{"id":122133,"date":"2025-02-28T14:22:12","date_gmt":"2025-02-28T12:22:12","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-proprietarnogo-drajvera-nvidia-570-124"},"modified":"2025-02-28T14:22:12","modified_gmt":"2025-02-28T12:22:12","slug":"vypusk-proprietarnogo-drajvera-nvidia-570-124","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/vypusk-proprietarnogo-drajvera-nvidia-570-124","title":{"rendered":"L\u00ebshimi i driver-it pron\u00ebsor NVIDIA 570.124","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Kompania NVIDIA publikoi nj\u00eb version t\u00eb q\u00ebndruesh\u00ebm t\u00eb deg\u00ebs s\u00eb re t\u00eb drejtuesit t\u00eb pronar\u00ebve NVIDIA 570.124. Drejtuesi \u00ebsht\u00eb i disponuesh\u00ebm p\u00ebr Linux (ARM64, x86_64), FreeBSD (x86_64) dhe Solaris (x86_64). NVIDIA 570.x \u00ebsht\u00eb b\u00ebr\u00eb deg\u00eb e n\u00ebnt\u00eb e q\u00ebndrueshme pas hapjes nga kompania NVIDIA t\u00eb komponenteve q\u00eb punojn\u00eb n\u00eb nivelin e b\u00ebrtham\u00ebs. Kodet burimore t\u00eb moduleve t\u00eb b\u00ebrtham\u00ebs nvidia.ko, nvidia-drm.ko (Menaxheri i Shfaqjes Direkte), nvidia-modeset.ko dhe nvidia-uvm.ko (Memoria Video e Bashkuar) nga dega e re NVIDIA, si dhe komponent\u00ebt e zakonsh\u00ebm q\u00eb nuk jan\u00eb t\u00eb lidhur me sistemin operativ, jan\u00eb vendosur n\u00eb GitHub. Firmuer\u00ebsi dhe bibliotekat e p\u00ebrdorura n\u00eb hap\u00ebsir\u00ebn e p\u00ebrdoruesit, si stek\u00ebt CUDA, OpenGL dhe Vulkan, mbeten t\u00eb pronar\u00ebve.    <\/p>\n<p>Ndryshimet kryesore:  <\/p>\n<ul>\n<li class=\"l\"> Panairi i menaxhimit nvidia-settings \u00ebsht\u00eb p\u00ebrdit\u00ebsuar p\u00ebr t\u00eb p\u00ebrdorur bibliotek\u00ebn NVML n\u00eb vend t\u00eb NV-CONTROL p\u00ebr menaxhimin e frekuenc\u00ebs s\u00eb GPU-s\u00eb dhe shpejt\u00ebsis\u00eb s\u00eb ftoh\u00ebsit. Kalimi n\u00eb NVML ka mund\u00ebsuar funksionimin e nvidia-settings n\u00eb mjedise t\u00eb bazuara n\u00eb protokollin Wayland, ku nuk \u00ebsht\u00eb e mundur t\u00eb p\u00ebrdoret shtrirja X-NV-CONTROL. Disa operacione, q\u00eb m\u00eb par\u00eb ishin t\u00eb aksesueshme p\u00ebr p\u00ebrdoruesit pa privilegje, tani do t\u00eb k\u00ebrkojn\u00eb privilegje t\u00eb p\u00ebrmir\u00ebsuara.\n<li class=\"l\"> Shtuar mb\u00ebshtetje p\u00ebr VRR (Shkalla e Freskimit t\u00eb Variuesh\u00ebm) n\u00eb konfiguracione me shum\u00eb monitor\u00eb, p\u00ebrfshir\u00eb mjediset me Wayland. VRR lejon adaptimin e shkall\u00ebs s\u00eb freskimit t\u00eb monitorit p\u00ebr t\u00eb siguruar fluks dhe munges\u00eb t\u00eb ndarjeve gjat\u00eb lojrave dhe shfaqjes s\u00eb videove.\n<li class=\"l\"> Implementuar mb\u00ebshtetje p\u00ebr shtrirjen Vulkan VK_KHR_incremental_present.\n<li class=\"l\"> P\u00ebr GPU-t\u00eb q\u00eb mb\u00ebshtesin ndryshimin e frekuenc\u00ebs p\u00ebrmes softuerit, n\u00eb konfiguratorin nvidia-settings jan\u00eb aktivizuar n\u00eb m\u00ebnyr\u00eb t\u00eb parapar\u00eb cil\u00ebsimet p\u00ebr overclocking-un e GPU-ve. M\u00eb par\u00eb, aktivizimi i k\u00ebtyre cil\u00ebsimeve k\u00ebrkonte aktivizim n\u00eb skedarin e konfigurimit p\u00ebrmes seksionit &#171;Coolbits&#187;.