacije, dodatni drsniki za omejevanje vpliva simulacije ter sedem na\u010dinov deformacije krta\u010de z radialnim in ravnim tipom upadanja. <\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/cloth_settings.jpg\"><img decoding=\"async\" alt=\"Izdanje slobodnog sistema 3D modeliranja Blender 2.83\" src=\"\/wp-content\/uploads\/2020\/06\/3f20bd3d5d0978465fb38a541d3eb76d.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p>Poleg tega so v orodjih za skulpturalno modeliranje  <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Sculpt\">je dodana<\/a><\/noindex> nova \u010detka \u00abClay Thumb\u00bb, koja imitira deformaciju gline prstima i akumulira materijal tijekom udarca. Dodana je \u010detka \u00abSmooth Brush\u00bb, tako\u0111er dostupna u Mesh Filteru, koja uklanja povr\u0161ine zadr\u017eavaju\u0107i volumen objekta. Potpuno je redizajnirana \u010detka \u00abLayer Brush\u00bb, oboga\u0107ena pregledom visine sloja na koji pokazuje kursor, uklju\u010duju\u0107i pobolj\u0161anu podr\u0161ku za maske i osloba\u0111aju\u0107i se pojave artefakata prilikom vi\u0161ekratne promjene jednog podru\u010dja. U filtru poligonalnih mre\u017ea (Mesh Filter) dodan je novi na\u010din obrade rubova (Sharpen), koji stisne rubove, automatski zagla\u0111uju\u0107i ravne povr\u0161ine.<\/p>\n<p><center><video controls=\"\" style=\"width: 640px; max-width:100%\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/05\/sculpt_filter_sharpen.mp4\"><\/video><\/center><\/p>\n<p>Predlagana je nova sistemska re\u0161itev \u201eFace Sets\u201c za upravljanje vidnosti posameznih delov poligonalnega omre\u017eja (mesh) v re\u017eimih oblikovanja in risanja. Face Sets je primeren za na\u010dine, ki so osredoto\u010deni na uporabo \u010dopi\u010dev, samodejno skrije dele povr\u0161ine in omogo\u010da bolj\u0161i nadzor pri delu s poligonalnimi mre\u017eami kompleksnih oblik in prekrivajo\u010dih se povr\u0161in.<\/p>\n<p><center><video controls=\"\" style=\"width: 640px; max-width:100%\" src=\"https:\/\/wiki.blender.org\/w\/images\/7\/7b\/Relax_Face_Sets_Mesh_Filter.mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> Popolnoma <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Grease_Pencil\">prepisana<\/a><\/noindex> realizacija svin\u010dnika za skiciranje (Grease Pencil), koji omogu\u0107ava izradu skica za 2D animaciju.<br \/>\n Alati su postali znatno br\u017ei i bolje integrirani s Blenderom. Pri manipulaciji objektima u Grease Pencilu sada se primenjuje uobi\u010dajen radni proces koji se koristi i pri radu s poligonalnim mre\u017eama u Blenderu. Boje ivica nisu ograni\u010dene na jedan materijal i za svaku ta\u010dku mo\u017ee se postaviti vlastita boja. Dodan je novi engine za renderiranje koji omogu\u0107ava kombinaciju <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/sculpt_paint\/sculpting\/hide_mask.html\">maski.<\/a><\/noindex>Modifikatori efekata su redizajnirani radi pobolj\u0161anja kvaliteta, performansi i fleksibilnosti kori\u0161\u0107enja. U re\u017eimu brzih poteza osigurano je automatsko gla\u0111enje linija kako bi se spre\u010dilo pojavljivanje o\u0161trih uglova i izlomljenih linija. Performanse rada s datotekama koje sadr\u017ee veliki broj crta su pove\u0107ane otprilike dvostruko, a tako\u0111e je ubrzano gla\u0111enje pri brzom crtanju.