{"id":138729,"date":"2025-07-05T11:12:23","date_gmt":"2025-07-05T09:12:30","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/reliz-svobodnogo-igrovogo-dvizhka-openmw-0-49"},"modified":"2025-07-05T11:12:23","modified_gmt":"2025-07-05T09:12:30","slug":"reliz-svobodnogo-igrovogo-dvizhka-openmw-0-49","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/novosti-interneta\/reliz-svobodnogo-igrovogo-dvizhka-openmw-0-49","title":{"rendered":"L\u00ebsho l\u00ebviz\u00ebsin e lir\u00eb t\u00eb loj\u00ebrave OpenMW 0.49","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Pas dy vjet\u00ebsh zhvillimi, u publikua versioni i projektit OpenMW 0.49, i cili zhvillon nj\u00eb implementim t\u00eb lir\u00eb t\u00eb motorit p\u00ebr loj\u00ebn role n\u00eb zhanrin e fantazis\u00eb The Elder Scrolls 3: Morrowind. Krahasuar me motorin origjinal, n\u00eb OpenMW \u00ebsht\u00eb realizuar nj\u00eb nd\u00ebrfaqe e modernizuar e p\u00ebrdoruesit, jan\u00eb p\u00ebrmir\u00ebsuar grafika, \u00ebsht\u00eb shtuar editori i vet OpenMW-CS p\u00ebr krijimin e loj\u00ebrave dhe modifikimeve t\u00eb reja, \u00ebsht\u00eb p\u00ebrdorur motorri i simulimit t\u00eb proceseve fizike Bullet, \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr platformat macOS dhe Linux, dhe \u00ebsht\u00eb p\u00ebrmir\u00ebsuar sjellja e bot\u00ebve.       <\/p>\n<p>Kodi i projektit \u00ebsht\u00eb shkruar n\u00eb C++ dhe shp\u00ebrndahet n\u00ebn licenc\u00ebn GPLv3. N\u00eb nd\u00ebrfaqen e redaktorit OpenMW-CS dhe t\u00eb lan\u00e7uesit p\u00ebrdoret Qt, nd\u00ebrsa n\u00eb nd\u00ebrfaqen brenda loj\u00ebs aplikohet MyGUI. P\u00ebr t\u00eb punuar me pajisjet e hyrjes p\u00ebrdoret SDL, dhe p\u00ebr daljen e z\u00ebrit \u2014 OpenAL. Nd\u00ebrtimet e p\u00ebrgatitura jan\u00eb t\u00eb disponueshme p\u00ebr Linux (PPA, flatpak), Windows dhe macOS. P\u00ebr t\u00eb filluar, nevojiten skedar\u00ebt me burimet e loj\u00ebs nga loja origjinale Morrowind ose instalimi i nj\u00eb seti alternativ burimesh.      <\/p>\n<p>Nd\u00ebr ndryshimet n\u00eb versionin e ri:  <\/p>\n<ul>\n<li class=\"l\"> Jan\u00eb zgjeruar mund\u00ebsit\u00eb e AI, p\u00ebr shembull, bot\u00ebt tani mund t\u00eb pin\u00eb potion-e.      <center><img decoding=\"async\" alt=\"L\u00ebsho l\u00ebviz\u00ebsin e lir\u00eb t\u00eb loj\u00ebrave OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/09be6a5228416283068420784a3a8b56.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> \u00cbsht\u00eb realizuar mb\u00ebshtetje p\u00ebr kalime t\u00eb buta midis animacioneve, duke lejuar q\u00eb t\u00eb rritet realiteti i animacionit p\u00ebrmes interpolimit t\u00eb gjendjeve midis ky\u00e7eve t\u00eb grupeve t\u00eb animacionit n\u00eb stile t\u00eb ndryshme. Logjika e animacionit gjat\u00eb luft\u00ebs \u00ebsht\u00eb rip\u00ebrpunuar.\n<li class=\"l\"> Jan\u00eb zgjeruar mund\u00ebsit\u00eb p\u00ebr krijimin e zgjerimeve n\u00eb gjuh\u00ebn Lua: skriptet n\u00eb Lua tani mund t\u00eb menaxhojn\u00eb dhe t\u00eb nd\u00ebrveprojn\u00eb me animacionin, z\u00ebrin, efektet magjike, k\u00ebrkesat, sistemin virtual t\u00eb skedar\u00ebve, telekomandimin e objekteve, krijimin e objekteve, ngarkimin e t\u00eb dh\u00ebnave n\u00eb formatin YAML, ruajtjen e loj\u00ebrave dhe ngarkimin e loj\u00ebrave t\u00eb ruajtura.