GLM 1.0.0 - raibhurari yemasvomhu C++

GLM 1.0.0 - raibhurari yemasvomhu C++

Musi wa24 Ndira, mushure mekumbomira kwemakore mana, iyo 1.0.0 musoro-chete SIMD-yakagadziridzwa raibhurari yeC++ yakaburitswa. GLM (OpenGL Mathematics) zvichibva pane zvakatemwa GLSL (pdf) (OpenGL Shading Mutauro).

Shanduko:

  • yakawedzera module GLM_EXT_scalar_reciprocal ine bvunzo;
  • yakawedzera module GLM_EXT_vector_reciprocal ine bvunzo;
  • yakawedzera module GLM_EXT_matrix_integer ine bvunzo;
  • akawedzera mabasa glm ::iround uye glm ::kutenderera kumamodules GLM_EXT_scalar_common uye GLM_EXT_vector_common;
  • akawedzera GLM_FORCE_UNRESTRICTED_FLOAT basa kudzivirira tsigiro dzakatsiga kana uchishandisa mamwe marudzi e scalar ane basa rinotarisira rudzi rwekuyangarara;
  • akawedzera constexpr classifier kuyambuka uye dot mabasa;
  • yakagadziriswa chirevo chisina kururama che glm::min uye glm::max;
  • yakatarwa kutaridzika kwe quaternion mu glm :: decompose basa;
  • fixed singularity paunenge uchishandura quaternion kuEuler roll angle;
  • fixed glm ::pow kushanda nediki quaternions;
  • fixed glm::fastNormalize compilation kukanganisa;
  • fixed glm::isMultiple compilation kukanganisa;
  • yakagadziriswa kuverenga mu glm :: adjugate basa;
  • kugadzika kurambwa kwechiratidzo chemhedzisiro mu glm :: angle basa remakona mune renji (2pi-1, 2pi);
  • Yakabvisa kurambidzwa kwekushandisa glm::string_cast muCUDA host code;
  • Yakawedzera Github Zviito.

Source: linux.org.ru

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