{"id":120691,"date":"2024-11-26T09:45:59","date_gmt":"2024-11-26T07:46:05","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-3"},"modified":"2024-11-26T09:45:59","modified_gmt":"2024-11-26T07:46:05","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-3","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-3","title":{"rendered":"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.3","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organizata Blender Foundation publikoi versionin e paket\u00ebs s\u00eb lir\u00eb 3D Blender 4.3, e cila \u00ebsht\u00eb e p\u00ebrshtatshme p\u00ebr zgjidhjen e detyrave t\u00eb ndryshme q\u00eb lidhen me modelimin 3D, grafik\u00ebn 3D, zhvillimin e loj\u00ebrave kompjuterike, simulimin, renderimin, kompozimin, ndjekjen e l\u00ebvizjeve, modelimin me skulptur\u00eb, krijimin e animacioneve dhe montimin e videove. Kodi shp\u00ebrndahet n\u00ebn licenc\u00ebn GPL. Nd\u00ebrtimet e gatshme jan\u00eb formuar p\u00ebr Linux, Windows dhe macOS. Po ashtu, jan\u00eb p\u00ebrgatitur versionet korrigjuese t\u00eb Blender 4.2.4 dhe 3.6.18 n\u00eb deg\u00ebt me mb\u00ebshtetje afatgjat\u00eb (LTS), me azhurnime q\u00eb do t\u00eb formohen deri n\u00eb korrik 2026 dhe qershor 2025.         <\/p>\n<p>Mes p\u00ebrmir\u00ebsimeve t\u00eb shtuar:  <\/p>\n<ul>\n<li class=\"l\"> Nj\u00eb backend eksperimental \u00ebsht\u00eb propozuar p\u00ebr t\u00eb vizatuar nd\u00ebrfaqen duke p\u00ebrdorur API-n\u00eb grafike Vulkan. Backend-i \u00ebsht\u00eb i disponuesh\u00ebm p\u00ebr platformat Linux dhe Windows dhe p\u00ebrfshihet n\u00eb seksionet e cil\u00ebsimeve \u2018Interface\/Developer Extras\/Backend\u2019, ku duhet t\u00eb zgjidhni Vulkan n\u00eb vend t\u00eb OpenGL.\n<li class=\"l\"> Jan\u00eb b\u00ebr\u00eb ndryshime n\u00eb nd\u00ebrfaqen e p\u00ebrdoruesit. Tani ka mb\u00ebshtetje p\u00ebr ngjitjen dhe \u00e7ngjitjen e zonave, duke lejuar q\u00eb p\u00ebrmbajtja e pjes\u00ebve t\u00eb nd\u00ebrfaqes t\u00eb nxirret n\u00eb dritare t\u00eb ndara.       <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/11\/ui_window_docking.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<p>Informacioni i shfaqur n\u00eb ndihm\u00ebn kontekstuale \u00ebsht\u00eb zgjeruar (p.sh., p\u00ebr imazhet tregohet rezolucioni dhe hap\u00ebsira e ngjyrave, p\u00ebr videon - koha e q\u00ebndrimit dhe p\u00ebr fontet - skica e stilit t\u00eb shkronjave). N\u00eb temat e dizajnit \u00ebsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb theksuar zon\u00ebn mbi t\u00eb cil\u00ebn gjendet kursori i miut.    <center><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/7485bce50fa99ffe2400d3122fe38cc5.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/f74a08da7832925fc0150f8620724640.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>      <\/p>\n<li class=\"l\"> N\u00eb motorin e renderimit EEVEE, i cili mb\u00ebshtet renderimin fizikisht t\u00eb sakt\u00eb n\u00eb koh\u00eb reale dhe p\u00ebrdor GPU p\u00ebr vizualizim, \u00ebsht\u00eb shtuar funksionaliteti i nj\u00ebjt\u00ebsimit t\u00eb drit\u00ebs dhe hijes, i cili m\u00eb par\u00eb ishte i disponuesh\u00ebm vet\u00ebm n\u00eb motorin Cycles. Nj\u00ebjt\u00ebsimi i drit\u00ebs lejon t\u00eb aplikohet ndri\u00e7imi vet\u00ebm p\u00ebr objektet e zgjedhura n\u00eb sken\u00eb, nd\u00ebrsa nj\u00ebjt\u00ebsimi i hijes lejon kontrollin mbi cilat objekte mund t\u00eb hedhin hije.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/11\/eevee_light_linking.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> N\u00eb redaktorin e shader-ave \u00ebsht\u00eb shtuar nj\u00eb nyje e re \u2018Metallic BSDF\u2019 p\u00ebr t\u00eb konfiguruar parametrat e materialeve metalike.     <center><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/b25a868f85418f407252e70249555da2.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/79576b229bb880a823ede3ba72b672ed.