{"id":114478,"date":"2024-03-21T12:25:47","date_gmt":"2024-03-21T10:25:47","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/novye-versii-dxvk-2-3-1-i-vkd3d-proton-2-12-c-realizacziej-direct3d-poverh-api-vulkan"},"modified":"2024-03-21T12:25:47","modified_gmt":"2024-03-21T10:25:47","slug":"novye-versii-dxvk-2-3-1-i-vkd3d-proton-2-12-c-realizacziej-direct3d-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/novye-versii-dxvk-2-3-1-i-vkd3d-proton-2-12-c-realizacziej-direct3d-poverh-api-vulkan","title":{"rendered":"Versionet e reja DXVK 2.3.1 dhe vkd3d-proton 2.12 me implementimin e Direct3D mbi API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Doli i nj\u00eb versioni t\u00eb shtres\u00ebs DXVK 2.3.1, q\u00eb ofron implementimin e DXGI (Infrastruktura e Grafikave DirectX), Direct3D 9, 10 dhe 11, punon p\u00ebrmes p\u00ebrkthimit t\u00eb thirrjeve n\u00eb API Vulkan. P\u00ebrdorimi i DXVK k\u00ebrkon q\u00eb t\u00eb keni shofer\u00eb q\u00eb mb\u00ebshtesin API Vulkan 1.3, si Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 dhe AMDVLK. DXVK mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb nisur aplikacione dhe loj\u00ebra 3D n\u00eb Linux me ndihm\u00ebn e Wine, q\u00eb sh\u00ebrben si nj\u00eb alternativ\u00eb m\u00eb me performanc\u00eb se implementimet e brendshme n\u00eb Wine p\u00ebr Direct3D 9\/10\/11, q\u00eb punojn\u00eb mbi OpenGL.      <\/p>\n<p>Ndryshimet kryesore:  <\/p>\n<ul>\n<li class=\"l\"> N\u00ebse sistemi ka mb\u00ebshtetje p\u00ebr zgjerimin Vulkan VK_NV_raw_access_chains, \u00ebsht\u00eb siguruar p\u00ebrdorimi i tij p\u00ebr t\u00eb p\u00ebrmir\u00ebsuar efikasitetin n\u00eb gjenerimin e kodit t\u00eb shenjave n\u00eb GPU-n\u00eb NVIDIA, q\u00eb lejon afrimin e performanc\u00ebs s\u00eb disa loj\u00ebrave q\u00eb p\u00ebrdorin D3D11, me performanc\u00ebn kur p\u00ebrdoren shofer\u00ebt e Windows. K\u00ebrkohet t\u00eb pakt\u00ebn shofer\u00ebt NVIDIA 550.40.55 dhe instalimi i versioneve t\u00eb Proton Experimental.\n<li class=\"l\"> P\u00ebr loj\u00ebrat e bazuara n\u00eb D3D9, \u00ebsht\u00eb rishikuar metoda e kopjimit t\u00eb bufereve sistemike n\u00eb GPU, e cila ka lejuar rritjen e performanc\u00ebs n\u00eb loj\u00ebra si Shank 2, Flammable Freddy dhe Blood Rayne.\n<li class=\"l\"> Jan\u00eb zgjidhur problemet e shfaqura n\u00eb loj\u00ebrat:\n<ul>\n<li> Ace Combat Assault Horizon\n<li> Assassin's Creed 2\n<li> Battlefield 2\n<li> Battlefield 2142\n<li> Battlestations Midway\n<li> Blood Rayne\n<li> Codename Panzers Phase One\/Two\n<li> Dead Space (2008)\n<li> Flammable Freddy\n<li> Flatout 3\n<li> Granblue Fantasy Relink\n<li> Gujian 2\n<li> Kenshi\n<li> MySims\n<li> Operation Flashpoint: Red River\n<li> Shank 2\n<li> SkyDrift\n<li> Sonic CD\n<li> Supreme Ruler Ultimate\n<li> Tales from the Borderlands\n<li> The Settlers\n<li> Total War: Medieval 2\n<li> UK Train Simulator 1\n<li> War Thunder  <\/ul>\n<\/ul>\n<p>P\u00ebr m\u00eb tep\u00ebr, kompania Valve publikoi nj\u00eb version t\u00eb VKD3D-Proton 2.12, nj\u00eb deg\u00eb nga baza e kodit vkd3d, e krijuar p\u00ebr t\u00eb