{"id":117969,"date":"2024-07-21T15:43:00","date_gmt":"2024-07-21T13:43:03","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-2"},"modified":"2024-07-21T15:43:00","modified_gmt":"2024-07-21T13:43:03","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-2","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-2","title":{"rendered":"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.2","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organizata Blender Foundation publikoi versionin e paket\u00ebs s\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.2, e cila \u00ebsht\u00eb e p\u00ebrshtatshme p\u00ebr zgjidhjen e detyrave t\u00eb ndryshme q\u00eb kan\u00eb t\u00eb b\u00ebjn\u00eb me modelimin 3D, grafik\u00ebn 3D, zhvillimin e loj\u00ebrave kompjuterike, simulimin, renderimin, kompozimin, gjurmimin e l\u00ebvizjeve, modelimin me skulptur\u00eb, krijimin e animacioneve dhe montazhin e videove. Kodi shp\u00ebrndahet n\u00ebn licenc\u00ebn GPL. Versionet e gatshme jan\u00eb formuar p\u00ebr Linux, Windows dhe macOS. KyVersion ka marr\u00eb statusin e l\u00ebshimit me mb\u00ebshtetje t\u00eb zgjeruar (LTS) dhe do t\u00eb mb\u00ebshtetet deri n\u00eb korrik 2026. Gjithashtu vazhdojn\u00eb t\u00eb mb\u00ebshteten deget LTS t\u00eb Blender 3.3 dhe 3.6, p\u00ebr t\u00eb cilat do t\u00eb formohen p\u00ebrdit\u00ebsime deri n\u00eb shtator 2024 dhe qershor 2025.         <\/p>\n<p>Mes p\u00ebrmir\u00ebsimeve t\u00eb shtuar:  <\/p>\n<ul>\n<li class=\"l\"> Sistemet e shtesave jan\u00eb modernizuar dhe unifikuar, duke u transformuar n\u00eb konceptin e p\u00ebrgjithsh\u00ebm t\u00eb zgjerimeve. Zgjerimet mund t\u00eb instalohet leht\u00ebsisht nga disku, depoja lokale ose uebsajti extensions.blender.org n\u00eb m\u00ebnyr\u00eb Drag &amp; Drop dhe t\u00eb p\u00ebrdit\u00ebsohen direkt nga nd\u00ebrfaqja e Blender (kontrolli i p\u00ebrdit\u00ebsimeve n\u00eb depo b\u00ebhet me \u00e7do nisje).\n<li class=\"l\"> Nj\u00eb implementim i ri i plot\u00eb i motorit t\u00eb renderimit EEVEE \u00ebsht\u00eb p\u00ebrfshir\u00eb, duke mb\u00ebshtetur renderimin fizikisht t\u00eb sakt\u00eb n\u00eb koh\u00eb reale dhe duke p\u00ebrdorur GPU p\u00ebr vizualizim. Varianti i ri i motorit po zhvillohet n\u00eb kuad\u00ebr t\u00eb projektit EEVEE Next dhe \u00ebsht\u00eb i njohur p\u00ebr mb\u00ebshtetje t\u00eb renderimit realistik me ndri\u00e7im global (renderimi me ndri\u00e7im t\u00eb rastit, reflektimi dhe thyerja e drit\u00ebs), zhvendosje (deformimi sipas hart\u00ebs teksturor), SSS t\u00eb p\u00ebrmir\u00ebsuar (Subsurface Scattering, imitim i shp\u00ebrndarjes s\u00eb drit\u00ebs brenda materiale t\u00eb tejdukshme), efekte volumetrike t\u00eb stabilizuara t\u00eb dizajnuara (dithered volumetric) gjat\u00eb navigimit n\u00eb sken\u00eb, num\u00ebr t\u00eb pakufizuar BSDF (Bidirectional Scattering Distribution Function) dhe burim drite n\u00eb sken\u00eb dhe aplikimin e efektit t\u00eb mjegull\u00ebs s\u00eb l\u00ebvizjes n\u00eb viewport (imitim i mjegull\u00ebs gjat\u00eb l\u00ebvizjes s\u00eb shpejt\u00eb t\u00eb objekteve). EEVEE tani lejon automatikisht t\u00eb theksohen burimet e intensitetit t\u00eb ndri\u00e7imit t\u00eb ambientit dhe t\u00eb trajtohen ato si rreze dielli, duke siguruar vizatimin e hijeve m\u00eb realiste.            <center>  <video  controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/07\/eevee_global_illumination.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> N\u00eb sistemin e renderimit Cycles jan\u00eb b\u00ebr\u00eb ndryshime p\u00ebr t\u00eb p\u00ebrmir\u00ebsuar cil\u00ebsin\u00eb dhe shpejt\u00ebsin\u00eb e renderimit. \u00cbsht\u00eb shtuar nj\u00eb nod\u00eb e re Ray Portal BSDF p\u00ebr t\u00eb transferuar rrezet n\u00eb nj\u00eb vend t\u00eb ri n\u00eb sken\u00eb, e cila mund t\u00eb p\u00ebrdoret, p\u00ebr shembull, p\u00ebr renderimin e portaleve. N\u00eb nod\u00ebn me shaderin principial BSDF \u00ebsht\u00eb implementuar mb\u00ebshtetje p\u00ebr efekte fizike t\u00eb sakta t\u00eb interferenc\u00ebs n\u00eb filmin e holl\u00eb, p\u00ebr shembull, p\u00ebr vizatimin realistik t\u00eb flluskave. \u00cbsht\u00eb p\u00ebrmir\u00ebsuar cil\u00ebsia e eliminimit t\u00eb zhurm\u00ebs dhe \u00ebsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb p\u00ebrshpejtuar operacionet e eliminimit t\u00eb zhurm\u00ebs duke p\u00ebrdorur GPU AMD n\u00eb sistemet me Linux dhe Windows.    <center><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.2\" src=\"\/wp-content\/uploads\/2024\/07\/c8dbccad8fab5563a8786b56d115cbd0.jpg\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.2\" src=\"\/wp-content\/uploads\/2024\/07\/be814fe2085ed84d28188f65fd629990.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Jan\u00eb zgjeruar mund\u00ebsit\u00eb p\u00ebr automatizimin e shp\u00ebrndarjes dhe p\u00ebrkrahjes s\u00eb versioneve t\u00eb Blender n\u00eb studio animacioni, si dhe n\u00eb mjedise t\u00eb izoluar q\u00eb nuk ofrojn\u00eb akses n\u00eb rrjetin global (skripti dhe shtesat e p\u00ebrdorura mund t\u00eb organizohen si grupe t\u00eb ve\u00e7anta, dhe p\u00ebr t\u00eb nisur n\u00eb modin offline \u00ebsht\u00eb parapar\u00eb nj\u00eb flag '---offline-mode').\n<li class=\"l\"> \u00c8sht\u00eb integruar mb\u00ebshtetje p\u00ebr specifikimin PBR Neutral Tone Mapper t\u00eb publikuar nga konsorciumi Khronos, q\u00eb lejon arritjen e transferimit fotografik t\u00eb ngjyrave gjat\u00eb renderimit t\u00eb aseteve.\n<li class=\"l\"> \u00cbsht\u00eb shtuar nj\u00eb modalitet i ri p\u00ebr krijimin e shpejt\u00eb t\u00eb formave poligonale \u2014 n\u00eb k\u00ebt\u00eb modalitet me \u00e7do klike n\u00eb butonin e majt\u00eb t\u00eb mausit shtohet nj\u00eb pik\u00eb e re e poligonit, dhe n\u00ebse klika p\u00ebrputhet me pik\u00ebn fillestare, figura mbyllet. N\u00eb modalitetin e modelimit skulptor, gjesti p\u00ebr krijimin e nj\u00eb vije tani mund t\u00eb p\u00ebrdoret p\u00ebr prerjen (Trim), formimin e grupeve t\u00eb faqeve (Face Set) dhe fshehjen, si dhe gjeti i lir\u00eb i seleksionit 'laso' p\u00ebr t\u00eb fshehur zona.