{"id":117339,"date":"2024-07-11T21:43:01","date_gmt":"2024-07-11T19:43:02","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-graficheskoj-biblioteki-igl-1-0-abstragiruyushhej-rabotu-s-opengl-metal-vulkan-i-webgl"},"modified":"2024-07-11T21:43:01","modified_gmt":"2024-07-11T19:43:02","slug":"vypusk-graficheskoj-biblioteki-igl-1-0-abstragiruyushhej-rabotu-s-opengl-metal-vulkan-i-webgl","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-graficheskoj-biblioteki-igl-1-0-abstragiruyushhej-rabotu-s-opengl-metal-vulkan-i-webgl","title":{"rendered":"L\u00ebshimi i bibliotek\u00ebs grafike IGL 1.0, e cila abstragjon pun\u00ebn me OpenGL, Metal, Vulkan dhe WebGL","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Kompania Meta* publikoi l\u00ebshimin e bibliotek\u00ebs grafike IGL 1.0 (Intermediate Graphics Library), e cila ofron nj\u00eb API t\u00eb nivelit t\u00eb ul\u00ebt universale p\u00ebr menaxhimin e GPU. API i propozuar mbulon funksionalitetin standard t\u00eb GPU dhe lejon krijimin e aplikacioneve nd\u00ebr-platform\u00eb q\u00eb mund t\u00eb funksionojn\u00eb mbi API-t\u00eb grafike OpenGL, Metal dhe Vulkan n\u00eb sistemet me Android, iOS, Linux, macOS dhe Windows, si dhe t\u00eb p\u00ebrdorin WebGL p\u00ebr renderim n\u00eb Web gjat\u00eb kompilimit t\u00eb aplikacionit n\u00eb kodin e nd\u00ebrmjet\u00ebm WebAssembly. Kodi IGL \u00ebsht\u00eb shkruar n\u00eb gjuh\u00ebn C++ dhe shp\u00ebrndahet n\u00ebn licenc\u00ebn MIT.    <\/p>\n<p>P\u00ebr vizatim, ofrohen blloqe p\u00ebr API Metal 2+, OpenGL 2.x, OpenGL 3.1+, OpenGL ES 2.0+, Vulkan 1.1 dhe WebGL 2.0. Biblioteka \u00ebsht\u00eb e p\u00ebrshtatshme p\u00ebr zhvillimin e loj\u00ebrave, sistemeve t\u00eb modelimit 3D dhe \u00e7do projekti tjet\u00ebr q\u00eb k\u00ebrkon mb\u00ebshtetje p\u00ebr grafik\u00eb t\u00eb cil\u00ebsis\u00eb s\u00eb lart\u00eb. Kodi IGL \u00ebsht\u00eb optimizuar p\u00ebr t\u00eb arritur performanc\u00eb maksimale, edhe kur punon me modele komplekse dhe t\u00eb detajuara.       <\/p>\n<p>Struktura e API-s\u00eb \u00ebsht\u00eb zhvilluar me nj\u00eb sy p\u00ebr leht\u00ebsin\u00eb e p\u00ebrdorimit dhe implementon koncepte standarde, t\u00eb njohura p\u00ebr shumic\u00ebn e zhvilluesve q\u00eb jan\u00eb t\u00eb njohur me nj\u00eb nga API-t\u00eb grafike. N\u00eb nivelin e abstraksionit, IGL \u00ebsht\u00eb af\u00ebr Vulkan dhe WebGPU, por \u00ebsht\u00eb e shk\u00ebputur nga specifikat e lidhura me motor\u00ebt e caktuar. Biblioteka mb\u00ebshtet lidhjen e zgjerimeve, p\u00ebrmes t\u00eb cilave \u00ebsht\u00eb e leht\u00eb t\u00eb integrohen funksionalitete shtes\u00eb dhe t\u00eb realizohen nevojat e pabesueshme t\u00eb zhvilluesve.      <center><img decoding=\"async\" alt=\"L\u00ebshimi i bibliotek\u00ebs grafike IGL 1.0, e cila abstragjon pun\u00ebn me OpenGL, Metal, Vulkan dhe WebGL\" src=\"\/wp-content\/uploads\/2024\/07\/266fe527c384b85e3238d44453b30d79.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <center><img decoding=\"async\" alt=\"L\u00ebshimi i bibliotek\u00ebs grafike IGL 1.0, e cila abstragjon pun\u00ebn me OpenGL, Metal, Vulkan dhe WebGL\" src=\"\/wp-content\/uploads\/2024\/07\/b46f2a6020aa03ba00e0e50e1429129a.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61529\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Meta* \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 IGL 1.0 (Intermediate Graphics Library), \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0443\u043d\u0438\u0432\u0435\u0440\u0441\u0430\u043b\u044c\u043d\u044b\u0439 \u043d\u0438\u0437\u043a\u043e\u0443\u0440\u043e\u0432\u043d\u0435\u0432\u044b\u0439 API \u0434\u043b\u044f \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f GPU. \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0439 API \u043e\u0445\u0432\u0430\u0442\u044b\u0432\u0430\u0435\u0442 \u0442\u0438\u043f\u043e\u0432\u0443\u044e 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[&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":117340,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-117339","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Meta* \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 IGL 1.0 (Intermediate Graphics Library), \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 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