{"id":139000,"date":"2025-07-17T17:11:58","date_gmt":"2025-07-17T15:12:02","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-5"},"modified":"2025-07-17T17:11:58","modified_gmt":"2025-07-17T15:12:02","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-5","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sq\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-5","title":{"rendered":"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.5","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organizata Blender Foundation publikoi l\u00ebshimin e paket\u00ebs s\u00eb lir\u00eb t\u00eb modelimit 3D, Blender 4.5, e cila \u00ebsht\u00eb e p\u00ebrshtatshme p\u00ebr zgjidhjen e detyrave t\u00eb ndryshme lidhur me modelimin 3D, grafik\u00ebn 3D, zhvillimin e loj\u00ebrave kompjuterike, simullimin, renderimin, kompozimin, gjurmimin e l\u00ebvizjeve, modelimin me skalpel, krijimin e animacioneve dhe montazhin e videove. Kodi shp\u00ebrndahet n\u00ebn licenc\u00ebn GPL. Nd\u00ebrtime t\u00eb gatshme jan\u00eb formuluar p\u00ebr Linux, Windows dhe macOS. L\u00ebshimi mori statusin e versionit me mb\u00ebshtetje t\u00eb zgjeruar (LTS) dhe do t\u00eb mb\u00ebshtetet deri n\u00eb korrik 2027. Gjithashtu vazhdon t\u00eb mb\u00ebshtetet ndikimi LTS i Blender 4.2, p\u00ebr t\u00eb cilin do t\u00eb formohen p\u00ebrdit\u00ebsime deri n\u00eb korrik 2026. Mb\u00ebshtetja e shtres\u00ebs LTS t\u00eb Blender 3.6 \u00ebsht\u00eb nd\u00ebrprer\u00eb.    <\/p>\n<p>Mes p\u00ebrmir\u00ebsimeve t\u00eb shtuar:  <\/p>\n<ul>\n<li class=\"l\"> N\u00eb motorin e renderimit EEVEE \u00ebsht\u00eb implementuar mb\u00ebshtetje e plot\u00eb p\u00ebr backend-in e renderimit duke p\u00ebrdorur API-n\u00eb grafike Vulkan. Krahasuar me versionin e m\u00ebparsh\u00ebm, \u00ebsht\u00eb rritur ndjesh\u00ebm performanca duke p\u00ebrdorur Vulkan, dhe niveli i funksionalitetit t\u00eb Vulkan-backend \u00ebsht\u00eb arritur n\u00eb barazim me backend-in e bazuar n\u00eb OpenGL (p.sh., \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr OpenXR, Subdivision dhe USD\/Hydra). P\u00ebr funksionimin e sakt\u00eb t\u00eb Vulkan-backend, rekomandohet p\u00ebrdorimi i versioneve t\u00eb reja t\u00eb drivereve grafike dhe Mesa. P\u00ebr momentin, backend-i OpenGL vazhdon t\u00eb p\u00ebrdoret si parazgjedhje.\n<li class=\"l\"> Ngarkimi i teksturave \u00ebsht\u00eb p\u00ebshpejtuar m\u00eb shum\u00eb se dyfish (nga 5.7 sekonda n\u00eb 2.5 sekonda) dhe koha e nisjes \u00ebsht\u00eb reduktuar ndjesh\u00ebm (nga 7.2 sekonda n\u00eb 4 sekonda). Kompilimi i shenjave \u00ebsht\u00eb p\u00ebrfshir\u00eb si parazgjedhje n\u00eb m\u00ebnyr\u00eb t\u00eb shum\u00ebfisht\u00eb. \u00cbsht\u00eb shtuar nj\u00eb konfigurim p\u00ebr t\u00eb zgjedhur metod\u00ebn e kompilimit t\u00eb shenjave (m\u00eb shum\u00ebfisht\u00eb ose n\u00eb nj\u00eb proces t\u00eb ve\u00e7ant\u00eb).\n<li class=\"l\"> Shtuar nj\u00eb ve\u00e7ori t\u00eb re \"Offseti i Normales s\u00eb Terminatorit t\u00eb Hijeve\" (Shadow Terminator Normal Offset), e cila lejon zhvendosjen e rrezeve nga sip\u00ebrfaqja p\u00ebr t\u00eb reduktuar artefaktin e terminatorit t\u00eb hijeve n\u00eb geometrin\u00eb me poligone t\u00eb ul\u00ebta.\n<li class=\"l\"> \u00cbsht\u00eb implementuar algoritmi Reverse-Z p\u00ebr t\u00eb reduktuar artefaktet n\u00eb buferin e thell\u00ebsis\u00eb.\n<li class=\"l\"> \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr shp\u00ebrndarjen e operacioneve t\u00eb nd\u00ebrtimit t\u00eb sip\u00ebrfaqeve t\u00eb glab\u00ebruara (Subdivision) n\u00eb an\u00ebn e GPU.