\n<li class=\"l\"> \u00c8sht\u00eb shtuar nj\u00eb tip i ri i soket\u00ebve q\u00eb p\u00ebrdorin matrica dhe ndihmojn\u00eb ndjesh\u00ebm n\u00eb thjeshtimin e transformimeve. Gjithashtu jan\u00eb shtuar nodet tipike p\u00ebr punuar me matrica.      <center>  <video  controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/07\/geonodes-matrix-socket.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Interaktiviteti i pun\u00ebs me mjetet 'Node tools' \u00ebsht\u00eb rritur, t\u00eb cilat mund t\u00eb p\u00ebrdoren p\u00ebr t\u00eb zgjeruar mund\u00ebsit\u00eb baz\u00eb t\u00eb Blender dhe p\u00ebr t\u00eb ndryshuar mjetet ekzistuese, duke p\u00ebrdorur nodet gjeometrike n\u00eb vend t\u00eb skripteve n\u00eb gjuh\u00ebn Python. N\u00eb sistemin e nod\u00ebve tani mund t\u00eb p\u00ebrdoret informacioni mbi viewport-in dhe pozicionin e mausit, \u00ebsht\u00eb shtuar funksioni i aplikimit t\u00eb operatorit t\u00eb zgjedhur vet\u00ebm pas klikimit t\u00eb mausit. \u00cbsht\u00eb optimizuar p\u00ebrdorimi i nod\u00ebve gjeometrike n\u00eb lidhje me p\u00ebrdorimin e shum\u00ebfisht\u00eb. Ekzekutimi i nod\u00ebve p\u00ebr skalimin e elementeve \u00ebsht\u00eb p\u00ebrshpejtuar nga 4-10 her\u00eb, dhe nga 10-20 her\u00eb p\u00ebr samplingun e sip\u00ebrfaqeve UV.            <center>  <video  controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/07\/geonodes-node-tools.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Interfaci i redaktorit t\u00eb videove jo-linjare (Video Sequencer) \u00ebsht\u00eb p\u00ebrmir\u00ebsuar. P\u00ebr nj\u00eb ndarje m\u00eb t\u00eb dukshme, k\u00ebndet e elementeve jan\u00eb rrumbullakosur dhe hap\u00ebsirat n\u00eb tavolin\u00ebn e montimit jan\u00eb rritur, konturet e shtegtar\u00ebve aktiv\u00eb dhe t\u00eb zgjedhur jan\u00eb forcuar. P\u00ebr t\u00eb korrigjuar pozicionin e elementit, mjafton t\u00eb afroni treguesin n\u00eb skajin e shtegtar\u00ebve ose n\u00eb zon\u00ebn midis tyre dhe t\u00eb l\u00ebvizni maus n\u00eb t\u00eb majt\u00eb. Elementet q\u00eb lidhen me skedar\u00eb t\u00eb paekzistuesh\u00ebm tani jan\u00eb t\u00eb sh\u00ebnuara me ngjyr\u00eb t\u00eb kuqe dhe nj\u00eb ikon\u00eb t\u00eb ve\u00e7ant\u00eb. N\u00eb shtegtar\u00ebt tekstual\u00eb jan\u00eb shtuar cil\u00ebsime t\u00eb tjera p\u00ebr hije q\u00eb hedh testi.    <center><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.2\" src=\"\/wp-content\/uploads\/2024\/07\/b5ba63fcfa9206002b9f6886e39b878d.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> \u00cbsht\u00eb siguruar p\u00ebrputhshm\u00ebria me specifikimin CY2024, i cili p\u00ebrcakton utilitetet dhe bibliotekat e platform\u00ebs referenc\u00eb VFX. Jan\u00eb p\u00ebrdit\u00ebsuar versionet Python 3.11, OpenEXR 3.2, OpenColorIO 2.3 dhe OpenSubdiv 3.6.