AMD tatala fa'apogai Radeon Rays 4.0 fa'atekonolosi su'ega

Ua uma ona matou taʻu atuo le AMD, ina ua maeʻa le toe faʻafouina o lana polokalame GPUOpen ma meafaigaluega fou ma se faʻalauteleina FidelityFX afifi, ua faʻatuina foi se faʻamatalaga fou o le AMD ProRender renderer, e aofia ai le faʻafouina o le Radeon Rays 4.0 ray tracing acceleration library (sa taʻua muamua o FireRays).

AMD tatala fa'apogai Radeon Rays 4.0 fa'atekonolosi su'ega

I le taimi muamua, o Radeon Rays e mafai ona naʻo le OpenCL i luga o le PPU poʻo le GPU, o se faʻatapulaʻa ogaoga. I le taimi nei ua faʻamaonia le AMD o loʻo oʻo mai RDNA2 faʻavavevave e faʻaalia ai masini suʻeina o masini, Radeon Rays 4.0 mulimuli ane maua BVH optimizations fuafuaina faapitoa mo GPU, faʻatasi ai ma le lagolago mo API maualalo: Microsoft DirectX 12, Khronos Vulkan, ma Apple Metal. O lea la ua fa'avae le tekonolosi ile HIP (Heterogeneous-Compute Interface for Portability) - AMD C++ parallel computing platform (tutusa ma NVIDIA CUDA) - ma e le lagolagoina OpenCL.

AMD tatala fa'apogai Radeon Rays 4.0 fa'atekonolosi su'ega

O le mea e sili ona ita o le Radeon Rays 4.0 na faʻasaʻolotoina e aunoa ma se punaoa tatala, e le pei o lomiga muamua o tekinolosi. Ina ua maeʻa faitioga mai nisi tagata faʻaoga, na filifili le AMD e toe faʻafoʻi se vaega o lana filifiliga. O le mea lea na ou tusia ProRender Product Manager Brian Savery:

"Ua matou toe suʻesuʻeina lenei mataupu i totonu ma o le a faia suiga nei: AMD o le a faʻasalalau Radeon Rays 4.0 e avea ma punaoa tatala, ae o nisi AMD tekinolosi o le a tuʻuina i totonu o faletusi fafo o loʻo tufatufaina i totonu o le SLA. E pei ona matauina u/scotterkleman i le filo e uiga i le mataʻutia foliga faʻataʻitaʻiga o Unreal Engine 5, matou te tuuto atu i le tuʻuina atu o faletusi suʻega ave masani e le o noatia i se tagata faʻatau e tasi. O le uiga atoa lena o Radeon Rays, ma e ui e le o se manatu leaga le tufatufaina o faletusi ma se laisene faʻatagaina, e faʻatatau i lau faʻamatalaga, ua matou filifili e agai i luma ma tatala le faʻailoga. Fa'amolemole fa'aauau le fausiaina o mea manaia ma Radeon Rays, ma afai o oe o le ituaiga tagata atia'e e mana'o e fa'aoga i le source code nei, fa'afeso'ota'i mai i le itulau github po'o le GPUOpen. Punaoa mo Radeon Rays 2.0 avanoa pea".

E mautinoa lava o se tala fiafia lea mo i latou e fia faʻaogaina Radeon Rays, aemaise lava talu ai ua avanoa nei le AMD ProRender ma le ofisa aloaia ma free plugin mo Unreal Engine.

AMD tatala fa'apogai Radeon Rays 4.0 fa'atekonolosi su'ega



puna: 3dnews.ru

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