\n<li class=\"l\"> Mekanika e luft\u00ebs s\u00eb af\u00ebrt \u00ebsht\u00eb ndryshuar, duke e b\u00ebr\u00eb at\u00eb m\u00eb t\u00eb ngjashme me loj\u00ebn origjinale Morrowind n\u00eb karakteristika si pamund\u00ebsia e bot\u00ebve p\u00ebr t\u00eb sulmuar lart ose posht\u00eb. Sistemi i goditjeve \u00ebsht\u00eb thjeshtuar, duke p\u00ebrfshir\u00eb skanimin e mjedisit t\u00eb lojtarit me p\u00ebrdorimin e nj\u00eb koni goditjeje. Lojtari tani \u00ebsht\u00eb m\u00eb i leht\u00eb p\u00ebr t\u00eb goditur armiqt\u00eb fluturues, dhe armiqt\u00eb fluturues jan\u00eb gjithashtu m\u00eb t\u00eb leht\u00eb p\u00ebr t\u00eb sulmuar lojtarin. Realizmi i vler\u00ebsimit t\u00eb goditjeve gjat\u00eb luft\u00ebs s\u00eb af\u00ebrt \u00ebsht\u00eb p\u00ebrmir\u00ebsuar, i cili tani b\u00ebhet pas p\u00ebrfundimit t\u00eb goditjes, duke lejuar, p\u00ebr shembull, shmangien nga goditjet.    <center><img decoding=\"async\" alt=\"L\u00ebsho l\u00ebviz\u00ebsin e lir\u00eb t\u00eb loj\u00ebrave OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/90750e52e5143c4d83b53eabde40dfb9.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> \u00cbsht\u00eb realizuar mund\u00ebsia e shfaqjes s\u00eb krijesave detare n\u00eb zona jasht\u00eb hart\u00ebs kryesore.  <center><img decoding=\"async\" alt=\"L\u00ebsho l\u00ebviz\u00ebsin e lir\u00eb t\u00eb loj\u00ebrave OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/c8da5263ec67b20bb46fb12d1f310824.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Sistemi i ndri\u00e7imit gjat\u00eb renderimit \u00ebsht\u00eb modernizuar \u2014 jan\u00eb rritur realizmi i reflektimeve dhe ndri\u00e7imeve nga burimet e drit\u00ebs, jan\u00eb shtuar efekte m\u00eb t\u00eb bukura t\u00eb val\u00ebve dhe val\u00ebzimeve n\u00eb uj\u00eb. Jan\u00eb shtuar cil\u00ebsime p\u00ebr t\u00eb imituar pamjen origjinale t\u00eb loj\u00ebs Morrowind.    <center><img decoding=\"async\" alt=\"L\u00ebsho l\u00ebviz\u00ebsin e lir\u00eb t\u00eb loj\u00ebrave OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/dfc0d3f8cf345141bd584c4fe5e57c13.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <center><img decoding=\"async\" alt=\"L\u00ebsho l\u00ebviz\u00ebsin e lir\u00eb t\u00eb loj\u00ebrave OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/c8d9727607939f91181fc03da1c27c92.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> N\u00eb motorin fizik \u00ebsht\u00eb rritur sakt\u00ebsia dhe parashikueshm\u00ebria e zbules\u00ebs s\u00eb kolizionit gjat\u00eb nd\u00ebrveprimit t\u00eb personazheve me ambientin.\n<li class=\"l\"> Stabiliteti i post-procesimit \u00ebsht\u00eb rritur. Jan\u00eb shtuar uniforme t\u00eb shenjave p\u00ebr ngjyr\u00ebn e qiellit dhe ambientit. \u00cbsht\u00eb siguruar ruajtja e rendereve t\u00eb synuara midis kadrove p\u00ebr t\u00eb mb\u00ebshtetur efektet temporale.    <center><img decoding=\"async\" alt=\"L\u00ebsho l\u00ebviz\u00ebsin e lir\u00eb t\u00eb loj\u00ebrave OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/c0a34a226df6caf4e6f63096410bd375.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> N\u00eb konsol\u00eb \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr k\u00ebrkimin midis daljeve dhe \u00ebsht\u00eb realizuar mund\u00ebsia e ruajtjes s\u00eb historis\u00eb s\u00eb komandave t\u00eb futur midis sesioneve.  <center><img decoding=\"async\" alt=\"L\u00ebsho l\u00ebviz\u00ebsin e lir\u00eb t\u00eb loj\u00ebrave OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/41fe27e8210001e15bfac658cddb4d76.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> \u00cbsht\u00eb ndalur mb\u00ebshtetja p\u00ebr loj\u00ebrat e ruajtura q\u00eb jan\u00eb regjistruar n\u00eb versionet OpenMW para 0.45.  <center><img decoding=\"async\" alt=\"L\u00ebsho l\u00ebviz\u00ebsin e lir\u00eb t\u00eb loj\u00ebrave OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/852c1e7cf15e71db15c897d7e0f4593c.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Editorii loj\u00ebs dhe utilitar\u00ebt grafik\u00eb jan\u00eb portuar n\u00eb Qt 6. N\u00eb lan\u00e7er dhe masterin e instalimit \u00ebsht\u00eb shtuar p\u00ebrkthimi n\u00eb gjuh\u00ebn ruse.    <center><img decoding=\"async\" alt=\"L\u00ebsho l\u00ebviz\u00ebsin e lir\u00eb t\u00eb loj\u00ebrave OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/ae51971e5a18c341a01022cc6cedd9ca.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Ka filluar puna p\u00ebr realizimin e mb\u00ebshtetjes p\u00ebr loj\u00ebrat n\u00eb versione m\u00eb t\u00eb reja t\u00eb motorit Bethesda, si Oblivion (2006), Skyrim, Fallout 3, Fallout: New Vegas dhe Fallout 4. Skedar\u00ebt me burime nga k\u00ebto loj\u00ebra mund t\u00eb p\u00ebrdoren p\u00ebr t\u00eb krijuar modifikime p\u00ebr Morrowind ose p\u00ebr t\u00eb dh\u00ebn\u00eb shembuj loj\u00ebrash nga OpenMW.      <center><img decoding=\"async\" alt=\"L\u00ebsho l\u00ebviz\u00ebsin e lir\u00eb t\u00eb loj\u00ebrave OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/8a5a14e85a1f86d758053118b5acec6f.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <center><img decoding=\"async\" alt=\"L\u00ebsho l\u00ebviz\u00ebsin e lir\u00eb t\u00eb loj\u00ebrave OpenMW 0.49\" src=\"\/wp-content\/uploads\/2025\/07\/7fe82e169b3b17468640dec709bd642d.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>        <\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63525\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0434\u0432\u0443\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 OpenMW 0.49, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u0443\u044e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u0434\u0432\u0438\u0436\u043a\u0430 \u0434\u043b\u044f \u0440\u043e\u043b\u0435\u0432\u043e\u0439 \u0438\u0433\u0440\u044b \u0432 \u0436\u0430\u043d\u0440\u0435 \u0444\u044d\u043d\u0442\u0435\u0437\u0438 The Elder Scrolls 3: Morrowind. \u041f\u043e \u0441\u0440\u0430\u0432\u043d\u0435\u043d\u0438\u044e \u0441 \u043e\u0440\u0438\u0433\u0438\u043d\u0430\u043b\u044c\u043d\u044b\u043c \u0434\u0432\u0438\u0436\u043a\u043e\u043c \u0432 OpenMW \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d \u043c\u043e\u0434\u0435\u0440\u043d\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044f, \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0430 \u0433\u0440\u0430\u0444\u0438\u043a\u0430, \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d \u0441\u043e\u0431\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0439 \u0440\u0435\u0434\u0430\u043a\u0442\u043e\u0440 OpenMW-CS \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f \u043d\u043e\u0432\u044b\u0445 \u0438\u0433\u0440 \u0438 \u043c\u043e\u0434\u043e\u0432, \u0437\u0430\u0434\u0435\u0439\u0441\u0442\u0432\u043e\u0432\u0430\u043d \u0434\u0432\u0438\u0436\u043e\u043a \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432 Bullet, \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":138730,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-138729","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0434\u0432\u0443\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 OpenMW 0.49, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e 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