{"id":139000,"date":"2025-07-17T17:11:58","date_gmt":"2025-07-17T15:12:02","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-5"},"modified":"2025-07-17T17:11:58","modified_gmt":"2025-07-17T15:12:02","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-5","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-5","title":{"rendered":"The release of the free 3D modeling system Blender 4.5","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organizata Blender Foundation publikoi l\u00ebshimin e paket\u00ebs s\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.5, e cila \u00ebsht\u00eb e p\u00ebrshtatshme p\u00ebr zgjidhje t\u00eb ndryshme q\u00eb lidhen me modelimin 3D, grafik\u00ebn 3D, zhvillimin e loj\u00ebrave kompjuterike, simulimin, renderimin, kompozimin, ndjekjen e l\u00ebvizjeve, modelimin skulptorik, krijimin e animacioneve dhe montimin e videove. Kodi shp\u00ebrndahet n\u00ebn licenc\u00ebn GPL. Nd\u00ebrtimet e gatshme jan\u00eb formuar p\u00ebr Linux, Windows dhe macOS. L\u00ebshimi mori statusin e versionit me mb\u00ebshtetje t\u00eb zgjatur (LTS) dhe do t\u00eb mb\u00ebshtetet deri n\u00eb korrik 2027. Po ashtu, vazhdon t\u00eb mb\u00ebshtetet dega LTS e Blender 4.2, p\u00ebr t\u00eb cil\u00ebn do t\u00eb formohen p\u00ebrdit\u00ebsime deri n\u00eb korrik 2026. Mb\u00ebshtetja p\u00ebr degen LTS t\u00eb Blender 3.6 \u00ebsht\u00eb nd\u00ebrprer\u00eb.    <\/p>\n<p>Mes p\u00ebrmir\u00ebsimeve t\u00eb shtuar:  <\/p>\n<ul>\n<li class=\"l\"> N\u00eb motorin e renderimit EEVEE \u00ebsht\u00eb realizuar mb\u00ebshtetje e plot\u00eb p\u00ebr backend-in e renderimit duke p\u00ebrdorur API grafike Vulkan. Krahasuar me versionin e kaluar, performanca \u00ebsht\u00eb rritur ndjesh\u00ebm duke p\u00ebrdorur Vulkan, dhe niveli i funksionalitetit t\u00eb backend-it Vulkan \u00ebsht\u00eb arritur n\u00eb p\u00ebrputhje me backend-in e bazuar n\u00eb OpenGL (p.sh., \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr OpenXR, Subdivision dhe USD\/Hydra). P\u00ebr funksionimin e duhur t\u00eb backend-it Vulkan, rekomandohet p\u00ebrdorimi i versioneve t\u00eb fresk\u00ebta t\u00eb drejtuesve grafik\u00eb dhe Mesa. Deri m\u00eb tani, backend-i OpenGL vazhdon t\u00eb p\u00ebrdoret si parazgjedhje.\n<li class=\"l\"> Ngarkimi i teksturave \u00ebsht\u00eb p\u00ebrshpejtuar m\u00eb shum\u00eb se dyfish (nga 5.7 sekonda n\u00eb 2.5 sekonda) dhe koha e nisjes \u00ebsht\u00eb reduktuar ndjesh\u00ebm (nga 7.2 sekonda n\u00eb 4 sekonda). Kompilimi shum\u00ebfajshim \u00ebsht\u00eb aktivizuar si parazgjedhje p\u00ebr shenjat. \u00cbsht\u00eb shtuar nj\u00eb opsion p\u00ebr t\u00eb zgjedhur metod\u00ebn e kompilimit t\u00eb shenjave (shum\u00ebfajshim ose me transferim n\u00eb nj\u00eb proces t\u00eb ve\u00e7ant\u00eb).\n<li class=\"l\"> \u00c8 shtuar nj\u00eb ve\u00e7ori e re &#171;Zgjatja e Normales s\u00eb Terminatorit t\u00eb Hijeve&#187; (Shadow Terminator Normal Offset), q\u00eb lejon t\u00eb zhvendosni rrezet nga sip\u00ebrfaqja p\u00ebr t\u00eb reduktuar artefaktin e terminatorit t\u00eb hijeve n\u00eb gjeometrin\u00eb e ul\u00ebt poligonale.\n<li class=\"l\"> \u00cbsht\u00eb realizuar algoritmi Reverse-Z p\u00ebr t\u00eb reduktuar artefaktet n\u00eb buffer-in e thell\u00ebsis\u00eb.\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr transferimin e operacioneve t\u00eb nd\u00ebrtimit t\u00eb sip\u00ebrfaqeve t\u00eb l\u00ebmuara (Subdivision) n\u00eb an\u00ebn e GPU-s\u00eb.