{"id":134425,"date":"2025-06-03T09:06:42","date_gmt":"2025-06-03T07:06:43","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/opublikovana-graficheskaya-biblioteka-igl-1-1"},"modified":"2025-06-03T09:06:42","modified_gmt":"2025-06-03T07:06:43","slug":"opublikovana-graficheskaya-biblioteka-igl-1-1","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/opublikovana-graficheskaya-biblioteka-igl-1-1","title":{"rendered":"\u00cbsht\u00eb publikuar biblioteka grafike IGL 1.1","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Kompania Meta* publikoi nj\u00eb version t\u00eb bibliotek\u00ebs grafike IGL 1.1 (Intermediate Graphics Library), e cila ofron nj\u00eb API t\u00eb p\u00ebrgjithsh\u00ebm t\u00eb nivelit t\u00eb ul\u00ebt p\u00ebr menaxhimin e GPU. API IGL mbulon funksionalitetet tipike t\u00eb GPU dhe lejon krijimin e aplikacioneve me shum\u00eb platforma q\u00eb mund t\u00eb funksionojn\u00eb mbi API grafike OpenGL, Metal dhe Vulkan n\u00eb sisteme me Android, iOS, Linux, macOS dhe Windows, si dhe t\u00eb p\u00ebrdorin WebGL p\u00ebr renderimin n\u00eb Web kur aplikacioni kompilohen n\u00eb kodin e nd\u00ebrmjet\u00ebm WebAssembly. Biblioteka IGL \u00ebsht\u00eb e shkruar n\u00eb gjuh\u00ebn C++ dhe shp\u00ebrndahet n\u00ebn licenc\u00ebn MIT.    <\/p>\n<p>P\u00ebr renderim ofrohen backend p\u00ebr API Metal 2+, OpenGL 2.x, OpenGL 3.1+, OpenGL ES 2.0+, Vulkan 1.1 dhe WebGL 2.0. Biblioteka \u00ebsht\u00eb e p\u00ebrshtatshme p\u00ebr zhvillimin e loj\u00ebrave, sistemeve 3D t\u00eb modelimit dhe \u00e7do projekt tjet\u00ebr q\u00eb k\u00ebrkon mb\u00ebshtetje p\u00ebr grafik\u00eb me cil\u00ebsi t\u00eb lart\u00eb. Kodi IGL \u00ebsht\u00eb optimizuar p\u00ebr t\u00eb arritur performanc\u00ebn maksimale edhe kur punon me modele komplekse dhe t\u00eb detajuara.     <\/p>\n<p>Struktura e API \u00ebsht\u00eb zhvilluar me njohuri p\u00ebr thjesht\u00ebsin\u00eb e p\u00ebrdorimit dhe implementon konceptet tipike q\u00eb jan\u00eb t\u00eb kuptueshme p\u00ebr shumic\u00ebn e zhvilluesve q\u00eb jan\u00eb t\u00eb njohur me ndonj\u00eb nga API-t\u00eb grafike. N\u00eb nivelin e abstraksionit, IGL \u00ebsht\u00eb i af\u00ebrt me Vulkan dhe WebGPU, por \u00ebsht\u00eb i lir\u00eb nga specifikiteti i lidhur me motor\u00ebt e caktuar. Biblioteka mb\u00ebshtet lidhjen e zgjerimeve, me ndihm\u00ebn e t\u00eb cilave mund t\u00eb integrogjn\u00eb funksionalitete shtes\u00eb dhe t\u00eb realizojn\u00eb nevojat jo standarde t\u00eb zhvilluesve.                <\/p>\n<p><center><img decoding=\"async\" alt=\"\u00cbsht\u00eb publikuar biblioteka grafike IGL 1.1\" src=\"\/wp-content\/uploads\/2025\/06\/1e43b3f3e5d6dbc646a684ec37a65779.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <center><img decoding=\"async\" alt=\"\u00cbsht\u00eb publikuar biblioteka grafike IGL 1.1\" src=\"\/wp-content\/uploads\/2025\/06\/6ea3409ecce61a17740c39247d95f7ea.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63346\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Meta* \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 IGL 1.1 (Intermediate Graphics Library), \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0443\u043d\u0438\u0432\u0435\u0440\u0441\u0430\u043b\u044c\u043d\u044b\u0439 \u043d\u0438\u0437\u043a\u043e\u0443\u0440\u043e\u0432\u043d\u0435\u0432\u044b\u0439 API \u0434\u043b\u044f \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f GPU. API IGL \u043e\u0445\u0432\u0430\u0442\u044b\u0432\u0430\u0435\u0442 \u0442\u0438\u043f\u043e\u0432\u0443\u044e \u0444\u0443\u043d\u043a\u0446\u0438\u043e\u043d\u0430\u043b\u044c\u043d\u043e\u0441\u0442\u044c GPU \u0438 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0441\u043e\u0437\u0434\u0430\u0432\u0430\u0442\u044c \u043a\u0440\u043e\u0441\u0441-\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u044b\u0435 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f, \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u044b\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0442\u044c \u043f\u043e\u0432\u0435\u0440\u0445 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 API OpenGL, Metal \u0438 Vulkan \u043d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 Android, iOS, Linux, macOS \u0438 Windows, \u0430 \u0442\u0430\u043a\u0436\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c WebGL \u0434\u043b\u044f \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u043a\u0438 \u0432 Web [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":134426,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-134425","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Meta* \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 IGL 1.1 (Intermediate Graphics Library), \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0443\u043d\u0438\u0432\u0435\u0440\u0441\u0430\u043b\u044c\u043d\u044b\u0439 \u043d\u0438\u0437\u043a\u043e\u0443\u0440\u043e\u0432\u043d\u0435\u0432\u044b\u0439 API \u0434\u043b\u044f \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f GPU. 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