A'o le'i amataina le vasega
Huffman coding o se faʻamaumauga faʻapipiʻi algorithm e faʻavaeina ai le manatu autu o le faʻapipiʻiina o faila. I totonu o lenei tusiga, o le a tatou talanoa e uiga i le faʻaogaina o le umi o le umi, faʻailoga tulaga ese, tulafono faʻapipiʻi, ma le fausiaina o se laau Huffman.
Matou te iloa o tagata taʻitasi o loʻo teuina o se faasologa o 0 ma 1's ma ave i luga 8 bits. E ta'ua lea o le umi fa'amaufa'ailogaina ona e fa'aogaina e tagata ta'itasi le numera fa'amautu e tasi e teu ai.
Sei faapea ua tuuina mai ia i tatou ni tusitusiga. E fa'afefea ona tatou fa'aitiitia le aofa'i o avanoa e mana'omia e teu ai se tagata e tasi?
O le manatu autu o le fesuiaiga o le umi o le encoding. E mafai ona tatou faʻaogaina le mea moni o nisi mataitusi i totonu o tusitusiga e tupu soo nai lo isi (
E fa'afefea, i le iloaina o le fa'asologa o vaega, fa'avasegaina ma le manino?
Mafaufau i le laina "abacdab". E 8 mataitusi, ma pe a faʻapipiʻi se umi tumau, e manaʻomia 64 bits e teu ai. Manatua o le fa'ailoga fa'atele "a", "b", "c" и "D" e tutusa ma le 4, 2, 1, 1. Sei o tatou taumafai e vaai faalemafaufau "abacdab" nai vaega itiiti, faʻaaoga le mea moni e faapea "ia" tupu soo nai lo "B"ma "B" tupu soo nai lo "c" и "D". Tatou amata ile coding "ia" fa'atasi ai ma le siisii tutusa ma le 0, "B" matou te tuʻuina atu se lua-bit code 11, ma faʻaaoga tolu bits 100 ma 011 o le a matou faʻaogaina "c" и "D".
O se taunuuga, o le a tatou maua:
a
0
b
11
c
100
d
011
O le laina la "abacdab" o le a tatou encode pei 00110100011011 (0|0|11|0|100|011|0|11)fa'aaoga tulafono o lo'o i luga. Ae ui i lea, o le faafitauli autu o le a i le decoding. Pe a tatou taumafai e fa'avasega le manoa 00110100011011, o le a tatou maua se taunuuga le mautonu, talu ai e mafai ona faʻatusalia e pei o:
0|011|0|100|011|0|11 adacdab
0|0|11|0|100|0|11|011 aabacabd
0|011|0|100|0|11|0|11 adacabab
...
ma isi.
Ina ia aloese mai lenei le mautonu, e tatau ona tatou mautinoa o loʻo faʻamalieina e la tatou faʻailoga se manatu e pei o tulafono prefix, lea e fa'aalia ai e na'o le tasi le auala e mafai ona fa'avasega ai tulafono laiti. O le tulafono muamua e faʻamautinoa e leai se faʻailoga o se prefix o se isi. I le code, o lona uiga o fasi mea na faʻaaogaina e fai ma sui o se uiga patino. I le faʻataʻitaʻiga i luga 0 o se prefix 011, lea e soli ai le tulafono prefix. O lea la, afai e fa'amalieina e a tatou tulafono le tulafono muamua, ona mafai lea ona tatou fa'avasega tulaga ese (ma le isi itu).
Sei o tatou toe asia le faataitaiga o loo i luga. O le taimi lenei o le a tatou tofia mo faailoga "a", "b", "c" и "D" code e fa'amalieina le tulafono fa'amuamua.
a
0
b
10
c
110
d
111
Faatasi ai ma lenei encoding, o le manoa "abacdab" o le a fa'ailogaina e pei o 00100100011010 (0|0|10|0|100|011|0|10). Ma iinei 00100100011010 o le a mafai ona tatou fa'avasegaina ma toe fo'i i la tatou manoa muamua "abacdab".
Huffman coding
O lea la ua uma ona tatou tagofia le fesuiaiga o le umi ma le tulafono muamua, sei o tatou talanoa e uiga i Huffman encoding.
O le metotia e faʻavae i luga o le fausiaina o laʻau binary. I totonu, o le node e mafai ona mulimuli pe totonu. I le taimi muamua, o nodes uma e taʻua o lau (terminal), o loʻo faʻatusalia ai le faʻailoga lava ia ma lona mamafa (o lona uiga, o le tele o taimi e tupu ai). O pona i totonu o lo'o i ai le mamafa o le amio ma fa'asino i pona tupuaga e lua. I se maliega lautele, bit "0" o lo'o fa'atusalia le mulimuli i le lala agavale, ma "1" - i le itu taumatau. i le laau atoa N lau ma N-1 nodes totonu. E fautuaina pe a fauina se laau Huffman, ia lafoaʻi faʻailoga e leʻi faʻaaogaina ina ia maua ai tulafono laiti umi.
