{"id":102435,"date":"2021-12-01T15:36:54","date_gmt":"2021-12-01T13:36:54","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-multimedijnoj-biblioteki-sdl-2-0-18"},"modified":"2021-12-01T15:36:54","modified_gmt":"2021-12-01T13:36:54","slug":"vypusk-multimedijnoj-biblioteki-sdl-2-0-18","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/vypusk-multimedijnoj-biblioteki-sdl-2-0-18","title":{"rendered":"L\u00ebshimi i bibliotek\u00ebs multimediale SDL 2.0.18","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>L\u00ebshimi i bibliotek\u00ebs SDL 2.0.18 (Simple DirectMedia Layer) ka ndodhur, e cila i dedikohet leht\u00ebsimit t\u00eb zhvillimit t\u00eb lojrave dhe aplikacioneve multimediale. Biblioteka SDL ofron mjete t\u00eb tilla si dalje 2D dhe 3D t\u00eb p\u00ebrshpejtuar nga hardueri, p\u00ebrpunim hyrjeje, riprodhim tingulli, dalje 3D p\u00ebrmes OpenGL\/OpenGL ES\/Vulkan dhe shum\u00eb operacione t\u00eb tjera t\u00eb lidhura. Biblioteka \u00ebsht\u00eb shkruar n\u00eb gjuh\u00ebn C dhe distribuohet n\u00ebn licenc\u00ebn zlib. P\u00ebr t\u00eb p\u00ebrdorur mund\u00ebsit\u00eb e SDL n\u00eb projekte n\u00eb gjuh\u00eb t\u00eb ndryshme programimi, jan\u00eb ofruar lidhje. Kodi i bibliotek\u00ebs shp\u00ebrndahet n\u00ebn licenc\u00ebn Zlib.     <\/p>\n<p>N\u00eb l\u00ebshimin e ri:   <\/p>\n<ul>\n<li class=\"l\"> P\u00ebr secil\u00ebn funksion ofrohet informacion mbi versionin e SDL, n\u00eb t\u00eb cilin ka shfaqur ky funksion. \u00cbsht\u00eb siguruar sinkronizimi automatik i dokumentacionit n\u00eb wiki me skedar\u00ebt e titullit.\n<li class=\"l\"> Funksione t\u00eb reja jan\u00eb shtuar:\n<ul>\n<li class=\"l\"> SDL_RenderGeometry() dhe SDL_RenderGeometryRaw() p\u00ebr vizatimin e figurave t\u00eb rast\u00ebsishme p\u00ebrmes API-s\u00eb 2D Render.\n<li class=\"l\"> SDL_SetTextureUserData() dhe SDL_GetTextureUserData() p\u00ebr t\u00eb lidhur t\u00eb dh\u00ebnat e aplikacionit me tekstur\u00ebn.\n<li class=\"l\">  SDL_RenderWindowToLogical() dhe SDL_RenderLogicalToWindow() p\u00ebr t\u00eb konvertuar midis koordinatave t\u00eb dritares dhe koordinatave logjike t\u00eb vizatimit.\n<li class=\"l\"> SDL_RenderSetVSync() p\u00ebr t\u00eb aktivizuar sinkronizimin e daljes me impulsin e mbylljes s\u00eb kadrave (vblank).\n<li class=\"l\"> SDL_PremultiplyAlpha() p\u00ebr t\u00eb aplikuar transparenc\u00ebn n\u00eb blloqet e pikselave n\u00eb formatin SDL_PIXELFORMAT_ARGB8888.\n<li class=\"l\">  SDL_SetWindowMouseRect() dhe SDL_GetWindowMouseRect() p\u00ebr t\u00eb kufizuar l\u00ebvizjen e kursorit t\u00eb mausit brenda nj\u00eb zone t\u00eb caktuar t\u00eb dritares.\n<li class=\"l\">  SDL_GameControllerHasRumble(), SDL_GameControllerHasRumbleTriggers(), SDL_JoystickHasRumble() dhe SDL_JoystickHasRumbleTriggers() p\u00ebr t\u00eb kontrolluar mb\u00ebshtetje p\u00ebr efektin e vibrimit adaptiv (rumble) nga kontrolluesi i loj\u00ebrave dhe joystick-un.\n<li class=\"l\"> SDL_GetWindowICCProfile() p\u00ebr t\u00eb marr\u00eb profilin e ngjyrave ICC t\u00eb dritares (p\u00ebr t\u00eb kontrolluar ndryshimin e profilit \u00ebsht\u00eb propozuar ngjarja SDL_WINDOWEVENT_ICCPROF_CHANGED).  <\/ul>\n<li class=\"l\"> Shtuar sinjale t\u00eb reja: SDL_HINT_APP_NAME p\u00ebr t\u00eb transmetuar informacion mbi emrin e aplikacionit dhe SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY p\u00ebr t\u00eb aktivizuar transparenc\u00ebn p\u00ebr dritaret EGL.\n<li class=\"l\"> Shtuar nj\u00eb ngjarje t\u00eb re dritare SDL_WINDOWEVENT_DISPLAY_CHANGED, e cila gjenerohet kur ndryshon ekrani n\u00eb t\u00eb cilin shfaqet dritarja.\n<li class=\"l\"> Keni mund\u00ebsin\u00eb e p\u00ebrcaktimit t\u00eb parametrave t\u00eb sakt\u00eb t\u00eb l\u00ebvizjes s\u00eb miut p\u00ebrmes fushave &#171;preciseX&#187; dhe &#171;preciseY&#187; n\u00eb parametrat e ngjarjes.\n<li class=\"l\"> Funksioni SDL_WaitEvent() \u00ebsht\u00eb rip\u00ebrcaktuar p\u00ebr t\u00eb ulur ngarkes\u00ebn n\u00eb CPU.