{"id":105517,"date":"2022-11-10T21:36:38","date_gmt":"2022-11-10T19:36:38","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-0-realizaczii-direct3d-9-10-11-poverh-api-vulkan"},"modified":"2022-11-10T21:36:38","modified_gmt":"2022-11-10T19:36:38","slug":"vypusk-dxvk-2-0-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/vypusk-dxvk-2-0-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"L\u00ebshimi i DXVK 2.0, implementimi i Direct3D 9\/10\/11 mbi API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Doli p\u00ebr versionin e shtres\u00ebs DXVK 2.0, e cila ofron nj\u00eb implementim t\u00eb DXGI (Infrastruktura Grafike DirectX), Direct3D 9, 10 dhe 11, duke punuar p\u00ebrmes transkriptimit t\u00eb thirrjeve n\u00eb API Vulkan. P\u00ebr t\u00eb p\u00ebrdorur DXVK \u00ebsht\u00eb e nevojshme t\u00eb keni drejtor\u00eb me mb\u00ebshtetje p\u00ebr API Vulkan 1.3, si Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 dhe AMDVLK. DXVK mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb ekzekutuar aplikacione dhe loj\u00ebra 3D n\u00eb Linux p\u00ebrmes Wine, duke sh\u00ebrbyer si nj\u00eb alternativ\u00eb m\u00eb me performanc\u00eb ndaj implementimeve t\u00eb integruara n\u00eb Wine p\u00ebr Direct3D 9\/10\/11, q\u00eb punojn\u00eb mbi OpenGL.        <\/p>\n<p>Ndryshimet kryesore:  <\/p>\n<ul>\n<li class=\"l\"> \u041f\u043e\u0432\u044b\u0448\u0435\u043d\u044b \u0442\u0440\u0435\u0431\u043e\u0432\u0430\u043d\u0438\u044f \u043a \u0432\u0435\u0440\u0441\u0438\u0438 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan &#8212; \u0434\u043b\u044f \u0440\u0430\u0431\u043e\u0442\u044b \u0442\u0435\u043f\u0435\u0440\u044c \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u0434\u0440\u0430\u0439\u0432\u0435\u0440 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 Vulkan 1.3 (\u0440\u0430\u043d\u0435\u0435 \u0431\u044b\u043b \u043d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c Vulkan 1.1), \u0447\u0442\u043e \u043f\u043e\u0437\u0432\u043e\u043b\u0438\u043b\u043e \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u0442\u044c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0443 \u043d\u043e\u0432\u044b\u0445 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0435\u0439, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 \u043a\u043e\u043c\u043f\u0438\u043b\u044f\u0446\u0438\u0435\u0439 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432. \u041d\u0430 \u043f\u0440\u0430\u043a\u0442\u0438\u043a\u0435  DXVK 2.0 \u043c\u043e\u0436\u043d\u043e \u0437\u0430\u043f\u0443\u0441\u0442\u0438\u0442\u044c \u043d\u0430 \u043b\u044e\u0431\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u0435, \u043d\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435 \u043f\u0430\u043a\u0435\u0442\u0430 Proton Experimental \u0434\u043b\u044f  \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \u0438\u0433\u0440 \u043d\u0430 \u0431\u0430\u0437\u0435 D3D11 \u0438 D3D12. \u0414\u043b\u044f \u0440\u0430\u0431\u043e\u0442\u044b winevulkan \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043a\u0430\u043a \u043c\u0438\u043d\u0438\u043c\u0443\u043c Wine 7.1.\n<li class=\"l\"> N\u00eb p\u00ebrb\u00ebrjen \u00ebsht\u00eb pranuar kodi i projektit dxvk-native, i cili lejon formimin e grumbujve natyror\u00eb DXVK p\u00ebr Linux (t\u00eb pa lidhur me Wine), t\u00eb cil\u00ebt mund t\u00eb p\u00ebrdoren jo p\u00ebr ekzekutimin e aplikacioneve Windows, por n\u00eb aplikacione t\u00eb zakonshme Linux, gj\u00eb q\u00eb mund t\u00eb jet\u00eb e dobishme p\u00ebr krijimin e porteve t\u00eb loj\u00ebrave p\u00ebr Linux pa ndryshuar kodin e vizatimit bazuar n\u00eb D3D.\n<li class=\"l\"> Ka zgjeruar mb\u00ebshtetjen p\u00ebr Direct3D 9, duke p\u00ebrfshir\u00eb p\u00ebrmir\u00ebsimin e menaxhimit t\u00eb memories (p\u00ebr ruajtjen e kopjeve t\u00eb teksturave jan\u00eb p\u00ebrdorur skedar\u00eb t\u00eb reflektuar n\u00eb memory), \u00ebsht\u00eb realizuar mb\u00ebshtetje p\u00ebr leximin e sakt\u00eb nga zonat aktive t\u00eb vizatimit (zgjidhur problemet me shfaqjen e artefakteve gjat\u00eb loj\u00ebs n\u00eb GTA IV) dhe \u00ebsht\u00eb rishikuar zbatimi i kontrollit t\u00eb transparenc\u00ebs.