O le a matou fa'aogaina se laina fa'amuamua e fau ai se la'au Huffman, lea o le node e maualalo le taimi o le a tu'uina atu i ai le fa'amuamua maualuga. O laasaga o le fausiaina o loʻo faʻamatalaina i lalo:
- Fausia se node laulaau mo tagata ta'itasi ma fa'aopoopo i le laina fa'amuamua.
- A'o sili atu ma le tasi le laupepa i le laina, fai mea nei:
- Aveese pona e lua o lo'o iai le fa'amuamua maualuga (maualalo taimi) mai le laina;
- Fausia se node fou i totonu, lea o nei pona e lua o le a avea ma tamaiti, ma o le taimi e tupu ai o le a tutusa ma le aofaʻi o laina o nei pona e lua.
- Fa'aopoopo se node fou ile laina fa'amuamua.
- Na o le pau lava le node o le a avea ma aʻa, ma o le a maeʻa ai le fausiaina o le laau.
Vaai faalemafaufau e iai ni a tatou tusitusiga e aofia ai na o mataitusi "a", "b", "c", "d" и "ma", ma o latou fa'alavelave fa'afuase'i e 15, 7, 6, 6, ma le 5. Lalo o faʻataʻitaʻiga e atagia ai laasaga o le algorithm.
O se ala mai le a'a i so'o se pito pito e teu ai le numera pito sili ona lelei (fa'aigoaina o le Huffman code) e fetaui ma le tagata e feso'ota'i ma lena pito pito.
Laau Huffman
I lalo o le ae maua ai le faʻatinoga o le Huffman compression algorithm i C ++ ma Java:
#include <iostream>
#include <string>
#include <queue>
#include <unordered_map>
using namespace std;
// A Tree node
struct Node
{
char ch;
int freq;
Node *left, *right;
};
// Function to allocate a new tree node
Node* getNode(char ch, int freq, Node* left, Node* right)
{
Node* node = new Node();
node->ch = ch;
node->freq = freq;
node->left = left;
node->right = right;
return node;
}
// Comparison object to be used to order the heap
struct comp
{
bool operator()(Node* l, Node* r)
{
// highest priority item has lowest frequency
return l->freq > r->freq;
}
};
// traverse the Huffman Tree and store Huffman Codes
// in a map.
void encode(Node* root, string str,
unordered_map<char, string> &huffmanCode)
{
if (root == nullptr)
return;
// found a leaf node
if (!root->left && !root->right) {
huffmanCode[root->ch] = str;
}
encode(root->left, str + "0", huffmanCode);
encode(root->right, str + "1", huffmanCode);
}
// traverse the Huffman Tree and decode the encoded string
void decode(Node* root, int &index, string str)
{
if (root == nullptr) {
return;
}
// found a leaf node
if (!root->left && !root->right)
{
cout << root->ch;
return;
}
index++;
if (str[index] =='0')
decode(root->left, index, str);
else
decode(root->right, index, str);
}
// Builds Huffman Tree and decode given input text
void buildHuffmanTree(string text)
{
// count frequency of appearance of each character
// and store it in a map
unordered_map<char, int> freq;
for (char ch: text) {
freq[ch]++;
}
// Create a priority queue to store live nodes of
// Huffman tree;
priority_queue<Node*, vector<Node*>, comp> pq;
// Create a leaf node for each character and add it
// to the priority queue.
for (auto pair: freq) {
pq.push(getNode(pair.first, pair.second, nullptr, nullptr));
}
// do till there is more than one node in the queue
while (pq.size() != 1)
{
// Remove the two nodes of highest priority
// (lowest frequency) from the queue
Node *left = pq.top(); pq.pop();
Node *right = pq.top(); pq.pop();
// Create a new internal node with these two nodes
// as children and with frequency equal to the sum
// of the two nodes' frequencies. Add the new node
// to the priority queue.