\n<li class=\"l\"> P\u00ebr GPU-t\u00eb e bazuara n\u00eb Ada dhe arkitektur\u00eb m\u00eb t\u00eb reja, p\u00ebr sip\u00ebrfaqet e krijuara n\u00ebp\u00ebrmjet API DRM Dumb-Buffers (p.sh., gjat\u00eb p\u00ebrdorimit t\u00eb DRM fbdev), \u00ebsht\u00eb ndaluar moda e kursimit t\u00eb energjis\u00eb. Ky ndryshim zgjidhi problemet me shfaqjen e ekranit t\u00eb zez\u00eb gjat\u00eb vizatimit p\u00ebrmes tamponit t\u00eb prodhimit n\u00eb ekran (front-buffer) n\u00eb vend t\u00eb nd\u00ebrrimit t\u00eb tampon\u00ebve p\u00ebrmes KMS.\n<li class=\"l\"> N\u00eb modulin e b\u00ebrtham\u00ebs nvidia-modeset \u00ebsht\u00eb shtuar parametri &#8216;conceal_vrr_caps&#8217; p\u00ebr t\u00eb menaxhuar aktivizimin e mund\u00ebsive t\u00eb disa ekran\u00ebve, si LMB (Ultra Low Motion Blur), q\u00eb nuk jan\u00eb t\u00eb pajtuesh\u00ebm me VRR (Variable Refresh Rate).\n<li class=\"l\"> N\u00eb skedarin \/proc\/driver\/nvidia\/gpus\/*\/power jan\u00eb shtuar t\u00eb dh\u00ebna q\u00eb pasqyrojn\u00eb gjendjen e p\u00ebrdorimit t\u00eb teknologjis\u00eb Dynamic Boost.\n<li class=\"l\"> N\u00eb backend-in e NVIDIA GBM \u00ebsht\u00eb aktivizuar moda e pajtueshm\u00ebris\u00eb me aplikacionet 32-bit.\n<li class=\"l\"> Shtuar skedari \/usr\/share\/nvidia\/files.d\/sandboxutils-filelist.json me nj\u00eb list\u00eb t\u00eb t\u00eb gjitha skedar\u00ebve t\u00eb drejtuesit q\u00eb p\u00ebrdoren n\u00eb mjedise t\u00eb bazuara n\u00eb konteiner\u00eb t\u00eb izoluara, si nvidia-container-toolkit dhe enroot.\n<li class=\"l\"> Shtuar mb\u00ebshtetje p\u00ebr aktivizimin e modalitetit t\u00eb gjumit suspend-then-hibernate p\u00ebrmes systemd.\n<li class=\"l\"> N\u00eb m\u00ebnyr\u00eb t\u00eb parapar\u00eb jan\u00eb vendosur parametrat &#171;nvidia-drm modeset=1&#187; dhe &#171;nvidia-drm fbdev=1&#187;, sipas t\u00eb cil\u00ebve moduli nvidia-drm (Direct Rendering Manager) do t\u00eb p\u00ebrdoret si z\u00ebvend\u00ebsues i konsol\u00ebs sistemore t\u00eb bazuar n\u00eb framebuffer. Ndryshimi zgjidh problemet me nxjerrjen e pasakt\u00eb kur p\u00ebrdoren drejtuesit nvidia-drm dhe simpledrm n\u00eb nj\u00eb ekran.\n<li class=\"l\"> \u00cbsht\u00eb implementuar nj\u00eb mod eksperimental p\u00ebr p\u00ebrpunimin e nd\u00ebrprerjeve t\u00eb kontrollorit t\u00eb ekranit me vonesa minimale, i cili \u00ebsht\u00eb i \u00e7aktivizuar p\u00ebr t\u00eb parapar\u00eb. Ky mod \u00ebsht\u00eb i dobish\u00ebm p\u00ebr t\u00eb zvog\u00ebluar ngadal\u00ebsimet n\u00eb sistemet e realitetit virtual n\u00eb kushte ngarkese t\u00eb lart\u00eb t\u00eb sistemit. P\u00ebr ta aktivizuar n\u00eb modulin nvidia.ko, mund t\u00eb p\u00ebrdoret parametri &#171;NVreg_RegistryDwords=RMIntrLockingMode=1&#187;.\n<li class=\"l\"> Siguruar mb\u00ebshtetje p\u00ebr nd\u00ebrtimin me edicionet e reja t\u00eb b\u00ebrtham\u00ebs Linux.\n<li class=\"l\"> \u00cbsht\u00eb shtuar nj\u00eb profil p\u00ebr t\u00eb rritur performanc\u00ebn e loj\u00ebs &#171;Indiana Jones and the Great Circle&#187;.