{"id":109578,"date":"2023-08-04T09:10:31","date_gmt":"2023-08-04T07:10:31","guid":{"rendered":"https:\/\/prohoster.info\/?p=109578"},"modified":"2023-08-04T19:43:10","modified_gmt":"2023-08-04T17:43:10","slug":"predstavlen-anari-1-0-otkrytyj-standart-dlya-dvizhkov-3d-renderinga","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/predstavlen-anari-1-0-otkrytyj-standart-dlya-dvizhkov-3d-renderinga","title":{"rendered":"ANARI 1.0 u prezantuar, nj\u00eb standard i hapur p\u00ebr motor\u00ebt e renderimit 3D","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Konsorciumi Khronos, q\u00eb merret me zhvillimin e standardeve grafike, publikoi standardin ANARI 1.0 (Analytic Rendering Interface), i cili p\u00ebrcakton API p\u00ebr motor\u00ebt e renderimit shum\u00ebplatformatik\u00eb dhe synon t\u00eb unifikoj\u00eb nd\u00ebrfaqet e programimit p\u00ebr vizualizimin e t\u00eb dh\u00ebnave. Implementimet e motor\u00ebve t\u00eb renderimit me mb\u00ebshtetje p\u00ebr standardin ANARI jan\u00eb d\u00e9j\u00e0 p\u00ebrgatitur nga kompanit\u00eb AMD (RadeonProRenderANARI), Intel (anari-ospray) dhe NVIDIA VisRTX. Po ashtu jan\u00eb publikuar: nj\u00eb SDK i hapur p\u00ebr zhvillimin e aplikacioneve, nj\u00eb shtes\u00eb me mb\u00ebshtetje ANARI p\u00ebr paket\u00ebn Blender dhe nj\u00eb gjenerator skenash n\u00eb formatin USD. Mb\u00ebshtetje p\u00ebr ANARI \u00ebsht\u00eb integruar n\u00eb paketat e hapura t\u00eb vizualizimit VMD, VTK\/ParaView dhe VisIt.       <\/p>\n<p>Pritet q\u00eb specifikimi i ri t\u00eb thjesht\u00ebsoj\u00eb ndjesh\u00ebm zhvillimin e aplikacioneve q\u00eb kryejn\u00eb vizualizimin e t\u00eb dh\u00ebnave shkencore. ANARI ofron funksionalitet t\u00eb gatsh\u00ebm me nivel t\u00eb lart\u00eb p\u00ebr nd\u00ebrtimin e skenave 3D n\u00eb memorie, duke mund\u00ebsuar q\u00eb t\u00eb shmanget shkruajta e kodit t\u00eb nivelit t\u00eb ul\u00ebt p\u00ebr t\u00eb punuar me grafik\u00ebn. Aplikacionet q\u00eb mb\u00ebshtesin ANARI mund t\u00eb punojn\u00eb me \u00e7do motor renderimi q\u00eb ofron k\u00ebt\u00eb API. Specifikimi \u00ebsht\u00eb zhvilluar sipas parimeve t\u00eb nd\u00ebrtimit t\u00eb standardeve t\u00eb hapura dhe merr parasysh d\u00ebshirat e komunitetit (p\u00ebr shembull, si p\u00ebrgjigje ndaj propozimeve nga komuniteti, \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr formatin glTF p\u00ebr p\u00ebrdorimin e materialeve t\u00eb bazuara n\u00eb renderimin fizikisht korrekt).    <\/p>\n<p>ANARI ofron nj\u00eb API n\u00eb C (C99) me mb\u00ebshtetje p\u00ebr pun\u00ebn e sigurt\u00eb me llojet n\u00eb kodin C++, duke lejuar krijimin n\u00eb memorie t\u00eb pem\u00ebve hierarkike t\u00eb objekteve p\u00ebr nj\u00eb paraqitje t\u00eb plot\u00eb t\u00eb sken\u00ebs 3D, gjeometris\u00eb tre-dimensionale t\u00eb sip\u00ebrfaqeve dhe t\u00eb dh\u00ebnave volumetrike. Ofron mund\u00ebsi si mb\u00ebshtetje p\u00ebr shtesat p\u00ebr zgjerimin e funksionalitetit t\u00eb motor\u00ebve t\u00eb renderimit, marrjen e informacionit p\u00ebr azhornimin e sken\u00ebs n\u00eb m\u00ebnyr\u00eb asinkrone, pun\u00eb efikase me masat n\u00eb modalitetin zero-copy (pa alokimin e memories s\u00eb p\u00ebr \u0905\u0924\u093f\u0930\u093f\u0915\u094d\u0924, duke p\u00ebrdorur vet\u00ebm bufferin e siguruar nga fillimi), dhe mjete p\u00ebr vizualizimin n\u00eb m\u00ebnyr\u00eb interaktive.<br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=59553\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043d\u0441\u043e\u0440\u0446\u0438\u0443\u043c Khronos, \u0437\u0430\u043d\u0438\u043c\u0430\u044e\u0449\u0438\u0439\u0441\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043e\u0432, \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442 ANARI 1.0 (Analytic Rendering Interface), \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u044f\u044e\u0449\u0438\u0439 API \u0434\u043b\u044f \u043a\u0440\u043e\u0441\u0441-\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u044b\u0445 \u0434\u0432\u0438\u0436\u043a\u043e\u0432 \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 \u0438 \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u044b\u0439 \u043d\u0430 \u0443\u043d\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u044e \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u044b\u0445 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u043e\u0432 \u0434\u043b\u044f \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0434\u0430\u043d\u043d\u044b\u0445. \u0420\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0434\u0432\u0438\u0436\u043a\u043e\u0432 \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u0430 ANARI \u0443\u0436\u0435 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u044b \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u044f\u043c\u0438 AMD (RadeonProRenderANARI), Intel (anari-ospray) \u0438 NVIDIA VisRTX). \u0422\u0430\u043a\u0436\u0435 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d\u044b: \u043e\u0442\u043a\u0440\u044b\u0442\u044b\u0439 SDK \u0434\u043b\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439, \u0434\u043e\u043f\u043e\u043b\u043d\u0435\u043d\u0438\u0435 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-109578","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043d\u0441\u043e\u0440\u0446\u0438\u0443\u043c Khronos, \u0437\u0430\u043d\u0438\u043c\u0430\u044e\u0449\u0438\u0439\u0441\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043e\u0432, \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442 ANARI 1.0 (Analytic Rendering Interface), 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\u043d\u0430.","og:url":"https:\/\/prohoster.info\/sq\/blog\/news\/predstavlen-anari-1-0-otkrytyj-standart-dlya-dvizhkov-3d-renderinga","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2023-08-04T07:10:31+00:00","article:modified_time":"2023-08-04T17:43:10+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":[],"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/posts\/109578","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/comments?post=109578"}],"version-history":[{"count":0,"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/posts\/109578\/revisions"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/media?parent=109578"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/categories?post=109578"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/sq\/wp-json\/wp\/v2\/tags?post=109578"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}