{"id":106485,"date":"2023-01-25T18:48:11","date_gmt":"2023-01-25T16:48:11","guid":{"rendered":"https:\/\/prohoster.info\/?p=106485"},"modified":"2023-01-26T10:23:09","modified_gmt":"2023-01-26T08:23:09","slug":"vypusk-dxvk-2-1-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/vypusk-dxvk-2-1-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"L\u00ebshimi i DXVK 2.1, implementimi i Direct3D 9\/10\/11 mbi API Vulkan.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Versioni e DXVK 2.1 \u00ebsht\u00eb e disponueshme, duke ofruar implementimin e DXGI (Infrastruktura Grafike DirectX), Direct3D 9, 10 dhe 11, q\u00eb punon p\u00ebrmes p\u00ebrkthimit t\u00eb thirrjeve n\u00eb API Vulkan. P\u00ebr t\u00eb p\u00ebrdorur DXVK, k\u00ebrkohen dhe drejtor\u00eb t\u00eb mb\u00ebshtetjes API Vulkan 1.3, t\u00eb till\u00eb si Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 dhe AMDVLK. DXVK mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb ekzekutuar aplikacione dhe lojra 3D n\u00eb Linux duke shfryt\u00ebzuar Wine, si nj\u00eb alternativ\u00eb m\u00eb e fuqishme p\u00ebr implementimet e integruara n\u00eb Wine t\u00eb Direct3D 9\/10\/11 q\u00eb punojn\u00eb mbi OpenGL.        <\/p>\n<p>Ndryshimet kryesore:  <\/p>\n<ul>\n<li class=\"l\"> N\u00eb sistemet q\u00eb mb\u00ebshtesin hap\u00ebsir\u00ebn e ngjyrave HDR10, ofrohet mund\u00ebsia p\u00ebr t\u00eb aktivizuar HDR p\u00ebrmes vendosjes s\u00eb variabl\u00ebs s\u00eb mjedisit DXVK_HDR=1 ose duke specifikuar parametrin dxgi.enableHDR = True n\u00eb skedarin e konfigurimit. Pas aktivizimit t\u00eb HDR, lojrat mund t\u00eb p\u00ebrcaktojn\u00eb dhe p\u00ebrdorin hap\u00ebsir\u00ebn e ngjyrave HDR10 n\u00eb prani t\u00eb paket\u00ebs vkd3d-proton 2.8 ose nj\u00eb versioni m\u00eb t\u00eb ri. \u00cbsht\u00eb ende pa mb\u00ebshtetje p\u00ebr HDR n\u00eb mjediset kryesore t\u00eb p\u00ebrdoruesve n\u00eb Linux, por mb\u00ebshtetja p\u00ebr HDR \u00ebsht\u00eb e pranishme n\u00eb kompozimin Gamescope, p\u00ebr aktivizimin e t\u00eb cilit duhet t\u00eb p\u00ebrdoret opsioni \"--hdr-enabled\" (aktualisht punon vet\u00ebm n\u00eb sistemet me GPU AMD duke p\u00ebrdorur b\u00ebrtham\u00ebn Linux me patch-et josh-hdr-colorimetry). <a class=\"wpil_keyword_link\" href=\"https:\/\/prohoster.info\/sq\/server\/dts-newyork\/\"   title=\"serveri\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"2741\">serveri<\/a> Gamescope, \u0434\u043b\u044f \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u044f \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u0441\u043b\u0435\u0434\u0443\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u043e\u043f\u0446\u0438\u044e &#171;&#8212;hdr-enabled&#187; (\u043f\u043e\u043a\u0430 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0442\u043e\u043b\u044c\u043a\u043e \u043d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 GPU AMD \u043f\u0440\u0438 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0438 \u044f\u0434\u0440\u0430 Linux \u0441 \u043f\u0430\u0442\u0447\u0430\u043c\u0438 josh-hdr-colorimetry).\n<li class=\"l\"> Ka p\u00ebrmir\u00ebsime n\u00eb compilimin e shaders-\u00ebve. P\u00ebr t\u00eb reduktuar \u00e7arjet, p\u00ebrdorimi i bibliotekave t\u00eb konvejave (pipeline) \u00ebsht\u00eb zgjeruar n\u00eb konvejate me tessellacion dhe shaders gjeometrik\u00eb, dhe kur p\u00ebrdoren MSAA, jan\u00eb aktivizuar mund\u00ebsi t\u00eb tjera t\u00eb zgjerimit Vulkan VK_EXT_extended_dynamic_state3.\n<li class=\"l\"> P\u00ebr lojrat e vjetra q\u00eb mb\u00ebshtesin anti-aliasing me mostra t\u00eb shumta (MSAA, Multi-Sample Anti-Aliasing), jan\u00eb shtuar konfigurimet d3d9.forceSampleRateShading dhe d3d11.forceSampleRateShading q\u00eb aktivizojn\u00eb modin e Sample Rate Shading p\u00ebr t\u00eb gjith\u00eb shaders-\u00ebt, q\u00eb lejon p\u00ebrmir\u00ebsimin e cil\u00ebsis\u00eb s\u00eb pamjeve n\u00eb lojra.\n<li class=\"l\"> N\u00eb nd\u00ebrtim t\u00eb Linux \u00ebsht\u00eb shtuar backend GLFW, i cili mund t\u00eb p\u00ebrdoret si nj\u00eb alternativ\u00eb p\u00ebr backend-in SDL2.\n<li class=\"l\"> Logjika e transferimit t\u00eb komandave D3D11 \u00ebsht\u00eb p\u00ebrmir\u00ebsuar p\u00ebr t\u00eb afruar sjelljen e DXVK me drejtuesit native t\u00eb D3D11 dhe p\u00ebr t\u00eb arritur nj\u00eb performanc\u00eb m\u00eb t\u00eb parashikueshme.\n<li class=\"l\"> Problemet e paraqitura n\u00eb loj\u00ebra jan\u00eb eliminuar:\n<ul>\n<li class=\"l\"> Ashes of the Singularity.\n<li class=\"l\"> Battlefield: Bad Company 2.\n<li class=\"l\"> Gujian 3.\n<li class=\"l\"> Resident Evil 4 HD.\n<li class=\"l\"> Saints Row: The Third.\n<li class=\"l\"> Sekiro.\n<li class=\"l\"> Sonic Frontiers.\n<li class=\"l\"> Supreme Commander: Forged Alliance.     <\/ul>\n<\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58545\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-106485","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/vypusk-dxvk-2-1-realizaczii-direct3d-9-10-11-poverh-api-vulkan\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"sq_AL\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a DXVK 2.1, \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Direct3D 9\/10\/11 \u043f\u043e\u0432\u0435\u0440\u0445 API Vulkan | ProHoster\" \/>\n\t\t<meta property=\"og:description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. 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