{"id":105392,"date":"2022-10-27T21:36:44","date_gmt":"2022-10-27T19:36:44","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-vkd3d-proton-2-7-forka-vkd3d-s-realizacziej-direct3d-12"},"modified":"2022-10-27T21:36:44","modified_gmt":"2022-10-27T19:36:44","slug":"vypusk-vkd3d-proton-2-7-forka-vkd3d-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-vkd3d-proton-2-7-forka-vkd3d-s-realizacziej-direct3d-12","title":{"rendered":"Publikohet VKD3D-Proton 2.7, fork i Vkd3d me implementim t\u00eb Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Kompania Valve publikoi versionin VKD3D-Proton 2.7, nj\u00eb deg\u00eb nga kodi burim vkd3d, e krijuar p\u00ebr t\u00eb p\u00ebrmir\u00ebsuar mb\u00ebshtetje p\u00ebr Direct3D 12 n\u00eb paket\u00ebn p\u00ebr fillimin e loj\u00ebrave Proton. VKD3D-Proton mb\u00ebshtet ndryshime, optimizime dhe p\u00ebrmir\u00ebsime specifike p\u00ebr Proton p\u00ebr nj\u00eb performanc\u00eb m\u00eb t\u00eb lart\u00eb t\u00eb loj\u00ebrave Windows t\u00eb bazuara n\u00eb Direct3D 12, t\u00eb cilat ende nuk jan\u00eb pranuar n\u00eb p\u00ebrb\u00ebrjen kryesore t\u00eb vkd3d. Nd\u00ebr dallimet \u00ebsht\u00eb gjithashtu fokusi n\u00eb p\u00ebrdorimin e zgjerimeve moderne Vulkan dhe mund\u00ebsive t\u00eb l\u00ebshimeve t\u00eb reja t\u00eb drejtuesve grafik\u00eb p\u00ebr t\u00eb arritur p\u00ebrputhshm\u00ebrin\u00eb e plot\u00eb me Direct3D 12.      <\/p>\n<p>N\u00eb versionin e ri:  <\/p>\n<ul>\n<li class=\"l\"> K\u00ebrkesat p\u00ebr drejtuesit jan\u00eb rritur. Tani \u00ebsht\u00eb e nevojshme mb\u00ebshtetje p\u00ebr zgjerimet Vulkan VK_KHR_dynamic_rendering, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2 dhe VK_KHR_maintenance4, t\u00eb implementuara n\u00eb Mesa 22.0 dhe drejtuesit pronar\u00eb NVIDIA 510.\n<li class=\"l\"> Biblioteka e re e paraqitur n\u00eb versionin e kaluar p\u00ebr konvencionin (pipeline) D3D12 \u00ebsht\u00eb adaptuar p\u00ebr \u00e7do loj\u00eb, duke p\u00ebrfshir\u00eb ato q\u00eb p\u00ebrdorin gabimisht API D3D12, fal\u00eb implementimit t\u00eb nj\u00eb cache t\u00eb brendsh\u00ebm t\u00eb diskut p\u00ebr paraqitjen e SPIR-V, t\u00eb gjeneruar nga DXBC\/DXIL.\n<li class=\"l\"> \u00cbsht\u00eb b\u00ebr\u00eb nj\u00eb s\u00ebr\u00eb optimizimesh q\u00eb synojn\u00eb t\u00eb reduktojn\u00eb ngarkes\u00ebn dhe t\u00eb rrisin performanc\u00ebn e GPU-s\u00eb, n\u00eb situata si renditja e thell\u00ebsis\u00eb (depth pass), p\u00ebrdorimi i WriteBufferImmediate(), p\u00ebrpunimi i imazheve, alokimi i memories p\u00ebr burime dhe aksesi n\u00eb deskriptor\u00ebt rr\u00ebnj\u00ebsor\u00eb.\n<li class=\"l\"> Sapo \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr mund\u00ebsi t\u00eb tilla D3D12 si shenjat e rrjetit (shader meshes) (e nevojshme mb\u00ebshtetje VK_EXT_mesh_shader), burimet e p\u00ebrbashk\u00ebta (shared resources) dhe pengesat (fence).\n<li class=\"l\"> \u00cbsht\u00eb vazhduar implementimi i mb\u00ebshtetjes p\u00ebr DXR 1.1.\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje fillestare p\u00ebr HDR.\n<li class=\"l\"> Jan\u00eb b\u00ebr\u00eb shum\u00eb rregullime t\u00eb lidhura me mb\u00ebshtetje p\u00ebr DXIL.\n<li class=\"l\"> \u00cbsht\u00eb p\u00ebrmir\u00ebsuar p\u00ebrputhshm\u00ebria me drejtuesin Intel ANV.\n<li class=\"l\"> Jan\u00eb zgjeruar mund\u00ebsit\u00eb p\u00ebr rregullim.\n<li class=\"l\"> \u00cbsht\u00eb rritur stabiliteti gjat\u00eb minimizimit dhe kalimit me Alt+Tab t\u00eb loj\u00ebrave me ekran t\u00eb plot\u00eb.\n<li class=\"l\"> \u00cbsht\u00eb p\u00ebrgatitur transfert\u00ebn e kodit nga LGPL 2.1 n\u00eb licenc\u00ebn MIT.\n<li class=\"l\"> Jan\u00eb zgjidhur problemet n\u00eb loj\u00ebrat Hitman 3, Redout 2, F1 2020, F1 2021, F1 2022, Guardians of the Galaxy, Halo Infinite, Spiderman Remastered dhe Lost Judgment.    <\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=57994\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a VKD3D-Proton 2.7, \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u044f \u043e\u0442 \u043a\u043e\u0434\u043e\u0432\u043e\u0439 \u0431\u0430\u0437\u044b vkd3d, \u0441\u043e\u0437\u0434\u0430\u043d\u043d\u043e\u0433\u043e \u0434\u043b\u044f \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 Direct3D 12 \u0432 \u043f\u0430\u043a\u0435\u0442\u0435 \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \u0438\u0433\u0440 Proton. \u0412 VKD3D-Proton \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u0447\u043d\u044b\u0435 \u0434\u043b\u044f Proton \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f, \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u0438 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u0434\u043b\u044f \u0431\u043e\u043b\u0435\u0435 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0440\u0430\u0431\u043e\u0442\u044b Windows-\u0438\u0433\u0440 \u043d\u0430 \u0431\u0430\u0437\u0435 Direct3D 12, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043f\u043e\u043a\u0430 \u043d\u0435 \u043f\u0440\u0438\u043d\u044f\u0442\u044b \u0432 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u0439 \u0441\u043e\u0441\u0442\u0430\u0432 vkd3d. \u0418\u0437 \u043e\u0442\u043b\u0438\u0447\u0438\u0439 \u0442\u0430\u043a\u0436\u0435 \u043e\u0442\u043c\u0435\u0447\u0430\u0435\u0442\u0441\u044f \u043e\u0440\u0438\u0435\u043d\u0442\u0430\u0446\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-105392","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a VKD3D-Proton 2.7, 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