{"id":108510,"date":"2023-05-12T18:48:21","date_gmt":"2023-05-12T16:48:21","guid":{"rendered":"https:\/\/prohoster.info\/?p=108510"},"modified":"2023-05-13T09:39:15","modified_gmt":"2023-05-13T07:39:15","slug":"vypusk-dxvk-2-2-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/vypusk-dxvk-2-2-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Dalja e DXVK 2.2, implementimi i Direct3D 9\/10\/11 mbi API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>\u00cbsht\u00eb n\u00eb dispozicion versioni i nd\u00ebrfaqes DXVK 2.2, q\u00eb ofron implementimin e DXGI (Infrastruktura e Grafikeve DirectX), Direct3D 9, 10 dhe 11, e cila punon p\u00ebrmes translacionit t\u00eb thirrjeve n\u00eb API Vulkan. P\u00ebr t\u00eb p\u00ebrdorur DXVK, k\u00ebrkohen drejtor\u00eb t\u00eb mb\u00ebshtetjes p\u00ebr API Vulkan 1.3, si Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 dhe AMDVLK. DXVK mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb ekzekutuar aplikacione 3D dhe loj\u00ebra n\u00eb Linux duke p\u00ebrdorur Wine, duke sh\u00ebrbyer si nj\u00eb alternativ\u00eb me performanc\u00eb m\u00eb t\u00eb lart\u00eb n\u00eb krahasim me implementimet e integruara n\u00eb Wine t\u00eb Direct3D 9\/10\/11, t\u00eb cilat punojn\u00eb mbi OpenGL.        <\/p>\n<p>Ndryshimet kryesore:  <\/p>\n<ul>\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr shtres\u00ebn D3D11On12, q\u00eb mund\u00ebson funksionimin e Direct3D 11 mbi Direct3D 12. P\u00ebr mb\u00ebshtetje t\u00eb D3D12 n\u00eb loj\u00ebrat e reja t\u00eb bazuara n\u00eb motorin Unity, si Lego Builder's Journey, n\u00eb DXVK \u00ebsht\u00eb realizuar mund\u00ebsia e krijimit t\u00eb pajisjeve D3D11 nga pajisjet D3D12, duke p\u00ebrdorur funksionin D3D11On12CreateDevice dhe nd\u00ebrfaqen programore ID3D11On12Device.\n<li class=\"l\"> Implementimi i Direct3D 9 ka sjell\u00eb mb\u00ebshtetje p\u00ebr paraqitjen e pjesshme (Partial Presentation), e cila mund\u00ebson organizimin e paraqitjes s\u00eb pjes\u00ebve t\u00eb dritares p\u00ebrmes kopjimit t\u00eb p\u00ebrmbajtjes s\u00eb buferit t\u00eb ekranit (backbuffer) n\u00eb memorien sistemike dhe me pas rikrijimin e saj n\u00eb dritare duke p\u00ebrdorur CPU-n\u00eb. Ky opsion p\u00ebrmir\u00ebson kompatibilitetin me lan\u00e7uesit e loj\u00ebrave t\u00eb krijuar me mjetin Microsoft WPF, me nj\u00eb \u00e7mim t\u00eb humbjes s\u00eb performanc\u00ebs. P\u00ebr Direct3D 9 \u00ebsht\u00eb p\u00ebrmir\u00ebsuar gjithashtu sjellja e p\u00ebrgjithshme e frame buffer-ave virtuale (SwapChain) dhe \u00ebsht\u00eb nd\u00ebrprer\u00eb mb\u00ebshtetja p\u00ebr opsionin d3d9.noExplicitFrontBuffer.\n<li class=\"l\"> Kur p\u00ebrdoret s\u00eb bashku me Proton ose Wine, ndalesa e krijimit t\u00eb skedave me log \u00ebsht\u00eb angazhuar si parazgjedhje dhe \u00ebsht\u00eb organizuar dalja e mesazheve diagnostike n\u00eb konsol duke p\u00ebrdorur mund\u00ebsit\u00eb specifike p\u00ebr Wine, q\u00eb p\u00ebrkon me sjelljen e vkd3d-proton. P\u00ebr t\u00eb rikthyer krijimin e skedave t\u00eb ve\u00e7anta me log, mund t\u00eb vendosni variablin e mjedisit DXVK_LOG_PATH.\n<li class=\"l\"> Konsumimi i memories \u00ebsht\u00eb reduktuar ndjesh\u00ebm n\u00eb situatat e krijimit t\u00eb pajisjeve t\u00eb pap\u00ebrdorura D3D11 n\u00eb loj\u00ebra.\n<li class=\"l\"> N\u00eb sistemet me shum\u00eb GPU, \u00ebsht\u00eb p\u00ebrmir\u00ebsuar identifikimi i paisjeve t\u00eb daljes q\u00eb jan\u00eb t\u00eb aksesueshme p\u00ebrmes DXGI, duke zgjidhur problemet me performanc\u00ebn n\u00eb loj\u00ebrat e reja q\u00eb p\u00ebrdorin motorin RE (Reach for the Moon), t\u00eb cilat p\u00ebrdorin D3D12.\n<li class=\"l\"> Problemet e paraqitura n\u00eb loj\u00ebra jan\u00eb eliminuar:\n<ul>\n<li class=\"l\"> Battle Fantasia Reviste Edition\n<li class=\"l\"> Cold Fear\n<li class=\"l\"> Dawn of Magic 2\n<li class=\"l\"> DC Universe Online\n<li class=\"l\"> Far Cry 2\n<li class=\"l\"> Halo: The Master Chief Collection\n<li class=\"l\"> Warhammer 40k: Space Marine\n<li class=\"l\"> Jade Empire\n<li class=\"l\"> Sid Meier's Pirates\n<li class=\"l\"> Total War: Shogun 2     <\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=59127\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.2, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-108510","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.2, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. 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P\u00ebrdorimi i DXVK k\u00ebrkon prania e drejtuesve q\u00eb mb\u00ebshtesin API Vulkan 1.3, t\u00eb till\u00eb si Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 dhe AMDVLK. DXVK mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb nisur aplikacione dhe loj\u00ebra 3D n\u00eb","canonical_url":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/vypusk-dxvk-2-2-realizaczii-direct3d-9-10-11-poverh-api-vulkan","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"sq_AL","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a DXVK 2.2, \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Direct3D 9\/10\/11 \u043f\u043e\u0432\u0435\u0440\u0445 API Vulkan | ProHoster","og:description":"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.2, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. 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