<\/p>\n<p><center><video controls=\"\" style=\"width: 640px; max-width:100%\" poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Screenshot-from-GP_VertexPaint_03.mp4.png\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/05\/GP_VertexPaint_03-chopped.mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> U Eevee render engine, koji podr\u017eava fizi\u010dki ta\u010dno renderiranje u realnom vremenu i koristi samo GPU (OpenGL) za vizualizaciju, <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/EEVEE\">je dodana<\/a><\/noindex> dodana su podr\u0161ka za dodatnih 10 prolaza za kompozitovanje. A\u017euriranje implementacije ke\u0161iranja osvetljenja omogu\u0107ilo je uklanjanje artefakata na spojevima i efekta istezanja tkanine. Dodana je mogu\u0107nost primene visoko kvalitetnih normalnih mapa, \u0161to elimini\u0161e nedostatke u prikazu tekstura usled niske rezolucije normalnih mapa na gustim poligonalnim mre\u017eama.<br \/>\nU re\u017eimu pregleda materijala pojednostavljena je korekcija nivoa zamu\u0107enja pozadine HDRI. Pri obradnji geometrije kose omogu\u0107ena je podr\u0161ka za me\u0161avinu s alfa ha\u0161em, re\u017eim prozirnosti i re\u017eime me\u0161anja senki.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/e\/e8\/Hair_alpha.png\"><img decoding=\"async\" alt=\"Izdanje slobodnog sistema 3D modeliranja Blender 2.83\" src=\"\/wp-content\/uploads\/2020\/06\/be114ee2717c572d9201beb2245ebd4f.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Pro\u0161irene su mogu\u0107nosti ugra\u0111enog ure\u0111iva\u010da videa (Video Sequencer). Predlo\u017eena je implementacija diska ke\u0161iranja, koja omogu\u0107ava skladi\u0161tenje ke\u0161iranih frejmova ne u RAM-u, ve\u0107 na disku. Na trakama je omogu\u0107ena podr\u0161ka za neprozirnost i mogu\u0107nost prethodnog slu\u0161anja zvuka. Dodana je nova opcija za pode\u0161avanje poslednje operacije.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/blender_vse.png\"><img decoding=\"async\" alt=\"Izdanje slobodnog sistema 3D modeliranja Blender 2.83\" src=\"\/wp-content\/uploads\/2020\/06\/36a2a1bcc42772ee9af7a5eae346e11b.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> U Cycles render engine dodata je podr\u0161ka za adaptivno uzorkovanje, \u0161to automatski smanjuje broj uzoraka u podru\u010djima s niskim nivoom \u0161uma. U rezultatima se posti\u017ee ve\u0107a brzina renderiranja i ravnomernija raspodela \u0161uma.\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Cycles\">Izbolj\u0161ano<\/a><\/noindex> Izvedba shader vozli\u0161\u010d. V vozli\u0161\u010du Wave Texture so se pojavili novi na\u010dini izbire smeri gibanja valovanja, mo\u017enost upravljanja s premikom faze in pove\u010danje podrobnosti zamra\u010denih tekstur. Vnesene so izbolj\u0161ave v vozli\u0161\u010dih \u201eWhite Noise Texture\u201c, \u201eMath\u201c in \u201eVector Math\u201c. Dodane so nastavitve za poenostavitev rotacije in zvijanja vektorjev, v generatorju belega \u0161uma pa je dodana mo\u017enost barvnega izhoda.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/white-noise_color.png?x67059\"><img decoding=\"async\" alt=\"Izdanje slobodnog sistema 3D modeliranja Blender 2.83\" src=\"\/wp-content\/uploads\/2020\/06\/76f87cd8a36c04be84bdc02aeb1c13f4.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> V vti\u010dnik za upravljanje zbirk je bila dodana podpora za zbire scen in uresni\u010den je nov zaslon QCD (Quick Content Display), ki omogo\u010da nastavitev do 20 zbirk v obliki slotov, dostopnih za hitro ogledovanje preko vti\u010dnika.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/3\/37\/Collection_Manager_blender_2.83.png\"><img decoding=\"async\" alt=\"Izdanje slobodnog sistema 3D modeliranja Blender 2.83\" src=\"\/wp-content\/uploads\/2020\/06\/48bc882949617dcf2fe8faa2fb2431a1.