{"id":103478,"date":"2022-03-05T09:37:05","date_gmt":"2022-03-05T07:37:05","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-1-10-i-vkd3d-proton-2-6-realizaczij-direct3d-dlya-linux"},"modified":"2022-03-05T09:37:05","modified_gmt":"2022-03-05T07:37:05","slug":"vypusk-dxvk-1-10-i-vkd3d-proton-2-6-realizaczij-direct3d-dlya-linux","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-dxvk-1-10-i-vkd3d-proton-2-6-realizaczij-direct3d-dlya-linux","title":{"rendered":"L\u00ebshimi i DXVK 1.10 dhe VKD3D-Proton 2.6, implementime t\u00eb Direct3D p\u00ebr Linux","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>\u00cbsht\u00eb e disponueshme l\u00ebshimi i shtres\u00ebs DXVK 1.10, e cila ofron implementimin e DXGI (Infrastruktura Grafike e DirectX), Direct3D 9, 10 dhe 11, duke punuar p\u00ebrmes translacionit t\u00eb thirrjeve n\u00eb API Vulkan. P\u00ebr t\u00eb p\u00ebrdorur DXVK k\u00ebrkohen drivere q\u00eb mb\u00ebshtesin API Vulkan 1.1, t\u00eb tilla si Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 dhe AMDVLK. DXVK mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb nisur aplikacione dhe lojra 3D n\u00eb Linux duke p\u00ebrdorur Wine, duke sh\u00ebrbyer si nj\u00eb alternativ\u00eb m\u00eb me performanc\u00eb se implementimet e integruara n\u00eb Wine t\u00eb Direct3D 9\/10\/11, q\u00eb punojn\u00eb mbi OpenGL.        <\/p>\n<p>Ndryshimet kryesore:  <\/p>\n<ul>\n<li class=\"l\"> \u0423\u0431\u0440\u0430\u043d\u044b \u043b\u0438\u0448\u043d\u0438\u0435 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 \u0441\u0438\u043d\u0445\u0440\u043e\u043d\u0438\u0437\u0430\u0446\u0438\u0438 \u043f\u043e\u0442\u043e\u043a\u043e\u0432, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u043c\u044b\u0435 \u043f\u0440\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u043a\u0435 \u0440\u0435\u0441\u0443\u0440\u0441\u043e\u0432 \u0432 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f\u0445 D3D11 \u0438 D3D9.  \u0418\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u0438\u043b\u043e \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u043f\u043e\u0434\u043d\u044f\u0442\u044c \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c Assassin&#8217;s Creed: Origins \u0438 \u0434\u0440\u0443\u0433\u0438\u0445 \u0438\u0433\u0440 \u043d\u0430 \u0431\u0430\u0437\u0435 \u0434\u0432\u0438\u0436\u043a\u0430 AnvilNext, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043f\u043e\u043b\u043e\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u043e\u0442\u0440\u0430\u0437\u0438\u043b\u043e\u0441\u044c \u043d\u0430 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438 \u0438\u0433\u0440 Elex II, God of War \u0438 GTA IV.\n<li class=\"l\"> \u00cbsht\u00eb optimizuar p\u00ebrdorimi i D3D11_MAP_WRITE p\u00ebr burimet e ngarkuara n\u00eb GPU, \u00e7ka ka rritur performanc\u00ebn e loj\u00ebs Quantum dhe potencialisht aplikacione t\u00eb tjera.\n<li class=\"l\"> \u00cbsht\u00eb optimizuar ekzekutimi i operacionit UpdateSubresource p\u00ebr p\u00ebrdit\u00ebsimin e bufereve t\u00eb fija t\u00eb vogla. Ndryshimi ka ndikuar pozitivisht n\u00eb performanc\u00ebn e God of War dhe ndoshta lojra t\u00eb tjera.\n<li class=\"l\"> \u00cbsht\u00eb p\u00ebrshpejtuar procesi i ngarkimit t\u00eb burimeve dhe bufereve nd\u00ebrmjet\u00ebse n\u00eb D3D11. Ndryshimi ka ulur ngarkes\u00ebn n\u00eb CPU n\u00eb disa lojra.\n<li class=\"l\"> Informacioni i dobish\u00ebm p\u00ebr diagnoz\u00ebn e problemeve t\u00eb performanc\u00ebs, si\u00e7 jan\u00eb t\u00eb dh\u00ebnat p\u00ebr sinkronizimin, \u00ebsht\u00eb shtuar n\u00eb nd\u00ebrfaqen e p\u00ebrdit\u00ebsuar t\u00eb ekranit (HUD).