{"id":119516,"date":"2024-08-16T15:43:01","date_gmt":"2024-08-16T13:43:02","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-otkrytogo-igrovogo-dvizhka-godot-4-3"},"modified":"2026-02-15T22:30:50","modified_gmt":"2026-02-15T20:30:50","slug":"vypusk-otkrytogo-igrovogo-dvizhka-godot-4-3","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-otkrytogo-igrovogo-dvizhka-godot-4-3","title":{"rendered":"Publikimi i motorit t\u00eb hapur t\u00eb loj\u00ebrave Godot 4.3","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Pas\u00eb tet\u00eb muajsh zhvillimi, \u00ebsht\u00eb publikuar l\u00ebshimi i motorit t\u00eb loj\u00ebrave t\u00eb lir\u00eb Godot 4.3, i p\u00ebrshtatsh\u00ebm p\u00ebr krijimin e loj\u00ebrave 2D dhe 3D. Motori mb\u00ebshtet nj\u00eb gjuh\u00eb t\u00eb thjesht\u00eb p\u00ebr t\u00eb m\u00ebsuar p\u00ebr p\u00ebrcaktimin e logjik\u00ebs s\u00eb loj\u00ebs, nj\u00eb ambient grafik p\u00ebr projektimin e loj\u00ebrave, nj\u00eb sistem p\u00ebr shp\u00ebrndarjen e loj\u00ebrave me nj\u00eb klik, mund\u00ebsi t\u00eb gjera p\u00ebr animacionin dhe simulimin e proceseve fizike, nj\u00eb debugger t\u00eb integruar dhe nj\u00eb sistem p\u00ebr identifikimin e ngushticave n\u00eb performanc\u00eb. Kodi i motorit t\u00eb loj\u00ebrave, ambientit t\u00eb projektimit t\u00eb loj\u00ebrave dhe mjeteve p\u00ebrkat\u00ebse t\u00eb zhvillimit (motorin fizik, serverin e z\u00ebrit, backendet p\u00ebr renderimin 2D\/3D, etj.) shp\u00ebrndahet n\u00ebn licenc\u00ebn MIT.     <\/p>\n<p>Kodi burimor i motorit u hap n\u00eb vitin 2014 nga studioja OKAM, pas dhjet\u00eb vitesh zhvillimi t\u00eb nj\u00eb produkti pron\u00ebsor t\u00eb nivelit profesional, i cili \u00ebsht\u00eb p\u00ebrdorur p\u00ebr krijimin dhe publikimin e shum\u00eb loj\u00ebrave p\u00ebr PC, konsola loj\u00ebrash dhe pajisje mobile. Motori mb\u00ebshtet t\u00eb gjitha platformat m\u00eb t\u00eb njohura desktop dhe mobile (Linux, Windows, macOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX), si edhe zhvillimin e loj\u00ebrave p\u00ebr Web. Jan\u00eb p\u00ebrgatitur build-e binare t\u00eb gatshme p\u00ebr ekzekutim p\u00ebr Linux, Android, Windows dhe macOS.     <\/p>\n<p>Ndryshimet kryesore:  <\/p>\n<ul>\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje eksperimentale e integruar p\u00ebr protokollin Wayland n\u00eb sistemet Linux dhe BSD.\n<li class=\"l\"> Jan\u00eb shtuar burime t\u00eb reja AudioStreamInteractive, AudioStreamPlaylist dhe AudioStreamSynchronized, t\u00eb cilat lejojn\u00eb krijimin e nj\u00eb shoq\u00ebrimi muzikor dinamik q\u00eb ndryshon n\u00eb var\u00ebsi t\u00eb kontekstit n\u00eb loj\u00eb.\n<li class=\"l\"> \u00cbsht\u00eb shtuar mund\u00ebsia e interpolimit gjat\u00eb simulimit t\u00eb proceseve fizike n\u00eb hap\u00ebsir\u00ebn dy-dimensionale, duke krijuar korniza shtes\u00eb p\u00ebr vizatimin e gjendjeve nd\u00ebrmjet pozitat aktuale dhe atyre t\u00eb ardhshme t\u00eb objektit, duke e b\u00ebr\u00eb daljen m\u00eb t\u00eb l\u00ebmuar n\u00eb ekranet me frekuenca t\u00eb larta rifreskimi dhe n\u00eb pajisjet me kapacitete t\u00eb ulta.