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u0160tevilne modifikatorje smo raz\u0161irili in posodobili, vklju\u010dno z<br \/>\nCorrective Smooth, Ocean, Remesh, Solidify, Surface Deform in Warp.<\/p>\n<li class=\"l\"> Vnesena je bila velika koli\u010dina optimizacij zmogljivosti. Pospe\u0161eno je delovanje operacij razveljavitve sprememb (undo) v re\u017eimih \u201eObject\u201c in \u201ePose\u201c.<br \/>\nV na\u010dinu skulpturiranja je bilo izvedeno odlo\u017eeno posodabljanje Viewporta, kar je omogo\u010dilo pospe\u0161itev navigacije po poligonskih mre\u017eah z ve\u010djim \u0161tevilom celic. Nov mehanizem za re\u0161evanje kolizij omogo\u010da simulacijo tkanin do 5-krat hitreje. Simulacija teko\u010din in plinov v objektih Effector je bila opazno pospe\u0161ena. \u010cas nalaganja datotek s particlami in poligonskimi mre\u017eami v sistemih simulacije teko\u010din in plinov je bil skraj\u0161an.<\/p>\n<li class=\"l\"> V 3D Viewport so izbolj\u0161ane operacije izbora velikega \u0161tevila majhnih objektov in predelana je bila sistem upravljanja barv (kompozicija zdaj poteka v linearni barvni prostoru).\n<li class=\"l\"> Dodana je mo\u017enost izvoza metasfer (Metaball) v formatu USD (Universal Scene Description) v obliki izra\u010dunanih poligonskih mre\u017e.<br \/>\nIzbolj\u0161an je izvoz in uvoz v formatu glTF (GL Transmission Format).<\/p>\n<li class=\"l\"> V upravitelju datotek je bil uveden na\u010din hitrega iskanja datotek (Ctrl+F), dodana je podpora za datote\u010dne atribute in skrite datoteke.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Izvor: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53101\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.83, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 1250 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0442\u0440\u0438 \u043c\u0435\u0441\u044f\u0446\u0430 \u0441 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 Blender 2.82. \u041e\u0441\u043d\u043e\u0432\u043d\u043e\u0435 \u0432\u043d\u0438\u043c\u0430\u043d\u0438\u0435 \u043f\u0440\u0438 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043a\u0435 \u043d\u043e\u0432\u043e\u0439 \u0432\u0435\u0440\u0441\u0438\u0438 \u0431\u044b\u043b\u043e \u0441\u043e\u0441\u0440\u0435\u0434\u043e\u0442\u043e\u0447\u0435\u043d\u043e \u043d\u0430 \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u0438 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438 &#8212; \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u0430 \u0440\u0430\u0431\u043e\u0442\u0430 undo, \u044d\u0441\u043a\u0438\u0437\u043d\u043e\u0433\u043e \u043a\u0430\u0440\u0430\u043d\u0434\u0430\u0448\u0430 \u0438 \u043f\u0440\u0435\u0434\u043f\u0440\u043e\u0441\u043c\u043e\u0442\u0440\u0430 \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430. \u0412 \u0434\u0432\u0438\u0436\u043a\u0435 Cycles \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0430\u0434\u0430\u043f\u0442\u0438\u0432\u043d\u043e\u0433\u043e \u0441\u044d\u043c\u043f\u043b\u0438\u043d\u0433\u0430. \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u043d\u043e\u0432\u044b\u0435 \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u043e\u0433\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":84387,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-84386","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" 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