\n<li class=\"l\"> Shtuar opsioni \"--profile-gpu\" p\u00ebr ruajtjen e t\u00eb dh\u00ebnave t\u00eb profilizimit n\u00eb skedarin profile.json, duke p\u00ebrfshir\u00eb informacionin mbi ngarkes\u00ebn n\u00eb CPU dhe GPU.\n<li class=\"l\"> N\u00eb mjetet p\u00ebr pun\u00ebn me nodet geometrike shtuar modulet p\u00ebr importimin e skedar\u00ebve n\u00eb formatet CSV, PLY, OpenVDB (.vdb), STL, Wavefront dhe TXT. P\u00ebr t\u00eb importuar nj\u00eb skedar mjafton ta t\u00ebrhiqni me miun n\u00eb modalitetin drag&amp;drop n\u00eb redaktorin e nodave geometrike.        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/07\/drag-drop-geometry-nodes-files.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<p>N\u00eb mjetet p\u00ebr pun\u00ebn me nodet shtuar mund\u00ebsin\u00eb p\u00ebr t\u00eb palosur panelet. N\u00eb redaktorin e nodave geometrike \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr ndryshimin e normaleve t\u00eb mesh-it. P\u00ebr caktimin e normales \u00ebsht\u00eb shtuar node \"Set Mesh Normal\". P\u00ebr z\u00ebvend\u00ebsimin e vlerave n\u00eb nj\u00eb varg \u00ebsht\u00eb ofruar node \"Format String\", nd\u00ebrsa p\u00ebr p\u00ebrputhjen e vargjeve \u00ebsht\u00eb node \"Match String\".      <center><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.5\" src=\"\/wp-content\/uploads\/2025\/07\/345433193adc96b122196ed3ac721ca3.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>          <\/p>\n<li class=\"l\"> N\u00eb sistemin e kompozitimit (Compositor) jan\u00eb implementuar nodet procedurale p\u00ebr krijimin e teksturave, si dhe \u00ebsht\u00eb shtuar mb\u00ebshtetje p\u00ebr nodet standarte si Vector Math, Vector Rotate, Mix Vector, Math dhe Clamp. \u00cbsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb p\u00ebrshpejtuar operacionin e eliminimit t\u00eb zhurmave p\u00ebrmes GPU.    <center><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.5\" src=\"\/wp-content\/uploads\/2025\/07\/92ba77231ca2cfa8effe9da5c2a5f893.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Jan\u00eb zgjeruar mund\u00ebsit\u00eb e sistemit t\u00eb vizatimit dy-dimensional dhe animacionit Grease Pencil, e cila lejon krijimin e skicave n\u00eb 2D dhe pastaj p\u00ebrdorimin e tyre n\u00eb ambientin 3D si objekte tridimensionale (bazohet n\u00eb disa skica t\u00eb sheshta nga k\u00ebnde t\u00eb ndryshme p\u00ebr t\u00eb formuar modelin 3D). \u00cbsht\u00eb siguruar integrimi me sistemin e kompozitimit (Compositor). \u00cbsht\u00eb shtuar nj\u00eb kalim i ri renditjes, i cili shp\u00ebrndan shenjat e dukshme dhe mbushjet Grease Pencil n\u00eb nj\u00eb shtres\u00eb t\u00eb ve\u00e7ant\u00eb, q\u00eb mund t\u00eb jet\u00eb e dobishme p\u00ebr izolimin, forcimin ose aplikimin e efekteve n\u00eb elementet Grease Pencil gjat\u00eb kompozitimit. \u00cbsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb \u00e7aktivizuar renderimin e Grease Pencil p\u00ebr \u00e7do shtres\u00eb (View Layer) me opsionin Filter. \u00cbsht\u00eb realizuar nj\u00eb metod\u00eb e re e anti-aliasing (SSAA), e cila b\u00ebn linjat m\u00eb t\u00eb l\u00ebmuara. \u00cbsht\u00eb shtuar mb\u00ebshtetje p\u00ebr eksportimin e skedar\u00ebve t\u00eb animuar SVG.    <center><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.5\" src=\"\/wp-content\/uploads\/2025\/07\/058e92eb96fdd9657d4595b8e7805e8d.