\n<li class=\"l\"> \u00c8 shtuar opsioni &#171;&#8212;profile-gpu&#187; p\u00ebr ruajtjen n\u00eb skedarin profile.json t\u00eb t\u00eb dh\u00ebnave t\u00eb profilizimit, duke p\u00ebrfshir\u00eb informacionin p\u00ebr ngarkes\u00ebn n\u00eb CPU dhe GPU.\n<li class=\"l\"> N\u00eb mjete p\u00ebr pun\u00ebn me gjeometrin\u00eb e nodave jan\u00eb shtuar module p\u00ebr importimin e skedareve n\u00eb formatet CSV, PLY, OpenVDB (.vdb), STL, Wavefront dhe TXT. P\u00ebr t\u00eb importuar nj\u00eb skedar mjafton ta t\u00ebrheqni me miun n\u00eb modalitetin drag&#038;drop n\u00eb redaktorin e nodave gjeometrike.        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/07\/drag-drop-geometry-nodes-files.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<p>N\u00eb mjetet p\u00ebr pun\u00ebn me nodat \u00ebsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb palosur panelet. N\u00eb redaktorin e nodave gjeometrike \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr ndryshimin e normales s\u00eb mesh-it. P\u00ebr t\u00eb vendosur normalen \u00ebsht\u00eb shtuar noda &#171;Vendos Normalen e Mesh-it&#187;. P\u00ebr t\u00eb z\u00ebvend\u00ebsuar vlerat n\u00eb varg \u00ebsht\u00eb propozuar noda &#171;Format Varg&#187;, nd\u00ebrsa p\u00ebr p\u00ebrputhjen e vargjeve \u00ebsht\u00eb noda &#8212; Noda e P\u00ebrputhjes me Vargun.      <center><img decoding=\"async\" alt=\"The release of the free 3D modeling system Blender 4.5\" src=\"\/wp-content\/uploads\/2025\/07\/345433193adc96b122196ed3ac721ca3.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>          <\/p>\n<li class=\"l\"> N\u00eb sistemin e kompozitimit (Compositor) jan\u00eb realizuar nodet procedurale p\u00ebr krijimin e teksturave, si dhe \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr nodet tipike, si Vector Math, Vector Rotate, Mix Vector, Math dhe Clamp. \u00cbsht\u00eb shtuar mund\u00ebsia p\u00ebr p\u00ebrshpejtimin e operacionit t\u00eb eliminimit t\u00eb zhurm\u00ebs me ndihm\u00ebn e GPU-s\u00eb.    <center><img decoding=\"async\" alt=\"The release of the free 3D modeling system Blender 4.5\" src=\"\/wp-content\/uploads\/2025\/07\/92ba77231ca2cfa8effe9da5c2a5f893.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Jan\u00eb zgjeruar mund\u00ebsit\u00eb e sistemit t\u00eb piktur\u00ebs dy dimensionale dhe animacionit Grease Pencil, i cili lejon krijimin e skicave n\u00eb 2D dhe m\u00eb pas p\u00ebrdorimin e tyre n\u00eb mjedisin 3D si objekte tridimensionale (n\u00eb baz\u00eb t\u00eb disa skicave t\u00eb sheshta n\u00eb k\u00ebndvishte t\u00eb ndryshme formohet modeli 3D). \u00cbsht\u00eb siguruar integrimi me sistemin e kompozitimit (Compositor). \u00cbsht\u00eb shtuar nj\u00eb kalim i ri i renderimit, q\u00eb nxjerr goditjet dhe mbushjet e dukshme t\u00eb Grease Pencil n\u00eb nj\u00eb shtres\u00eb t\u00eb ve\u00e7ant\u00eb, q\u00eb mund t\u00eb jet\u00eb e dobishme p\u00ebr izolimin, forcimin ose aplikimin e efekteve n\u00eb element\u00ebt e Grease Pencil gjat\u00eb kompozitimit. \u00cbsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb \u00e7aktivizuar renderimin e Grease Pencil p\u00ebr \u00e7do shtres\u00eb (View Layer) me ndihm\u00ebn e opsionit Filter. \u00cbsht\u00eb realizuar nj\u00eb metod\u00eb e re p\u00ebr rrafshimin (SSAA), duke e b\u00ebr\u00eb linj\u00ebn m\u00eb t\u00eb but\u00eb. \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr eksportimin e skedar\u00ebve animues SVG.    <center><img decoding=\"async\" alt=\"The release of the free 3D modeling system Blender 4.5\" src=\"\/wp-content\/uploads\/2025\/07\/058e92eb96fdd9657d4595b8e7805e8d.