\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr lidhjen e p\u00ebrpunuesit t\u00eb eksportit me \u00e7do koleksion, n\u00eb m\u00ebnyr\u00eb q\u00eb t\u00eb mos zgjidhet \u00e7do her\u00eb formati gjat\u00eb eksportimit t\u00eb aseteve. P\u00ebr shembull, mund t\u00eb lidhni p\u00ebrdorimin e formatit glTF me asetet p\u00ebr loj\u00ebra ose formatin USD p\u00ebr pun\u00ebt e studios. Cil\u00ebsimet e eksportit ruhet n\u00eb skedar\u00ebt .blend dhe nuk zhduken mes seancave. \u00cbsht\u00eb shtuar mund\u00ebsia p\u00ebr importimin dhe eksportimin e modeleve t\u00eb flok\u00ebve n\u00eb formatin USD dhe importimin e reve t\u00eb pikave. Procesi i kontrollit t\u00eb mesh-eve gjat\u00eb importimit \u00ebsht\u00eb p\u00ebrshpejtuar me 3-2 her\u00eb. \u00cbsht\u00eb p\u00ebrfshir\u00eb kontrolli i mesh-eve gjat\u00eb importit t\u00eb skedar\u00ebve n\u00eb formatet USD, OBJ, PLY dhe STL. \u00cbsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb importuar disa skedar\u00eb Alembic n\u00eb nj\u00eb her\u00eb.\n<li class=\"l\"> Jan\u00eb shtuar mjete p\u00ebr krijimin e instalimeve portable, ku automatikisht p\u00ebrvet\u00ebsohen cil\u00ebsimet p\u00ebr rind\u00ebrtimin e mjedisit t\u00eb p\u00ebrdoruesit. Cil\u00ebsimet ruhet n\u00eb katalogun portable, nga i cili Blender p\u00ebrpiqet t\u00eb transferoj\u00eb konfigurimin gjat\u00eb fillimit.\n<li class=\"l\"> N\u00eb sistemin e pastrimit pas ekzekutimit (Compositor) \u00ebsht\u00eb implementuar mb\u00ebshtetje p\u00ebr p\u00ebrshpejtimin duke p\u00ebrfshir\u00eb GPU-n\u00eb.\n<li class=\"l\"> P\u00ebrformanca e redaktorit grafik \u00ebsht\u00eb rritur ndjesh\u00ebm.\n<li class=\"l\"> N\u00eb redaktorin e brendsh\u00ebm t\u00eb tekstit \u00ebsht\u00eb siguruar ndri\u00e7imi i sintaks\u00ebs s\u00eb gjuh\u00ebs s\u00eb shader-ave GLSL.\n<li class=\"l\"> Forma e dialog\u00ebve t\u00eb ndrysh\u00ebm \u00ebsht\u00eb optimizuar dhe \u00ebsht\u00eb p\u00ebrmir\u00ebsuar p\u00ebrmasimi i nd\u00ebrfaqes.  <center><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.2\" src=\"\/wp-content\/uploads\/2024\/07\/ca349945897149dae6f202dcb0408c0d.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Ekzekutimi i kthimit t\u00eb ndryshimeve (Undo) \u00ebsht\u00eb p\u00ebrshpejtuar 5 her\u00eb.\n<li class=\"l\"> N\u00eb ambientet e p\u00ebrdoruesve mbi protokollin Wayland \u00ebsht\u00eb implementuar mund\u00ebsia p\u00ebr t\u00eb kopjuar dhe ngjitur imazhe nga skeda e nd\u00ebrlidhjes.\n<li class=\"l\"> N\u00eb platform\u00ebn Linux \u00ebsht\u00eb ofruar mb\u00ebshtetje p\u00ebr regjistrimin dhe fshirjen e asocimeve t\u00eb skedar\u00ebve, duke lejuar thirrjen e aplikacionit Blender kur p\u00ebrpiqeni t\u00eb hapni lloje t\u00eb ndryshme skedar\u00ebsh.        <\/ul>\n<p>        <center>  <div class=\"youtube-placeholder\" data-id=\"iwpBgtKilvw\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/iwpBgtKilvw\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61588\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 4.2, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 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