int sum = left->freq + right->freq;
pq.push(getNode('', sum, left, right));
}
// root stores pointer to root of Huffman Tree
Node* root = pq.top();
// traverse the Huffman Tree and store Huffman Codes
// in a map. Also prints them
unordered_map<char, string> huffmanCode;
encode(root, "", huffmanCode);
cout << "Huffman Codes are :n" << 'n';
for (auto pair: huffmanCode) {
cout << pair.first << " " << pair.second << 'n';
}
cout << "nOriginal string was :n" << text << 'n';
// print encoded string
string str = "";
for (char ch: text) {
str += huffmanCode[ch];
}
cout << "nEncoded string is :n" << str << 'n';
// traverse the Huffman Tree again and this time
// decode the encoded string
int index = -1;
cout << "nDecoded string is: n";
while (index < (int)str.size() - 2) {
decode(root, index, str);
}
}
// Huffman coding algorithm
int main()
{
string text = "Huffman coding is a data compression algorithm.";
buildHuffmanTree(text);
return 0;
}
import java.util.HashMap;
import java.util.Map;
import java.util.PriorityQueue;
// A Tree node
class Node
{
char ch;
int freq;
Node left = null, right = null;
Node(char ch, int freq)
{
this.ch = ch;
this.freq = freq;
}
public Node(char ch, int freq, Node left, Node right) {
this.ch = ch;
this.freq = freq;
this.left = left;
this.right = right;
}
};
class Huffman
{
// traverse the Huffman Tree and store Huffman Codes
// in a map.
public static void encode(Node root, String str,
Map<Character, String> huffmanCode)
{
if (root == null)
return;
// found a leaf node
if (root.left == null && root.right == null) {
huffmanCode.put(root.ch, str);
}
encode(root.left, str + "0", huffmanCode);
encode(root.right, str + "1", huffmanCode);
}
// traverse the Huffman Tree and decode the encoded string
public static int decode(Node root, int index, StringBuilder sb)
{
if (root == null)
return index;
// found a leaf node
if (root.left == null && root.right == null)
{
System.out.print(root.ch);
return index;
}
index++;
if (sb.charAt(index) == '0')
index = decode(root.left, index, sb);
else
index = decode(root.right, index, sb);
return index;
}
// Builds Huffman Tree and huffmanCode and decode given input text
public static void buildHuffmanTree(String text)
{
// count frequency of appearance of each character
// and store it in a map
Map<Character, Integer> freq = new HashMap<>();
for (int i = 0 ; i < text.length(); i++) {
if (!freq.containsKey(text.charAt(i))) {
freq.put(text.charAt(i), 0);
}
freq.put(text.charAt(i), freq.get(text.charAt(i)) + 1);
}
// Create a priority queue to store live nodes of Huffman tree
// Notice that highest priority item has lowest frequency
PriorityQueue<Node> pq = new PriorityQueue<>(
(l, r) -> l.freq - r.freq);
// Create a leaf node for each character and add it
// to the priority queue.
for (Map.Entry<Character, Integer> entry : freq.entrySet()) {
pq.add(new Node(entry.getKey(), entry.getValue()));
}
// do till there is more than one node in the queue
while (pq.size() != 1)
{
// Remove the two nodes of highest priority
// (lowest frequency) from the queue
Node left = pq.poll();
Node right = pq.poll();
// Create a new internal node with these two nodes as children
// and with frequency equal to the sum of the two nodes
// frequencies. Add the new node to the priority queue.
int sum = left.freq + right.freq;
pq.add(new Node('', sum, left, right));
}
// root stores pointer to root of Huffman Tree
Node root = pq.peek();
// traverse the Huffman tree and store the Huffman codes in a map
Map<Character, String> huffmanCode = new HashMap<>();
encode(root, "", huffmanCode);
// print the Huffman codes
System.out.println("Huffman Codes are :n");
for (Map.Entry<Character, String> entry : huffmanCode.entrySet()) {
System.out.println(entry.getKey() + " " + entry.getValue());
}
System.out.println("nOriginal string was :n" + text);
// print encoded string
StringBuilder sb = new StringBuilder();
for (int i = 0 ; i < text.length(); i++) {
sb.append(huffmanCode.get(text.charAt(i)));
}
System.out.println("nEncoded string is :n" + sb);
// traverse the Huffman Tree again and this time
// decode the encoded string
int index = -1;
System.out.println("nDecoded string is: n");
while (index < sb.length() - 2) {
index = decode(root, index, sb);
}
}
public static void main(String[] args)
{
String text = "Huffman coding is a data compression algorithm.";
buildHuffmanTree(text);
}
}
Manatua: o le manatua o loʻo faʻaaogaina e le manoa faʻapipiʻi o le 47 * 8 = 376 bits ma le manoa faʻailoga e naʻo le 194 bits i.e. faʻamaumauga o loʻo faʻapipiʻiina e tusa ma le 48%. I le polokalame C ++ o loʻo i luga, matou te faʻaogaina le vasega manoa e teu ai le manoa faʻapipiʻi ina ia mafai ai ona faitau le polokalame.
Aua e mana'omia le fa'aofiina o fa'amaumauga o fa'amaumauga fa'amuamua fa'amuamua O(log(N)) taimi, ae i totonu o se laau binary atoatoa ma N lau o iai 2N-1 nodes, ma o le laau Huffman o se laau binary atoatoa, ona alu lea o le algorithm i totonu O(Nlog(N)) taimi, o fea N - Tagata.
Punaoa:
puna: www.habr.com