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<p>Jan\u00eb shtuar mjete (Node Tools), q\u00eb lejojn\u00eb p\u00ebrdorimin e nodave p\u00ebr krijimin e objekteve Grease Pencil. Jan\u00eb shtuar nodet e reja p\u00ebr mbushjen me ngjyr\u00eb, p\u00ebrcaktimin e thell\u00ebsis\u00eb dhe rrafshimin e goditjeve n\u00eb Grease Pencil.      <\/p>\n<li class=\"l\"> N\u00eb redaktorin UV \u00ebsht\u00eb siguruar mund\u00ebsia p\u00ebr t\u00eb par\u00eb UV-un e zhvilluar p\u00ebr objektet aktive ose t\u00eb gjitha objektet e p\u00ebrzgjedhura, pavar\u00ebsisht nga m\u00ebnyra aktuale, duke p\u00ebrfshir\u00eb redaktorin e imazheve. Dukshm\u00ebria dhe transparenca e UV-ve t\u00eb zhvilluara mund t\u00eb ndryshohen p\u00ebrmes menus\u00eb s\u00eb daljes Overlays.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/07\/uvs_in_obmode.mp4  \" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> \u00c8 shtuar nj\u00eb tip i ri objekti &#171;Rehni pikash&#187; (Point Cloud) p\u00ebr t\u00eb p\u00ebrfaq\u00ebsuar nj\u00eb num\u00ebr t\u00eb madh pikash t\u00eb ve\u00e7anta n\u00eb hap\u00ebsir\u00ebn 3D. \u00c7do pik\u00eb n\u00eb re e pikave mund t\u00eb ruaj\u00eb atribute shtes\u00eb, si radiusi, pozita dhe ngjyra. Objekti i ri \u00ebsht\u00eb ndjesh\u00ebm m\u00eb efikas se mesh-at e zakonsh\u00ebm dhe mund t\u00eb p\u00ebrdoret p\u00ebr visualizimin e t\u00eb dh\u00ebnave 3D t\u00eb skanuara dhe modelimin e grimcave.       <center><img decoding=\"async\" alt=\"The release of the free 3D modeling system Blender 4.5\" src=\"\/wp-content\/uploads\/2025\/07\/96ef94fb48a8586fdcaee99d2253e07e.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Aktivizimi i nj\u00eb ekranet t\u00eb krijuar mbi motivet e loj\u00ebs s\u00eb re DOGWALK nga Blender Studio. Loja \u00ebsht\u00eb e krijuar n\u00eb zhanrin e historis\u00eb interaktive (nj\u00eb f\u00ebmij\u00eb sh\u00ebtit prindin n\u00ebp\u00ebr nj\u00eb pyll dim\u00ebror dhe dekoron nj\u00eb njeriun e bor\u00ebs me objekte t\u00eb fshehura) dhe \u00ebsht\u00eb zhvilluar p\u00ebr t\u00eb rafinuar mjetet p\u00ebr p\u00ebrdorimin e Blender si nj\u00eb platform\u00eb p\u00ebr zhvillimin e aseteve dhe niveleve t\u00eb loj\u00ebs p\u00ebr motorin Godot.     <center><img decoding=\"async\" alt=\"The release of the free 3D modeling system Blender 4.5\" src=\"\/wp-content\/uploads\/2025\/07\/1294cd8195e79c2b3c57c8ac571b16f3.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> N\u00eb modet e modelimit skulpturor, teksturimit dhe piktur\u00ebs me maja \u00ebsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb randomizuar nuanc\u00ebn, intensitetin dhe vler\u00ebn e ngjyr\u00ebs, si p\u00ebr t\u00eb gjith\u00eb goditjen, ashtu edhe p\u00ebr goditje t\u00eb ve\u00e7anta me penel.        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/07\/ffmped.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> N\u00eb modin e skulpturimit p\u00ebr mjetin &#171;Prerje&#187; (Trim) \u00ebsht\u00eb implementuar nj\u00eb zgjidh\u00ebs i ri Manifold, i cili p\u00ebrdoret vet\u00ebm me mesh-at e shtrir\u00eb. Manifold funksionon m\u00eb shpejt se moda Fast, e cila tani \u00ebsht\u00eb rinovuar n\u00eb Float. Zgjidh\u00ebsi i ri \u00ebsht\u00eb nxjerr\u00eb nga biblioteka e nj\u00ebjt\u00eb, e cila tashm\u00eb \u00ebsht\u00eb p\u00ebrdorur n\u00eb modifikuesin Boolean dhe n\u00eb nodat gjeometrike.        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/07\/blender_45_trim_manifold_sculpt.