{"id":103157,"date":"2022-02-01T15:36:44","date_gmt":"2022-02-01T13:36:46","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/metod-identifikaczii-sistemy-polzovatelya-na-osnove-informaczii-o-gpu"},"modified":"2022-02-01T15:36:44","modified_gmt":"2022-02-01T13:36:46","slug":"metod-identifikaczii-sistemy-polzovatelya-na-osnove-informaczii-o-gpu","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/metod-identifikaczii-sistemy-polzovatelya-na-osnove-informaczii-o-gpu","title":{"rendered":"Metoda e identifikimit t\u00eb sistemit t\u00eb p\u00ebrdoruesit mbi baz\u00ebn e informacionit n\u00eb lidhje me GPU","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>K\u00ebrkuesit nga Universiteti i Ben-Gurion (Izrael), Universiteti i Lille (Franc\u00eb) dhe Universiteti i Adelaide (Australi) kan\u00eb zhvilluar nj\u00eb teknik\u00eb t\u00eb re p\u00ebr identifikimin e pajisjeve t\u00eb p\u00ebrdoruesve p\u00ebrmes p\u00ebrcaktimit t\u00eb parametrave t\u00eb pun\u00ebs s\u00eb GPU n\u00eb shfletuesin web. Metoda ka marr\u00eb emrin \"Drawn Apart\" dhe bazohet n\u00eb p\u00ebrdorimin e WebGL p\u00ebr t\u00eb marr\u00eb nj\u00eb profil t\u00eb performanc\u00ebs s\u00eb GPU-s\u00eb, i cili lejon nj\u00eb rritje t\u00eb konsiderueshme t\u00eb sakt\u00ebsis\u00eb s\u00eb metodave pasive t\u00eb gjurmimit, q\u00eb punojn\u00eb pa p\u00ebrdorimin e cookie-ve dhe pa ruajtur nj\u00eb identifikues n\u00eb sistemin e p\u00ebrdoruesit.        <\/p>\n<p>Metodat q\u00eb marrin parasysh karakteristikat e vizatimit, GPU-s\u00eb, grumbullit grafik dhe drejtuesve ishin p\u00ebrdorur edhe m\u00eb par\u00eb, por ato ishin t\u00eb kufizuara n\u00eb mund\u00ebsin\u00eb e ndarjes s\u00eb pajisjeve vet\u00ebm n\u00eb nivelin e modeleve t\u00eb ndryshme t\u00eb kartave grafike dhe GPU, dmth. mund t\u00eb aplikoheshin vet\u00ebm si nj\u00eb faktor shtes\u00eb p\u00ebr t\u00eb rritur probabilitetin e identifikimit. Karakteristika kryesore e metod\u00ebs s\u00eb re \"Drawn Apart\" \u00ebsht\u00eb se ajo nuk kufizohet n\u00eb ndarjen e modeleve t\u00eb ndryshme t\u00eb GPU-s\u00eb, por p\u00ebrpiqet t\u00eb zbuloj\u00eb dallime mes GPU-s\u00eb identike t\u00eb nj\u00eb modeli, t\u00eb shkaktuara nga heterogjeniteti i procesit t\u00eb prodhimit t\u00eb \u00e7ip\u00ebve, t\u00eb paracaktuar p\u00ebr llogaritjet masive t\u00eb paralel\u00ebve. V\u00ebrehet se variacionet q\u00eb ndodhin gjat\u00eb procesit t\u00eb prodhimit lejojn\u00eb formimin e gjurm\u00ebve unike p\u00ebr modele t\u00eb nj\u00ebjta pajisjesh.      <center><img decoding=\"async\" alt=\"Metoda e identifikimit t\u00eb sistemit t\u00eb p\u00ebrdoruesit mbi baz\u00ebn e informacionit n\u00eb lidhje me GPU\" src=\"\/wp-content\/uploads\/2022\/02\/947fc4477ff99c14ca7854e36e4ad976.