{"id":114478,"date":"2024-03-21T12:25:47","date_gmt":"2024-03-21T10:25:47","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/novye-versii-dxvk-2-3-1-i-vkd3d-proton-2-12-c-realizacziej-direct3d-poverh-api-vulkan"},"modified":"2024-03-21T12:25:47","modified_gmt":"2024-03-21T10:25:47","slug":"novye-versii-dxvk-2-3-1-i-vkd3d-proton-2-12-c-realizacziej-direct3d-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/novye-versii-dxvk-2-3-1-i-vkd3d-proton-2-12-c-realizacziej-direct3d-poverh-api-vulkan","title":{"rendered":"Versionet e reja DXVK 2.3.1 dhe vkd3d-proton 2.12 me implementimin e Direct3D mbi API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>\u00cbshte n\u00eb dispozicion versioni i shtres\u00ebs DXVK 2.3.1, i cili ofron implementimin e DXGI (Infrastrukturen e Grafik\u00ebve DirectX), Direct3D 9, 10 dhe 11, duke funksionuar p\u00ebrmes transmetimit t\u00eb thirrjeve n\u00eb API Vulkan. P\u00ebr t\u00eb p\u00ebrdorur DXVK, \u00ebsht\u00eb e nevojshme t\u00eb keni shofer\u00eb q\u00eb mb\u00ebshtesin API Vulkan 1.3, si Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 dhe AMDVLK. DXVK mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb ekzekutuar aplikacione dhe loj\u00ebra 3D n\u00eb Linux p\u00ebrmes Wine, duke vepruar si nj\u00eb alternativ\u00eb m\u00eb t\u00eb fuqishme ndaj implementimeve t\u00eb integruara n\u00eb Wine p\u00ebr Direct3D 9\/10\/11 q\u00eb funksionojn\u00eb mbi OpenGL.      <\/p>\n<p>Ndryshimet kryesore:  <\/p>\n<ul>\n<li class=\"l\"> N\u00eb rast se sistemi mb\u00ebshtet zgjerimin Vulkan VK_NV_raw_access_chains, \u00ebsht\u00eb siguruar p\u00ebrdorimi i tij p\u00ebr t\u00eb p\u00ebrmir\u00ebsuar eficenc\u00ebn e gjenerimit t\u00eb kodit t\u00eb shenja n\u00eb GPU NVIDIA, duke e afruar performanc\u00ebn e disa loj\u00ebrave q\u00eb p\u00ebrdorin D3D11 me performanc\u00ebn duke p\u00ebrdorur shofer\u00ebt e Windows. P\u00ebr t\u00eb funksionuar, \u00ebsht\u00eb e nevojshme t\u00eb keni t\u00eb pakt\u00ebn shofer\u00ebt NVIDIA 550.40.55 dhe instalimin e versioneve Proton Experimental.\n<li class=\"l\"> P\u00ebr lojrat e bazuara n\u00eb D3D9, \u00ebsht\u00eb rikonstruktuar metode e kopjimit t\u00eb bufereve sistemike n\u00eb GPU, e cila ka lejuar rritjen e performanc\u00ebs n\u00eb lojrat si Shank 2, Flammable Freddy dhe Blood Rayne.\n<li class=\"l\"> Problemet e paraqitura n\u00eb loj\u00ebra jan\u00eb eliminuar:\n<ul>\n<li> Ace Combat Assault Horizon\n<li> Assassin's Creed 2\n<li> Battlefield 2\n<li> Battlefield 2142\n<li> Battlestations Midway\n<li> Blood Rayne\n<li> Codename Panzers Phase One\/Two\n<li> Dead Space (2008)\n<li> Flammable Freddy\n<li> Flatout 3\n<li> Granblue Fantasy Relink\n<li> Gujian 2\n<li> Kenshi\n<li> MySims\n<li> Operation Flashpoint: Red River\n<li> Shank 2\n<li> SkyDrift\n<li> Sonic CD\n<li> Supreme Ruler Ultimate\n<li> Tales from the Borderlands\n<li> The Settlers\n<li> Total War: Medieval 2\n<li> UK Train Simulator 1\n<li> War Thunder  <\/ul>\n<\/ul>\n<p>P\u00ebr m\u00eb tep\u00ebr, kompania Valve publikoi versionin VKD3D-Proton 2.12, nj\u00eb deg\u00eb nga baza e kodit vkd3d, e krijuar