{"id":122258,"date":"2025-03-15T20:22:04","date_gmt":"2025-03-15T18:22:04","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-6-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan"},"modified":"2025-03-15T20:22:04","modified_gmt":"2025-03-15T18:22:04","slug":"vypusk-dxvk-2-6-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-dxvk-2-6-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","title":{"rendered":"L\u00ebshimi i DXVK 2.6, realizimi i Direct3D 8\/9\/10\/11 mbi API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>\u00cbsht\u00eb i disponuesh\u00ebm l\u00ebshimi i shtres\u00ebs DXVK 2.6, e cila ofron realizimin e DXGI (Infrastruktura e Grafik\u00ebs DirectX), Direct3D 8, 9, 10 dhe 11, duke funksionuar p\u00ebrmes p\u00ebrkthimit t\u00eb thirrjeve n\u00eb API Vulkan. P\u00ebrdorimi i DXVK k\u00ebrkon shofer\u00eb q\u00eb mb\u00ebshtesin API Vulkan 1.3, si\u00e7 jan\u00eb Mesa RADV 24.0, NVIDIA 535.183.01, Intel ANV 24.0, AMDVLK 2024.Q1.3, AMDGPU-PRO dhe NVK 24.1. DXVK mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb nisur aplikacione dhe loj\u00ebra 3D n\u00eb Linux p\u00ebrmes Wine, si nj\u00eb alternativ\u00eb me performanc\u00eb m\u00eb t\u00eb lart\u00eb ndaj realizimeve t\u00eb integruara t\u00eb Wine t\u00eb Direct3D, q\u00eb punojn\u00eb mbi OpenGL.      <\/p>\n<p>Ndryshimet kryesore:  <\/p>\n<ul>\n<li class=\"l\"> Shtuar mb\u00ebshtetje p\u00ebr mekanizmin NVIDIA Reflex, i cili lejon t\u00eb reduktohen vonesat n\u00eb renditjen e grafik\u00ebs n\u00eb loj\u00ebra duke d\u00ebrguar paraprakisht komandat p\u00ebr formimin e nj\u00eb kadri t\u00eb ri, p\u00ebrpara se t\u00eb p\u00ebrfundoj\u00eb renditja e kadrit aktual. P\u00ebr t\u00eb p\u00ebrdorur Reflex n\u00eb loj\u00ebra t\u00eb bazuara n\u00eb Direct3D 11 k\u00ebrkohet nj\u00eb shofer NVIDIA me mb\u00ebshtetje p\u00ebr zgjerimin Vulkan VK_NV_low_latency2 dhe instalimi i deg\u00ebs eksperimentale t\u00eb paket\u00ebs Proton. Midis loj\u00ebrave n\u00eb t\u00eb cilat mund t\u00eb aplikohet optimizimi i propozuar jan\u00eb: God of War, Overwatch 2 dhe Quake Champions. Loj\u00ebrat e bazuara n\u00eb motorin Unreal Engine 4 ende nuk mb\u00ebshteten.\n<li class=\"l\"> N\u00eb realizimet D3D8 dhe D3D9 \u00ebsht\u00eb eliminuar nj\u00eb gjendje garancie, q\u00eb \u00e7onte n\u00eb nd\u00ebrprerjen e loj\u00ebrave, q\u00eb ngarkonin burime n\u00eb modin shum\u00ebth\u00ebr\u00ebsor.\n<li class=\"l\"> Shtuar nd\u00ebrfaqja programore ID3D11On12Device1.\n<li class=\"l\"> Riorganizimi i realizimit t\u00eb frame buffer-ave virtual\u00eb z\u00ebvend\u00ebsues (SwapChain) mbi baz\u00ebn e API Vulkan.\n<li class=\"l\"> K\u00ebtu \u00ebsht\u00eb nj\u00eb zgjidhje p\u00ebr t\u00eb anashkaluar gabimin tipik n\u00eb loj\u00ebra, i cili \u00e7on n\u00eb deformimin e pamjes n\u00eb sistemet me karta grafike NVIDIA q\u00eb p\u00ebrdorin MSAA (Multisample Anti-Aliasing). \u00c7mimi \u00ebsht\u00eb nj\u00eb rritje e vog\u00ebl n\u00eb p\u00ebrdorimin e memorjes dhe ngarkes\u00ebs n\u00eb CPU. Problemi shfaqej n\u00eb loj\u00ebra si Assassin's Creed 3 \/ Black Flag, Watch Dogs dhe Stalker: Clear Sky.\n<li class=\"l\"> Shtuar optimizime, q\u00eb potencialisht rrisin performanc\u00ebn n\u00eb loj\u00ebra q\u00eb p\u00ebrdorin modin NVAPI UAVOverlap, shader\u00eb pixel UAV ose lidhjen e burimeve. P\u00ebr shembull, rritja e performanc\u00ebs \u00ebsht\u00eb e dukshme n\u00eb loj\u00ebrat Baldurs Gate 3, Trine 5 dhe God of War.\n<li class=\"l\"> Jan\u00eb zgjidhur problemet e shfaqura n\u00eb loj\u00ebrat:\n<ul>\n<li > Cardfight!! Vanguard Dear Days 2\n<li > CivCity: Rome\n<li > Clanfolk\n<li > Global Operations\n<li > Kingdom Come: Deliverance\n<li > Need For Speed: Hot Pursuit 2\n<li > Silent Hill 2\n<li > Tom Clancy's Splinter Cell\n<li > Trainz 1.3\n<li > Watch Dogs 2            <\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62881\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.6, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 24.0, NVIDIA 535.183.01, Intel ANV 24.0, AMDVLK 2024.Q1.3, AMDGPU-PRO \u0438 NVK 24.1. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-122258","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.6, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, 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