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> \u00cbsht\u00eb vazhduar modernizimi i nd\u00ebrfaqes s\u00eb p\u00ebrdoruesit. N\u00eb redaktor\u00ebt e nod\u00ebve \u00ebsht\u00eb thjeshtuar shtimi i nod\u00ebve n\u00eb korniza (tani mjafton t\u00eb shtypni tastin F pas selektimit t\u00eb nyjave).             <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/07\/node_editor_frames.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> N\u00eb redaktorin e pronave \u00ebsht\u00eb ofruar mund\u00ebsia p\u00ebr t\u00eb fshehur skedat e pap\u00ebrdorura p\u00ebr t\u00eb ulur ngarkes\u00ebn n\u00eb nd\u00ebrfaqe (p\u00ebr shembull, n\u00eb ambientin e pun\u00ebs p\u00ebr montimin e videobllokadas mund t\u00eb fshihen skedat Object dhe Shading).        <center>  <video controls=\"\" style=\"width: 300px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/07\/hide_properties_tabs.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> N\u00eb shfletuesit e aseteve dhe skedar\u00ebve \u00ebsht\u00eb realizuar nj\u00eb modalitet shikimi t\u00eb p\u00ebrmbajtjes n\u00eb form\u00ebn e nj\u00eb liste horizontale, q\u00eb lejon vendosjen e m\u00eb shum\u00eb p\u00ebrmbajtjeve n\u00eb ekran. \u00cbsht\u00eb siguruar ndarja e etiketave t\u00eb gjata n\u00eb dy rreshta me p\u00ebrpar\u00ebsi n\u00eb shfaqjen e fillimit dhe p\u00ebrfundimit t\u00eb etiketes (q\u00eb t\u00eb mbetet e dukshme zgjatja e skedarit).        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/07\/asset_file_browser_preview_size.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> N\u00eb shfletuesin e aseteve \u00ebsht\u00eb realizuar nj\u00eb modalitet Screenshot Capture p\u00ebr nj\u00eb pamje t\u00eb shpejt\u00eb t\u00eb aseteve q\u00eb po redaktohen, i cili nuk k\u00ebrkon kalimin n\u00eb renderim (p\u00ebr t\u00eb par\u00eb \u00ebsht\u00eb mjaft t\u00eb zgjedh\u00ebsh nj\u00eb zon\u00eb n\u00eb ekran).          <center>  <video controls=\"\" style=\"width: 500px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/07\/ffmped-1.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> N\u00eb redaktorin e videove jo-linjar (Video Sequencer), \u00ebsht\u00eb p\u00ebrmir\u00ebsuar keq-p\u00ebrkthimi i p\u00ebrmbajtjes. N\u00eb zon\u00ebn e parashikimit \u00ebsht\u00eb realizuar mb\u00ebshtetje p\u00ebr HDR.\n<li class=\"l\"> N\u00eb redaktorin e tabelave \u00ebsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb ndryshuar rendin e kolumnave dhe p\u00ebr t\u00eb ndryshuar gjer\u00ebsin\u00eb e tyre.\n<li class=\"l\"> \u00cbsht\u00eb siguruar mund\u00ebsia p\u00ebr t\u00eb importuar disa skedar\u00eb SVG nj\u00ebher\u00ebsh.\n<li class=\"l\"> \u00cbsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb konfiguruar ngjyr\u00ebn e mesazheve t\u00eb gabimeve, paralajm\u00ebrrimeve dhe mesazheve informative.\n<li class=\"l\"> P\u00ebr sistemet Linux jan\u00eb shtuar kursore t\u00eb m\u00ebdhenj p\u00ebr monitor\u00eb me dend\u00ebsi t\u00eb lart\u00eb pikselash.\n<li class=\"l\"> \u00cbsht\u00eb siguruar p\u00ebrputhshm\u00ebria me specifikimin CY2025, i cili p\u00ebrcakton mjete dhe biblioteka p\u00ebr platform\u00ebn referuese VFX.\n<li class=\"l\"> N\u00eb katalogun e shtesave jan\u00eb ofruar 497 shtesa falas dhe 128 tema dizajni.      <\/ul>\n<p>      <center>  <div class=\"youtube-placeholder\" data-id=\"wPhA0imjvVs\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/wPhA0imjvVs\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63593\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 4.5, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, 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