Kuburitswa kweiyo 3D mupepeti ArmorPaint 0.8

Mushure meanoda kusvika makore maviri ebudiriro, iyo 3D mupepeti ArmorPaint 0.8 yakaburitswa, yakagadzirirwa kushandisa mameseji uye zvinhu kune XNUMXD modhi uye zvinhu zvinotsigira zvinoenderana nemuviri wakavakirwa kupa (PBR). Iyo kodhi yeprojekiti yakanyorwa muHaxe uye inogoverwa pasi peiyo zlib yakavhurika rezinesi. Magungano akagadzirirwa eWindows, Linux, macOS, Android uye iPadOS anobhadharwa (mirayiridzo yekuzvibatanidza).

Iyo mushandisi interface yakavakirwa pahwaro hweZui raibhurari yemifananidzo yezvinhu, iyo inopa yakagadzirira-yakagadzirwa maitirwo ezvivharo zvakadai semabhatani, mapaneru, menyu, ma tabo, switch, mameseji ekuisa nzvimbo uye maturusi ekushandisa. Raibhurari yakanyorwa neHaxe uchishandisa iyo Kha framework, iyo yakagadziridzwa kugadzira inotakurika mitambo uye multimedia application. Graphics APIs OpenGL, Vulkan uye Direct3D anoshandiswa pakubuda zvichienderana nepuratifomu. Iron's own 3D rendering injini inoshandiswa kupa mhando.

ArmorPaint inopa maturusi ekupenda uye kushandisa maumbirwo kune 3D modhi, inotsigira maitiro mabhurashi uye matemplate, uye inopa hurongwa hwemanodhi (Node) yekushandura zvinhu uye maumbirwo panguva yekushandiswa kwavo. Zvinogoneka kupinza meshes mufbx, blend, stl, gltf uye glb mafomati, zvinhu zviri musanganiswa fomati (Blender 3D) uye maumbirwo mujpg, png, tga, bmp, gif, psd, hdr, svg uye tif mafomati. Mazhinji mashandiro anoitwa kudivi reGPU, izvo zvinokutendera kuti ushande nemavara ane resolution ye4K pane yepakati-level zvishandiso, uye ine simba vhidhiyo kadhi, kusvika ku16K.

Rutsigiro rwekuyedza kuronda ray, mhedzisiro, uye 3D viewport rendering inopihwa masisitimu anotsigira iyo Direct12D3 uye Vulkan APIs. Maonero e3D anopawo echokwadi mwenje simulation yakavakirwa panzira yekutsvaga. Iyo edhita inotsigira yakawedzera mashandiro kuburikidza nemapulagi, ayo anogona zvakare kushandiswa kugadzira matsva ezvinyorwa. Kusiyana, kune "live-link" plugins inokubvumira kuti ubatanidze ArmorPaint nemamwe 3D mapakeji. Parizvino, mapulagi akafanana ari kuvandudzwa kuti abatanidze neBlender, Maya uye iyo Unreal uye Unity mutambo injini.

Pakati pezvinhu zvitsva zviri muvhezheni 0.8, kusikwa kweraibhurari yegore yeArmorPaint Cloud zviwanikwa, kuumbwa kwemagungano emapiritsi akavakirwa paIOS neAroid, kuitwa kwekubika nekupa nerutsigiro rwekutsvaga ray, sisitimu inonamira (decal layers). ), kugona kuunganidza akaturikidzana uye node, kubvisa zvirambidzo pahuwandu hwemasiki, kugona kusanganisa masks, simulation yekupfeka pamipendero yezvinhu, tsigiro yekupinza munyika mune svg uye usdc mafomati.

Iyo interface yakagadziridzwa zvakanyanya kuti ibatanidze kutsigirwa kwenzvimbo, zvigadziriso zvave zvechizvino-zvino, kutarisisa kwemanodhi akasarudzwa kwave kuitwa, ma tabo matsva akawedzerwa (Browser, Script, Console uye Fonts), nzvimbo dzekushanda (Material, Bake) uye node. (Zvinhu, Curvature Bake, Warp, Shader, Script, Picker). Yakawedzerwa tsigiro yeVulkan graphics API, pahwaro hweiyo yekuedzwa VKRT ray tracer yakaitirwa Linux.

Kuburitswa kweiyo 3D mupepeti ArmorPaint 0.8
Kuburitswa kweiyo 3D mupepeti ArmorPaint 0.8
Kuburitswa kweiyo 3D mupepeti ArmorPaint 0.8


Source: opennet.ru

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