{"id":113359,"date":"2024-02-02T13:41:07","date_gmt":"2024-02-02T11:41:07","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-multimedijnoj-biblioteki-sdl-2-30-0"},"modified":"2024-02-02T13:41:07","modified_gmt":"2024-02-02T11:41:07","slug":"vypusk-multimedijnoj-biblioteki-sdl-2-30-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/vypusk-multimedijnoj-biblioteki-sdl-2-30-0","title":{"rendered":"L\u00ebshimi i bibliotek\u00ebs multimedia SDL 2.30.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Pas pas shtat\u00eb muajsh zhvillimi \u00ebsht\u00eb publikuar l\u00ebshimi i bibliotek\u00ebs SDL 2.30.0 (Simple DirectMedia Layer), e cila ka si q\u00ebllim leht\u00ebsimin e shkrimit t\u00eb loj\u00ebrave dhe aplikacioneve multimediale. Biblioteka SDL ofron mjete si grafik\u00eb 2D dhe 3D me p\u00ebrshpejtim harduerik, trajtimin e hyrjeve, riprodhimin e z\u00ebrit, daljen 3D p\u00ebrmes OpenGL\/OpenGL ES\/Vulkan dhe nj\u00eb s\u00ebr\u00eb operacionesh t\u00eb tjera t\u00eb ndihm\u00ebs. Biblioteka \u00ebsht\u00eb shkruar n\u00eb gjuh\u00ebn C dhe shp\u00ebrndahet n\u00ebn licenc\u00ebn Zlib. P\u00ebr t\u00eb p\u00ebrdorur mund\u00ebsit\u00eb e SDL n\u00eb projekte n\u00eb gjuh\u00eb t\u00eb ndryshme programimi, ofrohen mb\u00ebshtetje t\u00eb nevojshme.         <\/p>\n<p>N\u00eb l\u00ebshimin e SDL 2.30.0 kryesisht jan\u00eb ofruar rregullime gabimesh, pasi dega SDL 2.x vitin e kaluar u kalua n\u00eb faz\u00ebn e mb\u00ebshtetjes dhe e gjith\u00eb zhvillimi aktiv koh\u00ebt e fundit \u00ebsht\u00eb p\u00ebrqendruar n\u00eb p\u00ebrgatitjen e deg\u00ebs SDL 3 dhe shtres\u00ebn e pajtueshm\u00ebris\u00eb sdl2-compat me implementimin e API SDL 2.x mbi SDL 3, duke lejuar ekzekutimin e programeve t\u00eb shkruara p\u00ebr SDL 2, duke p\u00ebrdorur mund\u00ebsit\u00eb e deg\u00ebs SDL 3.       <\/p>\n<p>N\u00eb deg\u00ebn SDL 3 \u00ebsht\u00eb realizuar rip\u00ebrpunimi i disa n\u00ebn-sistemeve, jan\u00eb b\u00ebr\u00eb ndryshime q\u00eb shkelin pajtueshm\u00ebrin\u00eb n\u00eb API dhe \u00ebsht\u00eb b\u00ebr\u00eb nj\u00eb pastrim i madh i mund\u00ebsive t\u00eb kaluara, q\u00eb kan\u00eb humbur r\u00ebnd\u00ebsin\u00eb n\u00eb realitetet moderne. P\u00ebr shembull, n\u00eb SDL 3 pritet nj\u00eb rip\u00ebrpunim i plot\u00eb i kodit p\u00ebr trajtimin e z\u00ebrit, p\u00ebrdorimi default i Wayland dhe PipeWire, nd\u00ebrprerja e mb\u00ebshtetjes p\u00ebr OpenGL ES 1.0 dhe DirectFB, si dhe heqja e kodit p\u00ebr funksionimin n\u00eb platforma t\u00eb vjetra si QNX, Pandora, WinRT dhe OS\/2.      <\/p>\n<p>Nd\u00ebr ndryshimet n\u00eb l\u00ebshimin e SDL 2.30.0:  <\/p>\n<ul>\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr formatet e sip\u00ebrfaqeve me paleta t\u00eb indeksuara dhe 2 bit\u00eb p\u00ebrfaq\u00ebsim t\u00eb ngjyr\u00ebs p\u00ebr piksel.\n<li class=\"l\"> \u00cbsht\u00eb shtuar funksioni SDL_GameControllerGetSteamHandle() p\u00ebr t\u00eb p\u00ebrcaktuar descriptorin e kontroluesit t\u00eb loj\u00ebrave n\u00eb Steam API.\n<li class=\"l\"> \u00cbsht\u00eb shtuar ngjarja SDL_CONTROLLERSTEAMHANDLEUPDATED, e cila gjenerohet kur ndryshon descriptori i kontroluesit t\u00eb loj\u00ebrave n\u00eb Steam API.\n<li class=\"l\"> \u00cbsht\u00eb shtuar variabla mjedisore SDL_LOGGING p\u00ebr t\u00eb menaxhuar daljen n\u00eb log.\n<li class=\"l\"> P\u00ebr platform\u00ebn macOS jan\u00eb realizuar treguesit SDL_HINT_JOYSTICK_IOKIT, SDL_HINT_JOYSTICK_MFI dhe SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE.\n<li class=\"l\"> P\u00ebr platform\u00ebn Xbox \u00ebsht\u00eb shtuar funksioni SDL_GDKGetDefaultUser().  <\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60539\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0441\u0435\u043c\u0438 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 2.30.0 (Simple DirectMedia Layer), \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0439 \u043d\u0430 \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u0435 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0438 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 SDL \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0442\u0430\u043a\u0438\u0435 \u0441\u0440\u0435\u0434\u0441\u0442\u0432\u0430 \u043a\u0430\u043a \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e-\u0443\u0441\u043a\u043e\u0440\u0435\u043d\u043d\u044b\u0439 \u0432\u044b\u0432\u043e\u0434 2D- \u0438 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u0438, \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0432\u0432\u043e\u0434\u0430, \u0432\u043e\u0441\u043f\u0440\u043e\u0438\u0437\u0432\u0435\u0434\u0435\u043d\u0438\u0435 \u0437\u0432\u0443\u043a\u0430, \u0432\u044b\u0432\u043e\u0434 3D \u0447\u0435\u0440\u0435\u0437 OpenGL\/OpenGL ES\/Vulkan \u0438 \u043c\u043d\u043e\u0436\u0435\u0441\u0442\u0432\u043e \u0438\u043d\u044b\u0445 \u0441\u043e\u043f\u0443\u0442\u0441\u0442\u0432\u0443\u044e\u0449\u0438\u0445 \u043e\u043f\u0435\u0440\u0430\u0446\u0438\u0439. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0430 \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421\u0438 \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 Zlib. [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-113359","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0441\u0435\u043c\u0438 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 2.30.0 (Simple DirectMedia Layer), \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0439 \u043d\u0430 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ka si q\u00ebllim leht\u00ebsimin e shkrimit t\u00eb loj\u00ebrave dhe aplikacioneve multimediale. Biblioteka SDL ofron mjete si grafik\u00eb 2D dhe 3D me p\u00ebrshpejtim harduerik, trajtimin e hyrjeve, riprodhimin e z\u00ebrit, daljen 3D p\u00ebrmes OpenGL\/OpenGL ES\/Vulkan dhe nj\u00eb s\u00ebr\u00eb operacionesh t\u00eb ndihm\u00ebs. 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