\n<li class=\"l\"> Editori vizual i shenjave \u00ebsht\u00eb rikonstruktuar plot\u00ebsisht, tani m\u00eb i p\u00ebrshtatsh\u00ebm p\u00ebr pun\u00eb me grafika t\u00eb m\u00ebdha dhe komplekse t\u00eb shenjave. P\u00ebr t\u00eb rritur qart\u00ebsin\u00eb e perceptimit t\u00eb informacionit, nyjet tani ngjyr\u00ebzohen sipas kategoris\u00eb, dhe p\u00ebr lidhjet e nyjeve p\u00ebrdoren ngjyra m\u00eb t\u00eb dukshme. Jan\u00eb shtuar dy lloje t\u00eb reja nyjesh \u2014 \u00abreroute\u00bb dhe \u00abframe\u00bb p\u00ebr t\u00eb thjeshtuar l\u00ebvizjen dhe theksimin vizual t\u00eb nyjeve.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/visual-shader-overhaul.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> \u00cbsht\u00eb rritur fleksibiliteti i pun\u00ebs me nivelet. \u00cbsht\u00eb shtuar nj\u00eb nyje e re TileMapLayer p\u00ebr t\u00eb thjeshtuar shtimin e niveleve. Nyjave t\u00eb krijuara m\u00eb par\u00eb TileMap mund t'u konvertohen nxjerrjeve TileMapLayer me vet\u00ebm nj\u00eb klik n\u00eb redaktues.       <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/tilemaplayer.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> \u00cbsht\u00eb rikthyer mb\u00ebshtetja p\u00ebr eksportimin e aplikacioneve Web q\u00eb funksionojn\u00eb n\u00eb nj\u00eb m\u00ebnyr\u00eb nj\u00eb-thread. Aplikacionet nj\u00eb-thread jan\u00eb m\u00eb <a href=\"https:\/\/prohoster.info\/sq\/ssl-sertifikat\/rapidssl-wildcard\/\"  data-wpil-monitor-id=\"3322\">t\u00eb p\u00ebrputhshme me shfletuesit<\/a> dhe nuk k\u00ebrkojn\u00eb mb\u00ebshtetje serverike t\u00eb komplikuar.\n<li class=\"l\"> \u00cbsht\u00eb optimizuar performanca n\u00eb m\u00ebnyr\u00eb shum\u00eb-thread. Jan\u00eb b\u00ebr\u00eb ndryshime q\u00eb reduktojn\u00eb mund\u00ebsin\u00eb e bllokimeve reciproke. \u00cbsht\u00eb rritur besueshm\u00ebria e ngarkimit shum\u00eb-thread t\u00eb burimeve.\n<li class=\"l\"> N\u00eb mjetet p\u00ebr krijimin e animacionit skeletor \u00ebsht\u00eb shtuar nj\u00eb nyje e re SkeletonModifier3D, e cila thjeshton organizimin e l\u00ebvizjes s\u00eb nyjave duke p\u00ebrdorur skripte. Jan\u00eb shtuar mund\u00ebsi t\u00eb reja p\u00ebr importimin e animacionit skeletor n\u00eb formatin fbx. N\u00eb nd\u00ebrfaqen e menaxhimit t\u00eb animacionit \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr p\u00ebrzgjedhjen, kopjimin, ngjitjen dhe shum\u00ebfishimin e \u00e7el\u00ebsave t\u00eb korniz\u00ebs.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/keyframes.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> \u00cbsht\u00eb shtuar mund\u00ebsia e ndarjes automatike t\u00eb rrjeteve t\u00eb navigimit n\u00eb pjes\u00eb t\u00eb ve\u00e7anta, duke e b\u00ebr\u00eb m\u00eb t\u00eb leht\u00eb pun\u00ebn me projekte q\u00eb p\u00ebrfshijn\u00eb bot\u00eb t\u00eb m\u00ebdha loj\u00ebrash, si dhe redukton konsumin e memories dhe rrit performanc\u00ebn. Ndarja p\u00ebrcaktohet p\u00ebrmes definimeve t\u00eb kufijve dhe p\u00ebrmasave me an\u00eb t\u00eb pronave t\u00eb reja n\u00eb burimet e NavigationPolygon (2D) dhe NavigationMesh (3D).        