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>        <\/p>\n<p> Doli se k\u00ebto dallime mund t\u00eb identifikohen p\u00ebrmes num\u00ebrimit t\u00eb blloqeve t\u00eb ekzekutimit dhe analiz\u00ebs s\u00eb performanc\u00ebs s\u00eb tyre n\u00eb GPU. Si primitivi p\u00ebr identifikimin e modeleve t\u00eb ndryshme t\u00eb GPU-s\u00eb, u p\u00ebrdor\u00ebn verifikimet e bazuara n\u00eb nj\u00eb grup funksionesh trigonometrike, operacione logjike dhe llogaritje me pik\u00eb t\u00eb floating. P\u00ebr t\u00eb zbuluar dallimet n\u00eb GPU q\u00eb jan\u00eb identike, u vler\u00ebsua numri i rrjedhave q\u00eb ekzekutohen nj\u00ebkoh\u00ebsisht gjat\u00eb ekzekutimit t\u00eb shader-\u00ebve t\u00eb maj\u00ebs. Supozohet se efekti i identifikuar \u00ebsht\u00eb shkaktuar nga dallimet n\u00eb temperaturat dhe konsumimin e energjis\u00eb t\u00eb ekzemplar\u00ebve t\u00eb ndrysh\u00ebm t\u00eb \u00e7ipave (m\u00eb par\u00eb, nj\u00eb efekt i ngjash\u00ebm ishte demonstruar p\u00ebr CPU - procesor\u00ebt identik\u00eb gjat\u00eb ekzekutimit t\u00eb kodit t\u00eb nj\u00ebjt\u00eb treguan konsumim t\u00eb ndrysh\u00ebm t\u00eb energjis\u00eb).      <\/p>\n<p>Duke qen\u00eb se operacionet p\u00ebrmes WebGL kryhen n\u00eb m\u00ebnyr\u00eb asinkrone, p\u00ebr t\u00eb matur koh\u00ebn e ekzekutimit t\u00eb tyre nuk mund t\u00eb p\u00ebrdoret drejtp\u00ebrdrejt API i JavaScript performance.now(), prandaj jan\u00eb propozuar tre truke p\u00ebr matjen e koh\u00ebs.   <\/p>\n<ul>\n<li class=\"l\"> onscreen - vizatimi i sken\u00ebs n\u00eb HTML canvas me matjen e koh\u00ebs s\u00eb aktivizimit t\u00eb funksionit callback, i vendosur p\u00ebrmes API Window.requestAnimationFrame dhe i thirrur pas p\u00ebrfundimit t\u00eb vizatimit.\n<li class=\"l\"> offscreen \u2014 p\u00ebrdorimi i worker dhe vizatimi i sken\u00ebs n\u00eb objektin OffscreenCanvas me matjen e koh\u00ebs s\u00eb ekzekutimit t\u00eb komand\u00ebs convertToBlob.\n<li class=\"l\"> GPU \u2014 vizatimi n\u00eb objektin OffscreenCanvas, por p\u00ebrdorimi p\u00ebr matjen e koh\u00ebs t\u00eb ofruar n\u00eb WebGL timer, duke marr\u00eb parasysh koh\u00ebn e ekzekutimit t\u00eb grupit t\u00eb komandave n\u00eb an\u00ebn e GPU.      <\/ul>\n<p>Gjat\u00eb krijimit t\u00eb identifikuesit n\u00eb \u00e7do pajisje, b\u00ebhen 50 kontrollime, secila e cila mbulon 176 matje t\u00eb 16 karakteristikave t\u00eb ndryshme. Eksperimenti, gjat\u00eb t\u00eb cilit u mbledh informacion rreth 2500 pajisjeve me 1605 GPU t\u00eb ndrysh\u00ebm, tregoi nj\u00eb rritje t\u00eb efikasitetit t\u00eb metodave t\u00eb kombinuara t\u00eb identifikimit me 67% duke shtuar mb\u00ebshtetje p\u00ebr Drawn Apart. N\u00eb ve\u00e7anti, metoda e kombinuar FP-STALKER mesatarisht siguroi identifikim n\u00eb nj\u00eb periudh\u00eb prej 17.5 dit\u00ebsh, nd\u00ebrsa n\u00eb kombinim me Drawn Apart, koha e identifikimit u rrit n\u00eb 28 dit\u00eb.     <center><img decoding=\"async\" alt=\"Metoda e identifikimit t\u00eb sistemit t\u00eb p\u00ebrdoruesit mbi baz\u00ebn e informacionit n\u00eb lidhje me GPU\" src=\"\/wp-content\/uploads\/2022\/02\/c57096ca8d5833df92cd7f992f19a289.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <\/p>\n<ul>\n<li class=\"l\"> Sakt\u00ebsia e ndarjes p\u00ebr 10 sisteme me \u00e7ipa Intel i5-3470 (GEN 3 Ivy Bridge) dhe GPU Intel HD Graphics 2500 n\u00eb testin onscreen ishte 93%, nd\u00ebrsa n\u00eb offscreen \u2014 36.3%.\n<li class=\"l\"> P\u00ebr 10 sisteme Intel i5-10500 (GEN 10 Comet Lake) me kart\u00ebn grafike NVIDIA GTX1650, sakt\u00ebsia ishte 70% dhe 95.8%.\n<li class=\"l\"> P\u00ebr 15 sisteme Intel i5-8500 (GEN 8 Coffee Lake) me GPU Intel UHD Graphics 630 \u2014 42% dhe 55%.\n<li class=\"l\"> P\u00ebr 23 sisteme Intel i5-4590 (GEN 4 Haswell) me GPU Intel HD Graphics 4600 \u2014 32.7% dhe 63.7%.\n<li class=\"l\"> P\u00ebr gjasht\u00eb smartphone Samsung Galaxy S20\/S20 Ultra me GPU Mali-G77 MP11 n\u00eb testin me dalje n\u00eb ekran, sakt\u00ebsia e identifikimit ishte 92.7%, nd\u00ebrsa p\u00ebr smartphone Samsung Galaxy S9\/S9+ me Mali-G72 MP18 \u2014 54.3%.   <\/ul>\n<p>    <center><img decoding=\"async\" alt=\"Metoda e identifikimit t\u00eb sistemit t\u00eb p\u00ebrdoruesit mbi baz\u00ebn e informacionit n\u00eb lidhje me GPU\" src=\"\/wp-content\/uploads\/2022\/02\/e5462f5b761dc6e16a43ac00d8f0b7aa.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>      <\/p>\n<p>V\u00ebrehet se sakt\u00ebsia ndikohet nga temperatura e GPU-s\u00eb, dhe p\u00ebr disa pajisje, rinisja e sistemit shkaktonte deformimin e identifikuesit. Duke p\u00ebrdorur metod\u00ebn n\u00eb kombinim me metoda t\u00eb tjera t\u00eb identifikimit indirekt, sakt\u00ebsia mund t\u00eb rritet ndjesh\u00ebm. Po ashtu planifikohet t\u00eb rritet sakt\u00ebsia p\u00ebrmes p\u00ebrdorimit t\u00eb shader-\u00ebve kompjuterik\u00eb pas stabilizimit t\u00eb API-t t\u00eb ri WebGPU.        <\/p>\n<p>Kompani t\u00eb tilla si Intel, ARM, Google, Khronos, Mozilla dhe Brave u njoftuan p\u00ebr problemin q\u00eb n\u00eb vitin 2020, por detajet e metod\u00ebs u zbuluan vet\u00ebm tani. Nd\u00ebr t\u00eb tjera, studiuesit publikuan shembuj funksional\u00eb t\u00eb shkruar n\u00eb JavaScript dhe GLSL, t\u00eb cil\u00ebt mund t\u00eb funksionojn\u00eb me dalje dhe pa dalje t\u00eb informacionit n\u00eb ekran. Po ashtu, p\u00ebr sistemet e bazuara n\u00eb GPU Intel GEN 3\/4\/8\/10 u publikuan grupe t\u00eb dh\u00ebnash p\u00ebr klasifikimin e informacionit t\u00eb nxjerr\u00eb n\u00eb sistemet e m\u00ebsimit t\u00eb makinerive.