\n<li class=\"l\"> Kodi i sinkronizimit t\u00eb GPU-s\u00eb \u00ebsht\u00eb pastruar nga p\u00ebrdorimi i cikleve t\u00eb z\u00ebn\u00eb (busy-waiting), \u00e7ka ka lejuar uljen e konsumit t\u00eb energjis\u00eb n\u00eb pajisjet mobile n\u00eb disa lojra.\n<li class=\"l\"> \u00cbsht\u00eb shtuar nj\u00eb shkak p\u00ebr thirrjen e 3D11On12CreateDevice, thirrje e cila m\u00eb par\u00eb shkaktonte mbylljen e aplikacioneve.\n<li class=\"l\"> Performanca e lojrave Total War: Warhammer III, Resident Evil 0\/5\/6, Resident Evil: Revelations 2 \u00ebsht\u00eb rritur.\n<li class=\"l\"> Jan\u00eb zgjidhur problemet n\u00eb lojrat ArmA 2, Black Mesa, Age of Empires 2: Definitive Edition, Anno 1800, Final Fantasy XIV, Nier Replicant, The Evil Within.      <\/ul>\n<p>P\u00ebrve\u00e7 k\u00ebsaj, kompania Valve publikoi versionin VKD3D-Proton 2.6, nj\u00eb dege e kodit t\u00eb baz\u00ebs vkd3d, e krijuar p\u00ebr t\u00eb p\u00ebrmir\u00ebsuar mb\u00ebshtetje p\u00ebr Direct3D 12 n\u00eb paket\u00ebn p\u00ebr ekzekutimin e loj\u00ebrave Proton. VKD3D-Proton mb\u00ebshtet ndryshime specifike p\u00ebr Proton, optimizime dhe p\u00ebrmir\u00ebsime p\u00ebr nj\u00eb funksionim m\u00eb t\u00eb mir\u00eb t\u00eb loj\u00ebrave Windows t\u00eb bazuara n\u00eb Direct3D 12, t\u00eb cilat ende nuk jan\u00eb pranuar n\u00eb p\u00ebrb\u00ebrjen kryesore t\u00eb vkd3d. Nd\u00ebr ndryshimet, vlen t\u00eb theksohet orientimi n\u00eb p\u00ebrdorimin e zgjerimeve moderne t\u00eb Vulkan dhe mund\u00ebsive t\u00eb versioneve m\u00eb t\u00eb reja t\u00eb drejtuesve grafik\u00eb p\u00ebr t\u00eb arritur p\u00ebrputhshm\u00ebri t\u00eb plot\u00eb me Direct3D 12.      <\/p>\n<p>N\u00eb versionin e ri:  <\/p>\n<ul>\n<li class=\"l\"> Problemet jan\u00eb zgjidhur n\u00eb loj\u00ebrat Horizon Zero Dawn, Final Fantasy VII: Remake dhe Warframe, Guardians of the Galaxy, Elden Ring dhe Age of Empires: IV.\n<li class=\"l\"> N\u00eb DXIL \u00ebsht\u00eb p\u00ebrmir\u00ebsuar kodi i gjeneruar i shenjave p\u00ebr operacioneve vektorizuese t\u00eb ngarkimit dhe ruajtjes.\n<li class=\"l\"> \u00cbsht\u00eb reduktuar ngarkesa n\u00eb CPU gjat\u00eb kopjimit t\u00eb descriptor\u00ebve.\n<li class=\"l\"> Biblioteka e pipeline D3D12 \u00ebsht\u00eb shkruar p\u00ebrs\u00ebri, ku \u00ebsht\u00eb siguruar caching i pamjes SPIR-V, e gjeneruar nga DXBC\/DXIL. Ky ndryshim ka lejuar t\u00eb p\u00ebrshpejtohet ngarkimi i loj\u00ebrave si Monster Hunter: Rise, Guardian of the Galaxy dhe Elden Ring.\n<li class=\"l\"> Modeli i shenjave versioni 6.6 \u00ebsht\u00eb realizuar plot\u00ebsisht, duke p\u00ebrfshir\u00eb mb\u00ebshtetje p\u00ebr qasje t\u00eb drejtp\u00ebrdrejt\u00eb n\u00eb ResourceDescriptorHeap[], operacione atomike 64-bit, metod\u00ebn IsHelperLane(), shenjues computime derivat, atributin WaveSize dhe funksione matematikore t\u00eb integruara t\u00eb paketuar (Intrinsics).        <\/ul>\n<p>S\u00eb bashku me k\u00ebto, kompania Valve publikoi kodin e SteamOS Devkit Service dhe SteamOS Devkit Client me implementim <a class=\"wpil_keyword_link\" href=\"https:\/\/prohoster.info\/sq\/server\/dts-los-angeles\/\"   title=\"\u0441\u0435\u0440\u0432\u0435\u0440\u0430\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"3796\">\u0441\u0435\u0440\u0432\u0435\u0440\u0430<\/a> dhe klienti, duke lejuar ngarkimin e grumbujve t\u00eb loj\u00ebrave t\u00eb veta drejtp\u00ebrdrejt nga kompjuteri n\u00eb pajisjen Steam Deck, si dhe kryerjen e dehime dhe detyrave t\u00eb tjera q\u00eb shfaqen gjat\u00eb procesit t\u00eb zhvillimit.<br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56805\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.10, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-103478","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.10, 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