{"id":117339,"date":"2024-07-11T21:43:01","date_gmt":"2024-07-11T19:43:02","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-graficheskoj-biblioteki-igl-1-0-abstragiruyushhej-rabotu-s-opengl-metal-vulkan-i-webgl"},"modified":"2024-07-11T21:43:01","modified_gmt":"2024-07-11T19:43:02","slug":"vypusk-graficheskoj-biblioteki-igl-1-0-abstragiruyushhej-rabotu-s-opengl-metal-vulkan-i-webgl","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/vypusk-graficheskoj-biblioteki-igl-1-0-abstragiruyushhej-rabotu-s-opengl-metal-vulkan-i-webgl","title":{"rendered":"Lirimi i bibliotek\u00ebs grafike IGL 1.0, e cila ab\u00ebrton pun\u00ebn me OpenGL, Metal, Vulkan dhe WebGL","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Kompania Meta* publikoi versionin e bibliotek\u00ebs grafike IGL 1.0 (Intermediate Graphics Library), e cila ofron nj\u00eb API t\u00eb ngritur universale p\u00ebr menaxhimin e GPU-s\u00eb. API i propozuar mbulon funksionalitetin standard t\u00eb GPU-s\u00eb dhe lejon krijimin e aplikacioneve nd\u00ebrplatform\u00eb q\u00eb mund t\u00eb punojn\u00eb mbi API-t\u00eb grafike OpenGL, Metal dhe Vulkan n\u00eb sisteme me Android, iOS, Linux, macOS dhe Windows, si dhe p\u00ebrdorimin e WebGL p\u00ebr rendering n\u00eb Web kur aplikacioni kompilohen n\u00eb kodin e nd\u00ebrmjet\u00ebm WebAssembly. Kodi IGL \u00ebsht\u00eb shkruar n\u00eb C++ dhe shp\u00ebrndahet n\u00ebn licenc\u00ebn MIT.    <\/p>\n<p>P\u00ebr renderim ofrohen backend p\u00ebr API Metal 2+, OpenGL 2.x, OpenGL 3.1+, OpenGL ES 2.0+, Vulkan 1.1 dhe WebGL 2.0. Biblioteka \u00ebsht\u00eb e p\u00ebrshtatshme p\u00ebr zhvillimin e loj\u00ebrave, sistemeve 3D t\u00eb modelimit dhe \u00e7do projekt tjet\u00ebr q\u00eb k\u00ebrkon mb\u00ebshtetje p\u00ebr grafik\u00eb me cil\u00ebsi t\u00eb lart\u00eb. Kodi IGL \u00ebsht\u00eb optimizuar p\u00ebr t\u00eb arritur performanc\u00ebn maksimale edhe kur punon me modele komplekse dhe t\u00eb detajuara.       <\/p>\n<p>Struktura e API-s\u00eb \u00ebsht\u00eb projektuar me nj\u00eb fokus n\u00eb thjesht\u00ebsin\u00eb e p\u00ebrdorimit dhe implementon koncepte standarde q\u00eb shumica e zhvilluesve, t\u00eb njohur me nj\u00eb nga API-t\u00eb grafike, i kuptojn\u00eb. N\u00eb nivelin e abstraksionit, IGL \u00ebsht\u00eb af\u00ebr Vulkan dhe WebGPU, por \u00ebsht\u00eb e lir\u00eb nga specifikat q\u00eb lidhen me motor\u00eb t\u00eb caktuar. Libraria mb\u00ebshtet lidhjen e zgjerimeve, me an\u00eb t\u00eb t\u00eb cilave \u00ebsht\u00eb e leht\u00eb t\u00eb integrohen funksionalitete shtes\u00eb dhe t\u00eb realizohen nevoja t\u00eb panjohura t\u00eb zhvilluesve.      <center><img decoding=\"async\" alt=\"Lirimi i bibliotek\u00ebs grafike IGL 1.0, e cila ab\u00ebrton pun\u00ebn me OpenGL, Metal, Vulkan dhe WebGL\" src=\"\/wp-content\/uploads\/2024\/07\/266fe527c384b85e3238d44453b30d79.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <center><img decoding=\"async\" alt=\"Lirimi i bibliotek\u00ebs grafike IGL 1.0, e cila ab\u00ebrton pun\u00ebn me OpenGL, Metal, Vulkan dhe WebGL\" src=\"\/wp-content\/uploads\/2024\/07\/b46f2a6020aa03ba00e0e50e1429129a.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61529\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Meta* \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 IGL 1.0 (Intermediate Graphics Library), \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0443\u043d\u0438\u0432\u0435\u0440\u0441\u0430\u043b\u044c\u043d\u044b\u0439 \u043d\u0438\u0437\u043a\u043e\u0443\u0440\u043e\u0432\u043d\u0435\u0432\u044b\u0439 API \u0434\u043b\u044f \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f GPU. \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0439 API \u043e\u0445\u0432\u0430\u0442\u044b\u0432\u0430\u0435\u0442 \u0442\u0438\u043f\u043e\u0432\u0443\u044e \u0444\u0443\u043d\u043a\u0446\u0438\u043e\u043d\u0430\u043b\u044c\u043d\u043e\u0441\u0442\u044c GPU \u0438 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0441\u043e\u0437\u0434\u0430\u0432\u0430\u0442\u044c \u043a\u0440\u043e\u0441\u0441-\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u044b\u0435 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f, \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u044b\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0442\u044c \u043f\u043e\u0432\u0435\u0440\u0445 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 API OpenGL, Metal \u0438 Vulkan \u043d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 Android, iOS, Linux, macOS \u0438 Windows, \u0430 \u0442\u0430\u043a\u0436\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c WebGL \u0434\u043b\u044f \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u043a\u0438 \u0432 Web 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