{"id":123430,"date":"2025-04-06T09:05:14","date_gmt":"2025-04-06T07:05:14","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/nvidia-opublikovala-dvizhok-physx-5-6-0-i-otkryla-kod-flow-gpu"},"modified":"2025-04-06T09:05:14","modified_gmt":"2025-04-06T07:05:14","slug":"nvidia-opublikovala-dvizhok-physx-5-6-0-i-otkryla-kod-flow-gpu","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/nvidia-opublikovala-dvizhok-physx-5-6-0-i-otkryla-kod-flow-gpu","title":{"rendered":"NVIDIA publikoi motorin PhysX 5.6.0 dhe hapi kodin e Flow GPU","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Kompania NVIDIA publikoi nj\u00eb version t\u00eb motorit p\u00ebr simulimin e proceseve fizike PhysX 5.6 dhe nj\u00eb set instrumentesh t\u00eb lidhura PhysX SDK. Nj\u00ebkoh\u00ebsisht, \u00ebsht\u00eb e disponueshme nj\u00eb version i ri i bibliotek\u00ebs p\u00ebr modelimin e l\u00ebngjeve Flow 2.2.0. Kodi i projektit shp\u00ebrndahet n\u00ebn licens\u00ebn BSD-3 dhe mb\u00ebshtet platformat Linux, macOS, iOS, Windows dhe Android.     <\/p>\n<p>Megjith\u00ebse SDK i PhysX \u00ebsht\u00eb publikuar q\u00eb nga viti 2018 me kodin burimor n\u00ebn licenc\u00ebn BSD, deri tani kodi \u00ebsht\u00eb publikuar me nj\u00eb p\u00ebrjashtim t\u00eb r\u00ebnd\u00ebsish\u00ebm \u2014 nuk kishte p\u00ebrfshir\u00eb kodin e b\u00ebrthamor t\u00eb simulimit (GPU simulation kernel). N\u00eb p\u00ebrdit\u00ebsimin e SDK-s\u00eb PhysX 5.6, NVIDIA hapi n\u00ebn licenc\u00ebn BSD t\u00eb gjith\u00eb kodin e till\u00eb dhe e p\u00ebrfshiu n\u00eb SDK. Jan\u00eb t\u00eb disponueshme m\u00eb shum\u00eb se 500 b\u00ebrthama t\u00eb gatshme p\u00ebr CUDA, q\u00eb ofrojn\u00eb funksione si dinamika e trupave t\u00eb fort\u00eb, simulimi i l\u00ebngjeve dhe modelimi i deformimit t\u00eb objekteve. P\u00ebr m\u00eb tep\u00ebr, \u00ebsht\u00eb hapur qasje n\u00eb Flow GPU me implementimin e plot\u00eb t\u00eb shenjuesve t\u00eb llogaritjes n\u00eb GPU p\u00ebr Flow SDK.    <\/p>\n<p>PhysX \u00ebsht\u00eb nj\u00eb nga motor\u00ebt m\u00eb t\u00eb njohur fizik\u00eb, i cili p\u00ebrdoret p\u00ebr t\u00eb trajtuar nd\u00ebrveprimet fizike n\u00eb pothuajse nj\u00eb mij\u00eb loj\u00ebra dhe \u00ebsht\u00eb pjes\u00eb e shum\u00eb motor\u00ebve t\u00eb loj\u00ebrave, p\u00ebrfshir\u00eb Unreal Engine, Unity3D, AnvilNext, Stingray, Dunia 2 dhe REDengine. Motori \u00ebsht\u00eb i shkall\u00ebzuesh\u00ebm p\u00ebr pajisje t\u00eb ndryshme, nga smartphone-t deri te stacionet e pun\u00ebs me CPU dhe GPU multishkallore, dhe lejon shfryt\u00ebzimin e mund\u00ebsive t\u00eb GPU p\u00ebr t\u00eb aceleruar p\u00ebrpunimin e efekteve.     <\/p>\n<p>N\u00eb mesin e fusha t\u00eb aplikimit t\u00eb PhysX, p\u00ebrmenden realizimi i efekteve si shkat\u00ebrrime, shp\u00ebrthime, l\u00ebvizje realiste t\u00eb personazheve dhe automjeteve, tymi q\u00eb ngrihet, pem\u00ebt q\u00eb p\u00ebrkulet nga era, uji q\u00eb derdhet dhe kalon pengesat, veshja q\u00eb valvitet dhe shqyhet, p\u00ebrplasje dhe nd\u00ebrveprime me trupa t\u00eb fort\u00eb dhe t\u00eb but\u00eb. P\u00ebrve\u00e7 zhvillimit t\u00eb loj\u00ebrave, motori gjithashtu mund t\u00eb p\u00ebrdoret n\u00eb fusha si sintaksa e t\u00eb dh\u00ebnave p\u00ebr k\u00ebrkime n\u00eb fush\u00ebn e inteligjenc\u00ebs artificiale dhe p\u00ebr trajnimet e rrjeteve nervore, krijimin e mjediseve realiste p\u00ebr trajnimin e robot\u00ebve, simulimin e kushteve reale n\u00eb procesin e testimit t\u00eb mjeteve autonome dhe autopilot\u00ebve.     <\/p>\n<p>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63030\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f NVIDIA \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0434\u0432\u0438\u0436\u043a\u0430 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432 PhysX 5.6 \u0438 \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u043e\u0433\u043e \u0441 \u043d\u0438\u043c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u0430\u0440\u0438\u044f PhysX SDK. \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u043d\u043e\u0432\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0436\u0438\u0434\u043a\u043e\u0441\u0442\u0435\u0439 Flow 2.2.0. \u041a\u043e\u0434 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 BSD-3 \u0438 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u044b Linux, macOS, iOS, Windows \u0438 Android. \u041d\u0435\u0441\u043c\u043e\u0442\u0440\u044f \u043d\u0430 \u0442\u043e, \u0447\u0442\u043e PhysX SDK \u0441 2018 \u0433\u043e\u0434\u0430 \u043f\u0443\u0431\u043b\u0438\u043a\u0443\u0435\u0442\u0441\u044f \u0441 \u0438\u0441\u0445\u043e\u0434\u043d\u044b\u043c \u043a\u043e\u0434\u043e\u043c \u043f\u043e\u0434 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-123430","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - 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