p\u00ebr t\u00eb p\u00ebrmir\u00ebsuar mb\u00ebshtetje p\u00ebr Direct3D 12 n\u00eb paket\u00ebn e lojrave Proton. N\u00eb VKD3D-Proton mb\u00ebshteten ndryshime specifike p\u00ebr Proton, optimizime dhe p\u00ebrmir\u00ebsime p\u00ebr nj\u00eb funksionim m\u00eb t\u00eb mir\u00eb t\u00eb lojrave p\u00ebr Windows t\u00eb bazuara n\u00eb Direct3D 12, t\u00eb cilat deri tani nuk jan\u00eb pranuar n\u00eb p\u00ebrb\u00ebrjen kryesore t\u00eb vkd3d. Ndryshimi tjet\u00ebr \u00ebsht\u00eb orientimi p\u00ebr t\u00eb p\u00ebrdorur zgjerimet e reja Vulkan dhe mund\u00ebsit\u00eb e l\u00ebshimeve t\u00eb reja t\u00eb shofer\u00ebve grafik p\u00ebr t\u00eb arritur p\u00ebrputhshm\u00ebri t\u00eb plot\u00eb me Direct3D 12.      <\/p>\n<p>Nd\u00ebr ndryshimet n\u00eb versionin e ri:  <\/p>\n<ul>\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr mekanizmin NVIDIA Reflex, duke p\u00ebrdorur zgjerimin Vulkan VK_NV_low_latency2.\n<li class=\"l\"> \u00cbsht\u00eb realizuar API i D3D12 Render Pass.\n<li class=\"l\"> \u00cbsht\u00eb shtuar nj\u00eb mbyllje p\u00ebr nd\u00ebrfaqen ID3D12DeviceRemovedExtendedDataSettings, e cila zgjidh problemas me disa lojra.\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr zgjerimin Vulkan VK_EXT_device_fault p\u00ebr t\u00eb marr\u00eb informacion mbi defektet.\n<li class=\"l\"> N\u00eb sistemet me shofer\u00eb Mesa dhe NVIDIA, \u00ebsht\u00eb realizuar mb\u00ebshtetje p\u00ebr zgjerimin Vulkan VK_EXT_swapchain_maintenance1 p\u00ebr kalimin pa nd\u00ebrprerje midis mod\u00ebve V-Sync dhe Tearing.\n<li class=\"l\"> Nga e drejta, n\u00ebse ka zgjerime VK_KHR_shader_maximal_reconvergence dhe VK_KHR_shader_quad_control, \u00ebsht\u00eb shpallur mb\u00ebshtetje p\u00ebr Shader Model 6.7.\n<li class=\"l\"> P\u00ebr GPU Intel Arc me mb\u00ebshtetje p\u00ebr zgjerimin VK_EXT_descriptor_buffer, \u00ebsht\u00eb shtuar nj\u00eb p\u00ebrpunues i optimizuar p\u00ebr kopjimin e descriptor\u00ebve.\n<li class=\"l\"> \u00cbsht\u00eb siguruar mund\u00ebsia e rikthimit n\u00eb p\u00ebrdorimin e shaders llogarit\u00ebs n\u00eb sistemet me GPU NVIDIA Pascal dhe GPU m\u00eb t\u00eb vjetra, duke lejuar p\u00ebrdorimin e Shader Model 6.7 n\u00eb sistemet me GPU NVIDIA Pascal.\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr modin e profilizimit VKD3D_QUEUE_PROFILE.\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr zgjerimin Vulkan VK_NV_raw_access_chains, i cili lejon nj\u00eb rritje t\u00eb madhe t\u00eb performanc\u00ebs n\u00eb disa lojra n\u00eb sistemet me GPU NVIDIA.\n<li class=\"l\"> Jan\u00eb zgjidhur problemet me lojrat:\n<ul>\n<li> Lojrat me motorin Unreal Engine 5\n<li> Atlas Fallen\n<li> Persona 3 Reload\n<li> Resident Evil 4\n<li> UE5 Lyra\n<li> Warhammer: Darktide\n<li> World of Warcraft  <\/ul>\n<\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60817\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.3.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-114478","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.3.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. 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