Ghost of Tsushima agaasimaha Nate Fox iyo agaasimaha farshaxanka Jason Connell
Fikradda isticmaalka dabeecadda (dabaysha, xayawaanka) sida hagaha ciyaartoyda ayaa u yimid horumarinta filimada samurai. Qorayaashu waxay rabaan inay ku dhiirigeliyaan dadka isticmaala inay "fiiriyaan adduunka ciyaarta, ma aha interface."
Hadafka dhammaan makaanikadan waa in lagugu mashquuliyo quruxda Tsushima halkii aad ula dhaqmi lahayd [Ruuxa Tsushima] sida ciyaar muuqaal ah. Waxaan rabnaa inaan ku dhigno halkaas, Japan feudal. Taasi waa sababta interface-ku u yahay mid aad u yar, "Fox ayaa sharraxay.
Sida laga soo xigtay horumariyayaashu, nidaamka dagaalka "hoos-ilaa-dhulka", kaas oo Sucker Punch Productions ku qeexay saddex eray oo kaliya: wasakh, dhiig iyo bir, sidoo kale waxay kordhisaa kalsoonida waxa dhacaya.
"Haddii aad waligaa aragtay filimaan ku saabsan samurai, waad fahmi doontaa. Halkaasna dadku waxay isku laayeen hal seef. Sababtan awgeed, nidaamka dagaalka [Ruuxa Tsushima] aad ayuu uga duwan yahay ciyaaraha kale sababtoo ah si degdeg ah ayaad u dhiman kartaa - iyo cadawgaagana sidoo kale," ayuu yiri Connell.
Ghost of Tsushima waxa la sii dayn doonaa July 17-keeda si gaar ah PlayStation 4. Toddobaadkii hore, Sony Interactive Entertainment iyo Sucker Punch Productions ayaa la sii daayay
Ruuxa Tsushima ayaa noqon doona
Source: 3dnews.ru