<br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56614\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0418\u0441\u0441\u043b\u0435\u0434\u043e\u0432\u0430\u0442\u0435\u043b\u0438 \u0438\u0437 \u0423\u043d\u0438\u0432\u0435\u0440\u0441\u0438\u0442\u0435\u0442\u0430 \u0438\u043c\u0435\u043d\u0438 \u0411\u0435\u043d-\u0413\u0443\u0440\u0438\u043e\u043d\u0430 (\u0418\u0437\u0440\u0430\u0438\u043b\u044c), \u0423\u043d\u0438\u0432\u0435\u0440\u0441\u0438\u0442\u0435\u0442\u0430 \u041b\u0438\u043b\u043b\u044f (\u0424\u0440\u0430\u043d\u0446\u0438\u044f) \u0438 \u0423\u043d\u0438\u0432\u0435\u0440\u0441\u0438\u0442\u0435\u0442\u0430 \u0410\u0434\u0435\u043b\u0430\u0438\u0434\u044b (\u0410\u0432\u0441\u0442\u0440\u0430\u043b\u0438\u044f) \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0430\u043b\u0438 \u043d\u043e\u0432\u0443\u044e \u0442\u0435\u0445\u043d\u0438\u043a\u0443 \u0438\u0434\u0435\u043d\u0442\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u0438 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432 \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044f \u0447\u0435\u0440\u0435\u0437 \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u043f\u0430\u0440\u0430\u043c\u0435\u0442\u0440\u043e\u0432 \u0440\u0430\u0431\u043e\u0442\u044b GPU \u0432 web-\u0431\u0440\u0430\u0443\u0437\u0435\u0440\u0435. \u041c\u0435\u0442\u043e\u0434 \u043f\u043e\u043b\u0443\u0447\u0438\u043b \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435 &#171;Drawn Apart&#187; \u0438 \u043e\u0441\u043d\u043e\u0432\u0430\u043d \u043d\u0430 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0438 WebGL \u0434\u043b\u044f \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043f\u0440\u043e\u0444\u0438\u043b\u044f \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438 GPU, \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u044e\u0449\u0435\u0433\u043e \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u043f\u043e\u0432\u044b\u0441\u0438\u0442\u044c \u0442\u043e\u0447\u043d\u043e\u0441\u0442\u044c \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u044b\u0445 \u043c\u0435\u0442\u043e\u0434\u043e\u0432 \u043e\u0442\u0441\u043b\u0435\u0436\u0438\u0432\u0430\u043d\u0438\u044f, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0438\u0445 \u0431\u0435\u0437 \u043f\u0440\u0438\u043c\u0435\u043d\u0435\u043d\u0438\u044f Cookie \u0438 \u0431\u0435\u0437 \u0441\u043e\u0445\u0440\u0430\u043d\u0435\u043d\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":103158,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-103157","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0418\u0441\u0441\u043b\u0435\u0434\u043e\u0432\u0430\u0442\u0435\u043b\u0438 \u0438\u0437 \u0423\u043d\u0438\u0432\u0435\u0440\u0441\u0438\u0442\u0435\u0442\u0430 \u0438\u043c\u0435\u043d\u0438 \u0411\u0435\u043d-\u0413\u0443\u0440\u0438\u043e\u043d\u0430 (\u0418\u0437\u0440\u0430\u0438\u043b\u044c), \u0423\u043d\u0438\u0432\u0435\u0440\u0441\u0438\u0442\u0435\u0442\u0430 \u041b\u0438\u043b\u043b\u044f (\u0424\u0440\u0430\u043d\u0446\u0438\u044f) \u0438 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