{"id":119962,"date":"2024-09-27T21:43:01","date_gmt":"2024-09-27T19:43:01","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan"},"modified":"2024-09-27T21:43:01","modified_gmt":"2024-09-27T19:43:01","slug":"vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan","title":{"rendered":"L\u00ebshimi i DXVK 2.4.1, implementimi i Direct3D mbi API-n\u00eb Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Versioni e DXVK 2.4.1 \u00ebsht\u00eb e disponueshme, e cila ofron implementimin e DXGI (Infrastruktura Grafike DirectX), Direct3D 8, 9, 10 dhe 11, e cila funksionon p\u00ebrmes p\u00ebrkthimit t\u00eb thirrjeve n\u00eb API Vulkan. P\u00ebr t\u00eb p\u00ebrdorur DXVK k\u00ebrkohet q\u00eb t\u00eb ken\u00eb drejtues q\u00eb p\u00ebrkrahin API Vulkan 1.3, si Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 dhe AMDVLK. DXVK mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb ekzekutuar aplikacione 3D dhe loj\u00ebra n\u00eb Linux n\u00ebp\u00ebrmjet Wine, duke sh\u00ebrbyer si nj\u00eb alternativ\u00eb me performanc\u00eb m\u00eb t\u00eb lart\u00eb ndaj implementimeve t\u00eb integruara n\u00eb Wine t\u00eb Direct3D 9\/10\/11, q\u00eb funksionojn\u00eb mbi OpenGL.      <\/p>\n<p>Ndryshimet kryesore:  <\/p>\n<ul>\n<li class=\"l\"> Jan\u00eb siguruar alokime dinamike t\u00eb hap\u00ebsir\u00ebs s\u00eb memories duke marr\u00eb parasysh madh\u00ebsin\u00eb e memories q\u00eb tashm\u00eb \u00ebsht\u00eb alokuar p\u00ebr aplikacionin. Ky ndryshim lejoi eliminimin e konfigurimit dxvk.maxChunkSize dhe p\u00ebrmir\u00ebsoi sjelljen e lan\u00e7uesve t\u00eb shum\u00eb loj\u00ebrave.\n<li class=\"l\"> Stabiliteti i p\u00ebrgjithsh\u00ebm i implementimit t\u00eb D3D8 \u00ebsht\u00eb rritur duke eliminuar rrjedhjet e ndryshme t\u00eb memories dhe duke p\u00ebrpunuar gabimet.\n<li class=\"l\"> Procesi i ngarkes\u00ebs s\u00eb buffers t\u00eb pikave (vertex buffer) \u00ebsht\u00eb optimizuar. Performanca e disa loj\u00ebrave q\u00eb p\u00ebrdorin p\u00ebrpunim t\u00eb softuerit t\u00eb pikave \u00ebsht\u00eb rritur ndjesh\u00ebm.\n<li class=\"l\"> Kur p\u00ebrdoret drejtuesi AMDVLK, \u00ebsht\u00eb aktivizuar si parazgjedhje moduli i rrept\u00eb i simulimit t\u00eb operacioneve me pikatore (D3D9FloatEmulation::Strict).\n<li class=\"l\"> \u00cbsht\u00eb zbatuar nj\u00eb faz\u00eb p\u00ebrjashtimi t\u00eb kodit t\u00eb pa p\u00ebrdorur, q\u00eb zgjidh problemet me gjenerimin e shader-ave t\u00eb pap\u00ebrshtatsh\u00ebm SPIR-V.\n<li class=\"l\"> P\u00ebr t\u00eb afruar sjelljen me Windows, \u00ebsht\u00eb siguruar dalja nga moda me ekran t\u00eb plot\u00eb pas kalimit t\u00eb fokusit nga dritaret me loj\u00ebra q\u00eb p\u00ebrdorin D3D11.\n<li class=\"l\"> Jan\u00eb zgjidhur problemet e shfaqura n\u00eb loj\u00ebrat:\n<ul>\n<li> Batman Arkham Knight\n<li> Chrome: Gold Edition\n<li> GTA: San Andreas\n<li> Hunt Showdown\n<li> Kena: Bridge of Spirits\n<li> Microsoft Flight Simulator\n<li> Operation Racoon City\n<li> Prince of Persia (2008)\n<li> Rayman 3\n<li> Senran Kagura Peach Ball\n<li> Serious Sam 2\n<li> Splinter Cell: Pandora Tomorrow\n<li> The First Templar\n<li> The Sims 2\n<li> The Sims 4\n<li> Trails through Daybreak  <\/ul>\n<\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61945\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-119962","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4.1, 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