{"id":105941,"date":"2022-12-08T15:36:40","date_gmt":"2022-12-08T13:36:41","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4"},"modified":"2022-12-08T15:36:40","modified_gmt":"2022-12-08T13:36:41","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4","title":{"rendered":"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 3.4","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organizata Blender Foundation prezantoi l\u00ebshimin e paket\u00ebs s\u00eb lir\u00eb p\u00ebr modelimin 3D, Blender 3.4, e cila \u00ebsht\u00eb e p\u00ebrshtatshme p\u00ebr t\u00eb zgjidhur nj\u00eb gam\u00eb t\u00eb gjer\u00eb detyrash t\u00eb lidhura me modelimin 3D, grafik\u00ebn 3D, zhvillimin e loj\u00ebrave kompjuterike, simulimin, renderimin, kompozimin, gjurmimin e l\u00ebvizjeve, modelimin me skulptur\u00eb, krijimin e animacioneve dhe montazhin e videove. Kodi shp\u00ebrndahet n\u00ebn licenc\u00ebn GPL. Nd\u00ebrtime t\u00eb gatshme jan\u00eb formuar p\u00ebr Linux, Windows dhe macOS. N\u00eb t\u00eb nj\u00ebjt\u00ebn koh\u00eb, \u00ebsht\u00eb formuar nj\u00eb l\u00ebshim korrigjues i Blender 3.3.2 n\u00eb deg\u00ebn me mb\u00ebshtetje afatgjate (LTS), p\u00ebr t\u00eb cil\u00ebn do t\u00eb formohen p\u00ebrdit\u00ebsime deri n\u00eb Shtator 2024.       <\/p>\n<p>Mes p\u00ebrmir\u00ebsimeve t\u00eb shtuar n\u00eb Blender 3.4:  <\/p>\n<ul>\n<li class=\"l\"> \u00cbsht\u00eb implementuar mb\u00ebshtetje p\u00ebr protokollin Wayland, q\u00eb lejon nisjen e drejtp\u00ebrdrejt\u00eb t\u00eb Blender n\u00eb ambientet q\u00eb bazohen n\u00eb Wayland pa p\u00ebrdorimin e shtres\u00ebs XWayland, duke rritur cil\u00ebsin\u00eb e pun\u00ebs n\u00eb shp\u00ebrndarjet Linux q\u00eb aplikojn\u00eb Wayland si parazgjedhje. P\u00ebr t\u00eb punuar n\u00eb ambientet bazuar n\u00eb Wayland, nevojitet libraria libdecor p\u00ebr dekorimin e dritareve n\u00eb an\u00ebn e klientit.\n<li class=\"l\"> Shtesa e mund\u00ebsis\u00eb p\u00ebr t\u00eb nd\u00ebrtuar Blender si nj\u00eb modul p\u00ebr gjuh\u00ebn Python, q\u00eb lejon krijimin e lidhjeve dhe sh\u00ebrbimeve p\u00ebr vizualizimin e t\u00eb dh\u00ebnave, krijimin e animacioneve, p\u00ebrpunimin e imazheve, redaktimin e videove, transformimin e formateve 3D dhe automatizimin e pun\u00ebve t\u00eb ndryshme n\u00eb Blender. P\u00ebr qasje n\u00eb funksionalitetin e Blender-it nga kodi n\u00eb gjuh\u00ebn Python, \u00ebsht\u00eb propozuar paketa 'bpy'.\n<li class=\"l\"> Sistema e renderimit Cycles \u00ebsht\u00eb p\u00ebrmir\u00ebsuar me mb\u00ebshtetje p\u00ebr metod\u00ebn 'Path Guiding', e cila, n\u00eb krahasim me teknik\u00ebn e gjurmimit t\u00eb rrug\u00ebve, lejon arritjen e cil\u00ebsis\u00eb m\u00eb t\u00eb lart\u00eb gjat\u00eb p\u00ebrpunimit t\u00eb skenave me ndri\u00e7im reflektues, duke konsumuar t\u00eb nj\u00ebjtat burime procesorike. N\u00eb ve\u00e7anti, metoda ndihmon n\u00eb reduktimin e nivelit t\u00eb zhurmave n\u00eb skena ku \u00ebsht\u00eb e v\u00ebshtir\u00eb t\u00eb ndjek\u00ebsh rrug\u00ebn p\u00ebr n\u00eb burimin e drit\u00ebs, p\u00ebr shembull, kur dhoma ndri\u00e7ohet p\u00ebrmes nj\u00eb \u00e7arje t\u00eb vog\u00ebl. Metoda \u00ebsht\u00eb realizuar p\u00ebrmes integrimit t\u00eb bibliotek\u00ebs OpenPG (Open Path Guiding), e cila \u00ebsht\u00eb p\u00ebrgatitur nga kompania Intel.        <center><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 3.4\" src=\"\/wp-content\/uploads\/2022\/12\/82d49a5ac0128a34ec82f934df93d780.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> N\u00eb modalitetin e modelimit skulpturor, \u00ebsht\u00eb thjeshtuar qasja n\u00eb parametrat e automaskimit, t\u00eb cilat tani jan\u00eb t\u00eb disponueshme n\u00eb titullin e 3D-vizorit. Jan\u00eb shtuar mund\u00ebsi p\u00ebr automaskim sipas pap\u00ebrsosive, pik\u00ebs s\u00eb shikimit dhe zon\u00ebs s\u00eb zgjedhjes. P\u00ebr t\u00eb kthyer automask\u00ebn n\u00eb nj\u00eb atribut t\u00eb zakonsh\u00ebm mask\u00eb, t\u00eb cilin mund ta redaktoni dhe ta vizualizoni, propozohet t\u00eb p\u00ebrdorni butonin 'Create Mask'.       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/auto-masking_3_cavity_c.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> N\u00eb UV-redaktuesin (UV Editor) \u00ebsht\u00eb propozuar nj\u00eb brush\u00eb e re e zbutjes geometrike (Relax), e cila rrit cil\u00ebsin\u00eb e zhvillimit UV duke arritur nj\u00eb p\u00ebrputhje m\u00eb t\u00eb sakt\u00eb me gjeometrin\u00eb 3D gjat\u00eb llogaritjes s\u00eb parametrave t\u00eb aplikimit t\u00eb tekstit mbi objektin 3D. N\u00eb UV-redaktuesin \u00ebsht\u00eb shtuar gjithashtu mb\u00ebshtetje p\u00ebr rrjetat jo t\u00eb barabarta, intervalet piksel, lidhjen e sip\u00ebrme t\u00eb rrjet\u00ebs, rotacionin e zhvillimit UV me p\u00ebrputhje me skajin e zgjedhur dhe caktimin e shpejt\u00eb t\u00eb parametrave aksidental\u00eb t\u00eb shkall\u00ebzimit, rotacionit ose zhvendosjes p\u00ebr ishujt UV t\u00eb zgjedhur.  <center><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 3.4\" src=\"\/wp-content\/uploads\/2022\/12\/ab703d4fadd0db541cb05bcdc209b0e6.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> \u00cbsht\u00eb ofruar mbivendosja e vizorit (Viewport Overlay) p\u00ebr t\u00eb shfaqur nodet geometrike, e cila mund t\u00eb p\u00ebrdoret p\u00ebr parazgjedhjen, debugging ose testimin e ndryshimeve t\u00eb atributeve n\u00eb pem\u00ebn e nodave.       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/viewer_node_2_c.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Jan\u00eb shtuar 8 nod\u00eb t\u00eb reja p\u00ebr nxjerrjen e t\u00eb dh\u00ebnave nga rrjetat dhe kurbat (p\u00ebr shembull, p\u00ebrcaktimi i styk\u00ebve t\u00eb faqeve, k\u00ebndet e kulm\u00ebve, vendosja e normales s\u00eb kurb\u00ebs dhe kontrollimi i pikave kontrolluese). \u00cbsht\u00eb shtuar nj\u00eb nod\u00eb p\u00ebr mostrimin e sip\u00ebrfaqeve UV, e cila lejon t\u00eb dihet vlera e atributit mbi baz\u00ebn e koordinatave t\u00eb UV-qet\u00ebsis\u00eb. N\u00eb menun\u00eb 'Add' \u00ebsht\u00eb siguruar shfaqja e burimeve t\u00eb grupit t\u00eb nodave.      <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/sample_uv_surface.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Jan\u00eb zgjeruar mund\u00ebsit\u00eb e sistemit t\u00eb vizatimit dhe animacionit dy-dimensional Grease Pencil, duke mund\u00ebsuar krijimin e skicave n\u00eb 2D dhe m\u00eb pas p\u00ebrdorimin e tyre n\u00eb mjedisin 3D si objekte tre-dimensionale (nga disa skica t\u00eb sheshta n\u00eb k\u00ebnde t\u00eb ndryshme formohet nj\u00eb model 3D). \u00cbsht\u00eb shtuar nj\u00eb modifikues konture p\u00ebr t\u00eb gjeneruar konturimin e perimeterit n\u00eb p\u00ebrputhje me pamjen nga kamera. \u00cbsht\u00eb shtuar mund\u00ebsia p\u00ebr importimin nj\u00ebher\u00ebsh t\u00eb disa skedar\u00ebve SVG. Instrumenti i mbushjes \u00ebsht\u00eb p\u00ebrmir\u00ebsuar ndjesh\u00ebm. \u00cbsht\u00eb propozuar nj\u00eb metod\u00eb e re mbushjeje, e cila p\u00ebrdor rrezen e rrethit p\u00ebr t\u00eb p\u00ebrcaktuar af\u00ebrsin\u00eb e skajeve t\u00eb linjave gjat\u00eb mbushjes.       <center>  <video poster=\"\" controls=\"\" style=\"width: 300px; height:200px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/sc_-2022-11-18_14.28.24.mp4  \" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> N\u00eb skedar\u00ebt '.mtl' \u00ebsht\u00eb realizuar mb\u00ebshtetje p\u00ebr t\u00eb zgjatur p\u00ebr renderimin fizikisht korrekt (PBR).\n<li class=\"l\"> \u00cbsht\u00eb p\u00ebrmir\u00ebsuar puna me fontet.\n<li class=\"l\"> Shtesa e mund\u00ebsis\u00eb p\u00ebr t\u00eb nxjerr\u00eb kadrin nga video n\u00eb formatin WebM dhe realizimi i mb\u00ebshtetjes p\u00ebr kodimin e videove n\u00eb formatin AV1 duke p\u00ebrdorur FFmpeg.\n<li class=\"l\"> N\u00eb motorin Eevee dhe n\u00eb viewport n\u00eb platform\u00ebn Linux \u00ebsht\u00eb siguruar mund\u00ebsia p\u00ebr renderim n\u00eb modalitetin pa ekran (headless).\n<li class=\"l\"> Rritja e performanc\u00ebs s\u00eb modifikatorit t\u00eb ndarjes s\u00eb sip\u00ebrfaqes (Subdivision Surface Modifier), krijimi i objekteve n\u00eb Modalitetin e Grumbullimit, llogaritja e modifikator\u00ebve t\u00eb \u00e7aktivizuar, krijimi i miniaturave n\u00eb formatin WebP. Rritja e performanc\u00ebs s\u00eb skulpturimit n\u00eb situatat kur masat dhe grumbujt e faqeve nuk p\u00ebrdoren.                    <\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58286\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.4, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u043a\u043e\u0440\u0440\u0435\u043a\u0442\u0438\u0440\u0443\u044e\u0449\u0438\u0439 \u0432\u044b\u043f\u0443\u0441\u043a Blender 3.3.2 \u0432 \u0432\u0435\u0442\u043a\u0435 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":105942,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-105941","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.4, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f 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