\n<li class=\"l\"> P\u00ebr Direct3D 10 \u00ebsht\u00eb ndaluar shp\u00ebrndarja e bibliotekave d3d10.dll dhe d3d10_1.dll, t\u00eb cilat nuk instaloheshin automatikisht p\u00ebr shkak t\u00eb pranis\u00eb s\u00eb nj\u00eb zbatimi m\u00eb t\u00eb avancuar t\u00eb D3D10 n\u00eb wine. Megjithat\u00eb, mb\u00ebshtetje p\u00ebr API D3D10 \u00ebsht\u00eb vazhduar n\u00eb bibliotek\u00ebn d3d10core.dll.\n<li class=\"l\"> Mb\u00ebshtetje p\u00ebr Direct3D 11 \u00ebsht\u00eb arritur deri n\u00eb nivelin e funksionalitetit 12_1 (D3D11 Feature Level), p\u00ebr t\u00eb cilin jan\u00eb realizuar mund\u00ebsi si burimet mozaikore (Tiled Resources), rasterizimi konservator (Conservative Rasterization) dhe vizatimi i renditur n\u00eb rasterizues (Rasterizer Ordered Views).\n<li class=\"l\"> \u041f\u0435\u0440\u0435\u0434\u0435\u043b\u0430\u043d\u0430 \u0438 \u043f\u0440\u0438\u0431\u043b\u0438\u0436\u0435\u043d\u0430 \u043f\u043e \u0441\u0432\u043e\u0435\u043c\u0443 \u043f\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044e \u043a Windows \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u0430 ID3D11DeviceContext, \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0433\u043e \u043a\u043e\u043d\u0442\u0435\u043a\u0441\u0442 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432\u0430, \u0433\u0435\u043d\u0435\u0440\u0438\u0440\u0443\u044e\u0449\u0438\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u044b \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u043a\u0438. \u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u043f\u043e\u0437\u0432\u043e\u043b\u0438\u043b\u0430 \u0443\u043b\u0443\u0447\u0448\u0438\u0442\u044c \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u043e\u0441\u0442\u044c \u0441\u043e \u0441\u0442\u043e\u0440\u043e\u043d\u043d\u0438\u043c\u0438 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430\u043c\u0438 \u0438 \u0441\u043e\u043a\u0440\u0430\u0442\u0438\u0442\u044c \u043d\u0430\u0433\u0440\u0443\u0437\u043a\u0443 \u043d\u0430 CPU.  \u0412 \u0447\u0430\u0441\u0442\u043d\u043e\u0441\u0442\u0438, \u0441\u043d\u0438\u0436\u0435\u043d\u0430 \u043d\u0430\u0433\u0440\u0443\u0437\u043a\u0430 \u043d\u0430 CPU \u0432 \u0438\u0433\u0440\u0430\u0445, \u0430\u043a\u0442\u0438\u0432\u043d\u043e \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044e\u0449\u0438\u0445 \u043e\u0442\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0435 \u043a\u043e\u043d\u0442\u0435\u043a\u0441\u0442\u044b (\u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440, \u0438\u0433\u0440\u0430 Assassin&#8217;s Creed: Origins) \u0438\u043b\u0438 \u0447\u0430\u0441\u0442\u043e \u0432\u044b\u0437\u044b\u0432\u0430\u044e\u0449\u0438\u0445 \u043e\u043f\u0435\u0440\u0430\u0446\u0438\u044e ClearState (\u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440, \u0438\u0433\u0440\u0430 God of War).\n<li class=\"l\"> Jan\u00eb b\u00ebr\u00eb ndryshime q\u00eb lidhen me kompilimin e shenjuesve. N\u00eb prani t\u00eb sh\u00ebrbimeve Vulkan me mb\u00ebshtetje p\u00ebr zgjerimin VK_EXT_graphics_pipeline_library \u00ebsht\u00eb realizuar kompilimi i shenjuesve Vulkan gjat\u00eb ngarkimit t\u00eb lojrave t\u00eb shenjuesve D3D, jo gjat\u00eb vizatimit, q\u00eb zgjidhi problemet me ngacmimet p\u00ebr shkak t\u00eb kompilimit t\u00eb shenjuesve gjat\u00eb loj\u00ebs. Zgjerimi i k\u00ebrkuar p\u00ebr momentin mb\u00ebshtetet vet\u00ebm n\u00eb sh\u00ebrbimet pronariale NVIDIA, duke filluar nga versi 520.56.06.\n<li class=\"l\"> N\u00eb shenjuesit D3D11 \u00ebsht\u00eb p\u00ebrdorur modeli i memories Vulkan.\n<li class=\"l\"> \u00cbsht\u00eb hequr kufizimi p\u00ebr numrin e burimeve q\u00eb mund t\u00eb lidhen nj\u00eb her\u00eb.\n<li class=\"l\"> Problemet e paraqitura n\u00eb loj\u00ebra jan\u00eb eliminuar:\n<ul>\n<li> Alan Wake\n<li> Alice Madness Returns\n<li> Anomaly: Warzone Earth\n<li> Beyond Good and Evil\n<li> Dragon Age Origins\n<li> Empire: Total War\n<li> Final Fantasy XV\n<li> Grand Theft Auto IV\n<li> Heroes Of Annihilated Empires\n<li> Limit King Of Fighters XIII\n<li> Metal Gear Solid V: Ground Zeroes\n<li> SiN Episodes: Emergence\n<li> Sonic Generations\n<li> Spider Man\n<li> The Ship\n<li> Warhammer Online\n<li> Ys Seven  <\/ul>\n<\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58087\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.0, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-105517","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.0, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. 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