{"id":120831,"date":"2024-12-03T03:46:00","date_gmt":"2024-12-03T01:46:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/opublikovan-graficheskij-standart-vulkan-1-4"},"modified":"2024-12-03T03:46:00","modified_gmt":"2024-12-03T01:46:00","slug":"opublikovan-graficheskij-standart-vulkan-1-4","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/opublikovan-graficheskij-standart-vulkan-1-4","title":{"rendered":"Standardi grafik Vulkan 1.4 \u00ebsht\u00eb publikuar","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Pas almost tre vitesh pune, konsorciumi Khronos, i angazhuar n\u00eb zhvillimin e standardeve grafike, publikoi specifikimin Vulkan 1.4, i cili p\u00ebrcakton API p\u00ebr aksesin n\u00eb mund\u00ebsit\u00eb grafike dhe kompjuterike t\u00eb GPU. Specifikimi i ri p\u00ebrfshin zgjerime t\u00eb akumuluara q\u00eb m\u00eb par\u00eb ishin pozicionuar si opsionale, si dhe ofron nj\u00eb s\u00ebr\u00eb mund\u00ebsish t\u00eb reja dhe rrit k\u00ebrkesat minimale p\u00ebr pajisje. Vegla Vulkan SDK pritet t\u00eb publikohet n\u00eb janar 2025.       <\/p>\n<p>Produktet me mb\u00ebshtetje p\u00ebr Vulkan 1.4 po p\u00ebrgatiten p\u00ebr t'u l\u00ebshuar nga kompanit\u00eb AMD, Arm, Imagination, Intel, NVIDIA, Qualcomm dhe Samsung. D\u00ebrguesit e hapur p\u00ebr GPU AMD (radv), Apple M1\/M2 (honeykrisp), Intel (anv), NVIDIA (nvk) dhe Qualcomm (tu), t\u00eb zhvilluar nga projekti Mesa, tashm\u00eb kan\u00eb p\u00ebrfunduar t\u00eb gjitha testet e p\u00ebrputhshm\u00ebris\u00eb me Vulkan 1.4 nga grupi CTS (Khronos Conformance Test Suite) dhe jan\u00eb p\u00ebrfshir\u00eb n\u00eb list\u00ebn e d\u00ebrguesve t\u00eb certifikuar. N\u00eb list\u00eb jan\u00eb gjithashtu d\u00ebrguesit Samsung dhe Qualcomm p\u00ebr platform\u00ebn Android, si dhe d\u00ebrguesit p\u00ebr GPU PowerVR D-Series DXT* nga Imagination Technologies dhe d\u00ebrguesit pron\u00ebsor\u00eb NVIDIA.      <\/p>\n<p>Novitetet kryesore:  <\/p>\n<ul>\n<li class=\"l\"> U shtua mb\u00ebshtetje p\u00ebr mekanizmin \u00abStreaming Transfers\u00bb, i cili \u00ebsht\u00eb i destinuar p\u00ebr t\u00eb siguruar transmetimin e sasis\u00eb s\u00eb madhe t\u00eb t\u00eb dh\u00ebnave midis sistemit kryesor (host) dhe pajisjes grafike, pa nd\u00ebrprer\u00eb renderimin dhe pa ngadal\u00ebsuar performanc\u00ebn e tij. Mekanizmi \u00ebsht\u00eb realizuar p\u00ebrmes nj\u00eb zgjerimi t\u00eb ri VK_EXT_host_image_copy, mb\u00ebshtetje p\u00ebr t\u00eb cilin \u00ebsht\u00eb opsionale.\n<li class=\"l\"> T\u00eb drejtat q\u00eb \u00e7ojn\u00eb n\u00eb rritjen e performanc\u00ebs jan\u00eb t\u00eb p\u00ebrfshira si t\u00eb obliguara:\n<ul>\n<li class=\"l\">  Push Descriptors \u2014 mund\u00ebsia p\u00ebr t\u00eb shkruar p\u00ebrdit\u00ebsime t\u00eb descriptor\u00ebve direkt n\u00eb buf\u00ebn e komandave, n\u00eb vend t\u00eb krijimit t\u00eb grupeve t\u00eb ve\u00e7anta t\u00eb descriptor\u00ebve dhe lidhjes s\u00eb tyre me buf\u00ebn e komandave.\n<li class=\"l\"> VK_KHR_dynamic_rendering_local_read \u2014 lejon leximin nga buffers t\u00eb p\u00ebrfshir\u00eb (attachments) dhe burimeve t\u00eb shkruara nga shenjat fragmentuese t\u00eb m\u00ebparshme, brenda kalimeve dinamike t\u00eb renderimit (render pass).\n<li class=\"l\"> VK_EXT_scalar_block_layout \u2014 lejon p\u00ebrdorimin e nj\u00eb strukture t\u00eb ngjashme me C p\u00ebr blloqet SPIR-V, n\u00eb t\u00eb cil\u00ebn mund t\u00eb radhiten tipet jo-skalar\u00eb n\u00eb baz\u00eb t\u00eb madh\u00ebsis\u00eb s\u00eb komponenteve t\u00eb tyre.    <\/ul>\n<li class=\"l\"> P\u00ebrfshihen zgjerimet VK_KHR_maintenance5 dhe VK_KHR_maintenance6, t\u00eb cilat ofrojn\u00eb komanda dhe struktura ndihm\u00ebse p\u00ebr t\u00eb thjeshtuar menaxhimin e burimeve dhe shaderave.\n<li class=\"l\"> \u00cbsht\u00eb garantuar mb\u00ebshtetje p\u00ebr rendering me rezolucion 8K (7680 x 4320 pikse) dhe p\u00ebr p\u00ebrdorimin e deri n\u00eb 8 buffer t\u00eb pavarur t\u00eb rendering-ut.\n<li class=\"l\"> P\u00ebrfshihen zgjerimet:\n<ul>\n<li>  VK_KHR_global_priority<\/p>\n<\/li>\n<li>  VK_KHR_index_type_uint8<\/p>\n<\/li>\n<li>  VK_KHR_line_rasterization<\/p>\n<\/li>\n<li>  VK_KHR_load_store_op_none<\/p>\n<\/li>\n<li>  VK_KHR_map_memory2<\/p>\n<\/li>\n<li>  VK_KHR_push_descriptor<\/p>\n<\/li>\n<li>  VK_KHR_shader_expect_assume<\/p>\n<\/li>\n<li>  VK_KHR_shader_float_controls2<\/p>\n<\/li>\n<li>  VK_KHR_shader_subgroup_rotate<\/p>\n<\/li>\n<li>  VK_KHR_vertex_attribute_divisor<\/p>\n<\/li>\n<li>  VK_EXT_pipeline_protected_access<\/p>\n<\/li>\n<li>  VK_EXT_pipeline_robustness<\/p>\n<\/li>\n<\/ul>\n<li class=\"l\"> T\u00eb drejtat shum\u00eb mund\u00ebsive, q\u00eb m\u00eb par\u00eb ishin opsionale, jan\u00eb b\u00ebr\u00eb t\u00eb obliguara.\n<li class=\"l\"> E shtuar nj\u00eb sasi t\u00eb madhe t\u00eb komandave dhe strukturave t\u00eb reja.        <\/ul>\n<p>API Vulkan \u00ebsht\u00eb i njohur p\u00ebr thjeshtimin radikal t\u00eb d\u00ebrguesve, transferimin e gjenerat\u00ebs s\u00eb komandave GPU n\u00eb an\u00ebn e aplikacionit, mund\u00ebsin\u00eb e lidhjes s\u00eb shtresave t\u00eb debuguar, unifikimin e API p\u00ebr platforma t\u00eb ndryshme dhe p\u00ebrdorimin e p\u00ebrfaq\u00ebsimit t\u00eb kodit t\u00eb parakomplikuar p\u00ebr ekzekutim n\u00eb an\u00ebn e GPU.     <\/p>\n<p>P\u00ebr t\u00eb siguruar performanc\u00eb t\u00eb lart\u00eb dhe parashikueshm\u00ebri, Vulkan ofron aplikacioneve mjete p\u00ebr menaxhimin e drejtp\u00ebrdrejt\u00eb t\u00eb operacioneve GPU dhe mb\u00ebshtetje t\u00eb integruar p\u00ebr p\u00ebrpunimin shum\u00ebprer\u00eb t\u00eb komandave GPU, e cila minimale ngarkon kostot e sjella nga d\u00ebrguesi, duke e b\u00ebr\u00eb funksionalitetin e implementuar n\u00eb an\u00ebn e d\u00ebrguesit duksh\u00ebm m\u00eb t\u00eb thjesht\u00eb dhe m\u00eb t\u00eb parashikuesh\u00ebm. P\u00ebr shembull, operacionet si menaxhimi i memories dhe trajtimi i gabimeve, t\u00eb implementuara n\u00eb OpenGL n\u00eb an\u00ebn e d\u00ebrguesit, n\u00eb Vulkan jan\u00eb transferuar n\u00eb nivelin e aplikacionit.    <\/p>\n<p>Vulkan mbulon t\u00eb gjitha platforma t\u00eb qasshme dhe ofron nj\u00eb API t\u00eb vet\u00ebm p\u00ebr sistemet desktop, mobile dhe Web, duke lejuar p\u00ebrdorimin e nj\u00eb API t\u00eb p\u00ebrbashk\u00ebt p\u00ebr GPU t\u00eb ndryshme dhe fusha p\u00ebrdorimi. Fal\u00eb arkitektur\u00ebs shum\u00eb t\u00eb shtresuar t\u00eb Vulkan, e cila synon krijimin e mjeteve q\u00eb punojn\u00eb me \u00e7do GPU, prodhuesit e pajisjeve mund t\u00eb p\u00ebrdorin mjete standarde gjat\u00eb zhvillimit p\u00ebr verifikimin e kodit, debimin dhe profilizimin.       <\/p>\n<p>P\u00ebr krijimin e shenjuesve ofrohet nj\u00eb p\u00ebrfaq\u00ebsim nd\u00ebrmjet\u00ebs i p\u00ebrshtatsh\u00ebm SPIR-V, bazuar n\u00eb LLVM dhe q\u00eb p\u00ebrdor teknologjit\u00eb e p\u00ebrbashk\u00ebta me OpenCL. Me Vulkan mund t\u00eb p\u00ebrdoret edhe gjuha e shenjuesve HLSL, e p\u00ebrdorur n\u00eb DirectX, p\u00ebrmes p\u00ebrkthimit t\u00eb saj n\u00eb SPIR-V. P\u00ebr menaxhimin e pajisjeve dhe ekran\u00ebve n\u00eb Vulkan ofrohet nj\u00eb nd\u00ebrfaqe WSI (Window System Integration), e cila zgjidh p\u00ebraf\u00ebrsisht t\u00eb nj\u00ebjtat detyra si EGL n\u00eb OpenGL ES. Mb\u00ebshtetje WSI jasht\u00eb kutis\u00eb \u00ebsht\u00eb disponibile n\u00eb Wayland \u2014 t\u00eb gjitha aplikacionet q\u00eb p\u00ebrdorin Vulkan mund t\u00eb ekzekutohen n\u00eb nj\u00eb mjedis t\u00eb paprekur. <a class=\"wpil_keyword_link\" href=\"https:\/\/prohoster.info\/sq\/server\/\"   title=\"server\u00ebve\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"1743\">server\u00ebve<\/a> Wayland. Mund\u00ebsia e funksionimit p\u00ebrmes WSI gjithashtu \u00ebsht\u00eb e siguruar p\u00ebr Android, X11 (me DRI3), Windows, Tizen, macOS dhe iOS.<br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62331\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0442\u0440\u0451\u0445 \u043b\u0435\u0442 \u0440\u0430\u0431\u043e\u0442\u044b \u043a\u043e\u043d\u0441\u043e\u0440\u0446\u0438\u0443\u043c Khronos, \u0437\u0430\u043d\u0438\u043c\u0430\u044e\u0449\u0438\u0439\u0441\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043e\u0432, \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u044e Vulkan 1.4, \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u044f\u044e\u0449\u0443\u044e API \u0434\u043b\u044f \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u043c \u0438 \u0432\u044b\u0447\u0438\u0441\u043b\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u043c \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044f\u043c GPU. \u041d\u043e\u0432\u0430\u044f \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u044f \u0432\u043e\u0431\u0440\u0430\u043b\u0430 \u0432 \u0441\u0435\u0431\u044f \u043d\u0430\u043a\u043e\u043f\u0438\u0432\u0448\u0438\u0435\u0441\u044f \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u0438\u044f, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0440\u0430\u043d\u0435\u0435 \u043f\u043e\u0437\u0438\u0446\u0438\u043e\u043d\u0438\u0440\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u043a\u0430\u043a \u043e\u043f\u0446\u0438\u043e\u043d\u0430\u043b\u044c\u043d\u044b\u0435, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0440\u044f\u0434 \u043d\u043e\u0432\u044b\u0445 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0435\u0439 \u0438 \u043f\u043e\u0432\u044b\u0441\u0438\u043b\u0430 \u043c\u0438\u043d\u0438\u043c\u0430\u043b\u044c\u043d\u044b\u0435 \u0442\u0440\u0435\u0431\u043e\u0432\u0430\u043d\u0438\u044f \u043a \u043e\u0431\u043e\u0440\u0443\u0434\u043e\u0432\u0430\u043d\u0438\u044e. \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u0430\u0440\u0438\u0439 Vulkan SDK \u043f\u043b\u0430\u043d\u0438\u0440\u0443\u044e\u0442 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u0442\u044c \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-120831","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0442\u0440\u0451\u0445 \u043b\u0435\u0442 \u0440\u0430\u0431\u043e\u0442\u044b \u043a\u043e\u043d\u0441\u043e\u0440\u0446\u0438\u0443\u043c Khronos, \u0437\u0430\u043d\u0438\u043c\u0430\u044e\u0449\u0438\u0439\u0441\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043e\u0432, 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