Musi wa24 Ndira, mushure mekumbomira kwemakore mana, iyo 1.0.0 musoro-chete SIMD-yakagadziridzwa raibhurari yeC++ yakaburitswa. GLM (OpenGL Mathematics) zvichibva pane zvakatemwa GLSL (pdf) (OpenGL Shading Mutauro).
Shanduko:
- yakawedzera module GLM_EXT_scalar_reciprocal ine bvunzo;
- yakawedzera module GLM_EXT_vector_reciprocal ine bvunzo;
- yakawedzera module GLM_EXT_matrix_integer ine bvunzo;
- akawedzera mabasa glm ::iround uye glm ::kutenderera kumamodules GLM_EXT_scalar_common uye GLM_EXT_vector_common;
- akawedzera GLM_FORCE_UNRESTRICTED_FLOAT basa kudzivirira tsigiro dzakatsiga kana uchishandisa mamwe marudzi e scalar ane basa rinotarisira rudzi rwekuyangarara;
- akawedzera constexpr classifier kuyambuka uye dot mabasa;
- yakagadziriswa chirevo chisina kururama che glm::min uye glm::max;
- yakatarwa kutaridzika kwe quaternion mu glm :: decompose basa;
- fixed singularity paunenge uchishandura quaternion kuEuler roll angle;
- fixed glm ::pow kushanda nediki quaternions;
- fixed glm::fastNormalize compilation kukanganisa;
- fixed glm::isMultiple compilation kukanganisa;
- yakagadziriswa kuverenga mu glm :: adjugate basa;
- kugadzika kurambwa kwechiratidzo chemhedzisiro mu glm :: angle basa remakona mune renji (2pi-1, 2pi);
- Yakabvisa kurambidzwa kwekushandisa glm::string_cast muCUDA host code;
- Yakawedzera Github Zviito.
Source: linux.org.ru