{"id":114153,"date":"2024-03-06T12:26:02","date_gmt":"2024-03-06T10:26:02","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/proekt-wine-opublikoval-vkd3d-1-11-s-realizacziej-direct3d-12"},"modified":"2024-03-06T12:26:02","modified_gmt":"2024-03-06T10:26:02","slug":"proekt-wine-opublikoval-vkd3d-1-11-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/proekt-wine-opublikoval-vkd3d-1-11-s-realizacziej-direct3d-12","title":{"rendered":"Projekti Wine publikoi Vkd3d 1.11 me implementimin e Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Projekti Wine ka publikuar versionin e paket\u00ebs vkd3d 1.11 me implementimin e Direct3D 12, q\u00eb funksionon p\u00ebrmes transkriptimit t\u00eb thirrjeve n\u00eb API-n\u00eb grafike Vulkan. Paketa p\u00ebrfshin bibliotekat libvkd3d me implementimin e Direct3D 12, libvkd3d-shader me transkriptuesin e modeleve 4 dhe 5 t\u00eb shenjave dhe libvkd3d-utils me funksione p\u00ebr thjeshtimin e portimit t\u00eb aplikacioneve Direct3D 12, si dhe nj\u00eb grup shembujsh demonstrues, p\u00ebrfshir\u00eb portimin e glxgears n\u00eb Direct3D 12. Kodi i projektit shp\u00ebrndahet n\u00ebn licenc\u00ebn LGPLv2.1.    <\/p>\n<p>Biblioteka libvkd3d mb\u00ebshtet shumic\u00ebn e funksioneve t\u00eb Direct3D 12, duke p\u00ebrfshir\u00eb mjete p\u00ebr grafik\u00eb dhe llogaritje, radh\u00eb dhe lista komandash, deskriptues dhe deskriptues grumbujsh, n\u00ebnshkrime rr\u00ebnj\u00ebsor\u00eb, qasje t\u00eb pa renditur, Sampler-a, n\u00ebnshkrime komandash, konstantat rr\u00ebnj\u00ebsore, vizatimin indirekt, metodat Clear*() dhe Copy*(). N\u00eb libvkd3d-shader \u00ebsht\u00eb implementuar p\u00ebrkthimi i kodit t\u00eb bajt\u00ebve t\u00eb modeleve 4 dhe 5 t\u00eb shenjuesve n\u00eb p\u00ebrfaq\u00ebsimin e nd\u00ebrmjet\u00ebm SPIR-V. Mb\u00ebshteten shenjuesit e pikave, pikselave, tesselator\u00ebve, llogarit\u00ebsve dhe shenjuesit e gjeometris\u00eb s\u00eb thjesht\u00eb, si dhe serializimi dhe deserializimi i n\u00ebnshkrimit rr\u00ebnj\u00ebsor. Nga instrukcionet e shenjuesve jan\u00eb realizuar operacione aritmetike, atomike dhe bitore, operator\u00ebt e krahasimit dhe kontrollit t\u00eb rrjedh\u00ebs s\u00eb t\u00eb dh\u00ebnave, instrukcionet sample, gather dhe load, operacionet e qasjes s\u00eb pa renditur (UAV, Unordered Access View).     <\/p>\n<p>N\u00eb k\u00ebt\u00eb version t\u00eb ri:  <\/p>\n<ul>\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje fillestare p\u00ebr kompilimin e kodit t\u00eb vjet\u00ebr t\u00eb bytes Direct3D n\u00eb p\u00ebrfaq\u00ebsimin nd\u00ebrmjet\u00ebs t\u00eb shenjave SPIR-V.\n<li class=\"l\"> N\u00eb kompilatorin HLSL \u00ebsht\u00eb shtuar mb\u00ebshtetje fillestare p\u00ebr kompilimin e profileve t\u00eb efekteve Direct3D (&#171;fx_2_0&#187;, &#171;fx_4_0&#187;, &#171;fx_4_1&#187; dhe &#171;fx_5_0&#187;).\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje eksperimendale p\u00ebr kompilimin e gjuh\u00ebs nd\u00ebrmjet\u00ebse DXIL (DirectX Intermediate Language) n\u00eb p\u00ebrfaq\u00ebsimin SPIR-V dhe instrukcionet assembler t\u00eb shenjave Direct3D.\n<li class=\"l\"> N\u00eb HLSL \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr profilet &#171;fx_2_0&#187;, &#171;fx_4_0&#187;, &#171;fx_4_1&#187; dhe &#171;fx_5_0&#187;, jan\u00eb implementuar funksionet e brendshme acos(), asin(), atan() dhe atan2(), si dhe \u00ebsht\u00eb siguruar mb\u00ebshtetje p\u00ebr burimet &#171;Buffer&#187;.