\n<li class=\"l\"> API hidapi \u00ebsht\u00eb transferuar n\u00eb kategorin\u00eb publike dhe tani \u00ebsht\u00eb i disponuesh\u00ebm p\u00ebrmes skedarit t\u00eb titullit SDL_hidapi.h.\n<li class=\"l\"> N\u00eb platform\u00ebn Windows \u00ebsht\u00eb p\u00ebrmir\u00ebsuar identifikimi i l\u00ebvizjes relative t\u00eb mausit n\u00eb Windows Remote Desktop. \u00cbsht\u00eb shtuar karakteristika SDL_HINT_IME_SHOW_UI p\u00ebr t\u00eb treguar komponent\u00ebt native t\u00eb nd\u00ebrfaqes (p\u00ebr default jan\u00eb t\u00eb fshehur). P\u00ebr aplikacionet UWP, WGI \u00ebsht\u00eb p\u00ebrdorur n\u00eb vend t\u00eb XInput p\u00ebr t\u00eb p\u00ebrmir\u00ebsuar mb\u00ebshtetje p\u00ebr kontrolluesit e hyrjes.\n<li class=\"l\"> P\u00ebr platform\u00ebn Linux jan\u00eb realizuar karakteristika: SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME p\u00ebr lidhjen e veprimeve q\u00eb shfaqen kur ruhet ekranin; SDL_HINT_LINUX_JOYSTICK_CLASSIC p\u00ebr t\u00eb zgjedhur cilin nga pajisjet (\/dev\/input\/js* ose \/dev\/input\/event*) t\u00eb p\u00ebrdoret p\u00ebr joystick; SDL_HINT_JOYSTICK_DEVICE p\u00ebr t\u00eb caktuar pajisjen q\u00eb hapet p\u00ebr joystick. \u00cbsht\u00eb shtuar funksioni SDL_LinuxSetThreadPriorityAndPolicy() p\u00ebr menaxhimin e prioriteteve p\u00ebr k\u00ebto ecuri.\n<li class=\"l\"> P\u00ebr platform\u00ebn Android \u00ebsht\u00eb realizuar mb\u00ebshtetje p\u00ebr daljen dhe kapjen e z\u00ebrit p\u00ebrmes API AAudio. P\u00ebr default mb\u00ebshtetje p\u00ebr kontrolluesin Steam Controller \u00ebsht\u00eb e \u00e7aktivizuar (p\u00ebr aktivizimin \u00ebsht\u00eb propozuar karakteristika SDL_HINT_JOYSTICK_HIDAPI_STEAM).    <\/ul>\n<p>Shtes\u00eb: Nj\u00eb nga autor\u00ebt e SDL, Ryan Gordon (icculus), njoftoi se planifikon t\u00eb shtoj\u00eb n\u00eb SDL nj\u00eb API t\u00eb thjesht\u00eb 3D, q\u00eb mb\u00ebshtet mund\u00ebsit\u00eb e API-ve t\u00eb GPU-ve moderne (Vulkan, Direct3D 12, Metal). Kompania Epic Games do t\u00eb financoj\u00eb k\u00ebt\u00eb zhvillim, si pjes\u00eb e programit Epic Megagrant. Gordon paraqiti aplikimin p\u00ebr grante n\u00eb maj 2021, dhe dy jav\u00eb m\u00eb par\u00eb mori nj\u00eb p\u00ebrgjigje pozitive.<br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56257\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 2.0.18 (Simple DirectMedia Layer), \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0439 \u043d\u0430 \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u0435 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0438 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 SDL \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0442\u0430\u043a\u0438\u0435 \u0441\u0440\u0435\u0434\u0441\u0442\u0432\u0430 \u043a\u0430\u043a \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e-\u0443\u0441\u043a\u043e\u0440\u0435\u043d\u043d\u044b\u0439 \u0432\u044b\u0432\u043e\u0434 2D- \u0438 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u0438, \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0432\u0432\u043e\u0434\u0430, \u0432\u043e\u0441\u043f\u0440\u043e\u0438\u0437\u0432\u0435\u0434\u0435\u043d\u0438\u0435 \u0437\u0432\u0443\u043a\u0430, \u0432\u044b\u0432\u043e\u0434 3D \u0447\u0435\u0440\u0435\u0437 OpenGL\/OpenGL ES\/Vulkan \u0438 \u043c\u043d\u043e\u0436\u0435\u0441\u0442\u0432\u043e \u0438\u043d\u044b\u0445 \u0441\u043e\u043f\u0443\u0442\u0441\u0442\u0432\u0443\u044e\u0449\u0438\u0445 \u043e\u043f\u0435\u0440\u0430\u0446\u0438\u0439. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0430 \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421\u0438 \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 zlib. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0435\u0439 SDL [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-102435","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" 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