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> \u00cbsht\u00eb shtuar nj\u00eb nyje e re \u2018Gabor Texture\u2019 p\u00ebr t\u00eb krijuar tekste mbi baz\u00ebn e funksionit Gabor, t\u00eb cilat mund t\u00eb imitojn\u00eb sip\u00ebrfaqe t\u00eb ndryshme t\u00eb ashpra, gura dhe ngjyrime.      <center><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/8ffb7aaf3c71d81efa42d080b2fd51aa.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr kompozimin interaktiv me shum\u00eb kalime (Multi-pass), duke lejuar krijimin e stileve dhe efekteve komplekse jo-p\u00ebrfekte (NPR) direkt n\u00eb 3D-View.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/11\/eevee_compositor_multi_pass_s.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> N\u00eb UV-editor \u00ebsht\u00eb propozuar nj\u00eb metod\u00eb e re UV-unfolding \u2018Minimum Stretch\u2019, e cila gjat\u00eb hapjes s\u00eb formave organike, si personazhe dhe kafsh\u00eb, lejon reduktimin e deformimeve p\u00ebrmes p\u00ebrs\u00ebritjes s\u00eb p\u00ebrmir\u00ebsimit t\u00eb rezultatit. Metoda bazohet n\u00eb algoritmin SLIM (Scalable Local Injective Mappings).    <center><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/94a8870b9a4c3f76cfe758b259b07262.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Jan\u00eb zgjeruar mund\u00ebsit\u00eb e nodeve geometrike.\n<ul>\n<li class=\"l\"> \u00cbsht\u00eb shtuar zona \u2018For Each Element\u2019, e cila lejon p\u00ebrpunimin paralel t\u00eb elementeve t\u00eb gjeometris\u00eb, p.sh., nj\u00eb nyje mund t\u00eb organizohet p\u00ebr \u00e7do faqe t\u00eb rrjetit poligonal.\n<li class=\"l\"> \u00cbsht\u00eb realizuar mund\u00ebsia e lidhjes s\u00eb gizmos p\u00ebr manipulim n\u00eb hap\u00ebsir\u00ebn tre-dimensionale nga grupe node, duke lejuar redaktimin e parametrave t\u00eb hyrjes t\u00eb nodeve pa kaluar nga 3D viewport n\u00eb editorin e nodeve.\n<li class=\"l\"> \u00cbsht\u00eb shtuar nyja \u2018Set Geometry Name\u2019 p\u00ebr t\u00eb simplifikuar em\u00ebrtimin e elementeve gjeometrike me mund\u00ebsin\u00eb e inicializimit automatik n\u00eb baz\u00eb t\u00eb nj\u00eb koleksioni emrash.\n<li class=\"l\">  \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr pun\u00ebn pa nd\u00ebrprerje me t\u00eb dh\u00ebnat e gjeneruara nga mjeti Grease Pencil, me mund\u00ebsin\u00eb e ndarjes s\u00eb tyre n\u00eb nivele me curves dhe atribute. Ve\u00e7mas jan\u00eb ofruar mund\u00ebsi p\u00ebr konvertimin e t\u00eb dh\u00ebnave Grease Pencil n\u00eb curves dhe anasjelltas, si dhe p\u00ebr bashkimin e niveleve Grease Pencil.\n<li class=\"l\"> \u00cbsht\u00eb shtuar nyja \u2018Hash Value\u2019 p\u00ebr formimin e hash-\u00ebve nga t\u00eb dh\u00ebna t\u00eb rast\u00ebsishme.\n<li class=\"l\"> \u00cbsht\u00eb shtuar nyja \u2018Math\u2019 p\u00ebr t\u00eb kryer operacione matematikore mbi vlerat e plota t\u00eb dh\u00ebna si input.\n<li class=\"l\"> \u00cbsht\u00eb shtuar nyja \u2018Warning\u2019 p\u00ebr t\u00eb organizuar daljet e paralajm\u00ebrimeve t\u00eb personalizuara gjat\u00eb pun\u00ebs me grupe nyjesh.    <\/ul>\n<p>        <center>  <div class=\"youtube-placeholder\" data-id=\"Opzk1wUhzCw\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/Opzk1wUhzCw\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div>  <\/center>      <\/p>\n<li class=\"l\"> Motori i ri \u00ebsht\u00eb plot\u00ebsisht i riparuar, duke siguruar funksionimin e sistemit t\u00eb vizatimit dy dimensional dhe animacionit Grease Pencil, i cili lejon t\u00eb krijoni skica n\u00eb 2D dhe m\u00eb pas t'i p\u00ebrdorni ato n\u00eb nj\u00eb ambient 3D si objekte tridimensionale (modeli 3D formohet mbi disa skica t\u00eb sheshta n\u00eb k\u00ebnde t\u00eb ndryshme). Implementimi i ri shquhet p\u00ebr performanc\u00eb m\u00eb t\u00eb lart\u00eb dhe eliminimin e disa