Salaamu caleykum Maanta waxaan eegi doonaa sida loo diyaariyo mashruuc iyadoo la adeegsanayo maktabadda sdl2 si loogu socodsiiyo ciyaarta Android.
Marka hore waxaad u baahan tahay inaad soo dejiso Android Studio, ku rakib iyo wax kasta oo looga baahan yahay deegaankan horumarinta. Tusaale ahaan, hadda waxaan haystaa Kde Neon, nidaamkanna waxaa ku jira fayl /etc/environment, isla faylka ayaa ku jira ubuntu. Doorsoomayaasha soo socda ayaa loo baahan yahay in la geliyo halkaas.
ANDROID_HOME=/home/username/Android/Sdk
ANDROID_NDK_HOME=/home/username/ndk
Waxaad sidoo kale u baahan tahay inaad ka soo dejiso NDK website-ka rasmiga ah, ka soo saar buug-tusaha guriga oo aad u magacowdo NDK. Marka xigta waxaad u baahan tahay inaad ka soo dejiso maktabadda SDL2 mareegaha
Si aad u akhrido faylalka android ka hantida, waxaad u baahan tahay inaad isticmaasho hawlaha SDL_RWops. Halkan waxaa ah tusaale isticmaalka koodka ee ku shaqaynta farta. Xaaladdan oo kale, ma isticmaali karno FT_New_Face, laakiin taa beddelkeeda waxaan isticmaali doonnaa FT_New_Memory_Face si aan u isticmaalno xogta horay loo akhriyay.
#ifdef __ANDROID__
snprintf ( path, 254, "fonts/%s", file );
SDL_RWops *rw = SDL_RWFromFile(path, "r" );
char *memory = ( char * ) calloc ( rw->hidden.androidio.size, 1 );
SDL_RWread(rw, memory, 1, rw->hidden.androidio.size );
FT_New_Memory_Face(*this->ft_library, ( const FT_Byte * )memory, rw->hidden.androidio.size, 0, &this;->face );
SDL_RWclose(rw);
free ( memory );
#else
snprintf ( path, 254, "%s/fonts/%s", DEFAULT_ASSETS, file );
if ( access ( path, F_OK ) ) {
fprintf ( stderr, "not found font: %sn", path );
exit ( EXIT_FAILURE );
}
struct stat st;
stat ( path, &st; );
FILE *rw = fopen ( path, "r" );
char *memory = ( char * ) calloc ( st.st_size, 1 );
fread ( memory, 1, st.st_size, rw );
FT_New_Memory_Face ( *this->ft_library, ( const FT_Byte * ) memory, st.st_size, 0, &this;->face );
fclose ( rw );
free ( memory );
#endif
Waxaan sidoo kale sameeyay faylka madaxa si aan ugu xidho madaxyada SDL2. NO_SDL_GLEXT ayaa loo baahan yahay si loo ururiyo si loogu guulaysto Android.
#ifdef __ANDROID__
#include "SDL.h"
#include "SDL_video.h"
#include "SDL_events.h"
#define NO_SDL_GLEXT
#include "SDL_opengl.h"
#include "SDL_opengles2.h"
#else
#include <SDL2/SDL.h>
#include <SDL2/SDL_video.h>
#include <SDL2/SDL_opengl.h>
#include <SDL2/SDL_opengles2.h>
#endif
Markaa mashruucu waa diyaar, hadhyadu waxay diyaar u yihiin Opengl Es 3.0. Hadda waxaan u baahanahay inaan abuurno android-project. Si taas loo sameeyo, fur kaydka SDL2. Tag dhis-scripts. Anaguna sidan ayaan u samaynaa.
./androidbuild.sh com.xverizex.test main.cpp
Fariinta soo socota ayaa soo bixi doonta.
To build and install to a device for testing, run the following:
cd /home/cf/programs/SDL2-2.0.10/build/com.xverizex.test
./gradlew installDebug
Tag com.xverizex.test. Tag com.xverizex.test/app/jni/src. Waxaan nuqul ka samaynaa mashruucayaga ciyaarta. Oo waxaan bedelnaa faylka Android.mk, xaaladdeyda waxay u egtahay sidan.
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := main
SDL_PATH := ../SDL
FREETYPE_PATH := ../Freetype2
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include $(LOCAL_PATH)/$(FREETYPE_PATH)/include
# Add your application source files here...
LOCAL_SRC_FILES := ./engine/lang.cpp ./engine/actor.cpp ./engine/sprite.cpp ./engine/shaders.cpp ./engine/box.cpp ./engine/menubox.cpp ./engine/load_manager.cpp ./engine/main.cpp ./engine/font.cpp ./engine/model.cpp ./engine/button.cpp ./theme.cpp ./level_manager.cpp ./menu/menu.cpp
LOCAL_SHARED_LIBRARIES := SDL2 Freetype2
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
include $(BUILD_SHARED_LIBRARY)
Sida laga yaabo inaad horeba u aragtay, waxaan sidoo kale ku daray maktabadda Freetype2. Waxaan ka helay mid diyaarsan github ee android, laakiin ma aysan shaqayn, waxaan u baahday inaan wax ka beddelo. Waxaan sidoo kale abuurnaa hagaha abka/src/guud/hantida. Waxaan dhignaa agabkayaga (fonts, sprites, 3D model).
Hadda aan u habeyno Freetype2 ee Android. Ka soo deji github-kayga
Source: www.habr.com