\n<li class=\"l\"> \u00cbsht\u00eb shtuar nj\u00eb profil p\u00ebr t\u00eb zgjidhur problemet me nxjerrjen e pasakt\u00eb n\u00eb ekran n\u00eb lojrat Assassin&#8217;s Creed Valhalla dhe Assassin&#8217;s Creed Mirage.\n<li class=\"l\"> Zgjidhur problemet me performanc\u00ebn dhe ngadal\u00ebsit\u00eb q\u00eb shfaqeshin gjat\u00eb rrotullimit t\u00eb dritareve n\u00eb sistemet me Wayland n\u00eb sistemet me firmware GSP.\n<li class=\"l\"> Eliminuar nj\u00eb gabim q\u00eb shkaktonte nd\u00ebrprerjen e disa aplikacioneve q\u00eb p\u00ebrdorin API grafik Vulkan gjat\u00eb p\u00ebrpunimit t\u00eb ngjarjeve t\u00eb ndryshimit t\u00eb madh\u00ebsis\u00eb s\u00eb dritares.\n<li class=\"l\"> Eliminuar nj\u00eb gabim q\u00eb shkaktonte nd\u00ebrprerjen e disa aplikacioneve me shum\u00eb burime q\u00eb p\u00ebrdorin OpenGL n\u00eb nj\u00eb mjedis t\u00eb bazuar n\u00eb Xwayland. P\u00ebr shembull, problemi shfaqej n\u00eb loj\u00ebn Civilization 6.<br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62808\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f NVIDIA \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043d\u043e\u0432\u043e\u0439 \u0432\u0435\u0442\u043a\u0438 \u043f\u0440\u043e\u043f\u0440\u0438\u0435\u0442\u0430\u0440\u043d\u043e\u0433\u043e \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 NVIDIA 570.124. \u0414\u0440\u0430\u0439\u0432\u0435\u0440 \u0434\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0434\u043b\u044f Linux (ARM64, x86_64), FreeBSD (x86_64) \u0438 Solaris (x86_64). NVIDIA 570.x \u0441\u0442\u0430\u043b\u0430 \u0434\u0435\u0432\u044f\u0442\u043e\u0439 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u043e\u0439 \u0432\u0435\u0442\u043a\u043e\u0439 \u043f\u043e\u0441\u043b\u0435 \u043e\u0442\u043a\u0440\u044b\u0442\u0438\u044f \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u0435\u0439 NVIDIA \u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u043e\u0432, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0438\u0445 \u043d\u0430 \u0443\u0440\u043e\u0432\u043d\u0435 \u044f\u0434\u0440\u0430. \u0418\u0441\u0445\u043e\u0434\u043d\u044b\u0435 \u0442\u0435\u043a\u0441\u0442\u044b \u043c\u043e\u0434\u0443\u043b\u0435\u0439 \u044f\u0434\u0440\u0430 nvidia.ko, nvidia-drm.ko (Direct Rendering Manager), nvidia-modeset.ko \u0438 nvidia-uvm.ko (Unified Video Memory) \u0438\u0437 \u043d\u043e\u0432\u043e\u0439 \u0432\u0435\u0442\u043a\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-122133","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f NVIDIA \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043d\u043e\u0432\u043e\u0439 \u0432\u0435\u0442\u043a\u0438 \u043f\u0440\u043e\u043f\u0440\u0438\u0435\u0442\u0430\u0440\u043d\u043e\u0433\u043e \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 NVIDIA 570.124. \u0414\u0440\u0430\u0439\u0432\u0435\u0440 \u0434\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0434\u043b\u044f Linux (ARM64, x86_64), FreeBSD (x86_64) \u0438 Solaris (x86_64). 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