{"id":122258,"date":"2025-03-15T20:22:04","date_gmt":"2025-03-15T18:22:04","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-6-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan"},"modified":"2025-03-15T20:22:04","modified_gmt":"2025-03-15T18:22:04","slug":"vypusk-dxvk-2-6-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/vypusk-dxvk-2-6-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","title":{"rendered":"L\u00ebshimi i DXVK 2.6, implementimi i Direct3D 8\/9\/10\/11 mbi API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>L\u00ebshimi i versionit t\u00eb DXVK 2.6 \u00ebsht\u00eb i disponuesh\u00ebm, i cili ofron implementimin e DXGI (Infrastruktura Grafike e DirectX), Direct3D 8, 9, 10 dhe 11, duke punuar p\u00ebrmes translacionit t\u00eb thirrjeve n\u00eb API Vulkan. P\u00ebr t\u00eb p\u00ebrdorur DXVK, nevojiten drajt\u00ebra q\u00eb mb\u00ebshtesin API Vulkan 1.3, si\u00e7 jan\u00eb Mesa RADV 24.0, NVIDIA 535.183.01, Intel ANV 24.0, AMDVLK 2024.Q1.3, AMDGPU-PRO dhe NVK 24.1. DXVK mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb drejtuar aplikacione dhe loj\u00ebra 3D n\u00eb Linux me ndihm\u00ebn e Wine, duke qen\u00eb nj\u00eb alternativ\u00eb me performanc\u00eb m\u00eb t\u00eb lart\u00eb ndaj implementimeve t\u00eb brendshme t\u00eb Direct3D n\u00eb Wine q\u00eb punojn\u00eb mbi OpenGL.      <\/p>\n<p>Ndryshimet kryesore:  <\/p>\n<ul>\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr mekanizmin NVIDIA Reflex, i cili lejon t\u00eb ulni vonesat n\u00eb renditjen e grafik\u00ebs n\u00eb loj\u00ebra p\u00ebrmes d\u00ebrgimit t\u00eb parashikuesh\u00ebm t\u00eb komandave p\u00ebr formimin e nj\u00eb \u043a\u0430\u0434ri t\u00eb ri, para se t\u00eb p\u00ebrfundoj\u00eb renditja e \u043a\u0430\u0434rit aktual. P\u00ebr t\u00eb p\u00ebrdorur Reflex n\u00eb loj\u00ebra t\u00eb bazuara n\u00eb Direct3D 11, nevojitet nj\u00eb drejtues NVIDIA q\u00eb mb\u00ebshtet zgjerimin Vulkan VK_NV_low_latency2 dhe instalimi i nj\u00eb dege eksperimentale t\u00eb paket\u00ebs Proton. Nd\u00ebr loj\u00ebrat n\u00eb t\u00eb cilat mund t\u00eb aplikohet optimizimi i propozuar jan\u00eb: God of War, Overwatch 2 dhe Quake Champions. Loj\u00ebrat e bazuara n\u00eb motorin Unreal Engine 4 nuk mb\u00ebshteten p\u00ebr momentin.\n<li class=\"l\"> N\u00eb realizimet D3D8 dhe D3D9 \u00ebsht\u00eb eliminuar gjendja e gar\u00ebs, e cila shkaktonte nd\u00ebrprerjen e loj\u00ebrave q\u00eb ngarkonin burime n\u00eb modin multinivo.\n<li class=\"l\"> Shtuar nd\u00ebrfaqen e programit ID3D11On12Device1.\n<li class=\"l\"> Rivler\u00ebsimi i realizimit t\u00eb frame buffer-\u00ebve virtual\u00eb t\u00eb z\u00ebvend\u00ebsuesh\u00ebm (SwapChain) mbi baz\u00ebn e API Vulkan.\n<li class=\"l\"> Shtoi nj\u00eb zgjidhje p\u00ebr t\u00eb p\u00ebrballuar gabimin tipik n\u00eb loj\u00ebra, i cili shkakton deformimin e daljes n\u00eb sistemet me drejtuesit NVIDIA q\u00eb p\u00ebrdorin MSAA (Multisample Anti-Aliasing). \u00c7mimi \u00ebsht\u00eb nj\u00eb rritje e vog\u00ebl n\u00eb konsumimin e memories dhe ngarkes\u00ebn n\u00eb CPU. Problemi shfaqej n\u00eb loj\u00ebra si Assassin's Creed 3 \/ Black Flag, Watch Dogs dhe Stalker: Clear Sky.\n<li class=\"l\"> K\u00ebnduar optimizimet q\u00eb potencialisht rrisin performanc\u00ebn n\u00eb loj\u00ebra q\u00eb p\u00ebrdorin modalitetin NVAPI UAVOverlap, shnd\u00ebrruesin e pikselit UAV ose lidhjen e burimeve. P\u00ebr shembull, rritja e performanc\u00ebs \u00ebsht\u00eb e dukshme n\u00eb loj\u00ebra si Baldurs Gate 3, Trine 5 dhe God of War.\n<li class=\"l\"> Problemet e paraqitura n\u00eb loj\u00ebra jan\u00eb eliminuar:\n<ul>\n<li > Cardfight!! Vanguard Dear Days 2\n<li > CivCity: Rome\n<li > Clanfolk\n<li > Global Operations\n<li > Kingdom Come: Deliverance\n<li > Need For Speed: Hot Pursuit 2\n<li > Silent Hill 2\n<li > Tom Clancy's Splinter Cell\n<li > Trainz 1.3\n<li > Watch Dogs 2            <\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62881\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.6, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 24.0, NVIDIA 535.183.01, Intel ANV 24.0, AMDVLK 2024.Q1.3, AMDGPU-PRO \u0438 NVK 24.1. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-122258","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.6, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 24.0, NVIDIA 535.183.01, Intel ANV 24.0, AMDVLK 2024.Q1.3, AMDGPU-PRO \u0438 NVK 24.1. 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