kufizimeve. \u00cbsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb bashkuar nivelet n\u00eb grupe dhe p\u00ebr t\u00eb manipuluar me grupet si me nj\u00eb objekt t\u00eb vet\u00ebm (p.sh., mund t\u00eb ndryshoni nj\u00ebher\u00ebsh dukshm\u00ebrin\u00eb e t\u00eb gjitha niveleve q\u00eb p\u00ebrfshihen n\u00eb grup). \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr ngjyrat e etiketave t\u00eb nivelit. Vegla \"gom\u00eb\" \u00ebsht\u00eb ripunuar p\u00ebr t\u00eb pastruar me m\u00eb shum\u00eb linja t\u00eb p\u00ebrkryer me normalizimin e nd\u00ebrfaqeve t\u00eb gom\u00ebs me p\u00ebrmbajtjen q\u00eb fshihet. \u00cbsht\u00eb shtuar nj\u00eb veg\u00ebl p\u00ebr mbushje duke p\u00ebrdorur gradientet.    <center><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/5ef0873bc4470f0c841bfe4929d2448a.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Procesi i pun\u00ebs me brushat \u00ebsht\u00eb modernizuar. N\u00eb paket\u00ebn e Blender jan\u00eb ofruar m\u00eb shum\u00eb se nj\u00ebqind brushat dhe \u00e7do brush\u00eb tani p\u00ebrfaq\u00ebson nj\u00eb aset t\u00eb ve\u00e7ant\u00eb, e cila lejon p\u00ebrdorimin e nd\u00ebrfaqes s\u00eb Asset Browser p\u00ebr ruajtjen e brushave, ndarjen e tyre n\u00eb projekte t\u00eb ndryshme dhe krijimin e bibliotekave tuaja.    <center><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/d40b453886422aaa78835fccc084b24c.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Interfaza e redaktorit t\u00eb videove jo linear (Video Sequencer) \u00ebsht\u00eb p\u00ebrmir\u00ebsuar. \u00cbsht\u00eb shtuar funksioni i lidhjes s\u00eb klipeve (strips) midis tyre p\u00ebr t\u00eb leht\u00ebsuar p\u00ebrzgjedhjen dhe transformimin e tyre. N\u00eb modalitetin e parashikimit \u00ebsht\u00eb shtuar mund\u00ebsia p\u00ebr lidhje me rregullim n\u00eb qend\u00ebr, kufij t\u00eb zona s\u00eb parashikimit ose k\u00ebnde t\u00eb klipeve t\u00eb dukshme. N\u00eb klipe dhe n\u00eb zon\u00ebn e parashikimit, miniaturat jan\u00eb t\u00eb aktivizuara si parazgjedhje. \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr rregullimin e sakt\u00eb t\u00eb z\u00ebrit n\u00eb nivelin e subraktoreve. Jan\u00eb b\u00ebr\u00eb optimizime t\u00eb r\u00ebnd\u00ebsishme t\u00eb performanc\u00ebs, p\u00ebr shembull, funksionet \"Balancimi i Ngjyrave\" dhe \"Harta e Toneve\" jan\u00eb p\u00ebrshpejtuar disa her\u00eb, duke reduktuar koh\u00ebn e sjelljes p\u00ebr kurb\u00ebn e koh\u00ebs dhe miniaturat.        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/11\/vse_preview_snap.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Jan\u00eb realizuar nj\u00eb riparim i r\u00ebnd\u00ebsish\u00ebm i brendsh\u00ebm dhe optimizimi i modalitetit t\u00eb modelimit me skulptur\u00eb. Kalimi n\u00eb modalitetin e skulpturimit \u00ebsht\u00eb p\u00ebrshpejtuar 5 her\u00eb, nd\u00ebrsa puna me brushat \u00ebsht\u00eb p\u00ebrshpejtuar 8 her\u00eb.\n<li class=\"l\"> N\u00eb motorin e renderimit Cycles p\u00ebr platform\u00ebn Linux \u00ebsht\u00eb zbatuar p\u00ebrdorimi i shpejt\u00ebsis\u00eb hardware p\u00ebr ndjekjen e rrezeve duke p\u00ebrdorur bibliotek\u00ebn HIP-RT, e cila mb\u00ebshtet GPU-t\u00eb AMD dhe NVIDIA. N\u00eb kamer\u00ebn panoramike \u00ebsht\u00eb shtuar mund\u00ebsia e p\u00ebrdorimit t\u00eb projekcionit cilindrik.\n<li class=\"l\"> P\u00ebrmir\u00ebsimi i mb\u00ebshtetjes p\u00ebr importin dhe eksportin n\u00eb formatin glTF, duke p\u00ebrfshir\u00eb mb\u00ebshtetje p\u00ebr importimin e rrjetave t\u00eb kompresuara me bibliotek\u00ebn Draco. Shtuar mb\u00ebshtetje p\u00ebr eksportimin e reve t\u00eb pikave n\u00eb formatin USD (Universal Scene Description).      <\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62292\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 4.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c 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