{"id":125332,"date":"2025-05-21T15:05:08","date_gmt":"2025-05-21T13:05:08","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/proekt-wine-opublikoval-vkd3d-1-16-s-realizacziej-direct3d-12"},"modified":"2025-05-21T15:05:08","modified_gmt":"2025-05-21T13:05:08","slug":"proekt-wine-opublikoval-vkd3d-1-16-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/proekt-wine-opublikoval-vkd3d-1-16-s-realizacziej-direct3d-12","title":{"rendered":"Projekti Wine publikoi Vkd3d 1.16 me implementimin e Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Projekti Wine publikoi versionin e paket\u00ebs vkd3d 1.16 me implementimin e Direct3D 12, i cili funksionon n\u00ebp\u00ebrmjet p\u00ebrkthimit t\u00eb thirrjeve n\u00eb API grafik Vulkan. Paketa p\u00ebrmban librarit\u00eb libvkd3d me implementimin e Direct3D 12, libvkd3d-shader me p\u00ebrkthyesin e modeleve t\u00eb shenjuesve 4 dhe 5 dhe libvkd3d-utils me funksione p\u00ebr t\u00eb thjeshtuar portimin e aplikacioneve Direct3D 12, si dhe nj\u00eb set shembujsh demonstruese, duke p\u00ebrfshir\u00eb portimin e glxgears n\u00eb Direct3D 12. Kodi i projektit shp\u00ebrndahet n\u00ebn licenc\u00ebn LGPLv2.1.    <\/p>\n<p>Biblioteka libvkd3d mb\u00ebshtet shumic\u00ebn e mund\u00ebsive t\u00eb Direct3D 12, duke p\u00ebrfshir\u00eb mjete p\u00ebr grafik\u00eb dhe llogaritje, radh\u00eb dhe lista komanduese, deskriptor\u00eb dhe deskriptor\u00eb kup\u00eb, n\u00ebnshkrime rr\u00ebnj\u00ebsore, qasje t\u00eb pa renditur, Sampler, n\u00ebnshkrime komandash, konstanta rr\u00ebnj\u00ebsore, p\u00ebrshkrimin e t\u00eb pavendosur (indirect) dhe metodet Clear*() dhe Copy*(). N\u00eb libvkd3d-shader \u00ebsht\u00eb realizuar translacioni i kodit t\u00eb bajt\u00ebve t\u00eb modeleve t\u00eb shenjuesve n\u00eb p\u00ebrfaq\u00ebsimin e nd\u00ebrmjet\u00ebm SPIR-V. Mb\u00ebshteten shenjues t\u00eb majt\u00eb, piksel, tessellim, llogaritje dhe shenjues t\u00eb thjesht\u00eb gjeometrik, serializimi dhe deserializimi i n\u00ebnshkrimeve rr\u00ebnj\u00ebsore. Nga instruksionet e shenjuesve jan\u00eb realizuar operacione aritmetike, atomike dhe bitore, operator\u00eb krahasimi dhe kontrolli t\u00eb rrjedh\u00ebs s\u00eb t\u00eb dh\u00ebnave, instruksionet sample, gather dhe load, operacione qasjeje t\u00eb pa renditur (UAV, Unordered Access View).     <\/p>\n<p>N\u00eb versionin e ri:  <\/p>\n<ul>\n<li class=\"l\"> \u00cbsht\u00eb stabilizuar dhe p\u00ebrfshir\u00eb si parazgjedhje mb\u00ebshtetje p\u00ebr shenjuesit DXIL (DirectX Intermediate Language).\n<li class=\"l\"> N\u00eb kompilatorin e gjuh\u00ebs s\u00eb shenjuesve HLSL \u00ebsht\u00eb shtuar mb\u00ebshtetje fillestare p\u00ebr shenjuesit gjeometrik\u00eb. P\u00ebr modelet e shenjuesve 1, 2, 3 \u00ebsht\u00eb realizuar mb\u00ebshtetje p\u00ebr adresimin e t\u00ebrthort\u00eb, moduleve dhe kufizimin e vlerave.\n<li class=\"l\"> N\u00eb bibliotek\u00ebn libvkd3d \u00ebsht\u00eb shpallur mb\u00ebshtetje p\u00ebr modelin e shenjuesve 6.0. N\u00eb nd\u00ebrfaqen e programit ID3D12Device1 \u00ebsht\u00eb realizuar metoda SetEventOnMultipleFenceCompletion(). \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr zgjatimin Vulkan VK_KHR_zero_initialize_workgroup_memory p\u00ebr inicializimin me zero t\u00eb memories p\u00ebr shenjuesit. Zgjatimi Vulkan VK_KHR_maintenance2 \u00ebsht\u00eb p\u00ebrfshir\u00eb si i detyruesh\u00ebm sipas specifikimit Vulkan 1.1.\n<li class=\"l\"> Shtesa e mb\u00ebshtetjes p\u00ebr disasemblimin e shenjave SPIR-V dhe efekteve binare \u00abfx_2_0\u00bb.\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje eksperimentale p\u00ebr adresimin e t\u00ebrthort\u00eb t\u00eb buffer\u00ebve konstant\u00eb n\u00eb GLSL (OpenGL Shading Language).\n<li class=\"l\"> N\u00eb implementimin e gjuh\u00ebs s\u00eb shenjuesve MSL (Metal Shading Language), e p\u00ebrdorur nga Apple n\u00eb API-in grafik Metal, \u00ebsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb ngarkuar tekstura.\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr funksionet e integruara HLSL: AllMemoryBarrier(), AllMemoryBarrierWithGroupSync(), DeviceMemoryBarrier(), DeviceMemoryBarrierWithGroupSync(), GroupMemoryBarrier() dhe GroupMemoryBarrierWithGroupSync().\n<li class=\"l\"> Jan\u00eb realizuar flagjet VKD3D_SHADER_COMPILE_OPTION_FEATURE_ZERO_INITIALIZE_WORKGROUP_MEMORY, VKD3D_SHADER_COMPONENT_INT64, VKD3D_SHADER_COMPONENT_FLOAT16, VKD3D_SHADER_COMPONENT_UINT16, VKD3D_SHADER_COMPONENT_INT16, VKD3D_SHADER_RESOURCE_DATA_NONE dhe VKD3D_SHADER_RESOURCE_DATA_UINT.      <\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63277\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.16 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u0412 \u0441\u043e\u0441\u0442\u0430\u0432 \u043f\u0430\u043a\u0435\u0442\u0430 \u0432\u0445\u043e\u0434\u044f\u0442 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 libvkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 Direct3D 12, libvkd3d-shader c \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0442\u043e\u0440\u043e\u043c 4 \u0438 5 \u043c\u043e\u0434\u0435\u043b\u0438 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0438 libvkd3d-utils \u0441 \u0444\u0443\u043d\u043a\u0446\u0438\u044f\u043c\u0438 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 Direct3D 12, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043d\u0430\u0431\u043e\u0440 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u043e\u043d\u043d\u044b\u0445 \u043f\u0440\u0438\u043c\u0435\u0440\u043e\u0432, \u0432\u043a\u043b\u044e\u0447\u0430\u044f \u043f\u043e\u0440\u0442 glxgears [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-125332","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.16 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 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