\n<li class=\"l\"> Shtuar optimizim q\u00eb realizon p\u00ebrdit\u00ebsimin e deskriptor\u00ebve n\u00eb m\u00ebnyr\u00eb asinkrone, e cila mund t\u00eb \u00e7oj\u00eb n\u00eb p\u00ebrshpejtimin e aplikacioneve q\u00eb p\u00ebrdit\u00ebsojn\u00eb nj\u00eb num\u00ebr t\u00eb madh deskriptor\u00ebsh n\u00eb \u00e7do korniz\u00eb.\n<li class=\"l\"> Siguruar p\u00ebrdorimin e zgjerimeve Vulkan VK_EXT_mutable_descriptor_type dhe VK_EXT_shader_viewport_index_layer p\u00ebr t\u00eb rritur efikasitetin e pun\u00ebs me grupin e deskriptor\u00ebve dhe p\u00ebr t\u00eb p\u00ebrshpejtuar renderimin e grupeve t\u00eb shader-\u00ebve t\u00eb vertex-ve dhe tesselation.\n<li class=\"l\"> Shtuar mb\u00ebshtetje p\u00ebr nd\u00ebrfaqet ID3D12Device7 dhe ID3D12Resource2. Metoda GetResourceAllocationInfo1() e shtuar n\u00eb nd\u00ebrfaqen ID3D12Device4.\n<li class=\"l\"> Shtuar mb\u00ebshtetje p\u00ebr nd\u00ebrfaqet D3DReflect() dhe D3DDisassemble().\n<li class=\"l\"> Realizuar k\u00ebrkesa verifikimi p\u00ebr D3D12_FEATURE_D3D12_OPTIONS6, D3D12_FEATURE_D3D12_OPTIONS7, D3D12_FEATURE_D3D12_OPTIONS8, D3D12_FEATURE_D3D12_OPTIONS9, D3D12_FEATURE_D3D12_OPTIONS10, D3D12_FEATURE_D3D12_OPTIONS11, D3D12_FEATURE_D3D12_OPTIONS12, D3D12_FEATURE_D3D12_OPTIONS13.\n<li class=\"l\"> Shtuar opsione t\u00eb reja t\u00eb nd\u00ebrtimit: VKD3D_SHADER_COMPILE_OPTION_FEATURE, VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64, VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64, VKD3D_SHADER_API_VERSION_1_10 dhe VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER.\n<li class=\"l\"> N\u00eb funksionet D3D12CreateDeviceVKD3D() dhe D3D12CreateDevice() angazhohen zgjerimet Vulkan VK_KHR_android_surface, VK_KHR_wayland_surface, VK_KHR_win32_surface, VK_KHR_xlib_surface, VK_EXT_metal_surface dhe VK_MVK_ios_surface.    <\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60739\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.11 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u0412 \u0441\u043e\u0441\u0442\u0430\u0432 \u043f\u0430\u043a\u0435\u0442\u0430 \u0432\u0445\u043e\u0434\u044f\u0442 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 libvkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 Direct3D 12, libvkd3d-shader c \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0442\u043e\u0440\u043e\u043c 4 \u0438 5 \u043c\u043e\u0434\u0435\u043b\u0438 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0438 libvkd3d-utils \u0441 \u0444\u0443\u043d\u043a\u0446\u0438\u044f\u043c\u0438 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 Direct3D 12, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043d\u0430\u0431\u043e\u0440 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u043e\u043d\u043d\u044b\u0445 \u043f\u0440\u0438\u043c\u0435\u0440\u043e\u0432, \u0432\u043a\u043b\u044e\u0447\u0430\u044f \u043f\u043e\u0440\u0442 glxgears [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-114153","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.11 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 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