Blender 2.83 inotaridzwa seyekutanga LTS (Yakareba Nguva Rutsigiro) kuburitswa munhoroondo yeprojekiti, iyo inogona kutariswa seyakasimba base inogadziridzwa nemabugs akakomba anozogadziriswa.
- Yakawedzera rutsigiro rwekupinza uye kupa mafaera
OpenVDB kushandisa chinhu chitsva"vhorumu ". OpenVDB mafaera anogona kugadzirwa neBlender kubva kune cache yegesi, utsi, moto uye mvura simulation system, kana kutamiswa kubva kunze kwekushandisa seHoudini. Iyo OpenVDB fomati yakakurudzirwa neDreamWorks Animatio uye inokutendera iwe kuti uchengetedze nemazvo uye nekunyengedza sparse volumetric data discretized mu XNUMXD grids.
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Added tsigiro yekutanga yechokwadi chaiyo, inogumira ikozvino pakukwanisa kuongorora XNUMXD zviratidziro uchishandisa VR mahedhifoni zvakananga kubva kuBlender (chete mukuona maitiro, kushandura zvirimo hazvisati zvatsigirwa). Kutsigira kunobva pakuitwa kwechiyeroOpenXR , iyo inotsanangura API yepasirese yekugadzira chaiyo uye yakawedzerwa maapplication echokwadi, pamwe neseti yezvikamu zvekudyidzana nehardware inobvisa hunhu hwemidziyo chaiyo. Chero chikuva chinotsigira OpenXR chinogona kushandiswa neBlender, senge Windows Mixed Reality uye Oculus Rift paWindows uyeYakanaka paLinux (SteamVR haisati yatsigirwa sezvo isingaite OpenXR). - Injini yeCycles inopa kugona kushandisa OptiX ruzha rwekudzikisa ruzha mukati
3D Viewport panguva yekutarisisa uye panguva yekupedzisira kupa. Kuitwa kweOptiX kwakavhurika kwakadzikwa neNVIDIA, inoshandisa matekiniki ekudzidza muchina, inokurumidza kupfuura yaimbovepo nzira dzekudzikisa ruzha, uye inotsigira kukwidziridzwa kwehardware pamakadhi.NVIDIA RTX . - Yakawedzera mudziyo mutsva wekuvezera, Mucheka Brush, uyo unoshandisa hunyanzvi hwekufungidzira fizikisi kugadzira kupeta chaiko muzvipfeko uye kugadzira otomatiki macurves anotaridzika.
Iwo marongero ebhurashi anosanganisira kuwanda uye kunyorovesa simulation zvivakwa, mamwe masiraidhi kudzikamisa pesvedzero yekuenzanisa, manomwe mabhurashi deformation modes ane radial uye flat kuora marudzi.
Mukuwedzera, zvishandiso zvekugadzira
akawedzera bhurashi idzva re "Clay Thumb" rinotevedzera deformation yevhu neminwe yako uye rinounganidza zvinhu panguva yekukanganisa. Yakawedzera "Smooth Brush", inowanikwawo muMesh Filter, iyo inobvisa nzvimbo ichiri kuchengetedza huwandu hwechinhu. Iyo Layer Brush yakagadziridzwa patsva, ichiwedzera tarisiro yehurefu hwechitubu chakanongedzwa necursor, kusanganisira yakagadziridzwa tsigiro yemasiki, uye kubvisa kutaridzika kwezvigadzirwa kana uchichinja nzvimbo imwe kakawanda. Iyo Mesh Sefa ine nyowani yekumucheto kugadzirisa modhi (Sharpen), iyo inomanikidza mipendero, inongotsvedzerera nzvimbo dzakati sandara.Iyo nyowani "Face Sets" sisitimu yakakurudzirwa kudzora kuoneka kwezvikamu zvega zve polygonal mesh (mesh) mukuveza nekudhirowa modes. Maseti eFace akakodzera mabhurashi-yakatarisana modhi, inozvivanza otomatiki zvikamu zvepasi, uye ichibvumira kutonga kukuru kana uchishanda nepolygon meshes yezvimiro zvakaomarara uye inopindirana nzvimbo.
- Zvizere
yakanyorwazve kushandiswa kwepenzura (Girezi Penzura), iyo inokutendera iwe kuti ugadzire zvikeche zve 2D animation.
