{"id":138798,"date":"2025-07-07T17:11:55","date_gmt":"2025-07-07T15:11:55","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-7-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan"},"modified":"2025-07-07T17:11:55","modified_gmt":"2025-07-07T15:11:55","slug":"vypusk-dxvk-2-7-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-dxvk-2-7-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","title":{"rendered":"L\u00ebshimi i DXVK 2.7, realizimi i Direct3D 8\/9\/10\/11 mbi API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>L\u00ebshimi i shtres\u00ebs DXVK 2.7 \u00ebsht\u00eb n\u00eb dispozicion, e cila ofron implementimin e DXGI (Infrastruktura e Grafik\u00ebs DirectX), Direct3D 8, 9, 10 dhe 11, q\u00eb funksionon p\u00ebrmes p\u00ebrkthimit t\u00eb thirrjeve n\u00eb API Vulkan. P\u00ebr t\u00eb p\u00ebrdorur DXVK k\u00ebrkohet t\u00eb jen\u00eb t\u00eb pranishme shofer\u00eb q\u00eb mb\u00ebshtesin API Vulkan 1.3, si Mesa RADV 25.0, NVIDIA 550.54.14 dhe Intel ANV 25.0. DXVK mund t\u00eb p\u00ebrdoret p\u00ebr t\u00eb ekzekutuar aplikacione dhe loj\u00ebra 3D n\u00eb Linux p\u00ebrmes Wine, duke vepruar si nj\u00eb alternativ\u00eb me performanc\u00eb m\u00eb t\u00eb lart\u00eb ndaj implementimeve t\u00eb integruara n\u00eb Wine t\u00eb Direct3D, q\u00eb funksionojn\u00eb mbi OpenGL.      <\/p>\n<p>Ndryshimet kryesore:  <\/p>\n<ul>\n<li class=\"l\"> \u00cbsht\u00eb p\u00ebrkthyer Vulkan-n\u00eb shk\u00ebmbimin VK_KHR_maintenance5, i cili ka sjell\u00eb nj\u00eb rritje t\u00eb k\u00ebrkesave p\u00ebr shofer\u00ebt n\u00eb p\u00ebrdorim. Tani p\u00ebr t\u00eb funksionuar DXVK k\u00ebrkohen minimumi shofer\u00eb Vulkan RADV dhe ANV nga Mesa 25.0 ose shofer\u00eb pronativ\u00eb NVIDIA 550.54.14 (r\u00ebnd\u00ebsia e p\u00ebrdorimit t\u00eb versioneve m\u00eb t\u00eb reja Mesa 25.1 dhe NVIDIA 575.51.02). M\u00eb par\u00eb, DXVK mund t\u00eb funksiononte me versione Mesa RADV 24.0, NVIDIA 535.183.01 dhe Intel ANV 24.0.\n<p>Kjo ndryshim do t\u00eb ndikoj\u00eb kryesisht te p\u00ebrdoruesit e platform\u00ebs Windows, q\u00eb p\u00ebrdorin GPU AMD Polaris dhe Vega, mb\u00ebshtetje e t\u00eb cilave \u00ebsht\u00eb ndaluar n\u00eb shofer\u00ebt aktual\u00eb t\u00eb AMD p\u00ebr Windows. P\u00ebr m\u00eb tep\u00ebr, p\u00ebr shkak t\u00eb problemeve n\u00eb rritje me pajtueshm\u00ebrin\u00eb \u00ebsht\u00eb vendosur t\u00eb mb\u00ebshteten shofer\u00ebt p\u00ebr Windows t\u00eb AMD vet\u00ebm sipas parimit t\u00eb mbetjeve.    <\/p>\n<li class=\"l\"> Riorganizohet dhe modernizohet menaxhimi i descriptor\u00ebve t\u00eb shader\u00ebve. N\u00eb sisteme me modele relativisht t\u00eb reja GPU AMD dhe NVIDIA, p\u00ebr t\u00eb punuar me descriptor\u00ebt \u00ebsht\u00eb aktivizuar me default Vulkan-n\u00eb shk\u00ebmbimin VK_EXT_descriptor_buffer, i cili lejon nj\u00eb ulje t\u00eb konsiderueshme t\u00eb ngarkes\u00ebs n\u00eb CPU. Ky ndryshim ka mund\u00ebsuar p\u00ebrmir\u00ebsimin e performanc\u00ebs s\u00eb loj\u00ebrave q\u00eb varen nga