Talofa uma. O le asō o le a tatou vaʻavaʻai pe faʻapefea ona saunia se poloketi e faʻaaoga ai le sdl2 faletusi e taʻalo ai se taʻaloga i le Android.
Muamua e tatau ona e siiina le Android Studio, faʻapipiʻi ma mea uma e manaʻomia i lenei siosiomaga atinaʻe. Mo se faʻataʻitaʻiga, o loʻo ia te aʻu Kde Neon, ma i luga o lenei faiga o loʻo i ai se faila /etc/environment, o loʻo iai le faila tutusa i ubuntu. E mana'omia ona tu'u iai iina suiga nei.
ANDROID_HOME=/home/username/Android/Sdk
ANDROID_NDK_HOME=/home/username/ndk
E te manaʻomia foʻi le downloadina o le NDK mai le upega tafaʻilagi aloaia, tatala i totonu o lau lisi o fale ma toe faʻaigoaina ile NDK. O le isi mea e te manaʻomia e sii maia le SDL2 faletusi mai le upega tafaʻilagi
Ina ia faitau faila i le Android mai aseta, e tatau ona e faʻaogaina le SDL_RWops galuega. O se faʻataʻitaʻiga lea o le faʻaogaina i le code mo le galue i se vaimoa. I lenei tulaga, e le mafai ona matou fa'aogaina le FT_New_Face, ae o le a fa'aoga FT_New_Memory_Face e fa'aoga ai fa'amaumauga ua uma ona faitau.
#ifdef __ANDROID__
snprintf ( path, 254, "fonts/%s", file );
SDL_RWops *rw = SDL_RWFromFile(path, "r" );
char *memory = ( char * ) calloc ( rw->hidden.androidio.size, 1 );
SDL_RWread(rw, memory, 1, rw->hidden.androidio.size );
FT_New_Memory_Face(*this->ft_library, ( const FT_Byte * )memory, rw->hidden.androidio.size, 0, &this;->face );
SDL_RWclose(rw);
free ( memory );
#else
snprintf ( path, 254, "%s/fonts/%s", DEFAULT_ASSETS, file );
if ( access ( path, F_OK ) ) {
fprintf ( stderr, "not found font: %sn", path );
exit ( EXIT_FAILURE );
}
struct stat st;
stat ( path, &st; );
FILE *rw = fopen ( path, "r" );
char *memory = ( char * ) calloc ( st.st_size, 1 );
fread ( memory, 1, st.st_size, rw );
FT_New_Memory_Face ( *this->ft_library, ( const FT_Byte * ) memory, st.st_size, 0, &this;->face );
fclose ( rw );
free ( memory );
#endif
Na ou faia foi se faila faila e faʻafesoʻotaʻi ulutala SDL2. NO_SDL_GLEXT e mana'omia mo le tu'ufa'atasiga ina ia manuia ile Android.
#ifdef __ANDROID__
#include "SDL.h"
#include "SDL_video.h"
#include "SDL_events.h"
#define NO_SDL_GLEXT
#include "SDL_opengl.h"
#include "SDL_opengles2.h"
#else
#include <SDL2/SDL.h>
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_opengl.h>
#include <SDL2/SDL_opengles2.h>
#endif
O lea ua sauni le poloketi, ua sauni le au paʻu mo Opengl Es 3.0. Ole taimi nei e tatau ona tatou fatuina se Android-poloketi. Ina ia faia lenei mea, tatala le SDL2 archive. Alu ile build-scripts. Ma tatou faia faapea.
./androidbuild.sh com.xverizex.test main.cpp
O le a aliali mai le savali o loʻo mulimuli mai.
To build and install to a device for testing, run the following:
cd /home/cf/programs/SDL2-2.0.10/build/com.xverizex.test
./gradlew installDebug
Alu ile com.xverizex.test. Alu ile com.xverizex.test/app/jni/src. Matou te kopiina la matou galuega faatino. Ma matou suia le faila Android.mk, i loʻu tulaga e pei o lenei.
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := main
SDL_PATH := ../SDL
FREETYPE_PATH := ../Freetype2
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include $(LOCAL_PATH)/$(FREETYPE_PATH)/include
# Add your application source files here...
LOCAL_SRC_FILES := ./engine/lang.cpp ./engine/actor.cpp ./engine/sprite.cpp ./engine/shaders.cpp ./engine/box.cpp ./engine/menubox.cpp ./engine/load_manager.cpp ./engine/main.cpp ./engine/font.cpp ./engine/model.cpp ./engine/button.cpp ./theme.cpp ./level_manager.cpp ./menu/menu.cpp
LOCAL_SHARED_LIBRARIES := SDL2 Freetype2
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
include $(BUILD_SHARED_LIBRARY)
E pei ona e matauina, ou te aofia ai foi le Freetype2 faletusi. Na ou mauaina se mea ua saunia i luga o le github mo le Android, ae e leʻi aoga, e tatau ona ou suia se mea. Matou te faia foʻi se faʻatonuga app/src/main/assets. Matou te tuʻuina a matou punaoa i totonu (fonts, sprites, 3D models).
Sei o tatou fetuutuunai le Freetype2 mo le Android. Sii mai la'u github
puna: www.habr.com