Iyo kiti yekushandisa yave nekukurumidza zvakanyanya uye zvirinani kusanganiswa neBlender. Kubata zvinhu muGrease Pencil ikozvino kunotevera mafambiro akafanana neapo uchishanda nepolygon meshes muBlender. Edge mavara haagumiri kune chimwe chinhu uye imwe neimwe pfungwa inogona kuva nemuvara wayo. Yakawedzera injini nyowani yekupa iyo inopa musanganiswa kugonamasiki . Effect modifiers akagadziridzwa zvakare kuvandudza mhando, kuita, uye kuchinjika kwekushandisa. Iyo Quick Stroke mode inotsvedza mitsara kudzivirira kinks uye makona akapinza. Kuitwa kwekushanda nemafaira ane nhamba yakawanda yekurohwa kwave kwakapetwa kaviri, uye anti-aliasing yakave yakakurumidzawo pakukwevera nokukurumidza. - Iyo Eevee inopa injini inotsigira chaiyo-yakavakirwa-nguva yekupa uye inoshandisa chete GPU (OpenGL) yekupa,
akawedzera Inotsigira gumi mamwe mapasi ekunyora. Kuvandudza kushandiswa kwechiedza chekuvhenekera kwakaita kuti zvibvirire kubvisa zvigadzirwa pamisungo uye mhedzisiro yekutambanudza jira. Yakawedzera kugona kushandisa emhando yepamusoro soro kubatsira kubvisa isina kukwana mameseji ekuratidzira nekuda kwematambudziko ane yakaderera-resolution yakajairwa pane dense polygonal meshes.
Mumamiriro ekuona zvinhu, zviri nyore kugadzirisa mwero weHDRI yekumashure blur. Tsigiro yealpha hash kusanganisa, kujeka modhi, uye mumvuri kusanganisa modhi inopihwa kune bvudzi geometry kugadzirisa. - Iko kugona kweiyo yakavakirwa-mukati vhidhiyo mupepeti (Vhidhiyo Sequencer) yakawedzerwa. Kuitwa kwe disk cache kunorongwa, iyo inobvumira kuchengetedza cached mafuremu kwete mu RAM, asi pa diski. Iwo mitsetse inopa tsigiro yeopacity uye kugona kuona odhiyo. Pane chitsva chekugadzirisa kushanda kwekupedzisira chawedzerwa.
- Iyo Cycle inopa injini yakawedzera tsigiro yeadaptive sampling, iyo inokutendera iwe kuti udzikise otomatiki huwandu hwemasampuli munzvimbo dzakaderera-ruzha. Nekuda kweizvozvo, zvinokwanisika kuwana yakawedzera kukurumidza kupa uye yakawanda yunifomu ruzha kugovera.
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Yakavandudzwa kuitwa kwe shader node. Iyo Wave Texture node ikozvino ine nzira nyowani dzekusarudza kutungamira kwekufamba kwemafungu, kugona kudzora nhanho yekuchinja uye kuwedzera ruzivo rwemhando dzine ruzha. Kuvandudzwa kwakaitwa kuWhite Noise Texture, Math, uye Vector Math node. Yakawedzera marongero kuti kurerutsa kutenderera uye convolution yevheji, uye yakawedzera kugona kuburitsa ruvara kubuda muchena ruzha jenareta. - Iyo yekuunganidza manejimendi plugin yakawedzera tsigiro yekuunganidza zviitiko uye yaisa itsva QCD (Kurumidza Zvemukati Display) skrini iyo inokutendera kuti ugadzirise anosvika makumi maviri akaunganidzwa muchimiro cheslots, inowanikwa yekukurumidza kuona kuburikidza newijeti.
- Mazhinji ma modifiers akawedzerwa uye akagadziridzwa, kusanganisira
Kugadzirisa Smooth, Ocean, Remesh, Solidify, Surface Deform uye Warp. - Chikamu chikuru chekugadzirisa kwekuita chakaunzwa. Iko kushanda kwekugadzirisa shanduko mu "Object" uye "Pose" modes kwave nekukasira.
Muchivezwa modhi yekuenzanisira, kunonoka kugadziridzwa kweViewport kwakaiswa, izvo zvakaita kuti zvikwanise kukurumidza kufamba kuburikidza nepolygonal meshes nenhamba huru yemasero. Iyo nyowani yekudhumhana yekugadzirisa nzira inobvumira kuti tisu simulation iitwe kusvika kashanu nekukurumidza. Iyo simulation yezvinwiwa uye magasi muEffector zvinhu yakakwidziridzwa zvakanyanya. Yakaderedzwa kurodha nguva yemafaira ane zvimedu uye polygonal meshes mune masisitimu ekufananidza zvinwiwa uye magasi. - 3D Viewport yakavandudza mashandiro ekusarudza nhamba hombe dzezvinhu zvidiki uye yakagadziridza iyo color management system (compositing ikozvino yaitwa mumutsara weruvara nzvimbo).
- Yakawedzera kugona kutumira Metaballs muUSD (Universal Scene Description) fomati seyakaverengerwa polygonal meshes.
Yakavandudzwa kutumira kunze uye kuendesa kunze mune glTF (GL Transmission Format) fomati. - Iyo faira maneja yaita yekukurumidza faira yekutsvaga modhi (Ctrl + F), yakawedzera rutsigiro rwefaira hunhu uye mafaera akavanzika.
Source: opennet.ru