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/navigation-chunks.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> N\u00eb redaktues \u00ebsht\u00eb shtuar mb\u00ebshtetje e integruar p\u00ebr importimin e skedar\u00ebve n\u00eb formatin fbx, pa nevoj\u00ebn p\u00ebr p\u00ebrdorimin e nj\u00eb konvertuesi t\u00eb jasht\u00ebm. \u00cbsht\u00eb ofruar mund\u00ebsia p\u00ebr t\u00eb zhvendosur panelin e aksesit n\u00eb sistemin e skedar\u00ebve n\u00eb fund t\u00eb ekranit, duke siguruar m\u00eb shum\u00eb hap\u00ebsir\u00eb t\u00eb lir\u00eb p\u00ebr shikimin e skedar\u00ebve.              <center>  <video controls=\"\" style=\"width: 700px; height: 600px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/filesystem-editor-bottom.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> Jan\u00eb rishikuar dizajni i menaxherit t\u00eb projekteve, n\u00eb t\u00eb cilin \u00ebsht\u00eb ofruar mund\u00ebsia p\u00ebr qasje t\u00eb drejtp\u00ebrdrejt\u00eb n\u00eb cil\u00ebsimet e redaktuesit, si\u00e7 jan\u00eb gjuha, tema e dizajnit, niveli i shkall\u00ebzimit dhe m\u00ebnyra rrjet. \u00cbsht\u00eb shtuar nj\u00eb komponent p\u00ebr kontrollin e p\u00ebrdit\u00ebsimeve.    <center><img decoding=\"async\" alt=\"Publikimi i motorit t\u00eb hapur t\u00eb loj\u00ebrave Godot 4.3\" src=\"\/wp-content\/uploads\/2024\/08\/d14a0b9e9c4810be655af758d1e6201e.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> \u00cbsht\u00eb shtuar nj\u00eb nyje e re Parallax2D, e cila thjeshton krijimin e iluzionit t\u00eb thell\u00ebsis\u00eb n\u00eb loj\u00ebrat 2D p\u00ebrmes l\u00ebvizjes s\u00eb elementeve t\u00eb sfondit me shpejt\u00ebsi t\u00eb ndryshme.\n<li class=\"l\"> Sistemi i renderimit ka p\u00ebrfshir\u00eb mb\u00ebshtetje paraprake p\u00ebr p\u00ebrzierjen e kanaleve alfa n\u00eb shenjat 3D, duke lejuar krijimin e gjuh\u00ebve m\u00eb realiste t\u00eb flak\u00ebve dhe fishekzjarreve. \u00cbsht\u00eb shtuar nj\u00eb API p\u00ebr menaxhimin e efekteve n\u00eb faz\u00ebn e kompozitimit, duke lejuar integrimin e kodit tuaj p\u00ebr t\u00eb ndryshuar logjik\u00ebn e vizatimit (p\u00ebr shembull, mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb krijuar efektin e mjegull\u00ebs gjat\u00eb l\u00ebvizjes). Mund\u00ebsit\u00eb e gjenerimit t\u00eb mjegull\u00ebs jan\u00eb zgjeruar, duke lejuar p\u00ebrcaktimin e vendit ku fillon mjegulla dhe kur ajo b\u00ebhet plot\u00ebsisht e opak. Baza e renderimit \u00abCompatibility\u00bb \u00ebsht\u00eb p\u00ebrmir\u00ebsuar ndjesh\u00ebm.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/premultiplied-alpha.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> \u00cbsht\u00eb modernizuar arkitektura e objektit RenderingDevice dhe \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr nj\u00eb grafik t\u00eb drejtuar aciklik t\u00eb renderimit, duke lejuar optimizimin e transferimit t\u00eb komandave n\u00eb API-n\u00eb grafike, e cila demonstron rritjen e frekuenc\u00ebs s\u00eb kornizave me 5-15% pa b\u00ebr\u00eb ndryshime n\u00eb sken\u00ebn 3D.