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<p>Jan\u00eb shtuar mjete (Node Tools) q\u00eb lejojn\u00eb p\u00ebrdorimin e nodave p\u00ebr krijimin e objekteve Grease Pencil. Jan\u00eb shtuar nodet e reja p\u00ebr mbushjen me ngjyr\u00eb, caktimin e thell\u00ebsis\u00eb dhe l\u00ebmuarjen e linjave n\u00eb Grease Pencil.      <\/p>\n<li class=\"l\"> N\u00eb redaktorin e UV \u00ebsht\u00eb ofruar mund\u00ebsia p\u00ebr t\u00eb par\u00eb shtrirjen UV p\u00ebr objektin aktiv ose t\u00eb gjith\u00eb objektet e zgjedhura, pavar\u00ebsisht nga moda aktuale, p\u00ebrfshir\u00eb n\u00eb redaktorin e imazheve. Dukshm\u00ebria dhe transparenca e shtrirjeve UV mund t\u00eb ndryshohen p\u00ebrmes menus\u00eb s\u00eb daljes Overlays.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/07\/uvs_in_obmode.mp4  \" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Shtuar nj\u00eb tip t\u00eb ri objektesh \"Reja e pikave\" (Point Cloud) p\u00ebr paraqitjen e nj\u00eb numri t\u00eb madh pikash t\u00eb ve\u00e7anta n\u00eb hap\u00ebsir\u00ebn 3D. \u00c7do pik\u00eb n\u00eb re t\u00eb pikave mund t\u00eb ruaj\u00eb atributet shtes\u00eb, t\u00eb tilla si rrezja, pozita dhe ngjyra. Objekti i ri \u00ebsht\u00eb duksh\u00ebm m\u00eb efikas se mesh-\u00ebt e zakonsh\u00ebm dhe mund t\u00eb p\u00ebrdoret p\u00ebr vizualizimin e t\u00eb dh\u00ebnave 3D t\u00eb skenuara dhe modelimin e grimcave.       <center><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.5\" src=\"\/wp-content\/uploads\/2025\/07\/96ef94fb48a8586fdcaee99d2253e07e.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Zbatimi i nj\u00eb ekrani t\u00eb krijuar sipas loj\u00ebs s\u00eb re DOGWALK nga Blender Studio. Loja \u00ebsht\u00eb krijuar n\u00eb zhanrin e historive interaktive (nj\u00eb f\u00ebmi po sheh qenin n\u00eb nj\u00eb pyll dimri dhe dekoron nj\u00eb njeri t\u00eb bor\u00ebs me objekte t\u00eb fshehura) dhe \u00ebsht\u00eb zhvilluar p\u00ebr t\u00eb zhvilluar mjete p\u00ebr p\u00ebrdorimin e Blender si nj\u00eb platform\u00eb p\u00ebr zhvillimin e aseteve dhe level-eve t\u00eb loj\u00ebrave p\u00ebr motorin Godot.     <center><img decoding=\"async\" alt=\"L\u00ebshimi i sistemit t\u00eb lir\u00eb t\u00eb modelimit 3D Blender 4.5\" src=\"\/wp-content\/uploads\/2025\/07\/1294cd8195e79c2b3c57c8ac571b16f3.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> N\u00eb modulet e modelimit sculpt, teksturimit dhe boj\u00ebs, \u00ebsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb randomizuar nuanc\u00ebn, saturimin dhe vlerat e ngjyrave, si p\u00ebr t\u00eb gjith\u00eb goditjen, ashtu edhe p\u00ebr goditjet individuale t\u00eb fur\u00e7ave.        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/07\/ffmped.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> N\u00eb modalitetin e modelimit skulptor p\u00ebr mjetin \"Prerje\" (Trim) implementuar nj\u00eb zgjidh\u00ebs t\u00eb ri Manifold, e cila p\u00ebrdoret vet\u00ebm me mesh t\u00eb shtrir\u00eb. Manifold funksionon m\u00eb shpejt se modaliteti Fast, i cili tani \u00ebsht\u00eb riem\u00ebrtuar n\u00eb Float. Zgjidh\u00ebsi i ri bazohet n\u00eb bibliotek\u00ebn me t\u00eb nj\u00ebjtin em\u00ebr, e cila p\u00ebrdoret tashm\u00eb n\u00eb modifikatorin Boolean dhe nodet geometrike.        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/07\/blender_45_trim_manifold_sculpt.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Modernizimi i nd\u00ebrfaqes s\u00eb p\u00ebrdoruesit \u00ebsht\u00eb vazhduar. N\u00eb redaktor\u00ebt e nod\u00ebve, \u00ebsht\u00eb thjeshtuar shtimi i nod\u00ebve n\u00eb korniza (tani mjafton t\u00eb shtypni \u00e7el\u00ebsin F pas selektimit t\u00eb nod\u00ebve).             <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/07\/node_editor_frames.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> N\u00eb redaktorin e pronave \u00ebsht\u00eb ofruar mund\u00ebsia p\u00ebr t\u00eb fshehur kartelat e pap\u00ebrdorura p\u00ebr t\u00eb reduktuar ngarkes\u00ebn n\u00eb nd\u00ebrfaqe (p.sh., n\u00eb mjedisin e pun\u00ebs p\u00ebr montimin e videove mund t\u00eb fshihen kartelat Object dhe Shading).        <center>  <video controls=\"\" style=\"width: 300px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/07\/hide_properties_tabs.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> N\u00eb shikuesit e aseteve dhe skedar\u00ebve \u00ebsht\u00eb implementuar nj\u00eb modalitet shikimi t\u00eb p\u00ebrmbajtjes n\u00eb form\u00eb liste horizontale, duke lejuar q\u00eb m\u00eb shum\u00eb p\u00ebrmbajtje t\u00eb vendoset n\u00eb ekran. \u00cbsht\u00eb siguruar ndarja e etiketave t\u00eb gjata n\u00eb dy rreshta me prioritet t\u00eb shfaqjes s\u00eb fillimit dhe fundi t\u00eb etiket\u00ebs (p\u00ebr t\u00eb mbetur e dukshme zgjatimi i skedarit).        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/07\/asset_file_browser_preview_size.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> N\u00eb shikuesin e aseteve \u00ebsht\u00eb implementuar nj\u00eb modalitet Screenshot Capture p\u00ebr preview-t t\u00eb shpejt\u00eb t\u00eb aseteve t\u00eb redaktuara, q\u00eb nuk k\u00ebrkon kalim n\u00eb renderim (p\u00ebrpara mjafton t\u00eb selektosh nj\u00eb zon\u00eb n\u00eb ekran).          <center>  <video controls=\"\" style=\"width: 500px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2025\/07\/ffmped-1.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> N\u00eb redaktorin jo-linear t\u00eb videove (Video Sequencer) \u00ebsht\u00eb p\u00ebrmir\u00ebsuar caching i p\u00ebrmbajtjes. N\u00eb zon\u00ebn e paraqitjes \u00ebsht\u00eb implementuar mb\u00ebshtetje p\u00ebr HDR.\n<li class=\"l\"> N\u00eb redaktorin tabelar \u00ebsht\u00eb shtuar mund\u00ebsia e ndryshimit t\u00eb rendit t\u00eb kolonave dhe ndryshimit t\u00eb gjer\u00ebsis\u00eb s\u00eb tyre n\u00eb m\u00ebnyr\u00eb t\u00eb rast\u00ebsishme.\n<li class=\"l\"> \u00cbsht\u00eb b\u00ebr\u00eb e mundur importimi i disa skedar\u00ebve SVG me nj\u00eb her\u00eb.\n<li class=\"l\"> \u00cbsht\u00eb shtuar mund\u00ebsia p\u00ebr t\u00eb rregulluar ngjyr\u00ebn e mesazheve t\u00eb gabimeve, paralajm\u00ebrimeve dhe mesazheve informuese.\n<li class=\"l\"> P\u00ebr sistemet Linux jan\u00eb shtuar kurse t\u00eb m\u00ebdha p\u00ebr monitor\u00ebt me dend\u00ebsi t\u00eb lart\u00eb pikseli.\n<li class=\"l\"> \u00cbsht\u00eb siguruar kompatibiliteti me specifikimin CY2025, q\u00eb p\u00ebrcakton mjetet dhe bibliotekat e platform\u00ebs referuese VFX.\n<li class=\"l\"> N\u00eb katalogun e shtesave jan\u00eb ofruar 497 shtesa falas dhe 128 tema.      <\/ul>\n<p>      <center>  <div class=\"youtube-placeholder\" data-id=\"wPhA0imjvVs\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/wPhA0imjvVs\/hqdefault.jpg\" alt=\"Luaj videon\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\n<br \/>Burimi: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63593\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 4.5, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, 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