performanca e CPU-s\u00eb, si Final Fantasy XIV, God of War, Metaphor: ReFantazio dhe Watch Dogs 2. N\u00eb disa situata, n\u00eb sfondin e nj\u00eb performance m\u00eb stabile t\u00eb p\u00ebrgjithshme, mund t\u00eb ket\u00eb nj\u00eb r\u00ebnie t\u00eb leht\u00eb t\u00eb performanc\u00ebs n\u00eb loj\u00ebra q\u00eb varen nga performanca e GPU-s\u00eb. P\u00ebr t\u00eb \u00e7aktivizuar optimizimin mund t\u00eb p\u00ebrdoret cil\u00ebsimi dxvk.enableDescriptorBuffer.\n<li class=\"l\"> N\u00eb sisteme me GPU Intel Battlemage dhe Lunar Lake, me default \u00ebsht\u00eb aktivizuar nj\u00eb modalitet q\u00eb ekzekuton periodikisht procesin e defragmentimit dhe rikthimit t\u00eb memories s\u00eb pamjaftueshme n\u00eb sistem. Fal\u00eb uljes s\u00eb fragmentimit t\u00eb memories, v\u00ebrehet nj\u00eb r\u00ebnie e konsumit maksimal t\u00eb memories n\u00eb loj\u00ebra. P\u00ebr t\u00eb menaxhuar aktivizimin e defragmentimit, \u00ebsht\u00eb parashikuar cil\u00ebsimi dxvk.enableMemoryDefrag.\n<li class=\"l\"> N\u00eb GPU t\u00eb dedikuara, t\u00eb dh\u00ebnat e transmetuara nga drivere tani kan\u00eb parasysh konsumimin e lejuar t\u00eb memorjes video (VRAM budget), si dhe burimet e pap\u00ebrdorura kthehen m\u00eb aktivisht n\u00eb sistem n\u00eb rast t\u00eb munges\u00ebs s\u00eb memorjes. Ky ndryshim ka rritur performanc\u00ebn n\u00eb shum\u00eb loj\u00ebra q\u00eb p\u00ebrdorin motorin Unity n\u00eb sisteme me kapacitet t\u00eb kufizuar memorjeje video.\n<li class=\"l\"> Me q\u00ebllim p\u00ebr t\u00eb thjeshtuar mb\u00ebshtetje p\u00ebr baz\u00ebn e kodit, \u00ebsht\u00eb ndalur mb\u00ebshtetja p\u00ebr mund\u00ebsit\u00eb e vjetra ose t\u00eb p\u00ebrdorura rrall\u00eb, si\u00e7 jan\u00eb cache e p\u00ebrdorimeve (state cache, e cila ka humbur kuptim pas paraqitjes s\u00eb zgjerimit VK_EXT_graphics_pipeline_library) dhe opsioni d3d9.forceSwapchainMSAA.\n<li class=\"l\"> N\u00eb shat\u00ebrvanet D3D11, inicializimi i t\u00eb gjitha variableve dhe bufeve t\u00eb p\u00ebrbashk\u00ebt tani \u00ebsht\u00eb i vendosur si normale p\u00ebr t'u zeruar.\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr nd\u00ebrfaqen ID3DDestructionNotifier.\n<li class=\"l\"> Kryhen optimizime q\u00eb rrisin performanc\u00ebn e loj\u00ebrave n\u00eb motorin Source.\n<li class=\"l\"> Problemet n\u00eb loj\u00ebra jan\u00eb zgjidhur:\n<ul>\n<li> Astebreed\n<li> GTR \u2014 Loja e Garazhit FIA GT\n<li> Simulatori i Trenes JR EAST\n<li> LEGO City Undercover\n<li> Modulus\n<li> Star Trek: Starfleet Command III\n<li> Test Drive Unlimited 2\n<li> Wargame: European Escalation  <\/ul>\n<\/ul>\n<p>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63538\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.7, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 25.0, NVIDIA 550.54.14 \u0438 Intel ANV 25.0. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-138798","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.7, 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