\n<li class=\"l\"> \u00cbsht\u00eb shtuar nj\u00eb shofer i ri renditjes, i cili p\u00ebrdor Direct3D 12.\n<li class=\"l\"> N\u00eb GDScript, \u00ebsht\u00eb ofruar mund\u00ebsia p\u00ebr t\u00eb reduktuar madh\u00ebsin\u00eb e kodit gjat\u00eb eksportimit p\u00ebrmes pastrimit, paketa dhe obfuscimit. \u00cbsht\u00eb shtuar nj\u00eb operator i ri \u00abis not\u00bb (p\u00ebr shembull, \u00abif my_node is not Node3D:\u00bb). N\u00eb editor jan\u00eb zgjeruar mund\u00ebsit\u00eb e plot\u00ebsimit automatik t\u00eb kodit.\n<li class=\"l\"> Jan\u00eb zgjeruar mund\u00ebsit\u00eb p\u00ebr krijimin e loj\u00ebrave p\u00ebr helmetat e realitetit virtual, duke p\u00ebrdorur OpenXR dhe WebXR. \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr simulatorin Meta XR Simulator.    <center><img decoding=\"async\" alt=\"Publikimi i motorit t\u00eb hapur t\u00eb loj\u00ebrave Godot 4.3\" src=\"\/wp-content\/uploads\/2024\/08\/7138226e20adb3f2f55d0ef06b33a456.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> N\u00eb loj\u00ebrat p\u00ebr Web \u00ebsht\u00eb p\u00ebrmir\u00ebsuar cil\u00ebsia e z\u00ebrit dhe \u00ebsht\u00eb shtuar mund\u00ebsia e shfaqjes s\u00eb nj\u00eb ekranit t\u00eb pritjes.            <\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61716\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0432\u043e\u0441\u044c\u043c\u0438 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 4.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440. \u0414\u0432\u0438\u0436\u043e\u043a \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u0434\u043b\u044f \u0438\u0437\u0443\u0447\u0435\u043d\u0438\u044f \u044f\u0437\u044b\u043a \u0437\u0430\u0434\u0430\u043d\u0438\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u043b\u043e\u0433\u0438\u043a\u0438, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0443\u044e \u0441\u0440\u0435\u0434\u0443 \u0434\u043b\u044f \u043f\u0440\u043e\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0440\u0430\u0437\u0432\u0451\u0440\u0442\u044b\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0432 \u043e\u0434\u0438\u043d \u043a\u043b\u0438\u043a, \u0448\u0438\u0440\u043e\u043a\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432, \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043e\u0442\u043b\u0430\u0434\u0447\u0438\u043a \u0438 \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0432\u044b\u044f\u0432\u043b\u0435\u043d\u0438\u044f \u0443\u0437\u043a\u0438\u0445 \u043c\u0435\u0441\u0442 \u0432 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438. \u041a\u043e\u0434 \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":119517,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-119516","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0432\u043e\u0441\u044c\u043c\u0438 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 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