p\u00ebrmir\u00ebsuar mb\u00ebshtetje p\u00ebr Direct3D 12 n\u00eb paket\u00ebn p\u00ebr nisjen e loj\u00ebrave Proton. N\u00eb VKD3D-Proton mb\u00ebshteten ndryshime specifike p\u00ebr Proton, optimizime dhe p\u00ebrmir\u00ebsime p\u00ebr nj\u00eb performanc\u00eb m\u00eb cil\u00ebsore t\u00eb loj\u00ebrave Windows t\u00eb bazuara n\u00eb Direct3D 12, q\u00eb ende nuk jan\u00eb pranuar n\u00eb p\u00ebrb\u00ebrjen kryesore t\u00eb vkd3d. Nga dallimet, gjithashtu v\u00ebrehet orientimi p\u00ebr p\u00ebrdorimin e zgjerimeve moderne Vulkan dhe mund\u00ebsit\u00eb e l\u00ebshimeve t\u00eb reja t\u00eb shofer\u00ebve grafik\u00eb p\u00ebr arritjen e p\u00ebrputhshm\u00ebris\u00eb s\u00eb plot\u00eb me Direct3D 12.      <\/p>\n<p>Nd\u00ebr ndryshimet n\u00eb versionin e ri:  <\/p>\n<ul>\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr mekanizmin NVIDIA Reflex, duke p\u00ebrdorur zgjerimin Vulkan VK_NV_low_latency2.\n<li class=\"l\"> \u00cbsht\u00eb realizuar API D3D12 Render Pass.\n<li class=\"l\"> \u00cbsht\u00eb shtuar nj\u00eb z\u00ebvend\u00ebsim p\u00ebr nd\u00ebrfaqen ID3D12DeviceRemovedExtendedDataSettings, q\u00eb zgjidh problemet me disa loj\u00ebra.\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr zgjerimin Vulkan VK_EXT_device_fault p\u00ebr t\u00eb marr\u00eb informacion mbi d\u00ebshtimet.\n<li class=\"l\"> N\u00eb sistemet me shofer\u00ebt Mesa dhe NVIDIA \u00ebsht\u00eb realizuar mb\u00ebshtetje p\u00ebr zgjerimin Vulkan VK_EXT_swapchain_maintenance1 p\u00ebr kalimin pa qepje nd\u00ebrmjet m\u00ebnyrave V-Sync dhe Tearing.\n<li class=\"l\"> Sipas parazgjedhjes, kur ka zgjerime VK_KHR_shader_maximal_reconvergence dhe VK_KHR_shader_quad_control, deklarohet mb\u00ebshtetje p\u00ebr Shader Model 6.7.\n<li class=\"l\"> P\u00ebr GPU Intel Arc me mb\u00ebshtetje p\u00ebr zgjerimin VK_EXT_descriptor_buffer \u00ebsht\u00eb shtuar nj\u00eb d\u00ebshmitar i optimizuar p\u00ebr kopjimin e deskriptor\u00ebve.\n<li class=\"l\"> \u00cbsht\u00eb siguruar mund\u00ebsia e rikthimit n\u00eb p\u00ebrdorimin e shenjave llogarike n\u00eb sisteme me GPU NVIDIA Pascal dhe m\u00eb t\u00eb vjetra, duke mund\u00ebsuar p\u00ebrdorimin e Shader Model 6.7 n\u00eb sisteme me GPU NVIDIA Pascal.\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr modin e profilizimit VKD3D_QUEUE_PROFILE.\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr zgjerimin Vulkan VK_NV_raw_access_chains, i cili lejon nj\u00eb rritje t\u00eb konsiderueshme t\u00eb performanc\u00ebs n\u00eb disa loj\u00ebra n\u00eb sisteme me GPU NVIDIA.\n<li class=\"l\"> Jan\u00eb zgjidhur problemet me loj\u00ebrat:\n<ul>\n<li> Loj\u00ebrat n\u00eb motorin Unreal Engine 5\n<li> Atlas Fallen\n<li> Persona 3 Reload\n<li> Resident Evil 4\n<li> UE5 Lyra\n<li> Warhammer: Darktide\n<li> World of Warcraft  <\/ul>\n<\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60817\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.3.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-114478","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.3.1, 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