{"id":103467,"date":"2022-03-03T09:36:45","date_gmt":"2022-03-03T07:36:45","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/proekt-wine-vypustil-vkd3d-1-3-s-realizacziej-direct3d-12"},"modified":"2022-03-03T09:36:45","modified_gmt":"2022-03-03T07:36:45","slug":"proekt-wine-vypustil-vkd3d-1-3-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/proekt-wine-vypustil-vkd3d-1-3-s-realizacziej-direct3d-12","title":{"rendered":"Projekti Wine ka l\u00ebshuar Vkd3d 1.3 me implementimin e Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Pas nj\u00eb vit e gjysm\u00eb zhvillimi, projekti Wine publikoi versionin e paket\u00ebs vkd3d 1.3 me implementimin e Direct3D 12, i cili funksionon p\u00ebrmes translacionit t\u00eb thirrjeve n\u00eb API-n\u00eb grafike Vulkan. Paketa p\u00ebrfshin bibliotekat libvkd3d me implementimin e Direct3D 12, libvkd3d-shader me translatorin e modeleve t\u00eb shenjave 4 dhe 5, dhe libvkd3d-utils me funksione p\u00ebr t\u00eb thjeshtuar portimin e aplikacioneve Direct3D 12, si dhe nj\u00eb grup shembujsh demonstrues, p\u00ebrfshir\u00eb portimin e glxgears n\u00eb Direct3D 12. Kodi i projektit shp\u00ebrndahet n\u00ebn licenc\u00ebn LGPLv2.1.    <\/p>\n<p> Biblioteka libvkd3d mb\u00ebshtet shumic\u00ebn e funksionaliteteve t\u00eb Direct3D 12, p\u00ebrfshir\u00eb mjete p\u00ebr grafik\u00eb dhe llogaritje, radh\u00eb dhe lista komandash, skedar\u00eb dhe heap, n\u00ebnshkrime rr\u00ebnj\u00ebsore, akses t\u00eb paqart\u00eb, Sampler-a, n\u00ebnshkrime komandash, konstanta rr\u00ebnj\u00ebsore, vizatim indirekt, dhe metodat Clear*() dhe Copy*().     <\/p>\n<p>N\u00eb libvkd3d-shader \u00ebsht\u00eb zbatuar p\u00ebrkthimi i kodit t\u00eb bajt\u00ebve t\u00eb modeleve 4 dhe 5 t\u00eb shenjuesve n\u00eb form\u00ebn nd\u00ebrmjet\u00ebse SPIR-V. Mb\u00ebshteten shenjuesit e pikave, t\u00eb dh\u00ebmb\u00ebve, t\u00eb tesseluara, llogarit\u00ebse dhe gjeometrike t\u00eb thjeshta, si dhe serializimi dhe deserializimi i n\u00ebnshkrimit rr\u00ebnj\u00ebsor. Nga instruksionet e shenjuesve jan\u00eb zbatuar operacionet aritmetike, atomike dhe bitore, operator\u00ebt e krahasimit dhe kontrollit t\u00eb rrjedh\u00ebs s\u00eb t\u00eb dh\u00ebnave, instruksionet sample, gather dhe load, operacionet e qasjes s\u00eb pakufizuar (UAV, Unordered Access View).     <\/p>\n<p>Disa nga novacionet m\u00eb t\u00eb r\u00ebnd\u00ebsishme n\u00eb Vkd3d 1.3 jan\u00eb:  <\/p>\n<ul>\n<li class=\"l\"> U shtua mb\u00ebshtetje fillestare p\u00ebr kompilimin dhe p\u00ebrpunimin e shenjave n\u00eb gjuh\u00ebn HLSL (High-Level Shader Language), e ofruar q\u00eb prej DirectX 9.0.\n<li class=\"l\"> U shtua mb\u00ebshtetje p\u00ebr array-t e skedar\u00ebve, t\u00eb definuar n\u00eb modelet e shenjave 5.1.\n<li class=\"l\"> Garantohet mb\u00ebshtetje p\u00ebr operacionet me numra me presion t\u00eb dyfisht\u00eb n\u00eb shenj\u00eb, adresimin e t\u00ebrthor\u00eb p\u00ebr shenjat e tesselimit, eksportin e stencilave nga shenjat, modifikuesin e shenj\u00ebs \u00abprecise\u00bb dhe barrierat globale p\u00ebr burimet n\u00eb memorje.\n<li class=\"l\"> U realizua mund\u00ebsia e disasemblimit t\u00eb shenjave Direct3D nga bytecode n\u00eb paraqitjen assembluese.\n<li class=\"l\"> U shtua mb\u00ebshtetje p\u00ebr analizimin e formatit t\u00eb vjet\u00ebr t\u00eb bytecode Direct3D, i p\u00ebrdorur n\u00eb modelet e shenjave Direct3D 1, 2 dhe 3.\n<li class=\"l\"> N\u00eb libvkd3d u p\u00ebrfshin\u00eb funksionalitete t\u00eb tilla t\u00eb Direct3D 12, si n\u00ebnshkrimet rr\u00ebnj\u00ebsore, kontablat e shikimit me akses t\u00eb paqart\u00eb, operator\u00ebt logjik\u00eb t\u00eb bashkimit p\u00ebr daljet, dhe m\u00ebnyra e adresimit t\u00eb teksturave mirror_once. U shtua struktura vkd3d_host_time_domain_info.              <\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56795\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u043b\u0443\u0442\u043e\u0440\u0430 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.3 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u0412 \u0441\u043e\u0441\u0442\u0430\u0432 \u043f\u0430\u043a\u0435\u0442\u0430 \u0432\u0445\u043e\u0434\u044f\u0442 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 libvkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 Direct3D 12, libvkd3d-shader c \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0442\u043e\u0440\u043e\u043c 4 \u0438 5 \u043c\u043e\u0434\u0435\u043b\u0438 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0438 libvkd3d-utils \u0441 \u0444\u0443\u043d\u043a\u0446\u0438\u044f\u043c\u0438 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 Direct3D 12, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043d\u0430\u0431\u043e\u0440 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u043e\u043d\u043d\u044b\u0445 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-103467","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u043b\u0443\u0442\u043e\u0440\u0430 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.3 \u0441 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Paketa p\u00ebrfshin bibliotekat libvkd3d me implementimin e Direct3D 12, libvkd3d-shader me translatorin e modeleve t\u00eb shenjave 4 dhe 5, dhe libvkd3d-utils me funksione p\u00ebr t\u00eb thjeshtuar portimin e aplikacioneve Direct3D 12, si dhe nj\u00eb grup demonstrues.","canonical_url":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/proekt-wine-vypustil-vkd3d-1-3-s-realizacziej-direct3d-12","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"sq_AL","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b 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